Football Manager Mobile™ 2024 features a detailed tactics model, designed to allow the user more flexibility than ever before when setting up their approach to matches.
The Create Tactic wizard walks you through setting up a new tactic from scratch. To begin, select a Tactical Style from the list of those available, with helpful hints and directions as to how each style operates and how it benefits your squad (or, as the case may be, clashes with the players at your disposal). Then select your formation.
The best way of determining which formation to use is to look at the players in your squad. There is little point trying to play three at the back if you only have two decent central defenders or playing with wingers when you don't have any in your squad. Try to work out what tactic would be best suited to the players you have at your disposal and set a formation to suit them instead of forcing players into positions they're not comfortable playing in.
Football Manager Mobile™ 2024 comes with a number of standard formations for you to select from and work with. As advised, pick one of these formations based on your personnel and not your favourite as you may have to play players out of position.
To further customise a formation, tap a position icon on a pitch and then tap again in the location on the pitch where you would like that player to be positioned. Alternatively, you can drag a player to a position that is not currently active in the formation. For example, using a standard 4-4-2 formation, you can move one of the midfielders to an Attacking Midfield position by tapping twice or by dragging his position icon into a vacant slot on the pitch.
Once you are happy with a Tactic, save it from the 'Action' menu. Up to four Tactics can be saved in this way and loaded into any saved game.
Each role carries a text description below it that explains the fundamentals of what they’re being asked to do. You can see this by bringing up the position and role selection dialog.
How much does it matter if I play a player in an unfamiliar role?
As outlined in the similar question about playing a player out of position, there are several degrees of how much it might matter. As a rule, it isn’t quite as disadvantageous to play a player in an unfamiliar role as it would be for a different position, as the player is likely to at least still be in the same position on the pitch. The difference between a Box-to-Box Midfielder and an Attacking Playmaker isn’t as marked as the difference between a Central Defender and a Central Midfielder, for example; to use a metaphor, they’re speaking different dialects of the same language, rather than a different language altogether.
That said, you end up with diminishing returns if you ask a player to adopt a role to which their attributes are not suited. Asking a Ball Winning Midfielder to operate as a Trequartista is unlikely to yield positive results as they won’t have the right attribute profile to perform the instructions set for that role. By using the ‘Highlight Key Attributes for Role’ option on the player profile screen, you can see how much scope you have for asking a player to play an unfamiliar role, and that in turn gives you some insight into how they might perform on the pitch.
Will playing in an unfamiliar role help learn that role faster?
In short, yes. The more they play there, the more the attributes adjust to the requirements of the role, and as they should be training in the same role too, they become exposed to it on a daily basis. There is no set timeline for how long it can take for a player to learn. Instead, it depends on familiarity with the position, the quality of the coaching staff, the similarity of the positions and roles to those they can already play (a centre-back could learn to play full-back roles quicker than a striker role, for example), and what position and role they’re set to play in training. The more of those criteria that are matched successfully, the better chance they stand of learning it in a quicker period of time.
'Team Instructions' can be set to make your team act as a unit during a match. They can be set or changed at any time, both between fixtures and during matches.
An emergency mentality where the kitchen sink is figuratively thrown in an effort to score. All defensive thinking goes out of the window and players get both themselves and the ball into attacking positions with the utmost urgency. Likely to only be used at the end of matches in which you’re trailing.
A dynamic forward-thinking mentality aiming to get the ball into the attacking third with regularity and then keep it there. Defenders will recycle the ball to allow the forwards an opportunity to rest before going again, keeping the throttle wide open, and aiming to pin the opponent back with relentless attacking play.
More defensive-focused that it might sound, the control mentality expects the team to have a lot of the ball, but remains cautious with defensive positioning so as to not allow opponents to catch them on the counter attack. Players will generally be expected to pick and choose their moments to break out of the mentality and shape and exploit openings when they clearly arise.
The comfortable middle ground for a manager; a standard mentality carefully balances defence and attack and provides the foundation upon which tactical adjustments can be made to focus on a particular strategy.
Becoming a little more adventurous, a counter mentality still treats defending as the most important team focus, but allows for a more expansive approach when possession is achieved. They will look to move the ball from front to back at speed and with longer, searching passes to carry an attacking threat without compromising their defensive solidity.
A defensive mentality isn’t quite as single-minded as a contain mentality but seeks to achieve the same end result. Players look to get behind the ball, defend in numbers, and look to make whatever they can out of direct balls to the forwards.
A contain mentality effectively ‘parks the bus’ in front of your own goal, seeks to restrict space for the opposition to exploit, and is a damage-limitation approach aiming to prevent goals going in rather than looking to score them.
Asks your players to make full use of the wide areas at every opportunity.
Provides a balanced use of wide areas when the game flow allows for it.
Asks your players to predominantly focus on playing their football in central areas of the pitch.
Asks your players to play at speed and with a greater intensity in all areas of the pitch.
Asks your players to operate in a balanced manner according to the flow of the match.
Asks your players to play at lower speeds, taking the sting out of the match, and often seeking to frustrate an opponent looking to play at a faster tempo.
Allows your players to more freely express themselves in terms of positional structure and individual mentality deviating away from the overall team mentality.
Provides a balance between Expressive and Disciplined according to the flow of the game.
Asks your players to remain focused on the set task, sticking to the team mentality and maintaining a unified look rather than breaking out individually.
Asks your defenders to push up the pitch, closer to the midfield, in an effort to compact the space in which the opposition can operate.
Asks your defenders to operate in a normal fashion that both asks questions of the opposition but doesn’t leave them exposed at the back.
Asks your defenders to sit deeper, closer to their own goal, and keep the opposition play in front of them rather than risk being exposed in behind.
Your players will close down their opponents at all times, anywhere on the pitch.
Your players will only seek to close down their opponents when in their own defensive half of the pitch.
Your players will back off the opposition, not closing them down and playing a positional defensive style.
Your players will be cautious when challenging for the ball. They will only make tackles that they are sure they can win in order to avoid picking up injuries and bookings.
Your players will go in for a fair percentage of tackles but they will not be reckless.
Your players will hit their opponents hard when trying to win the ball. If there's a slight chance of coming away with the ball, they will attempt the tackle.
Your team will attempt to play the offside trap. The defensive line will push up and attempt to catch out the opposition.
Your team will not play the offside trap, playing with a deeper defensive line and more man-based marking.
Your players will seek to waste time throughout the course of a match.
Your players will look to play normally and not attempt to run out the clock.
Instructs players to get the ball into the penalty area with early crosses as soon as they receive the ball in a position to do so.
Look for Overlap
Instructs your players to hold onto the ball and look for an overlapping player in support, most likely a marauding full-back.
Shoot on Sight
Instructs your players to shoot when the opportunity arises instead of waiting for a more clear-cut opening.
Work Into Box
Instructs your players to work hard for their opening, remaining patient and not forcing the issue, but rather retaining the ball until the breakthrough occurs.
Run at Defence
Instruct players to run at the opposition more than your tactics allow by default.
Encourages players to seek to use through balls more often.
Your players will look to pass the ball to the feet of the nearest unmarked player in their team.
Your players will look to play the ball from defence or midfield to an attacker as quickly as possible.
Your players will hit balls over the top at every opportunity, either for your attackers moving from midfield or strikers getting behind defenders. Good for teams with poor passing stats or pitches in bad condition.
Your players will mix it up and try all of the above.
Your players will look to adopt a varied passing approach incorporating all of the below.
Your players will look to focus their passing towards the left side of the pitch.
Your players will look to focus their passing through the centre of the pitch.
Your players will look to focus their passing towards the right side of the pitch.
Your players will look to focus their passing towards wide areas on both sides of the pitch.
Your goalkeeper will attempt to distribute the ball over short distances to a nearby team-mate where possible.
Your goalkeeper will adopt a balanced approach to distribution based on each situation as it occurs.
Your goalkeeper will favour long distribution when getting rid of the ball.
Select your preferred order of penalty takers.
Select your preferred order of free-kick takers for left and right-side set pieces by selecting the area of the pitch the set piece is taken from and choosing your preferred players.
Select your preferred order of corner takers for left and right-side set pieces by selecting the area of the pitch the set piece is taken from and choosing your preferred players.
Tap this option to select your team captain. If one has already been chosen, his name will be displayed here. You can also read more about the importance of captains earlier in this manual.
You have more control over your set pieces than ever before, with new options for both attacking defending situations to give you an extra edge during matches. To begin, select either Defence or Attack from the options bar at the bottom. Tap an area of the pitch to bring up the available options.
When attacking, Distribution can be set to Short, Long, Cross to the Near or Far Post or the Centre of the penalty area, or you can aim for the Best Header of the ball. Then tap on the tile next to each player’s name to set their instructions; whether they Stay Back or Go Forward (or Stay Back if Needed depending on the number of opposing players left with attacking instructions) is up to you.
Defensively, the same initial approach applies. Players can be asked to Stay Forward, Form Wall, Defend either the Right or Left Posts, Man-Mark a specific opponent, or generally Stay Back and defend zonally.
In each case, No Specific Instructions will leave the player to operate as they see fit, picking the most obvious responsibility available based on those around him.
You can also choose your preferred set-piece takers from the Takers screen. Once again, tap on an area of the pitch, then set who you want to be in charge of dead-ball situations there.