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  1. 19 likes
    This is a difficult and complex idea to get across, so I’ve done a quick mock up of a screen that could help make it easier to understand and relate to. Main Objectives: More interesting and less repetitive media interaction A more compelling context for media and opportunity for long term strategy More compelling impacts of media interactions and potential long term impacts A format that could still yield surprises 10-20 years into a save. Here is the screenshot, which I’ve titled The Media Centre. Like Dynamics and Medical Centre it would be another recent addition deserving of a sidebar of it’s own. I’ve tried to make the screenshot, the Overview screen, hint at a lot of the different features at play. The situation is based on taking over at Man United with a low reputation. First I’d like to focus on the three pie-charts which represent the overall sentiment towards my club in recent media reports. At the moment they are titled “Newspapers & Magazines,” “Television & Radio,” and “Social Media.” Newspapers and Magazines The example in this screen says “Most football writers are hugely unimpressed with your appointment.” Television & Radio Two examples here. “Paul Pogba’s recent television interview went exceedingly well,” and “Your relationship with some pundits has had a slightly positive effect recently.” What this is supposed to show is that in-game characters (players, managers, chairman, agents, etc) have the ability to appear in the media. In this case it was Pogba who did a television interview, such as Football Focus or Soccer AM. It could also have been Karen Brady writing an article for The Sun, or Raymond Verheijen causing a storm on social media. For more Television and Radio examples you could have an ex-player of yours appearing as a pundit for one of your televised matches, or a current player ringing up Talksport. Anyway, in Pogba’s case the event went well, which would be determined by factors like Morale, Current Media Issues and random chance. This is represented in the pie chart as an increased proportion of positive coverage. The second thing hinted at is that you could have relationships with pundits and that these relationships could influence the proportion of positive/negative coverage that you or your club receives. Some players would retire and become full-time pundits, giving you a permanent boost to your coverage within his area of media. Of course if you dropped the player and forced him to retire early then you may have made a powerful enemy. Social Media Three examples here. “Rival fans have been mocking our manager,” “Our players’ social media profiles are not considered either controversial or entertaining,” and “we have one of the biggest fanbases in the world.” The first thing here is that Social Media would be much more heavily influenced by fans opinions. In this situation Man City fans have been laughing at United hiring such a terrible manager. They may also mock us successfully if they win a derby, especially one in the latter stages of a cup, or if they do better than us come the end of the season. Of course the opposite could also be true and we could be “winning” the social media war, which would then be represented by green text and an increased proportion of positive coverage. The second thing here is that (some) players would technically have social media profiles (although the specific tweets would almost never be shown.) Some of the following would have to be Newgen specific, but I think you could also see negatives here such as “(high ambition) player X has been vocal about leaving the club,” or “(high controversy) Player Y got in an argument with Miers Porgan.” The third thing is fanbase size would be more important to social media, and a large fanbase is really a positive on it’s own. The next thing I’d like to focus on is the three bars in the bottom right hand side which are in the section called “Current Coverage.” As you can see there is a bar for the board, the manager and the players. In this example the text says “Most people are blaming the manager for the current state of the club.” The manager bar, which is red and almost full, shows that there is a lot of coverage about the manager and it is mostly negative. In comparison, there is very little coverage about the board which is neither positive or negative. Some people are talking about the players and mostly positively. These bars would change over time depending on how the game world unfolded. Is the chairman a tycoon? Is he stingy? Have the players been overperforming? Or underperforming? Is the Manager the next “special one?” Or could anyone do it with the players he has? If one of these bars gets “fully red” then the associated person or people become highly under threat. If it is the board then there could perhaps be a hostile takeover attempt, or boycotts and demonstrations by the fans, calling for blood. If it is the Manager then your job could become untenable as the media mock you and the fans call for your head. If it is the players then it could cause a very hostile atmosphere at matches and immense pressure on the players. The bars could also get “fully green” which would be awesome. For the board - boosts to attendance, merchandising and season ticket sales. For the players - more likely favoured personnel, icons etc, electric atmosphere at matches, more likely to pop up in media in the future. For the manager - more likely icon, legend etc, more power in board requests, more chance of stadium being named after you or even just a single stand within the stadium being named after you, etc. Fully red or fully green bars would also come with unique Events and Media Items that would play out in the game and/or have a special news item appearing in the "Media Digest" section. Each of these three groups should have a slight preference towards being seen positively and so it should be assumed that this will be at least one factor influencing their actions and choices and also their opinions (should they have a media appearance.) My Media Interactions (explained later) would have knock-on effects on these bars for obvious reasons. If my perspective is that the chairman shouldn’t have been so stingy, and I happen to say that, then in some cases that could destabilise the chairman’s position. That choice could either lead to me getting fired or lead to me getting the money I want in future. Or perhaps the perspective that I express is that the players haven’t been giving 100%, which could shift some of the blame on to them. This may make them work harder, or may make them dislike you. Perhaps an ex-player speaks out, pushing the blame back on to you. Etc. The next thing I would like to focus on is the bottom left section called “Current Issues.” The text says “There is currently a great deal of interest in our club but most of it is negative. Most people think that the decision to appoint you as manager is a joke.” As you can see from the bars the main source of interest right now is “New Manager” and you can also see that the discussion is mainly negative. There is also some interest in “New Signings,” with no judgement yet passed, and some interest in “Attacking Play,” and “Recent Successes,” both of which are mostly positive. Other ‘Topics’ which you could see appearing here could be: New Manager, Under-Fire Manager, Player Power, Iron Fist, New Signings, Lack of New Signings, New Owner, Tycoon Owner, Attacking Play, Defensive Play, Unsporting Play, Team Overachieving, Team Underachieving, Unbeatables, Whipping Boys, One-Man Team, Recent Successes, Recent Failures, and many more. Each Topic could have its own triggers and effects. One of the major impacts of these issues would be the effect on player confidence/morale/pressure/motivation etc. Generally speaking, the more interest there was in a topic then the more pronounced the effects would be. Using the above example where there is a great deal of negative interest in “New Manager,” I could find that the players are under too much pressure to perform, or perhaps aren’t interested in performing because I am being undermined by the media. The fact there is some lingering praise for our “Recent Successes”(Europa League win) may cause the players to have more confidence. My Media Interactions would allow me to try and influence the level of interest and overall tone of the discussion, ideally to my benefit. Playing The Media Finally I would like to focus on the calendar near the top of the screen. This shows upcoming media events that you may attend. In this example I’ve used ‘Global 24/7’ who were the fictional outlet used in the FM18 hype video. Ideally these could be real outlets, or at least modifiable using workshop content. The vast majority of media interactions would NOT involve specific questions. Instead you would use the “Press Office” (at the top next to the Overview button) to see your Press Officer’s summary of upcoming media obligations and the likely issues that will be raised/addressed, before selecting your GENERAL APPROACH to the issue. Let’s say that the Global 24/7 media event is a short feature that will be broadcast on their football show. My Press Officer tells me that they are likely to focus on “New Manager” and “New Signings.” My personal perspective is that there is too much negative discussion about my appointment. So in the Press Office I could select this Topic and then choose to “Play Down Significance.” The broadcasters will want a story, so perhaps I select the “New Signings” Topic and choose to “Build up Significance.” In my head by making these choices I am saying something like “It’s not all about me, we’re a team and we have to all work together blah blah blah. We’ve also added quality over the summer, blah blah, I think people will be surprised how good they could be, etc.” If things go as planned (and they would not always do so) then hopefully I could end up with something like this: The level of interest in “New Manager” has decreased, in the short term keeping me away from the dreaded full red bar. I’ve also successfully increased interest in the “New Signings” topic AND caused it to transition into a green, rather than grey, bar. Other Random Bits There would be a variety of Media Events. These would range from an interview on the morning football show to actually being invited to do punditry work for a televised match or International tournament. For punditry you would be taken to the match flow and similarly to the above you would select your general approach to the proposed issues. This could be the poor form of one of the teams leading into this game, a bad refereeing decision, or the performance of a player who is rumoured to be leaving. This could affect your relationships with other players/staff and also cause you to be viewed more favourably. As in the Pogba example, many Media events would be happening in the background that you had no control over. For scheduled events such as an appearance on Soccer AM you would be alerted by the Press Officer ahead of time. For random events such as a player winding people up on Social Media or ringing up TalkSport you would be alerted after the fact and informed of the fallout. In some cases you may be required to select 2 or more players to fulfil a Media Event. This could be a charity gameshow or a video for the Official Youtube channel. You may choose your best players, or the players of a certain nationality, or two players who are friends, and then receive a brief summary of how it went and what the fallout is like. When the Current Interest bars completely fill up then this is when you might be approached by journalists with specific questions and also you would see special and unique media items in the Media Digest section. There is so much I would like to add to this as a lot of it needs other areas of the game to improve. One of those areas is the Manager Profile and Personality which I had an idea for here: If something like that were also implemented then it would open up a lot of avenues for further depth here. For example, highly controversial managers could be much more influential and vulnerable to the stories of the media, while more reserved characters may not be influential but may also avoid intense scrutiny. Thanks for reading.
  2. 16 likes
    If you’ve followed my articles before you’ll have heard me talk about how important it is, that you understand how the roles, duties, team instructions and player instructions all work as a system and come together to give you the end product. When I talk about this I always get comments asking how someone does that or what do I really mean when I say that. So hopefully this article will show you how my tactic all links together and how everything links up. A lot of tactics I see, seem to focus on individuals more than playing as a cohesive unit. If the team is full of players playing for themselves rather than the team, then you can struggle to get any form of consistency going because you rely on the individual more than the team. I’m not saying that having a team full of individuals playing for themselves rather than the team can’t work but it’s highly unlikely. You might have patchy form or struggle in certain scenarios as you are reliant on the individual doing that one bit of magic that is needed. So how do we piece it all together? First we have to understand the shape I’m using. It’s the 3-5-2 from the Sheffield United save that I am currently playing. Those are the exact roles and settings that I’m currently writing about. Now I’ve done a couple of articles about the roles I’m using but the focus of those were about the individual and not as a collective. They just focused on how the player plays the role rather than how he functions for the team. I’ll probably link to them a little later in the article. Before we start with any kind of analysis though we need to talk about the pros and cons of how I currently play. 3-5-2 General Overview Pros One of the main selling points of the 3-5-2 is the use of two strikers. Wingbacks provide width. Three central midfielders allows you to match most opponents in the centre of midfield. Quick transitions going forward Cons The centre backs can get dragged wide if the wingbacks are out of position or don’t deal with danger. Wingbacks can be exposed and doubled up on at times. Centre Backs can be wasted against one man striker formations. That’s just a brief snapshot of the 3-5-2 in general. But then when you look at the roles and duties I used, it changes the above slightly as the roles and duties you use, create new issues. Now because of those things, we also have to add these to the list too; 3-5-2 Player Roles and Duties Pros Commits numbers forward with an aggressive midfielder and both wingbacks venturing forward frequently. Good support from the central areas and wide areas. Cons I could leave the wings exposed. No real defensive midfielder. The centre backs will have to cover the flanks and the central areas, meaning the might get stretched at times. Even though the mentality I use isn’t that aggressive, the roles and duties I use are which means, I will give up space quite easily at times. Especially in the areas I mentioned I above. It’s not the end of the world though and I’m a big believer of risk vs reward. Meaning, it’s fine to give up space, it’s fine for the opposition to have possession etc as long as, my team do the things that I expect of them and carry it out to a good standard. I’m not trying to play the perfect game but I am creating my own footballing philosophy that happens to be risky football that focuses on committing players forward from different areas of the pitch. This will then provide me lots of options when in the oppositions half and stop the strikers being isolated. Player And Team Instructions We also have to take into account the player and team instructions I use too. I actually don’t use any player instructions except asking the goalkeeper to distribute the ball to the defenders. What this means is now we build from the back naturally or more to the point, the defenders start everything. This can also bring pros and cons too. Pros We can retain possession deep and have the defenders build from the back. The defenders can step up into midfield with the ball if space is available. Initially the defenders will likely be unmarked. Cons Mistakes could be more costly. If defenders hit it long, it could give possession away cheaply. If they get pressed heavily, it could cause panic at the back and rush decision-making. As you can see, using this player instruction can also add a new level of complexity. Then we also have two team instructions to factor in. Much Higher Defensive Line Pros Pushes the defence higher up the pitch making them closer than usual to the midfield. Cons Susceptible to balls over the down/through the middle. Strikers playing on the shoulder of the defenders can leave me vulnerable. Pace of the opposition players if they’re faster than my own, can also leave me vulnerable. You can see yet another level of complexity added to the tactic and we’ve still got another team instruction to go. Close Down Much More Pros Harass the opposition unsettling them. Close down much sooner giving the opposition less time on the ball. More chance of forcing the opposition to make errors in their own half. Cons Players can be too aggressive and leave space. We can lose our shape. Players caught out of position. Can you see how all of the above changes player behaviour, the teams general behaviour and changes the base tactic you are using. It’s why when you see someone who is using lots of team instructions, you know they have no idea how it changes the behaviour of the players as it’s almost impossible to keep track of everything that changes. Most tactics that use lots of team instructions are just blagging it and hope they stumble across something that works. It’s why I advise those who are struggling to keep it simple and only use team and player instructions to refine a playing style or to get a player to behave differently. Every single team or player instruction you add, complicates things and adds complexity. They all drastically change the player roles you use. The more you use, the more knowledge of the match engine you need in order to understand how they all work in conjunction with each other and to understand what you’ve really changed. Player Roles and Duties Understanding how everything comes together can only be done when you understand how the roles and duties you’ve selected, work together. By that I mean, I use two complete wing backs but what is their actual job, who do they link up with, what type of support do they offer and so on. Hopefully this can be fully explained in this section, so you’ll be able to have a look at your own tactics to see if the player is doing what you actually want them to be. Goalkeeper The goalkeepers job on this save is simple, just be a goalkeeper. I don’t need/want him to do anything else. However I am in the middle of writing a separate article about how we can use keepers better and all the different things they can offer. That will be out in a few weeks. But on this save, he just rolls the ball out to the defenders and saves shots. Or he distributes the ball to the wing-backs depending on how the defenders are being marked. That’s just an example of the keeper distributing the ball to the wing-backs in the wide areas due to how compact and centrally the opposition are. Central Defenders One of the main responsibilities of the defenders is to collect the ball from the goalkeeper and work it forward. Just how they work it forward really depends on what kind of pressure they’re under at the time. However the main players they link up with are; The wing-backs The three midfielders Those are the players the back three work with constant and provide them with the ball. Here we see one of the centre backs collect the ball and then play it forward to the unmarked wingback. This is one of the main ways we play out from the back and use the width. The goalkeeper either kicks it or rolls it out to one of the defenders (normally the outer ones) who then pass it to the wing-backs. They also pass it to the midfielders but the wing-back option is one of the main source of passing they utilise the most, as it’s easier to pass to them because they’re usually unmarked. So we’ve seen a few examples of them collecting the ball from the goalkeeper but they also provide the midfield with the ball too. It’s nothing spectacular, the defender is just keeping it simple and passing the ball to the unmarked midfielder. This allows us to keep the ball moving and you can see from the image, how two Chelsea players charge the midfield down instantly. This in turns creates space as those two players have left their position. Keeping it simple and allowing players to just do the basic stuff like pass the ball around to the players not marked and to keep the ball moving is all the defenders really do. I don’t need them to do more than this or try to overplay the ball, there is absolutely no need for it. The Wing-Backs I expect the wing-backs to provide width down the flanks as well as be supporting options for the defenders to distribute the ball to them. They should also offer support to the midfielders and more importantly, provide a supply of the ball to the two strikers. As I use a 3-5-2 it means any natural width comes from these players, if they fail to do this then it can become very narrow and crowded in the centre. So the responsibilities look a bit like this; Provide width. Offer support to the defence. Supply the ball to the strikers. Link with the midfield either distributing the ball to them or providing support. Those are the main things they should be doing constantly throughout a game. Now we’ve already seen them linking up with the defenders and being a passing outlet for them. But let’s take a look at some examples of the other stuff they offer. In this clip we have the left wing-back providing the width and in doing so, loses his marker. We then see him make a darting run forward but when he receives the ball, he checks his run and holds the ball up. One of the reasons for this is he doesn’t really have any forward options and he’s been heavily closed down. This doesn’t matter though as I only want him crossing the ball when we have options and he is able to drive towards the byline. He can’t in this example. So by checking his run, he is able to play the ball back to the deep-lying playmaker (Bentancur) and then carry on his run. Due to how he played the ball backwards, we are able to keep the ball moving and look at the space that was created, when the wing-back is closed down by three different players. A little later in the move, I actually scored but the wing-back wasn’t involved with the latter staged of it. However due to what he did in the clip above, the move wasn’t wasted and he created the space by occupying three players and forcing them to cut across to deal with the danger he posed. This means that elsewhere on the pitch, those same players had ground to make up now to get back to their positions or to where the ball had gone. When I speak about creating space and movement, it’s this kind of stuff I am talking about. It’s all about making the opposition make a decision and whatever that decision is, it being the incorrect one. It’s this that makes the whole pitch open up and free’s players up. Give the opposition many options to deal with at any given time and they’ll not be able to cover them all. The same goes for moves against you too, the more decisions you have to make or deal with it at once, the less calm and more panicked you’ll be. Supplying the ball to the forwards isn’t only focused on crosses, they also pass the ball early if they see such an opportunity to do so, like in the above example. Once simple direct ball and instantly the opposition are on the back foot. Don’t get me wrong, wing play is a big part of their job but they also mix it up and do things like this regular too. The Midfield Trio Having variety is good and I believe I have this in this midfield set-up. I started out by kind of replicating Sheffield United’s real life formation. But it’s not a full replication just elements that I discussed in the other articles. I’m now five seasons into the save and I still play the same way as I did in the Championship, I didn’t change a single thing. One of the only things that have changed is the player quality as I’ve brought new players into the club. The main job of the midfield is; Provide runners Support the strikers Keep the ball moving Supply the strikers with the ball The midfield has to provide all of the above, if not it means more pressure on the wing-backs providing this, which is something I don’t want to do. I want variety and don’t want to be predictable in the way we attack when we have the ball. Variety stops us becoming one-dimensional, as being one-dimensional can be a bad thing especially if you have a bad day or a player doesn’t do what he should. That’s why I need to always make sure the midfield provides the above. Here we see Arthur who is playing the deep-lying playmaker role drive forward with the ball because Watford are defensive deep with ten players behind the ball. As he drives forward the centre of the pitch becomes more congested and realistically there is no way to get through the in this area. So what we do is use the width of the wing-backs as play has become very narrow. By the wing-backs keeping width this allow us to use the pitch to open them up. The right sided wing-back cuts inside (he’s actually a left wing-back so is left footed playing on the right) and passes it to the centre midfielder who is on an attack duty (Nemeth), who actually finishes the move at the end. So Nemeth gets the ball and immediately passes to the striker who then looks and playing in the left wig-back who kept his width throughout the move. This allows us to use the entire pitch and switch play for one side to the other in a matter of seconds. From the ball being on the right side of the pitch, we were over on the left side with-in six seconds by working the ball really well. This makes it hard for any side to defend against when you move from one side to the other in a very short space of time as it means the oppositions entire defensive unit needs to shift across and this creates chaos which in turns creates space and movement. Once the ball reaches the left side of the pitch, look at how both the strikers and the central attacking midfielder attack the space and push forward. The central attacking midfielder is the late runner and that’s why he gets on the end of the cross. But also note how the central midfielder on a support duty and the deep-lying playmaker hold position on the edge of the box. This will allow them to pick up and loose balls or even be a deeper crossing options. You don’t want every player to get into the box or arrive at the same time. It’s best to stagger them if possible to create such variety. Again though, it comes back to creating many options for the opposition to deal with at the same time. In this clip we have Arthur (the DLP) pass the ball to the central midfielder support, who then does a lovely pass to the right wing-back. If you watch to the very end though you see one of my players who arrives late in the box, this is my central midfielder on an attacking duty. He is providing support and being the late runner into the box, which is always a good thing. If you look, he is unmarked and an acres of space if the wing-back can pick him out. We’ve seem a little bit about what the midfield offers and how they link up with the rest of the side. I could add plenty more examples though but the article is already long, so it’s something I might revisit depending on how popular it is. The Strikers I’ve wrote about the strikers in this system already, I did two stand alone articles for them; https://teaandbusquets.com/forged-steel-meet-david-brooks https://teaandbusquets.com/forged-steel-deep-lying-forward The David Brooks article takes a look at how I utilise him as the advanced forward and show clips and stats. While the deep-lying forward one is about Billy Sharp and what he offers the system and how he plays it. I feel that both these articles go into more depth and specifics, so don’t really need to add striker examples to this article. But if I do revisit the article at a later date, I’ll be sure to add newer examples. There will be a follow up of some kind anyway because I want to illustrate good team moves and show how some of the goals have been scored.
  3. 15 likes
  4. 14 likes
    Can I make an observation as a scientist used to performing experiments where you try to isolate a single variable from a large pool of variables? The problem is that both in the real world and in FM, it is often not possible to change a single thing in isolation from all other variables. In this case, the creator of the article has done a good job (and put a lot of effort) into changing systematically a single attribute. However, this methodology says nothing about how the attributes interact with one another. That is true of any experiment like this, and it is also true in the real world. I work in science, and we have to put a whole load of effort into proving that we are indeed isolating a single variable and measuring its effect only. For example, if I was going to try to show effect X is caused by variable Y by technique Z on system A, I would also run an experiment on system B - which is as closely related to system A as possible - that also contains variable Y, but should not exhibit effect X when probed by technique Z. That way, I can show that effect X is not caused by any of the innumerable other variables shared by A and B, and can conclude safely that it is variable Y causing effect X. This is, of course, still not perfect, but I hope it serves to illustrate a point. On the experiment here, there is no such "blank" experiment. Such an experiment would have been to make 36 absolutely identical sides, and run the simulation X number of times. What you would want to see there is that the winning percentages are totally random, since there should be no effect if everything is the same. This would be a great baseline, and not so difficult to set up. I may be wrong on the next point, but it would also be very important to run this test many, many, many times, resetting the database each time, in order to be certain your statistics are not a matter of fluke. These two things are utterly vital in order to ensure that your method is actually suitable. As I also tend to err on the side of caution, I would also suggest performing an identical experiment to the one where decisions run from 1 to 20, but with a different value for each of the other attributes. I would in fact run one where they were all set to 1, and one where they are all set to 20. This should tell you how decisions interacts with all the other variables. To be even more cautious, I would run all of these experiments (including the original one you did on decisions) on Bravery, which caused the most wins. If you expect that bravery follows a linear scale (1 = very important, 20 = very important), then you should see a clear correlation between winning and bravery. After that, I think I would be convinced by any interpretation. Just to be clear, I am not doubting the validity of the results, because results are what they are, and the author of that piece has done some sterling work. I do not, however, think we have enough data to make any firm conclusions from what has been found. It is an interesting effect, but much more work would be required to understand. If I had the time and the computer this Christmas, I might well set up these experiments, but sadly I do not. I would be happy to collaborate on the data analysis with anyone who does want to run them though!
  5. 12 likes
    One of my favourite additions to Football Manager 2018 was one of the new player roles, the Segundo Volante. There has been a lot wrote about the role already but none of what has been written is that accurate and doesn’t really highlight what the role does and how it behaves. Hopefully this article can clear some of the misconceptions up.I actually wrote about the new roles briefly and what they did when Football Manager 18 was released. The article can be found here; Out of all the midfield roles we have available currently on the game, the Segundo Volante is probably the most complete role of them all. It’s a demanding role and takes a certain type of player to pull it off. The player must have the attributes similar to those of the Box to Box midfielder for attacking situations. Then when the ball is lost he needs the attributes that you’d expect to find in a Defensive Midfielder, hence why I class it as a complete midfielder role.In recent years players such as Ramires, Paulinho, Hernanes and Elias all played this role while still playing in the Brazilian leagues. A more recent European player you might be familiar with, playing this role, would be Bastian Schweinsteiger. In Game Description The ‘Segundo Volante’ is different from the Deep Lying Playmaker in that their role is primarily a defensive one, and is also different from the Ball Winning Midfielder, in that they often run with the ball, or arrive with a late run, into the opposition area in much the same way a Box-to-Box Central Midfielder does. It’s a common role for those familiar with Brazilian football and team often field two of them or pair them with an anchorman. You can also only use the role from the outer defensive midfield positions i.e DMLC/DMRC and is unavailable from the DM spot. With a support duty, the Segundo Volante will look to support the attack whilst picking and choosing his opportunities to arrive late in the opposition’s penalty area. With an attack duty, the Segundo Volante will get further forward and frequently look to arrive late in the opposition’s penalty area as well as attempting more shots on goal. You’d expect a Segundo Volante to help start and support attacks, while also chipping in with assists and scoring too. The role suits systems where you might lack central midfielders like in a deep 4-2-3-1. The player would play like a central midfielder in possession of the ball but should act like a defensive midfielder when out of possession. It’s worth noting that if you use this role on an attack duty the player might seem ‘reckless’ in a positional sense because he will be going very high into the final third of the pitch and taking up those kind of positions. So if you lose the ball, you could find him struggling to regain his natural position. That’s the basic overview of the role. But the role is so much more than the above and is a very demanding role. If you use this role then you need to make sure you have a player who is fit above all else. Even the most fittest player will still get low condition at times due to the role being that demanding. In my own saves, I often find myself having to substitute the player in most games due to condition reaching -70% around the 70-75 minute mark. People think the role is overpowered or superhuman but it’s not, those people don’t really understand the role and the drawbacks it brings both physically and from a tactical standpoint. If you use the wrong kind of player in this role then you might increase the risk of serious injury due to the high demanding nature of the role. One thing to note about the Segundo Volante and it’s behaviour is that its different to any other role on the game. The weighting of the role underneath the hood are different, meaning it’s more ‘reckless’ and can’t be replicated via a different role with player instructions added, it’s unique. So let’s take a look at how the role actually works from an in-game perspective. Analysis In case people are wondering what formation I am using, it’s the one that I’ve spoke about in the 4-2-3-1 Deep series I’ve been doing. This is actually the fifth article in that series. So if you want to know more about the tactic I’m using then check out the previous ones. All of those should give you an insight into how I’m playing. It’s better to link those pieces rather than going over the tactical aspects again. This means I can focus solely on the role of the Segundo Volante in this article. Before I jump into the examples, it’s worth having a look at a few individual stats from a game to see a quick snapshot of how he performs statistically and to see what kind of areas he is taking up. Passes Received Here we can see the area’s he receives the ball. Nothing sticks out here and it all looks how you’d expect it to be. 89 times he received the ball. Passes Completed Here we can see that when he received the ball in deeper areas, he brought the ball forward before distributing it. You can see how forward thinking he is in regards to his passing. Again though, all this is expected and nothing sticks out as being out of the ordinary. Passes Intercepted Looking back at these clips, all of these were silly interceptions and balls he’s shouldn’t have been playing in the first place. So it’s something to note and look at a little further in the article. Gained Possession In this last screenshot we get a little glimpse into his defensive side of the game and can see the areas were he gained us possession of the ball. Match Analysis In the first part of this move, we can see that the Segundo Volante (Victor Yan) makes an initial run from deep. But when Lucas Lima gets the ball, Victor’s marker leaves him free and goes to deal with the threat from Lucas. This means Victor is left free and he knows this, it’s why he stops his run to become a supporting passing option. Then in the second part of the move he turns into provider once he received the ball from Lucas Lima. He passes it down the wing to the rampaging left back who is totally unmarked. Once the ball leave’s Victor’s foot he then turns into a supportive player again by becoming a runner. Just look at his run and how no-one at all is picking up his late run. Everyone is focused on the ball and not the runners from deep. It’s so simple yet effective, I love these kind of moves because it creates chaos for the opposition once they realise the player made a run. Unfortunately he doesn’t get picked out with the ball again and the move falls flat. But already we have seen how he juggles being; Supportive player Provider Creator Runner The creator and running side of the things in this example happen because of each other. You don’t have to have the ball at your feet to become a creator. By making late runs after passing the ball he automatically becomes a runner which in turn created lots of space to run into. When I speak about having runners and support players from deep in past articles, this is the exact type of thing I am referring to. Another short example of him becoming a runner from deep and going beyond the initial play so that when the ball is in higher positions he again becomes an option. He also checks his run again because he’s aware the attacking midfielder, is also running into the same area. Once again he is in acres of space and has so much time and space. It’s nothing amazing he does here, it’s all simple basic stuff. But look how he attacks when the ball is more advanced than he is, he bursts a gut trying to get further afield to get involved with play again. As you’ll be seeing, he is very much the one making the entire team tick so far just by picking the ball up in deeper areas then passing it further forward and putting the opposition on the back foot. He is also running around a lot and moving around into empty space. To get the most out of a Segundo Volante it’s imperative you allow him to thrive. This means the shape you use and the roles around him will all impact what he does. In the above examples I am using the deep 4-2-3-1 meaning he has lots of space to run into which helps. In other shapes his movement might be more restricted based on the roles around him. You’d also notice a big difference if you use a playmaker of any kind in the same side too, as that can possibly take the ball away from him as the play, is more channeled through the playmaker instead. In this current setup that I use, he is a natural playmaker and making things tick all on his own. The Segundo Volante doesn’t actually dribble with the ball much in the system I am using, he’s more focused on using space and running which is what I want from him. He does get in the box though and score goals as well as assisting people. Assists Goals You can see that he is very good in and around the oppositions box and all his threatening play happens here. The opposition just don’t know how to handle him because he runs from deep and joins the attacks at the very last possible opportunity. Scoring goals and getting assists are a big part of his game. The clips above show the types of things he does in those situations better than I could have explained in words myself. Defensive Situations The player still does all the usual defensive work of a defensive midfielder when attacking. So he will close down, chase balls and help protect the defence if he is able to drop back to his natural position quickly enough. It can be risky at times though especially if he doesn’t get back in time, which is rare, but it does happen. That’s why you should pair him with someone who is more positional strict than he is, so you aren’t totally exposed. On the flip side though if you use an aggressive tactic then you could use two of them to dominate the middle and really take the game to the opposition. It’s risky but if your side is one of the strongest in the league and expected to win most games, then it is possible to use two Segundo Volante’s. Player Development The Segundo Volante is a player who will be heavily PPM based. The ones he will eventually have are; Gets forward whenever possible. Dictates tempo. Plays one twos Runs with ball through the centre The reason behind this is, I want the player to be aggressive and his role already allows this. However if I use a support Segundo Volante instead of the current attack duty I use, I shouldn’t lose any of this natural attacking ability. Another reason behind these PPM’s are that I want him to slow or speed play up when he sees fit.This will add another dimension to the role and allow the player to decide when he thinks play needs to be quickly or slower. It can be a really good counter attacking player trait. By allowing the player to also play one twos this will give me a quick change of pace at times and hopefully create space and movement, just by playing one twos. Season One I was fortunate enough to have a player in the youth ranks of Santos who would become my long-term project for the Segundo Volante role. This was him at the very start of the season; He is a bit weak in places but being only 15 years old, this is not an issue at all. Due to his age he could realistically be moulded into any role that I wanted him to play. One of the first things I do is work on his personality type, as he was only a balanced one himself at the start of the game. So I had him tutored with Renato who was fairly determined. As for the rest of his training he was just placed on the Segundo Volante training schedule and nothing more. By the end of season one he had made a remarkable progress on his personality and with his attributes. His personality type had gone from balanced to a fairly determined one due to a successful tutoring session. And he’d also picked up a players preferred move during the process too, which was another reason I had selected Ranato to the tutor in the hope he picked it up. This means he has saved me six months trying to teach it him. As for his attributes, you can see almost everyone has changed by at least one attribute gain but a lot of them have seen an increase of two or more attribute point gains. During the second half of the season he also found himself getting a lot of game time. I’d have liked to play him earlier but I can’t until he reaches 16 years old due to the league rules. However that wouldn’t have made much difference to his development as training is the driving force for attribute development for players under the age of 18 years old. It’s only once a player reaches 18 that game time becomes one of the main factors. Below that age it all comes from training. Second Season By the end of the second season Victor Yan had shown he was developing extremely well and surprisingly, at a very fast rate. During this season I had gave him the following individual training; Strength for 2 months Stamina for 2 months Passing for 2 months The reason behind this was, I felt being more powerful and working on his strength would help with those surging runs he makes. It would also help his defensive side of the game too and allow him not to be bullied around. I feel for the Segundo Volante, a little bit of strength makes a huge difference as you want him to be able to hold his own and shrug off challenges. Working on his stamina was also needed and it’s already at a good standing but long-term it’ll likely be the most important attribute he has. Especially if you don’t want to substitute him half-way through every single game you play. In the game examples above you’ve seen how important he is and the positions he takes up. That’s why I also worked on his passing so he can take advantage of that. There’s nothing worse than seeing a player take up great positions time and time again yet lack the technical skills to make the most of it. By working on his passing and trying to bring it up to a higher standard, it will hopefully benefit his team mates. His season overall was really good and he grabbed a few goals and assists which is always good to see. Even at such a young age he is showing how important he is becoming to the team and he is only going to get better in the next couple of years. Season Three This season he made massive strides in his development and is showing signs of being a top player. His improvements have been remarkable in the three years since I’ve took over the club. He still doesn’t have all the player preferred moves I’d like him to have though. But that is down to me not teaching him them yet due to focusing on his attribute development first. During this season I gave him yet more individual focuses. Stamina for 2 months Technique for 2 months Passing for 2 months Speed for 2 months And during the next season which will be the fourth, I will be finally teaching him the player preferred moves that I still would like him to have. The reason for not doing them now is I didn’t want to give the player too much to do in terms of his workload. I didn’t want to increase the risk of injury while he was working on developing with all the different individual focuses. As I find a heavy workload and playing the amount of games he is currently playing can be very taxing and significantly hamper his development. Any type of injury would see him have a set back and while injuries do happen, you can actually try to limit them by being a bit smarter with how you train them and play them.
  6. 12 likes
    Taken from my blog https://teaandbusquets.com/ When playing football manager and selecting player roles, a few individuals choose a role and think that is it and expect it to perform instantly. But in some cases it’s much more than the role you’ve selected and is about the team as a whole, especially for roles that are creative or for the ones you want to be the goal scoring roles. If you use a creative role, then who is the player creating for? Who provides him the ball and what the player do with the ball. Or if it’s a goal scoring role, then who is the one providing the supply and what kind of supply? Who offers the support? And so on. It’s not a simple case of selecting a role and leaving it at that. There is a much bigger picture. So hopefully in this article I can show you the Inside Forward and how I utilise him. I’ll also be focusing on why he scores, what his play involves and explain why the roles around him, allow this kind of play. But first let’s look at the player and his development first, to understand everything about the player. Rodrygo For those who follow me on Twitter, you’ll know that Rodyrgo is my golden boy and is going to become the main man at the club. I’m hoping he will break all kinds of records, especially the goalscoring ones. At the end of the first season he had seen quite the change, not only in terms of attributes but also with his personality. Personality – Start of the season balanced. End of the season it’s now ambitious. This means his tutoring session went to plan and not only have we seen a rise of his determination attribute from 10 to 14, we also know that his hidden attribute, ambition has also seen a raise. Role training – For the entire season I kept him on the role training of the inside forward schedule. Individual attribute focus – I only had him on stamina training for 3 month and then I removed it. I didn’t add another because he was still complaining about a heavy workload due to a poor personality and he was playing a lot of games. I didn’t want to increase the injury risks. End of Season Two During the second season he improved an awful lot, not only in terms of attributes but his overall game play too. He grabbed a lot of goals and assists compared to the year before. This no doubt had impacted his develop in a good way.I haven’t had him tutored again since the first time as I have no suitable tutors for him. Role training – Short term he is my inside forward and thriving at the role currently. However due to how he is developing (attribute wise) and my long-term plans for him (I see him as the main striker eventually), I start to training him differently now. I feel the inside forward role no longer really suits him as the attributes that category trains are already getting high now. I could make them even higher but I want to focus on other aspects of his game now to make him even better. That’s why I now put him on the complete forward schedule as I look to bring his other attributes up to scratch. This won’t be a long-term training though, it’ll be done for 18 months at the maximum, as I don’t want him to become a well-rounded player, I still want him to specialise and favour his high attributes. But I don’t want the other attributes to fall too far behind. There’s nothing wrong with having rounded players, it’s just I prefer to have players who can do a specific job. The job I want Rodrygo to do is actually quite complex and I need him to develop more before I start discussing that side of things. But this will happen in a later article. End of Season Three By far his best season to date and all from the inside forward spot too. His attribute development is going as I wish and he’s become a world-class player in three seasons time. I still believe he has room to develop even further though. During this third season I gave him a heavy individual attribute for first touch, as I felt it was lower than it should have been in comparison to his other attributes. So in three seasons we’ve seen these attributes rise; Technical Attributes Corners +4 Crossing +4 Dribbling +2 Finishing +4 First Touch +5 Free Kicks +4 Heading +2 Long Shots +3 Long Throws +1 Marking +2 Passing +4 Penalty Taking +4 Tackling +1 Technique +3 So we’ve seen a 43 point increase across all his technical attributes with first touch, being the one that saw the biggest improvement. Which makes sense as this is the only one I focused on apart from stamina in season one. Mental Attributes Anticipation +3 Bravery -1 Composure +4 Concentration +3 Decisions +3 Determination +7 Flair +1 Leadership +2 Off the Ball +3 Positioning +2 Teamwork +2 Vision +3 Work Rate +2 Here we can clearly see the direct result of tutoring which originally made the attribute be 14 in value. However the increase to 15 in value is down to the squad personality which is now determined, it grew one more point due to this. We can also see that bravery took a one point drop, this was due to a recent injury. On Football Manager 2018 we see this more often, we can sometimes see the bravery take an immediate loss for the attribute when someone is injured. Once he’s fit and playing regular again, it should begin to rise to what it was before. Physical Attributes Acceleration +4 Agility +5 Balance +5 Natural Fitness +1 Pace +4 Stamina +5 Strength +6 We’ve seen much bigger attribute chances here compared to the mental and technical attributes. The reason being there are less in the physical attributes than the others. When I first posted about this player, some people acted like he was the finished product and didn’t take him being 15 years-old at the time into consideration. They were quick to point out his flaws and focus on what he cannot do. The truth is, players at a young age can be shaped how you want and just because an attribute might be low at the time, doesn’t mean it will be when he’s fully developed. We can see above how much he has changes in a 3 year time period. When you view a youth player try to think of the bigger picture and see that his attributes could be much higher in the next five or so years. Rodrygo has had a great three years both in terms of attribute development and performances. I will be going into some depth about the performances in a later article when I get some free time, to show how you can bring youths through without compromising your results. The Inside Forward Role To ensure you have a good goal scorer the first thing you need is someone or multiple people to provide the striker, or in this case the inside forward, with chances he can put away and provide him with support to pass to, create space or even to occupy an opposition player for him. Without any of these then you’ll struggle to have someone who can regularly score 25+ goals a season. I’ve already mentioned a few aspects of what is needed to create a goal scorer but here are more; Supply Support Space Movement Roles Duties The supply and support are vital parts of helping someone become a goalscorer. This is what can create the movement both for the player to use and around him so it makes the opposition make a decision. This is how gaps appear for you to exploit and use to your advantage. However another big part of this is the role and duty of the player and those around him, as this will determine not only what the player does, but how the people around him behave too. To further explain all of these points and how they link together, I should probably show you some examples of how it all works in a game environment. If you want to know about the system I am using then you can find it discussed here; https://teaandbusquets.com/4-2-3-1-introduction Even though I’m using the 4-2-3-1 deep, all the principles I speak about in this topic should be applicable regardless of what shape you use. All the principles are the same regardless of formation. Passes Received It’s important to see what kind of areas the player receives the ball, as this will show how involved he is in the build up play and what kind of areas he has taken up as he is about to receive the ball. Here we can see the goalkeeper is playing the ball out to my defender Guilherme. But if we look further forward we can see Rodrygo who is moving towards the flank to give himself some space. Due to him being unmarked, Guilherme is going to hit him early with the ball. Once he gets the ball, he knocks it down to the Segundo Volante who is offering support. However nothing happens during this move but the point isn’t to show what Rodrygo does yet, it’s just to highlight and get an idea of who is passing to him and in what kind of areas. This is almost from an identical area as the first example but this time he receives the ball from the Segundo Volante. We can also see how unmarked he is and all the acres of space he has to play in, due to the positions he is taking up. Due to me playing on a standard mentality, he isn’t too advanced and cut off from the rest of the side. He is very much a big part of all build up phases and this makes him harder to pick up and mark because he drops deep. Rodrygo also offers us an outlet for when we are very deep in our own half, as can be seen above. We won the ball back and due to Rodrygo offering width, we can play the ball straight out to the wing to relieve some of the pressure. It also means we are immediately on the front foot because Rodrygo can drive forward with the ball and stay wide until the rest of the play catches up with him. Now we’ve seen a little glimpse into where he receives the ball but not let’s have a look how the inside forward works for the system I’m using. In the above image we can see both the teams shapes and the positioning of the defenders and midfielders. It’s almost identical to each other. You can see Rodrygo unmarked and in the space between the fullback and the winger. My keeper notices this and can use him as an outlet and do long balls to him. I don’t have the keeper set to short distribution as I’d miss out on this kind of stuff, it also means my keepers passing accuracy suffers a lot because of this but I don’t mind, if on the occasions it works, results in a chance or even a goal being scored. Now I know what you are thinking here, and it’s that if I can do this then so can the opposition seeing how we are matched up and you’d be correct. However, in a proper defensive phase my inside forward would drop much deeper and be helping the fullback out. So in that sense, it’s less risky due to the mentality I am using. Nonetheless though, the keeper hit the ball straight to Rodrygo. After Rodrygo held up the ball he played it back to the midfielders who then played it to the winger over on the right. Once this happened the game got stretched because we switched play. Looking at the above though, it seems we lack options upfront but actually I don’t. What happens next is a vital component of why the inside forward role works excellent for me. Due to the striker attacking the box because the winger is running towards the byline, this means the oppositions defenders are in panic mode and they’re more focused on the early running, my striker. Which in turns mean Rodrygo has been left unmarked. Not only this, but due to the strikers early run he has created lots of space for the inside forward to use. No-one is near him and no-one is marking him. The two main reasons why this space was created is because of; The striker who is a deep-lying forward on an attack duty. Using a winger who looks to get to the byline with the ball. The striker is the one who creates the space and this is the reason I gave him an attack duty and not a support one. As I want him to still be a spearhead when attacking and not dropping as deep in moments like this. Other roles would work too in this scenario. The forward doesn’t need to do anything other than run in this set up, as this is what creates space. Just a simple run into the box without a ball. The second reason it works so well is the winger and his attacking ability and his aim of going as deep into the oppositions half as possible and picking out a cross. You should be able to see in this example how both the striker and winger role allows the inside forward space, time and creates the movement for him by taking the whole defensive unit away from him. It’s also one of the reasons I like variety in my attacks and don’t like using the same role on both sides. If I used two inside forwards then the responsibility for this kind of play would fall solely on the striker, which is much harder to do. The payoff is also poorer in my opinion as it makes you more one dimension and your play is easier to predict. You basically make things easier for the AI if you only attack in one way. In the above example, on this occasion Lincoln didn’t provide an accurate ball to Rodrygo or the striker. It was a poor ball but then again I am using a pure striker as a winger for this game due to injuries and suspensions. Things aren’t going to work all the time, that’s not realistic and if it did work all the time, that would be a bug. However it happens frequent and that is how you should measure success on Football Manager and if something is working tactically, by the frequency of how often it happens. The move wasn’t lost though and the ball was cleared from the initial cross but then found it’s way to my Segundo Volante seconds later. I use a creative Segundo Volante who has the players preferred move of ‘tries killer balls often’. I love this PPM as it means he does stuff like the above all the time, he is constantly hitting the space the inside forward is in and either plays the ball in between the space of the fullback and wide player. Or he attempts to put the ball into the area between the fullback and the defender. On this occasion, he chooses the wider options, so now Rodrygo can become the winger and provider. He receives the ball and drives forward for a second then just hits the ball across the goal for the striker to turn home. While the inside forward is normally the highest scorer in the side, he’s also one of the most creative and gets a ton of assists. His play isn’t all about scoring goals and he can often be found becoming provider like in the above example. It’s not forced creativity though and is all natural, meaning it’s an added extra rather than funneling play through him, like a playmaker role would. I speak about it all the time but having a variety way of creating and scoring goals makes the game much easier. Too many people play one-dimensional these days and that’s why they come up with the ‘The AI has worked me out’ stuff that people come out with. The AI doesn’t ever do that, but if you only create and score in a specific way then when this doesn’t go to plan you have no plan b. Which means you struggle and why you have to change stuff so much. I’m not saying you can’t be successful that way but it brings an awful lots of negativity with it, playing that way and makes the game harder than it needs be. It’s also one of the reasons you should think of a tactic as a whole, rather than focusing on specific individuals or roles. Because in isolation it’s meaningless if it doesn’t actually fit how you play. This time we see the inside forward scoring a goal. The rightback combines with the right winger who then passes the ball to the Segundo Volante, who then in turn passes to the attacking midfielder, who then plays in the inside forward. So again we are seeing the team combine and use the pitch in different ways to offer support and create. There is actually another component at play here too though and that is PPM’s. I have two players who play this role; Now depending on which of these players I play in the attacking midfielder spot, determines how different we attack. If I use Alexandre Tam, then quite often I see him doing stuff like the above, where he plays the inside forward in. This is because of his PPM’s, he is tailored to be a pure passing outlet and these make him attempt different types of balls. Yet when I play Lucas, we don’t see those type of ball at all. I don’t mind that as we attack slightly different then and the onus is back on Rodrygo to make the intelligent moves. To give you a better indication of just how badly this impacts Rodrygo’s stats here are some stats; Now if we ignore the goals scored in the first season, as he was only 16 years old and was still really underdeveloped. However if we look at the last two seasons, we can see he scores a similar amount of goals but the number of assists he gets is very different. Can you guess which season the above AM’s were paired with Rodrygo the most based on assists? The 2019 season is with Alexandre Tam and the 2020 season with Lucas. One of the reasons why the number of assist differ drastically is down to the fact that Lucas isn’t as selfless as Tam and doesn’t try killer balls frequently. So without the killer balls often, it takes away from Rodrygo’s all round game. One of the reasons why is because of the gif example I posted above. When he receives those type of balls he can normally square it for the striker, winger or an on running midfielder to put the ball in the net. It doesn’t mean Lucas isn’t as good as Tam, it just means they play the role different and this impacts the overall play. The goal tally is roughly the same though, the 2020 goal scored seems a bit better but he had two games were he scored 5 goals so it’s padded the stats out slightly. I think this kind of stuff might be better explained in another article though as this one is already getting quite long and I’ve not covered everything that I want just yet. Just after Christmas, I’ll look at finishing off part two with a lot more examples and explanations.
  7. 11 likes
    Koninklijke UD (in full Koninklijke Deventer Cricket and Football Club Utile Dulci ) is a sports association from Deventer . It was founded in 1875 and is the oldest existing field sports association in the Netherlands . The name means 'the useful by (means of) the pleasing' and is derived from an ode of Horace . Initially, cricket was mainly played. Four players from UD were in the first Dutch cricket team. In later years the cricket hit more in the background, but in the 80s there were new successes: players like Steven Lubbers, Jop Werle and the brothers Kees and Tjebbe Ruskamp were selected for the national team and in 1990 the championship of the Netherlands was achieved . UD merged in 1894 with the Excelsior football club founded a year earlier . Then football became the most important sport within the club. Highlight was the season 1907 - 1908 , when UD reached the final for the national championship, in which was lost from the Hague Quick . A number of UD graduates from that time played for the Dutch national football team , such as Jan Kok , David Wijnveldt and later Dolf Scheeffer . Wijnveldt was part of the Dutch national team that won England in 1913 for the first time. The UD site was initially located in the flood plains of the IJssel . The dressing room was therefore built on poles. Since 1995 , UD has been playing at the Het Schootsveld sports park in De Vijfhoek residential area. At the centenary in 1975 , UD was awarded the designation Royal . The women's department at UD made her appearance in the middle of the 1999-2000 season. The immediate cause was the cancellation of the then existing women's football club 'Puck'. This club once belonged to the top of Dutch women's football; among others the former women's national coach Vera Pauw played with Puck. So here we are, The Netherlands, or more specifically the 10th tier of the Netherlands thanks to a database over on steam and I'm aiming to take the oldest team in the country to the top for the first time in over a century, no specific rules so here we go! And here I am.
  8. 11 likes
    The way I see this whole question is quite simple. It may also be wrong. But here's how I see it: Unlike every single team in real life, no team in this game realizes that it's actually possible to play the ball back to midfield from the final third, regroup a bit and try again. The AI simply isn't smart enough for this. So, what happens is this: your team gets into the final third. The way forward is blocked, and there is no good pass to be played. Here, in this situation, your player will opt for the long shot, no matter what his instructions are and no matter how good he is. In real life, he would pass the ball back into midfield or even into the defense, but this never happens in the game. Incidentally, this is also why you never see Barcelona-type possession statistics in the game. Even the Barcelona players go for the long shot even if it's stupid.
  9. 10 likes
    Hi, Back for Football Manager 2018 ! All leagues and cups will be redone with their format and rules 2017/2018 (then their new format if they change (ex Bolivia from 2018)), and there will be small improvements and adjustments in most my updates, compared to FM17 Year after year, it's better All my updates are made with the advanced editor, to give you the updates + realistic as possible in all competitions! All leagues are with initial tv money and final rankings money depending their initial reputation and continent! MEGAPACK 263 UPDATES: https://files.manageronline.fr/claassen/FM18/megapack-leagues-fm18-by-claassen.rar Changes to 15/01/2018 - 1 update: Continental Competitions: Qualifications Place in Africa: 2 clubs (League Winner and Cup Winner) of Malawi, Mauritania and South Sudan are qualified in Africa Champions League and in Africa Confederation Cup instead of Reunion, Djibouti and Cape Verde (these countries never enter teams in these competitions IRL) Improvements: - Name stage "quarter final" fixed. - Canadian Championship season 2017 fixed (LA Galaxy participated, it was an error) - DR Congo: Fix bug history league, from season 18/19 - Georgia: fix bug between 4th and 5th division (the competition fixtures in Georgia could stop, after several seasons) - Sao Tomé: fix minor bug in the history of Principe league Changes to 14/01/2018 - The 26 last updates!: Africa: The 25 last countries, with adding a lot of history competitions. Continental Competitions: Canadian Championship: new format, from season 2018 Improvements: - Australia: fix bug with salary cap for Hyundai A-League - Belgium: Belgium Cup rebuilding like IRL (312 teams) - Costa Rica: fix bug with trust of the board, for 1st division. - France: French Cup 7th tour: 11 DOM-TOM teams qualified for the 7th round, instead of 7 teams - Notepad in the pack with recommended links for 6 countries not done! Countries done: Africa: 57/57 --> Finished. Asia: 47/47 --> Finished. Europe: 48/55 --> Finished. North America: 42/42 --> Finished. Oceania: 15/15 --> Finished. South America: 7/10 --> Finished. Continental Competitions: 14/14 --> Finished. International Competitions: 33/33 --> Finished. Tested until 2031 without bugs or crash. AFRICA: 57 updates Algeria: 1st and 2nd division, Cup, Super Cup Angola: 1st division, Cup, Super Cup Benin: 1st division, Cup, Super Cup (with 20 clubs, from season 2018) Botswana: 1st division, Top8 Cup, FA Challenge Cup Burkina Faso: 1st division, Cup, Super Cup Burundi: 1st division, Cup, Super Cup Cameroon: 1st and 2nd division, Cup Cape Verde: 1st division, Cup, Independence Cup, Super Cup Central African Republic: 1st division, Cup, Super Cup Chad: 1st division, Cup, Super Cup Comoros: 1st division, Cup, Super Cup Congo: 1st division, Cup, Super Cup Djibouti: 1st division, Cup, Super Cup DR Congo: 1st division, Cup, Super Cup (with new format, from season 2018/19) Egypt: 1st division, Cup, Super Cup Equatorial Guinea: 1st division, President Cup, Super Cup Eritrea: 1st division, Cup, Super Cup Ethiopia: 1st division, Cup, League Cup, Super Cup Gabon: 1st division, Cup, Super Cup Gambia: 1st division, Cup, Super Cup Ghana: 1st division, Cup, Super Cup Guinea: 1st division, Cup, Super Cup Guinea-Bissau: 1st division, Cup, Super Cup (with 14 clubs, from season 18/19) Ivory Coast: 1st division, Cup, League cup, Super Cup Kenya: 1st division, President Cup, Top 8 Cup, Super Cup Lesotho: 1st division, Cup (with 14 clubs, from season 18/19) Liberia: 1st and 2nd division, Cup, Super Cup Libya: 1st division, Cup, Super Cup Madagascar: 1st division, Cup, Super Cup Malawi: 1st division, Cup, League Cup, Super Cup Mali: 1st division, Cup, Super Cup Mauritania: 1st division, Cup, League Cup, Super Cup Mauritius: 1st division, MFA Cup, Republic Cup, Super Cup Mayotte: 1st division, Cup, French Cup, League Cup Morocco: 1st and 2nd division, Cup Mozambique: 1st division, Cup, League Cup, Super Cup Namibia: 1st division, Cup, Super Cup Niger: 1st division, Cup, Super Cup Nigeria: 1st division, Cup, Super Cup Reunion: 1st division, Cup, French Cup Rwanda: 1st division, Cup Sao Tome & Principe: 1st division, Cup, Super Cup (Sao Tomé Islands + Principe Islands) Senegal: 1st division, Cup, League Cup, Super Cup Seychelles: 1st division, FA Cup, Airtel Magic Cup, Super Cup Sierra Leone: 1st division, FA Cup, Super Cup (with 14 clubs, from season 2018) Somalia: 1st division, Cup, Super Cup South Sudan: 1st division, Cup South Africa: 3rd division activated Sudan: 1st division, Cup, Super Cup Swaziland: 1st division, Bank Cup, Castle Premier Chalenge, Ingwenyama Cup, Super Cup Tanzania: 1st division, Cup, Super Cup Togo: 1st division, Cup, Super Cup Tunisia: 1st and 2nd division, Cup Uganda: 1st division, Cup, Super Cup Zambia: 1st division, Cup, Super Cup Zanzibar: 1st division, Cup Zimbabwe: 1st division, Cup, Independence Trophy, Super Cup ASIA: 47 updates Afghanistan: 1st division Australia: 2nd division activated (8 NPL leagues) Bahrain: 1st and 2nd division, King's Cup, FA Cup, Super Cup Bangladesh: 1st and 2nd division, Federation Cup, Independence Cup, Super Cup Bhutan: 1st divisions then National League Brunei: 1st and 2nd division, Cup, Super Cup (with 10 teams by division, from 2018) Cambodia: 1st and 2nd division, Cup, Super Cup (with 10 teams in 2nd division, from 2018) China: 3rd division activated (with 2 groups of 14 teams, from season 2018) DPR North Korea: 1st division, Cup East Timor: 1st and 2nd division, Cup, Super Cup (with 14 teams in 2nd division, from season 2018) Guam: 1st division, Cup Hong-Kong: 2nd, 3rd and 4th division activated (with new formats, from season 18/19) India: Hero Indian Super League and 2nd division activated Indonesia: 3rd division activated (with new formats, from season 2018, for 2nd and 3rd division) Iran: 1st, 2nd and 3rd division, Cup, Super Cup Iraq: 1st division, Cup, Super Cup Japan: 1st, 2nd, 3rd and 4th division, Emperor's Cup, League Cup, Super Cup, Suruga Bank Cup Jordan: 1st and 2nd division, Cup, Shield Cup, Super Cup Kuwait: 1st and 2nd division, Emir Cup, Crown Prince Cup, Federation Cup, Super Cup Kyrgyzstan: 1st and 2nd division, Cup, Super Cup (with 8 clubs in 1st division, from 2018) Laos: 1st division, Cup, Super Cup (with 14 teams, from season 2018) Lebanon: 1st and 2nd division, FA Cup, Elite Cup, Super Cup Macau: 1st, 2nd and 3rd division, FA Cup, President's Cup Malaysia: 3rd division activated (with 2 groups of 8 teams, from season 2018) Maldives: 1st division, Cup, President's Cup, Super Cup Mongolia: 1st and 2nd division, Cup, Super Cup Myanmar: 1st and 2nd division, Cup, Super Cup (with 12 teams in 2nd division, from 2018) Nepal: 1st division, Aaha Gold Cup, Budha Subba Gold Cup, Birat Gold Cup Northern Marianas Islands: 1st and 2nd division, Cup Oman: 1st and 2nd division, Sultan Cup, Federation Cup, Super Cup Pakistan: 1st division, Cup Palestine: 1st and 2nd division (West Bank and Gaza), Palestine Cup, West Bank Cup, Gaza Cup, West Bank Super Cup, Gaza Super Cup Philippines: 1st division (PFL) Qatar: 1st and 2nd division, Emir Cup, Crown Prince Cup, Stars Cup, Sheikh Qassim Cup Saudi Arabia: 1st, 2nd and 3rd division, King's Cup, Super Cup Singapore: 2nd and 3rd division activated South Korea: 3rd, 4th and 5th division activated Sri Lanka: 1st division, Cup Syria: 1st division, Cup, Super Cup Taiwan: 1st division Tajikistan: 1st and 2nd division, Cup, FFT Cup, Super Cup Thailand: 1st, 2nd and 3rd division, Cup, League cup, Super Cup (with 16 teams by group to 3rd division, from season 2018) Turkmenistan: 1st division, Cup, Super Cup (with 10 teams + 1 relegation, from season 2018) United Arab Emirates: 1st and 2nd division, President's cup, Emirates Cup, Super Cup Uzbekistan: 1st and 2nd division, Cup, Super Cup Vietnam: 1st and 2nd division, Cup, Super Cup (with 10 teams in 2nd division, from season 2018) Yemen: 1st and 2nd division, Cup and Super Cup EUROPE: 48 updates Albania: 1st and 2nd division, Cup, Super Cup Andorra: 1st and 2nd division, Cup, Super Cup Armenia: 1st and 2nd division, Cup, Super Cup Azerbaijan: 1st and 2nd division, Cup, Super Cup (with 14 teams in 2nd division, from 2018/19) Belarus: 3rd division activated + Points deductions Belgium: 4th and 5th division activated Bosnia-Herzegovina: 1st and 2nd division, Cup Bulgaria: 3rd division activated Crimea: 1st division, Cup Croatia: 3rd division activated Cyprus: 1st, 2nd and 3rd division, Cup, Super Cup Czech Republic: 3rd and 4th division activated Denmark: 4th division activated Estonia: 1st, 2nd and 3rd division, Cup, Super Cup Faroe Islands: 1st and 2nd division, Cup, Super Cup Finland: 3rd division activated France: 4th and 5th division activated FYROM: 1st and 2nd division, Cup, Super Cup Georgia: 1st , 2nd, 3rd, 4th and 5th division, Cup, Super Cup Gibraltar: 1st and 2nd division, Cups, Super Cup Greece: 3rd division activated (with new formats, from season 2018/19) Hungary: 3rd division activated Iceland: 3rd and 4th division activated + League Cup B Ireland: 3rd, 4th and 5th division activated Israel: 3rd, 4th and 5th division activated + Cups of 4th and 5th division Kazakhstan: 1st and 2nd division, Cup, Super Cup (with 10 teams in 2nd division, from 2018) Kosovo: 1st and 2nd division, Cup, Super Cup Latvia: 1st and 2nd division, Cup, League Cup (with new formats, from season 2018) Lithuania: 1st and 2nd division, Cup, Super Cup Luxembourg: 1st and 2nd division, Cup Malta: 1st, 2nd, 3rd and 4th division, Cup, Super Cup Moldova: 1st, 2nd and 3rd division, Cup, Super Cup (with new formats and dates, from season 2018) Montenegro: 1st and 2nd division, Cup Netherlands: 3rd and 4th division activated Northern Ireland: 4th, 5th, 6th and 7th division activated Norway: 4th division activated Poland: 3rd and 4th division activated Romania: 3rd division activated (with new format, from season 2018/19) Russia: 3rd division activated San Marino: 1st division, Cup, Super Cup Scotland: 5th and 6th division activated Serbia: 3rd division activated Slovenia: 3rd division activated Sweden: 5th division activated Switzerland: 3rd, 4th and 5th division activated Turkey: 4th and 5th division activated Ukraine: 3rd division activated (with 12 teams to GroupA, from season 2018/19) Wales: 2nd, 3rd and 4th division activated NORTH AMERICA: 42 updates Anguilla: 1st division, Cup, President's Cup Antigua and Barbuda: 1st and 2nd division, Cup Aruba: 1st division, Cup Bahamas: 1st division, Cup, Super Cup Barbados: 1st and 2nd division, Cup Belize: 1st division Bermuda: 1st and 2nd division, Cup, Friendship Trophy, Super Cup Bonaire: 1st division, Cup British Virgin Islands: 1st division, Williams Cup, Terry Evans Cup Canada: Canadian Soccer League, League1 Ontario, PLSQ, PCSL, Ontario Cup, PLSQ Cup Cayman Islands: 1st division, Cup, President's Cup, Super Cup Costa Rica: 1st and 2nd division Cuba: 1st division Curacao: 1st division Dominica: 1st division, Cup Dominican Republic: 1st division, Cup El Salvador: 1st and 2nd division, Cup French Guiana: 1st division, Cup, French Cup, UNAF Cup (with 12 clubs, from season 18/19) Grenada: 1st division, Cup (with 10 teams, from season 2018) Guadeloupe: 1st division, Cup, French Cup, Trophee des clubs champions Guatemala: 1st and 2nd division Guyana: 1st division, Mayors Cup, Kashif & Shanghai Knockout Tournament (with 12 clubs, from season 18/19) Haiti: 1st division, Trophee des Champions Honduras: 1st and 2nd division, Cup, Super Cup Jamaica: 1st and 2nd division, Cup Martinique: 1st and 2nd division, Cup, French Cup, Super Cup Mexico: 3rd and 4th division activated Montserrat: 1st division Nicaragua: 1st and 2nd division Panama: 1st and 2nd division, Cup Puerto Rico: 1st and 2nd division Saint Kitts and Nevis: 1st division, Cup, Super Cup Saint Lucia: 1st division, Cup Saint-Martin (FR): 1st division, Cup Saint Pierre & Miquelon: 1st division, Cup Saint Vincent and the Grenadines: 1st division Sint-Maarten (NL): 1st division Suriname: 1st division, Cup, Super Cup (with 14 teams, from season 18/19) Trinidad & Tobago: 1st, 2nd and 3rd division, FA Trophy, Pro Bowl, League Cup, Toyota Classic Cup, Goal Shield, Charity Shield Turks and Caicos Islands: 1st division, Cup USA: NASL & USL activated US Virgin Islands: 1st division (Saint Croix League & Saint Thomas League) OCEANIA: 15 updates American Samoa: 1st division, Cup Cook Islands: 1st division, Cup Fiji: 1st division, Battle of the Giants, FA Cup, Inter district championship, Champions vs Champions Kiribati: 1st division Micronesia: 1st divisions (Pohnpei & Yap), Cups (Pohnpei & Yap) New-Caledonia: 1st division, Cup New-Zealand: 1st, 2nd and 3rd division, Charity Cup, Chatham Cup Papua New-Guinea: 1st division Samoa: 1st division, Cup Solomon Islands: 1st division (with 9 clubs, from season 2018) Tahiti: 1st and 2nd division, Cup, Super cup Tonga: 1st division Tuvalu: 1st and 2nd (B teams) division, Independance Cup, NBT Cup, Tuvalu Games, Christmas Cup Vanuatu: 1st and 2nd division, FA shield, PVFA Cup Wallis&Futuna: 1st division, Cup SOUTH AMERICA: 7 updates Bolivia: 1st and 2nd division (with new formats, from season 2018) Chile: 3rd and 4th division activated (with new formats, from season 2018) Ecuador: 1st and 2nd division Paraguay: 1st and 2nd division Peru: 2nd division activated (with 16 teams, from season 2018) Uruguay: 3rd division activated Venezuela: 1st and 2nd division, Cup CONTINENTAL COMPETITIONS: 14 updates - Arab Club Championship : Every year, between 22 champions of 22 leagues (12 of Asia + 10 of Africa) - Canadian Championship : Format 2017 then New format, from season 2018, with the winners of Ligue1 Ontario and PLSQ which are qualifed for the 1st Qualifying round. - CFU Club Championship : The Carribean Champion's League (the 31 carribean countries are represented!) - Concacaf League : New Competition for Central American countries, + 3 carribean teams (2nd, 3rd and 4th of the CFU Championship) - Concacaf Champion's League : Rebuilt identically, for correct continental qualification with my Central America's updates and the winners of the Concacaf League and CFU Championship are qualified for the competition, like IRL! - Gulf Club Cup Champions League : Every year, between 12 clubs (2nd and 3rd of 6 Asian leagues) - Gulf Club Cup Winners Cup : Every year, between the winners of national cups of Bahrain, Iraq, Kuwait, Oman, Qatar, Saudi Arabia, UAE and Yemen - Indian Ocean Champions Cup : Every year, between the champions of Comoros, Madagascar, Mauritius, Mayotte, Réunion and Seychelles 1st divisions. - Kagame Interclub Cup : Every year, beween the 12 champions of 12 East and Central African 1st leagues. - Ligue des Antilles : Every year between the Top 4 Guadeloupe 1st league and the Top 4 Martinique 1st league - Mekong Club Championship : Every year, between the champions of Laos, Cambodia, Thailand, Vietnam and Myanmar 1st leagues - Melanesian Super Cup: Competition between the 1st and 2nd of Vanuatu and Solomon Islands leagues - Oceania Champions League: Rebuilt identically, for correct continental qualification with my Oceania's updates. - Qualification Place in Africa: 2 clubs (League Winner and Cup Winner) of Malawi, Mauritania and South Sudan are qualified in Africa Champions League and in Africa Confederation Cup instead of Reunion, Djibouti and Cape Verde (these countries never enter teams in these competitions IRL). INTERNATIONAL COMPETITIONS: 33 updates - AFF U19 Youth Championship: Every years, between the 12 South East Asian Nations and Australia, for U19 players - African Games: Every 4 years, between the 16 best African countries, for U23 players - Arab Nations Cup: Every 4 years, between the 22 Arab countries - Arabian Gulf Cup: Every 2 years, between 8 Middle East countries - Arabian Gulf Cup U23: Every 2 years, between 6 Middle East countries, for U23 players - Baltic Cup: Every 2 years between Estonia, Lituania and Latvia - Baltic Cup U21: Every 2 years between Estonia, Lituania and Latvia, for U21 players - CECAFA Cup: Every year, between the 12 East and Central African countries - CECAFA Cup U20: Every year, between the 12 East and Central African countries, for U20 players - Central American & Caribbean Games: Every 4 years, between 16 countries of North and South America, for U21 players - Central American Games: Every 4 years, between the 7 Central American countries, for U20 players - Central Asia Championship: Every 2 years, between the 6 Central Asian countries - Central Asia Championship U19: Every 2 years, between the 6 Central Asian countries, for U19 players - COSAFA Cup: Every year, between the 14 Southern African countries - COSAFA Cup U20: Every year, between the 14 Southern African countries, for U20 players - East Asian Games: Every 4 years,, between the 9 East Asian countries, for U23 players - Francophony Games : Every 4 years, between 16 countries, for U20 players - Hong Kong-Macau Interport: Every year, between Hong Kong and Macao - Indian Ocean Islands Games Every 4 years, between 6 African Nations + Maldives - Islamic Solidarity Games: Every 4 years, between 16 countries, for U23 players - Lusophony Games: Every 4 years, between 10 countries, for U20 players - Mediterranean Games: Every 4 years between 16 countries, for U20 players - OFC U20 Championship: Every 2 years between 11 Oceania's countries, for U20 players - Pacific Mini Games : Every 4 years, between 16 islands Pacific countries (14 of Oceania + 2 of Asia) - PanAmerican Games: Every 4 years, between the 16 best countries of South and North America, for U22 players - Pan-Arab Games: Every 4 years, between 16 Arab countries, for U23 players - SAFF U-19 Championship: Every 2 years, between 7 South Asian countries, for U19 players - South Asian Games: Every 2 years, between 8 South Asian countries, for U23 players - Southeast Asian Games: Every 2 years, between the 11 South East Asian countries, for U23 players - UEMOA Tournament: Every year, between 8 West African countries, for B teams - UNAF U20 Tournament: Every year, between the 5 North African countries, for U20 players - West African Nations Cup: Every 2 years, between the 16 West African countries (B teams for the 6 best countries) - West Asian U23 Championship: Every 2 years, between the 12 West Asian countries, for U23 players
  10. 10 likes
    I'm unconvinced that there's an issue with when players choose to attempt long shots, or even necessarily with the overall conversion rate, but players with high shooting, mental, etc stats patently do not hit the target at an acceptable rate right now. I'm not saying a player with 20 Long Shots should be banging in a goal from 40 yards once per match, but they should bloody well be forcing a save or two off clean opportunities like Pogba or Nainggolan do in real life. It's absolutely ****ing aggravating to watch world-class players hoof uncontested long-range efforts 45 degrees off target with greater frequency than they'll force a save.
  11. 10 likes
    You know what? **** that. SI can read too. They've even got the file there, available for download, if they want to test it themselves, and an email address to get in touch with the people responsible for the experiment. It shouldn't be on paying customers to do their work for them, and this is a major issue that has zero excuse to even have made it into the final version of the game. It actually explains a lot of the seeming issues we've seen - top teams struggling for pass completion, not being dominant enough, and constantly squandering chances where there's a clear passing option to give someone a very good shot.
  12. 9 likes
    Even as United supporter, I have to give those coaches respect -- I mean, they even got Salah's jumping reach and leadership to 20, in just over a year.
  13. 9 likes
    Should get him tutored by Liverpool's coaches. Sure he'd reach that PA then. Remember Vogel?
  14. 9 likes
    then the Premier League should have no strikers with a CA of 167? because if the top scorer in the league for 3 SEASONS isn't that good, who is? that argument has come and gone mate. not a fan of his by any means, but facts are facts. 3 years is not a flash in the pan. 4 years a 20 a season goal scorer is a third of a players career. stop pretending he is anything other than world class. you know better than that and just make yourself look foolish. and i am trying to assume you are not just trolling the guy
  15. 9 likes
    The latest post from my blog mrkeysirensie.wordpress.com Set Pieces. Still very undervalued in football and especially in Football Manager. But they the most important for me. But all of you who read my posts already know this. Despite there are no changes in the Set Piece creator in Football Manager 2018 I would like to share my most favourite set piece routine in FM18 so far. It’s not corner or free kick but throw-in routine. If I said at the beginning that set pieces are undervalued the throw-in routines are undervalued even more than set pieces in overall. Let’s take a look at my routine creation process. I. We have short, long, quick and mixed throw-in available Just my opinion – mixed routine is useless in my eyes because it’s absolutely the same as if you leave throw-in routines as a default. The quick routine could be useful when you play with the higher tempo and your players are able to reach required positions around the pitch. It also works when you have a counter-attack but the success rate is not that good. The short one is my favourite for the third FM edition in a row. The long throw is very specific because of the Long Throws attribute. My straight advice would be – missing a player with the Long Throws attribute? ⇒ No long throw-in routine! It was very easy to analyse in FM17 if your long throw routine worked well or not. If your player didn’t have good enough long throws attribute opponent’s players were always able to intercept the ball. II. Analyse your players I always check if there is a player with the long throws attribute in the squad. If not I have to think about the different approach. Before I will write about the short routine I just only want to say that “Decisions”attribute is absolutely the most important for me when I thinking about the routine. III. What is the most appropriate based on the players? This is connected to the point above and thanks to the analysis we will know what we would like to create and if there is a chance to be successful with it. IV. Choose the right players I know I mentioned this in various articles in the past but this my main point every time I talk about set pieces. If you want to be successful with routines you have to pay attention to details like this. You should not set your smallest player as attack near post during your corners and the same applies to throw-in. If you add a player with the poor decisions attribute as the player who offers short option there is a big possibility your team will lose the ball. V. Analysis The last thing you should do same as with the tactics in overall – analyse. As I wrote for The Higher Tempo Press in the past, my advice would be very simple – don’t be lazy and be patient. Step one is to pick the right players for the right roles. Step two is to the analyse your mistakes Just open the match analysis screen, select your set pieces and watch every single set piece highlight especially as you are able to (re)watch all highlights in the analysis screen. You can spot your players in the wrong positions and you can also spot if the specific player did it once or many times. If the wrong thing is repeated try to place there another player or try to make space for the player and remove some role. After team analysis, I decided to use Short routine. It’s not stupidly complicated routine and I’m sure if you will try it with the right players you can have the same effective routine which can help your team to score some lovely goals. We need just only a part of the team for this routine and we can leave or defensive players at the back so you don’t need to be afraid you will be caught with the counter-attack. As it’s different than long throw and we don’t need a player with this attribute I always use my wide defenders. In my 4-1-4-1 formation I use both my fullbacks and with a 3-3-2-2-1 formation, I use both wingbacks so that means all my three central defenders are always at the back. This is my current version… Specific players in this setup: Striker – Near post – the reason is to take advantage of the rule as there is no offside during throw-in so he can be behind the defensive line. Come Short – there are two players. In the most used line-up during the third season with Siófok, I have here defensive midfielder and attacking midfielder. (Go) Forward – maybe someone would use a strong defender to be able to score with a header but my aim is not to pass/cross the ball for this player so I use there the last midfielder. Stay Back – all three central defenders and wingback from the other side. Lurk Outside Area – the last one who is finishing this routine on almost all occasion. Example #1 This is the first example from the third season as we played against Maccabi Tel Aviv in the Europa League preliminary round and this was our third goal in the match. You can see there are two players “Go Forward” as I changed it during the game when I wanted to score another goal. It was really well done. Just take a look at the YouTube video with some goals from a couple of months. There is show linked events screen from this goal. Example #2 This example is one of my favourites so far in FM18. It was so fast and precise that I had to watch it for a couple of times. It took us only three touches and we saw absolutely perfect finish from Botond Kovács. Same as before you can see this goal in YouTube video and there is also the screen with linked events. Example #3 The third example is very similar to the first one but this time our player who is set as Lurk Outside Area scored with the precise shot just from the outside of the penalty area. When I wrote about the most important attributes above there is Márk Petneházi who is set to Lurk Outside Area and he is the best goalscorer of the team in terms of goals after this routine. We, for example, beat Veszprém 3-2 at the end of the 2018/2019 season and Petneházi scored two goals after throw within five minutes in the first half. You can see these goals in the video below. If you will go to Tactics/Analysis/Goals and Goal Assists you can see there is also “Throw-In”. Despite I scored many goals after this routine it’s not considered as a Throw-In assist. If I counted it right my team scored 11 goals in the last 20 matches thanks to this routine. (Already scored more after I finished this post earlier this week)
  16. 9 likes
    *NEW BLOG POST* https://defencefirstfm.com/2017/12/20/sean-dyche-tactics-with-a-title-contender-an-fm18-experiment-1-2/ Sean Dyche Tactics with a Title Contender? An #FM18 Experiment 1/2 DECEMBER 20, 2017/DEFENCEFIRSTFM It’s fair to say Sean Dyche is a miracle worker, he’s got 2 Premier League promotions under his belt and is currently sitting pretty (if that’s the right word) high up in the Premier League. Dyche is very sensible with his tactics, unlike some newly promoted teams. He keeps it simple, you could say priorotises ‘defenceFirst’…but that’s just cringy (sorry). In all seriousness, his teams are VERY hard to beat, and he’s evolved his philosophy more recently to add more attacking bite. What I would love to see is Sean Dyche given the opportunity to manage a so called ‘big team’. Would there be a more beautiful sight than Sean Dyche bollocking Mesut Ozil for not putting in a shift? Whilst that would be something, for this FM18 Experiment I’ll be using a team who are quite renown for their defensive incapabilities; Liverpool. I’ll be using the squad as it comes and will be making no transfers. How will my Liverpool team need to be setup? Good question, firstly, a Dyche team plays with big strikers who can collect long clearences and hold up the ball. Liverpool don’t have this, but what they do have is PACE, and plenty of it. This is therefore a perfect alternative, as the likes of Salah, Mane, Firminho and Coutinho can hold the ball up with their pace and skill. Secondly, his teams have a very high work rate, something which is already engraved in this Liverpool outfit. Liverpool are use to playing a high press, though, our squad will still have the fitness to keep their shape off the ball and counter with speed. The most significant attribute is organisation, something which Liverpool have lacked under Klopp. This is where I come in, and this is the base we’ll be using > So to match our desired system, I needed to keep things really simple. No fancy Libero or CWBs, I’ve gone for a flat compact back 4, a flat 4 in midfield, a shadow striker to help support midfield when out of possession and a DLF. With our secondary shape, the only change is having two out and out strikers rather than a Shadow Striker. I anticipate using this shape when searching for a goal, and I’m more likely to switch from ‘Counter’ to ‘Attacking’. Both shapes do have the same team instructions which can be seen in greater detail: The Idea is to keep a rigid back 4 who sit slightly deeper, I want to encourage the ball to be played infront of our defence rather than in behind. Our general shape will be kept fairly narrow to make us compact out of possession and stick to positions also encourages greater organisation. When transitioning from defence to attack, I want us to be quick about it. We’ll be playing at a higher tempo, running at defences and knocking the ball into space out wide. Player roles Midfield is key, and in a 4-4-2 I believe the most important positions are out wide. I personally believe the ‘Winger’ player role is flawed, it’s way too focused on individual attributed rather than to fit a team ethic. I’ll be using wide midfielders who by their role description will fit the style of play I want to implement to perfection. Both wide midfielders have the below player instructions, which will help our team frustrate the opposition and win back the ball. Central defenders are also key to the way we want to play. Sean Dyche has got a record of massively improving Central defenders, just look at Michael Keane (who earned a move to Everton), Ben Mee and James Tarkowski. I want my defenders to be solid, have no rush of blood moments. I’ve therefore tweaked their instructions. Set Pieces Set Pieces in modern day football are absolutley vital, especially for lower to mid table clubs. It helps bridge the goalscoring gap that some teams have. Both defending a Set Piece and attacking one is an art, but one which I don’t feel is respected enough by top teams. This cannot be said for a Sean Dyche team, excellent defensively and a constant threat attacking one. This is how we’re setup to defend a corner. I find that 3 and 3 works wonders, that is 3 players on the six yard box, with one at the near, one centrally and one at the far post. The other 3 players are set to ‘go back’ for two, and my central defender will pick up their tallest player. I want to breakway quickly from corners, so I’ll be keeping both wide midfielders forward, who in this squad generally do have pace. I do expect to be keeping the ‘corners conceded’ stat to a minimum, I’ll take a look at this come the end of the season. When attacking a corner, two players must be back at all times, with two lurking outside the box to pick up a clearance if there is one. I find corners delivered into the 6 yard box are most effective, as the game engine will have the player under and over hit the cross. If this is the case, it’ll either go to the near or far post if miss hit, adding variety to our corners. If this eventually happens, we do have attackers positioned in both areas, as well a striker in the 6 yard box. Training With training during both pre season and the regular season, I like to keep it focused on the next match, rather than general training. If away from home, I either go for defensive positioning or attacking set pieces. At home, I’ll either go for attacking or attacking set pieces. As you can see with the screenshot below, I do have start of my weeks consisted of ‘team cohesion’, this is for pre season purposes only. During the regular campaign, I tend to go mix this up, depending on the opponent and our form. Pre Season Friendlies First up was AZ away, a solid dutch outfit usually competing for the European spots in Holland. With the way the Dutch teams play, I knew this would be perfect, AZ 30 minuted in controlled the possession, but we we brilliant on the counter attack. 2-0 up with just 39% possession and limiting our opponents to zero shots on target. As the game progressed, AZ changed their system to try and Counter attack us, leading to more possession. AZ did break our defence and get on the scoreline, which was a disappointment. Though, the goal was from 20 yards out and it wasn’t a defensive mistake, which was somewhat of a consolation. I was really pleased with the amount of goal scoring opportunities we mustered with just 44% possession, whilst AZ only had 2 shots on target with 56%. Looking closer into the match stats, we created 5 Clear Cut Chances (CCCs) and one half chance. We still maintained a high pass percentage, despite our direct approach. We also attempted 46 crosses, which is a fantastic return. We then took on Roma, a potential UCL opponent at Anfield. What was interesting about this game was how defensive Roma were, I was expecting Roma to dominate possession, which just didn’t happen. We drew 1-1 which was disappointing, we’re still looking for this elusive clean sheet. As per the average positions, Roma did sit very deep which meant we ended up with 55% possession. What’s a real positive is once more we didn’t allow our opponent a CCC whilst we managed 2. As a team, this is now two games in succesion we’ve out run our opponents, which was an aim for me. Our next pre season game against Premier League Watford was our most pleasing. A real benchmark for the up coming season, in classic Dyche style we allowed the opposition all the possession in their third and on half way What is really noticable is 41% of Watford ball possession came in the middle third of the pitch, and only 6% was in our third. This resulted in Watford being the next opponents to not have a CCC against us, or even a half chance in this game! We managed to collect 3 CCCs with 3 half chances too. Now onto our final and most difficult pre season outing, away to AC Milan which we took on our stride. A comfortable 3-1 away win which gives me great hope that I can make this style of play work. What stands out so far is how consistently we’re managing to have 5+ shots on target, despite having little possession. AC Milan, like most teams, had a 3 man central midfield and controlled the ball for large periods. We played on the counter attack wonderfully and took the spoils…if there are any for a friendly. A close first half was followed by a dominant second. I’m not too sure what happened to Milan during the second half, but we were sensational. Milan did score from their CCC, but it’s encouraging that we’ve only conceded 3 goals from 5 pre season games (which includes a 3-0 win away to Wrexham). So that’s it for Part one, you’ve seen how I’ve built this tactic and the way we’ll be playing. Part Two will show how we fared over the whole season, and I’ll be analysing our system further. Thank you for reading, please feel free to check out my Twitter here > @defenceFirstFM. Thank you defenceFirst
  17. 8 likes
    Speaking of ending, I think this is as far as the save goes. I achieved what I wanted, the ultimate goal of the save, which was to win the Champions League with only players from my youth system. As well as the Champions League, I picked up the Europa League, the UEFA Super Cup, and the World Club Club. At one point this season I held all major trophies we were eligible for, and I was very happy with that. As well as that, we won every domestic league I managed, which was almost a quarter century of dominance, 24 league titles and 14 cup wins. Career Review All Time Best XI So many memorable names here. I look back Drincic, our longest servant for the club. Mitrovic and Stojanovic, 2 of our big 3 that helped us achieve success in Europe. Subert, our first great regen. Memorable Moments I will be doing another thread shortly, but it will be slightly different to this one. Stay tuned!
  18. 8 likes
    I'm very disapointed that this thread is so ignored. For years I come here, and I've learned a lot. And I always had good opinion on this foruns. I had help on tactics, I tried to contribute during betas, more on Portuguese specific stuff.. And this is a game I play since CM, and like to contribute to make it better, within my limitations. One thing I always read here is that constructive feedback is always apreciated. Well, I learned now, that this is true, with exception to some things, specially ME things. I can't say for sure that we have an issue here, but I think I posted some constructive things, like tactics, stats, player atributtes, and the feeling was always that this thread was being ignored on purpose. People could prove us wrong, and we would certantly learn from this, or we could had a good discussion.. This is my last post about this subject, and feel free to delete the post. But I had to write this, as I feel the "constructive feedback is always welcome" is not totally true.
  19. 8 likes
    Have to say @goqs06, I think you have a tendency to overcomplicate your interpretation of tactics and this one is the most extreme yet. You said it yourself that United defended in a 4-4-2 shape, so why not select that formation and move from there? Now if what you've posted above works for you then fair is fair, but to my eyes it's a mess of formation and instructions and I would struggle to work out where it was going wrong should I start having problems. FWIW, from watching almost every game that season and if my memory serves me well, United defended in a 4-4-1-1 and used lightning breaks, width and fast interplay to create space in the opponents third. Carrick and Scholes allowed them to control the game against weaker opponents while they ground them down, while players like Park, Fletcher and Hargreaves gave them the ability to be more combative and sit deeper against higher quality opponents, drawing them out for a break usually spearheaded by Ronaldo/Rooney. I'm not sure it was particularly the quality of SAF's tactical nous that saw the campaign end in success, more the typical Fergie/United team spirit coupled with the freedom given to certain players. United's key strength was the fact that their first team was borderline phenomenal and so many of them were in their prime. Van der Sar, Evra, Ferdinand, Vidic, Carrick, Scholes and Hargreaves were in their peak years - whilst Ronaldo, Tevez, Rooney and to a lesser extent Nani were top class talents who played with absolute freedom. This would be my more simplistic take on how they played. I've chose Standard because It never really felt like United were purposefully playing with an outrageous level of risk across the team. Against certain teams, they would push much higher up and compress their opponents into their half but from how I remember it, this would happen more naturally as Carrick and Scholes/Giggs controlled the game from deep. Structured is used to create the relatively rigid banks that United defended in, as well as the clear distinction in duty between the front three and the rest of the team. United tended to play with one as a true forward (usually Tevez) and another two off the front with complete freedom to attack. Player Instructions are: Defensive Forward - Roam From Position Shadow Striker - Roam From Position, Close Down Much More Inverted Winger - Shoot More Often, Roam From Position Wide Midfielder - Sit Narrower And this is how I'd use the current United players to fit in... Lots of square pegs in round roles. Lukaku doesn't have the dribbling prowess of Tevez, nor is he as dangerous all over the final third. Lingard is perhaps a match for Rooney in terms of intelligence but is not as pure a talent. Martial is nowhere near Ronaldo. The midfield two could work but I would see Pogba naturally moving into a more advanced position. Mkhi is perhaps not defensively sound enough for his role. The back four are decent but nowhere near the individual quality that United possessed 10 years ago.
  20. 8 likes
    I don't give a **** about plug and play, this isn't the thread for wanting easy mode with no thought process.
  21. 8 likes
    The bolded part here really resonates with me and is part of what drives me absolutely up the wall about the current ME. In the real world, it's a perfectly viable strategy for a manager to create good chances via cutbacks to the top of the box. It's one of the ways you punish a team for leaving space in front of the defense. In the real world, teams have to respect that a ball driven wide and to the byline is potentially deadly if it gets cut back to a deep midfielder. In the real world, teams have to respect that you can't just leave CR7/Messi/Dybala/Robben in miles of space; you have to step up and close them down or odds are they'll **** one into the top corner sooner rather than later. But in FM18? It just isn't the case, and it has the double-whammy enjoyment-killing effect of making defending too simple and breaking down underdogs disproportionately difficult for the player - something that could arguably be fixed at least in the latter case by disallowing the completely ridiculous formations AI managers will currently field against high-reputation sides. Even then, however, there's still just something fundamentally grating about what ought to be a high-quality pattern of play being a downright useless one.
  22. 8 likes
    Kane's two-footedness means that he's better in the game than it might appear from comparing his visible attributes directly with others. And he really doesn't have any pace, which is a big deal for CA and striker performance in FM. But if there's anyone in the game that deserves 19 or 20 finishing it'd be him, and I think the "but giving him higher attributes just makes him score a goal a game" ship sailed a while ago... As for people posting that who's scored 31, 28, 35 and 24 from 24 in his last three and a half seasons in the PL and Europe might be having his development stifled so he turns out to be an average player. If it's an awful thing to suggest that they're trolling, perhaps we should give them the benefit of the doubt and assume they are instead unfortunate enough to have the worst football knowledge of anyone posting on these forums.
  23. 8 likes
    I get the impression that some people seem to think that attributes have some value in an absolute sense, that one attribute is more important than others. Every attribute in the game plays a part at some point, and at that point some attributes may be more important than others. For example, when you are defending, the ball could be with the opposition team in their half and near their defender. Does that make anticipation more important for the player closest to the ball or furthest? Or is it equally important for everyone? Distance should play a part right? It does, but how does that get factored into possible outcomes? Attributes are relative, and as such, some of these attributes could get weighted differently at certain times, and without knowing how the match code weights these, we need to be careful drawing conclusions based on absolute comparisons. So while experiments can be useful, we should be aware of how relative things can get in the game.
  24. 8 likes
    Hi, I'm the author of the above article. There is a new article available here that uses the Premier League with Full simulation and we get very similar results to Bermuda. @EdL I appreciate you looking into this. I've spent a lot of time on this issue in the last two years, if I can explain my methodology better please reach out to me, I'm happy to assist.
  25. 8 likes
    What worries me is the attribute could easily have been broken for years and it's only because of testing by players that SI will learn about it. SI really need to step up their game with the ME as a whole tbh. You shouldn't be able to just play with 3 strikers and massively over perform, you shouldn't be able to get very average strikers to score a goal a game by putting them in a good system, you shouldn't have players like Messi dribble straight at and into players who were 10 yards away when they picked up the ball, you shouldn't have a 3D setting that's visually outclassed by LMA Manager 2007 and you absolutely shouldn't have an attribute that works the opposite way it's intended
  26. 8 likes
    I don't think the frustration always stems from "unrealistic expectations", but, at least in my case, it's more due to "input-output difference". Even the most basic instructions and formations don't always (ever?) play out in the ME like logic and names would suggest. The TC was supposed to make things more realistic and straightforward, and while the former is true, the latter is debatable, to put it mildly. IIRC, instructing the team to play Rigid or Flexible sort of clashes with individual instructions and duties, which in turns can negate other team instructions, basically creating a disjointed set of contradicting instructions. And even the most basic setup can have plenty of hidden pitfalls that are neither immediate to spot nor pointed out by the staff's feedback. Not to mention how arbitrary some names and labels are. You pick a role and expect it to be X, only to find out later it's set up as Y, or even as Z. The "too many crosses" thread was a good indicator of how people "expect" a formation to work according to real world's logic, but the ME follows a different set of rules, so an apparent "non-crossing" formatin ends up yielding as many crosses as a good old "hoof and run" 4-5-1! And that's just one of the many examples that can be made to explain why people get confused and frustrated. Would it be so difficult to have a more efficient TC Wizard where you can set a few basic ideas and then the game automatically applies the instructions? E.g. I want to play a direct 4-4-2 with emphasis on the wingers and with a TM up front to have as many headers as he can. Or, I want to play an extenuating possession game through the middle to walk the ball into the goal. Or a good old Catenaccio+Counter. Or 1990s total 4-3-3 Instead I have to read 20 pages essays about team shape and how to properly have a DLP, only to find out the game will still feature way too many crosses or passes because that's this year's thing, or because "Counter" doesn't really mean "Counter" or something similar. P.S. On a sidenote, it doesn't really help that most "supertactics" are built for Man City, Barça or PSG... Or, at the opposite end of the spectrum, they require a very specific kind of player to work.
  27. 8 likes
    I am very sorry, but while I'm not the most active user, I had to login to comment on this one. This is not a particular comment about you, but rather a general one over a certain sense of "leave it to the user" that is shared across these boards. Even if that idea is valid as a baseline for a better workflow for bug fixing, you totally missed that the OP did create at least one thread to report a bug. Others like him spend countless hours playing - therefore reporting real-life data that can be applied for game development - and also actively participating in part of the QA process that any established game must go though. I think it's time to once and for all not only advertise and boast about FM being a massive game played by millions selling millions of copy, but also correspond with more maturity on the processes that lead to the general quality of the game. Since the public beta was launched, I believe the game had 5 updates. Nonetheless, the game is still in a very unpolished state. I'm talking about visual glitches, UI and graphics bugs (I'm certainly not the only one having role suitability options go dark every other tactical change), sluggish menus and scout reports not matching defined criteria, just to name a few. I'm not even complaining about changes implemented by design that dramatically reduced QOL while playing, like having an "intermediate" tactical screen that is just a gateway for the complete option, but unfinished changes to the game that were advertised as new full-fledged options and will probably be only showing their true potential in like 2 or 3 iterations. I hope I don't sound overly critic, but please understand my points before reacting. We provide feedback out of good will, QA shouldn't rely on users - especially after the beta testing phase; We are vigilant and most of us are long-term users, therefore already developed a conscience over other years examples; The game was released to the public in an unpolished state, with annoying bugs and unfinished features. Despite that fact, the coverage of the same features for the next year's version will use this fact as a victory, not as a sign of an half-assed job.
  28. 7 likes
    Prior to his appointment as West Ham boss, Michael had only been to London once and that was just a day trip. Born in Odd Down, Somerset, Michael had always travelled abroad with family on holidays and had rarely had reason to leave Somerset except for the occasional trip or, of course, his appointment as Southampton manager. This new experience was one of the main reasons he was loving managing West Ham. The streets were big, the buildings were tall and the people were friendly. Unless they were a Spurs, Chelsea or Palace fan and they recognised him. Then there'd be calls of “West Ham w*****” or “King of failure”. He tried to avoid them when he could. Another bonus was working with his assistant manager, Andries Jonker. He was easy to talk to and always good for banter. He had some brilliant turns of phrase too. For example, when Michael had been moaning about Fran Escriba getting so much credit when King had built the team he was using, Andries had said Michael was letting Fran “eat the cheese of his bread.” Or the time when Andries was trying to convince Michael to release what he had on Krueger (Andries had a mischievous side), he'd told Michael that it was time for “the monkey to come out of the sleeve”. Michael had barely been able to resist laughing. When Michael had explained his reasons for not exposing Krueger, Andries admitted that it was probably best if Michael “didn't bind the cat to the bacon”. That time, Michael couldn't help but laugh. As for the squad itself, they were only alright. But they had some bright talent coming in with Yuri and Maicon and he hoped he could add more prospects in the summer. He didn't think it would be that long before his squad would be able to surpass Southampton. That was the current goal that he was working towards. He vowed that he would give Krueger and the rest of the board a cookie of their own dough. Christ, now Andries had got him saying these phrases. He'd become the next Van Gaal at this rate. All in all, Michael was happy. Life was good, his squad was mediocre and his knowledge of Dutch phrases was excellent. What more could a man ask for?
  29. 7 likes
    Update time! I'm looking at a full release in 4-6 weeks, I've been working a lot so spare time is at a premium but I'm hopeful it will be completed in that timescale
  30. 7 likes
    Have to say that outside the match day this game has turned out to be really entertaining. Although I am worried about the AI treating their players and how they perform during the transfer window(s). Just had my first January transfer window and the only activity was some loan deals for young players. Lots of rumors but no action at all. Hopefully this doesn't mean that during the summer I can again just pick any players that I want without any resistance. I think that @RBKalle mentioned this in his thread too. The match day is partially good and partially really bad. Multiple striker formations are too successful as the defenders don't seem to have a clue how to defend against them and full/wing-backs' defensive performances lead crossing to be too successful and creating too many chances. I think also that dribbling seems a lot more effective than previously but that is mainly down to the buggy fullback positioning where they allow meters of space before the wide players receive the ball and by that let them accelerate. I don't know if someone like Kiko Femenia without any real skill, just pace, should be making 10 successful dribbles in a game before putting in a perfect ball to far post. And I don't think that someone like Benik Afobe should score five goals against Newcastle just because he has pace and he plays in 4-4-2... All these are covered in the bugs area though, yet not reviewed. So basically really good game but the match day experience needs still lots more variety and sense and things to be balanced. The game has clear bias towards certain types of players and style of plays while for example slow strikers like Rooney and creative more deeper playmakers like Fabregas and Iniesta aren't doing anything in the engine. In real life these players perform lot better than the super performing players like decent wingers (who are dominating assists charts) or strikers with just pace like Afobe and Iheanacho. Intelligence part of football is nerfed a lot in my opinion and running with the ball, pace and just pumping the ball in the box are too effective. And for SI: please improve your customer service in this forum. There are multiple frustrated users posting to bugs forum that you don't have the decency to answer to. They/we are paying customers and you should be treating us like ones even though you don't agree on our posts.
  31. 7 likes
    In fact I don't agree with yours either but never had any intention of convincing you or calling your opinion 'pointless'. I am shocked at how SI runs this forum tbh, moderators are ok for fansites but on SI offcial site they do represent SI. SI letting non-paid, non-trained personnel representing their company, handling paying customers and dismissing their feedback as 'pointless' really is impossible to understand for me.
  32. 7 likes
    It's called that because people like yourself don't know what your talking about and make myths up, then attach labels to them.
  33. 7 likes
    i dont see why that matters? do you think Coutinho for Liverpool has developed badly because he hasn't won a trophy in 6 years, and Barcelona are wrong to think he is good enough to improve there team? you cannot judge players on trophies like that if they are playing out of the top teams of a league, else only 2 or 3 teams could possibly have world class players in a league
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    Sincere thanks to everyone that's suggested explanations and ideas to test the results. It appears that the discrepancy between CA and Recommended CA plays a major role in the data. Further testing is ongoing, but once I got the attached chart, I wanted to go ahead and put it out there. If there were no correlation, the two lines would be constantly crossing each other and at differing distances. That does not appear to be the case. I added a note to the Strikerless article this morning, indicating that there are likely other variables at play than Decisions. If anyone would like to contribute data for this new experiment, the Workshop file is here and the Labs page has been created here and will only ask for your league table in alphabetical order, which you can collect by going to League->Stages and click on the club name heading. The Newcastle with Decisions 20 Experiment is also being re-run with the CA adjusted to recommended CA (And PA set to CA if the new CA is higher than the old PA), if we see a dramatic change for the better then we'll likely say that things are working as intended. If we're still seeing a 65% relegation rate, I'm going to say there is still either a major issue in the Match Engine or the test methodology. Workshop File Lab Page
  35. 7 likes
    The worst thing we can do is have knee jerk reactions. The best thing we can do is get SI to take a look at the data. I've seen examples before of data that supposedly shows how things are broken and then when it's actually analysed it turns out things have been missed or other things go on under the hood that the testers weren't aware of. I'm not saying that's the case here - there may indeed be something up with Decisions - but let SI take a look first before we decide something is broken. Does it look concerning? Yes. Is it actually broken? No idea, let SI investigate. @Nic Madden @Neil Brock is this something SI can look into as is or does a Bug Report need to be raised with the data files attached?
  36. 6 likes
    Was watching some Match of the Day type of highlights from TV today and what I noticed that once again in this round of fixtures really many goals came from quick breaks where teams either win the ball back high up the pitch or lower and then with quick breaks exploit the spaces that the team that has lost possession is now leaving. In FM I simply don't see those type of goals because for me it's extremely rare to see teams actually win the ball back in any other way but some stupid passing decision by the other team. This stupid passing decision usually is an overly optimistic switch to another flank which is easily intercepted. When I watch some slow tempo build-ups in the ME it seems that the midfield defending is really ineffective: multiple players shifting to close down the ball carrier, leaving spaces to other players and by that never winning it back. What I have noticed with Swansea City that building from the back seems to be really easy as you can reach the halfway line with really much ease. The goalkeeper plays the ball to centre backs, who find the DM and he can once again pass it to the more advanced midfielders. This basically happens without any resistance as there isn't a high block closing down in the game and also the opposition midfielders don't seem to be interested to even mark those more advanced midfielders at the halfway line. My players are constantly summing up more than 100 pass attempts with more than 90% success rate and I have even seen Alaves' midfielders doing that against Barcelona while Katai (off the ball and aticipation around 13) is so calledly marked by Sergio Busquets. I think that for example Silva and de Bruyne sum something between 60-80 per game in real life so I don't think that teams fighting against relegation should clearly exceed those numbers as City in real life are one of the most possession based teams in the world. What also is worrying about this is the fact that even though the midfield looks like an open highway the CMs are still lacking goals and assists. Paulinho and Dele Alli for example (I have edited Paulinho to be an excellent attacking minded CM) scored zero goals in my first season in about 20 league games, Pogba got zero too in the Premier league and Fabregas had 0 assists and 0 goals too and so on. Also watching teams like Manchester City play was really uninspiring as de Bruyne and Silva didn't seem to have anything to do with how they created chances. Fabregas had lot of the ball against me but that was the only thing I could see from him. They are just playing basic passes and never rushing forward while in real life that is vital for Manchester City. Also players like Yaya Toure and Frank Lampard etc. were really active getting inside the opposition penalty area in their day and Dele Alli especially is continuing that tradition. 4-4-2's dominance in terms of the AI also tells you a story that even world class teams playing with 3 midfielders in the middle cannot exploit that man advantage that they have. I have seen Bournemouth destroying teams like Liverpool and Arsenal with a 4-4-2 and Atlético doing the same in CL for Barcelona and PSG whom they beat 5-1 at Madrid. Surely teams should be able to take advantage of that man advantage that they get in the middle of the park as in 4-4-2 the strikers do not drop into the midfield to defend. Surely the midfield should be more dynamic and better balanced? I can post some examples when I have time to do it. Meanwhile you can find my thread of midfield defending from the bugs area. Let's make this a conversation like there was with the long shots so that this might actually wake SI up and realize that this is a big issue within the game.
  37. 6 likes
    As some of you may already have noticed, we've just released hotfix 18.2.2 for Football Manager 2018. This hotfix is save game compatible and we recommend if FM is open, saving your game then exiting screen to prompt the update. Otherwise it should just update the next time you launch Steam. Changelist includes the fixes shown below. As always if you encounter any issues please do take the time to raise them on our Bugs Forum. FOOTBALL MANAGER 2018 | HOTFIX 18.2.2 CHANGE LIST ================================================= STABILITY Fixed crash during team talk Fixed crash when managing two teams on the same day with same manager Fixed crash during processing Fixed crash when setting multiple short-term scouting assignments Fixed crash with edited data MATCH Fixed tactics screen showing player duplicated in lineup and on bench after substitution Fixed ad hoardings displaying in black Improvements to performance of 3D match on some NVIDIA GPUs
  38. 6 likes
    I love this! You play against so many clubs which I played against in youth and senior level. I made it myself too the derde klasse (7th level?). Beer afterwards was always the most important moment of my football career.
  39. 6 likes
    Those stats are a BRUTAL indication of how unbalanced (let's be very polite and magnanimous...) the ME is as far as wide play/defending goes. A player who's basically a track-and-field athlete shouldn't be able to produce 6 goals and 25 assists at a top level if he has below-average technical skills, vision and decision making. Frankly all that makes me wonder why FM has like 30 attributes if, in the end, someone like Adama can do so much only because he's fast. I'm having serious FM12 flashbacks, where a Conference-level striker can still bang in double-digits goals in EPL and CL if he had enough acceleration and pace. Then again, I'm not surprised as even in my half-assed save with Samp, my assist leader was Caprari, a striker-turned-winger who wasn't even accomplished as MR... It's basically the law of large numbers at work... Wide play is so prevalent, even UNWILLINGLY, that anyone playing as a winger of sorts can amass so many crossing attempts he'll end up with a decent asisst tally (not to mention the "He didn't mean that!" goals... It's kinda disheartening...
  40. 6 likes
  41. 6 likes
    February 2023 My job is still stable, I am a strong and stable genius.
  42. 6 likes
    Hi @Jack Joyce and everyone here who has been the BEST partner for this misery. In advance, my english is not perfect and i don't know any tech details regarding graph cards, mhz's and stuff. First of all, Jack, dude you are an incredible person. I felt that you are feeling our dissapointment at your heart, thanks for this understanding. On the other hand I have an nvidia graph card also, hard to predict ha? :), GeForce 940 MX with a lenovo ideapad 510 which has been a good boy with CS:GO with 100-110 fps, Europa Universalis works smoothly.. But my only love since CM 2002, my love that tought english to me one i was just a 10 years old. We were really happy with 2d matches -balls on the screen -, we have won champs league for 646468 consecutive times with save/load tactics etc. I mean we were happy. We are the guys who selected the hard way. We didnt play fifa or pes to achieve incredible successes, we just want to guide our wonderkids to path of the glory. BUT fm 18 didn't allow us for 3 months now. You lost us man, we are really sad. I am just a senior product manager in a pharm company(TEVA, yehuu) now, but i dont want a promotion or a raise. I want my game to work. I want to win europe league and super cup with Galatasaray again. I wrote all possible platforms of nvidia, btw im not going to buy any product again, but as the manufacturer of the game you have 2 big and devastating questions to answer. 1- how and when you gonna solve this curse, really fm has minimum graphs compared to others.. 2- how are you gonna win our hearts back? dude we dont want a refund. We want what we wait for, we want what we pay for. I dont know whether anyone will read this or care about this feelings but.. my heeart is broken. I mean bloody mac books can run this game, my friends are making fun of me.. I dont want any wonderkid tips are tactics, I just want to explore and enjoy them by myself. Please solve this. And if i get an answer/answers, i will feel amazing. Thanks comrads, Manager since 2002, Doruk(my name)
  43. 6 likes
    Some of my regens are completely the same, long lost brothers, like WBL and AMC here. My mate scanned his photo and then this happened.
  44. 6 likes
    Man City in Real Life vs Man City in FM18 Right now in real life Man City is setting records in English Premier League… Does that come as a big surprise for everyone? I’m completely sure that any football fan even that is being far from a football expert expected something like that from Man City in this season… Why? Because it’s under control of Pep Guardiola that has unlimited amount of money to spend and he is going to re-create his invisible Barcelona. Almost all betting agencies predicted Man City to finish the 1st place this season. Here are Man City’s stats after 19 matches played in the league this season in real life: Matches Played: 19 Points: 55 Goal Scored: 60 Conceded: 12 Goal Difference: +48 Average Possession: 65.9% Now let’s see how Man City under AI management performs in FM18 during the 1st season after 19 matches in the league and compare it with the real life performance. In order to do that I picked the weakest team in the league Huddersfield, set the Assistant to handle the tactic, training and everything else in order not to make any impact on the results and then went On Holiday until 19 matches played in the league. I repeated the testing 5 times in order to have such data sample that can be consider enough decent to be taken into consideration. Game Saves for each test I uploaded on FTP: EPL Test Season ( 1 ).fm EPL Test Season ( 2 ).fm EPL Test Season ( 3 ).fm EPL Test Season ( 4 ).fm EPL Test Season ( 5 ).fm Test - 1 Matches Played: 19 Points: 35 Goal Scored: 35 Conceded: 23 Goal Difference: +12 Average Possession: 52% Test - 2 Matches Played: 19 Points: 32 Goal Scored: 38 Conceded: 26 Goal Difference: +12 Average Possession: 52% Test - 3 Matches Played: 19 Points: 34 Goal Scored: 32 Conceded: 28 Goal Difference: +4 Average Possession: 53% Test - 4 Matches Played: 19 Points: 34 Goal Scored: 33 Conceded: 16 Goal Difference: +17 Average Possession: 53% Test - 5 Matches Played: 19 Points: 37 Goals Scored: 35 Conceded: 16 Goal Difference: +19 Average Possession: 53% As you can see in FM18 Man City produces the results and play that are far away from what we see in in real: [ Real Life ] Goals Difference +48 vs [ FM 18 ] Goal Difference +13 [ Real Life ] Goal Scored 60 vs [ FM 18 ] Goal Difference 34 [ Real Life ] Possession 65,9 % vs [ FM 18 ] Possession 53 % I don’t know how about you guys but for me such difference is too much. I would not mind if Southampton or West Brom show results and play in FM18 that were complete different from what we see in real life but I think the best team in the world such Man City deserve close attention and they should produce play and result that are very close with what we see in real life.
  45. 6 likes
    That's right, you can use the In-Game editor to either to add a UK nationality to any player or you can be less direct and change a players nationality to a top 50 ranked country that you believe they would get easily selected for and see if they can earn some caps to qualify for a WP. In my FM17 save I signed a bunch of Syrian and Iraqi players to my lower league team. Handing out passports to players from war-torn countries felt like an appropriate FU to Brexit.
  46. 6 likes
    Alright guys, all these Dutch sayings really start to walk out of the hands. Before you know, the monkey comes out of the sleeve, everybody knows how the fork is sticking in the stalk and they'll see that this story hits neither side nor shore.
  47. 6 likes
    As some of you know, it has long been on my mind to resurrect Rabona Interruptus, for years known as the "final word" on football, celebrities and culture. Tonight, It is with great pride, that Rabona does in fact return. Since it is 2078, though, print media has died out. So, you'll have to make due with the new video format. I hope you enjoy it as much as I did, bringing it back to life. Rabona Interruptus, Volume 32, Issue 1, featuring: An inside look at Manchester Fashion Week, with Tomas Zajicek Behind the Scenes at Germany 2078, with your host Marouane Fellaini Telleus Therapeutic Teachings Towards Total Tranquillity, a new advice column authored by Božidar Bodrožić And so much more!
  48. 6 likes
    how elegant, credible and - typography aside - oddly modern that old CM97 image looks. It felt like you were writing history you know? The emotional heart of the game for me at least... The developers today could honestly learn so much by studying that image: visually, it spoke the language of the editorial/football TV programming of the time. It felt 'real' and it felt like it 'mattered'. The presentation is unfussy, uncluttered and simple - no avalanche of data. (excepting the rights issues at play here) the background stadium image placed you right at the heart of the action. Interesting... How w
  49. 6 likes
    All they need to do is allow the option of female players and people could mod in the leagues and teams and logos. FM doesn't need to do much here. Just allow females on the pitch. That simple.
  50. 5 likes
    This is the only thing i'd disagree on. There's a lot more than bad information confusing the masses. First of all, the bad information starts with SI and terminology chosen where counter strategy isn't really counter and defensive isn't really defensive. amount of FM meta language seriously damages the game as it is 1. not connected to real football, and 2. very frequently different to what it says on the tin. when you couple that with the nature of football where you can do everything right and still lose a game, that is sure recipe for frustrated players. fm made steps towards making game closer to football terminology and it needs to go further that road. it has to ditch with fm concepts that have nothing to do with football and, above all, it needs better feedback on what went wrong. even here the game is making steps forward so, in due time, it should only get better.