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  1. Past hour
  2. 几个月前(感觉像数年前一样),新冠疫情把世界停顿下来,社区媒体上有很多人也开始问我们是否会把这个病毒和它的影响带到FM20。 最终,我们否决了这个决定。 在我们开发《足球经理》和之前的游戏的时候,我们一直都尝试开发出一个以提供世界上性价比最高,并同时可以给玩家一个脱离现实世界的娱乐产品。人们通常会利用FM来制造一个属于他们的幻想世界。以我们的推算,比起以往,现在他们更加需要一样可以帮助他们逃离现实的东西,而并不是提醒他们。 当然,我们不能停止别人对FM20制造一些包含新冠病毒的补丁,但我们真的不喜欢他们的做法 - 从我在社交媒体上看到的情况,大多数下载和使用这些补丁的人也有同样的看法。 不过,这都是和FM20有关的。我们知道我们为了FM21,必须改变立场,因为新冠和 - 可能更重要的 - 就是它对现实中的社会和经济有非常严重的影响。由于我们一直都对FM的真实感感到自豪,我们知道我们需要在游戏中继续反映出这一个特色,但同时也可以提供一个脱离现实的感觉。 因此,我们尝试在FM21中的真实和虚实之间找出最佳的平衡点。 在这篇文章中,我会讲关于我们是如何在FM21的游戏系统中反映出新冠疫情。如果您想知道更多关于疫情对开发过程的影响,请前往这里查看
  3. Today
  4. A blog looking at Covid-19 and Football Manager 2021 from Studio Director, Miles Jacobson When COVID-19 first brought the world to a virtual standstill a few months ago (although it seems like years at this point) people started to ask us via social media if we were going to update FM20 to include the virus and its effects. We decided not to. When developing Football Manager, and our games before that, we’ve always tried to make entertainment that provides the best value for money on the planet and also offers an escape from the real world. People have always used FM to create t
  5. Hi @Eric123987 No, you can continue the draft as long as its online. Can you try clicking on downloads on the start screen to see if that triggers the achievement? Thanks
  6. 足球赛季是一个很漫长并非常艰苦的。归根到底,最重要的是您的球队在球场上的成绩。每当赛季结束后,您在赛季前定下的目标都将会被严格审查,因为不论您接不接受也好,足球是一项注重于成绩的行业。所以,你需要享受成功的时刻,同时从你经历的每个赛季中学习。 在FM21中,我们希望每一个赛季的结束都能带着一些意义,而不是简单一瞬间地就跳到下一个赛季。赛季结束的体验将让您有一个机会停顿下来,并反思一下您的球队在赛季中所创造的故事和佳绩。 我们对球场上的颁奖仪式和球员动作进行了改进和优化,现在,漫长赛季的结束不仅会人觉得更宏伟,它也将会变得更好看。 对这次的赛季结束的大改进中,我们将注意力集中于两个重要的区域: - 欢庆胜利 - 赛季总结 欢庆胜利 在起伏不定的工作中,经理需要享受每一个成功时刻 – 即使它们可能不会永远持续下去。人们只会评估您场上的成绩,所以我们优化及改进这些时刻的意义也变得更加理所当然的。 我们还对球员庆祝和颁奖典礼时刻进行了优化,使赢取冠军的体验焕然一新。我们将和旧的颁奖典礼动作说再见,并迎接更加精致的剪接场景。您将会看见球员在这刻的欢悦和兴奋,以及在领取奖牌后,把期待已久的奖杯举起给球迷们看。
  7. 《足球经理》的所有特性都是来自我们的粉丝,来自工作室中的团队成员,以及最重要的,足球专业人士的反馈。在收到来自不同足球等级的球员、经理以及教练团队成员的一些宝贵反馈后,FM的招聘方面已被获得重新改进。这次,为了可以更好地模拟现实中的转会市场,我们对经理在招聘时使用的工具上做出了一些改动。 FM21将俱乐部的招聘程序现代化,使其更符合现实中的招聘工作方式。 身为一个足球经理,您和招聘团队的关系将比以往更加接近,不仅帮助你识别和引进你的首要目标,还能不断提高球队的实力,并制定长期计划。 为了确保FM21反映现代足球经理在当今市场上的操作,今年我们添加了新的职员角色、会议和互动。 我们将会探索我们是怎么样改善游戏中的转会和招聘。毕竟,往往是你引进的球员改变了你在球场上的发挥,尤其是在监督一个长期项目的时候: - 招聘会议 - 新招聘角色 - 真实转会市场 - 经纪人互动 招聘会议 在FM21中,全新的招聘会议将给您对您的球探所考察的球员有更多的控制。通过新的互动和会议系统,足球经理、球探和董事会都确保会达到有协同作用,以确保
  8. 在FM21中,比赛日获得了大量的优化和改进。现代化的界面,增强的模拟系统和重新设计您在比赛日前几天,比赛日,以及比赛后的参与度,让您获得一个更真实和身临其境的比赛体验。 您将会比以往有更多的工具来帮助您明白、准备、体验、管理以及汇报在90分钟内发生的重要事项,并全取重要的三分。 首先,从比赛前至比赛进行中,您的教练团队将会一直提供给您一个比以前更详细,更有用的比赛信息和见解。您在边线上观看比赛的体验将变得更真实,同时您也将拥有比以往更多的数据和分析(包括预计进球 – 之后会讲!)。此外,配合了FM21新的互动系统,您将可以在球队会议中更好地理解和激励您的球员。 从视觉方面,比赛日也获得了很多的改进。我们重新设计了比赛日的用户界面,并在赛前和赛后的剪辑和转场中引入了现代的电视转播感。动作引擎也获得了明显的改进,球员的跑步动作变得更顺畅,而经过优化的灯光以及新的场外元素和球场建筑,比赛的整体面貌也同样得到了提升。 下面是其中一些对比赛日体验的新改进: - 赛前准备工作 - 球队训话 - 电视采访 - 比赛日的用户界面 - 动画和画面改进
  9. 《足球经理2021》将见证一次最大规模的互动系统改动,这次的大改将会提供给您全部所需的工具,并可融入到俱乐部中。 您与球员和媒体的交流方式已经被完全改变,您说的每一句话都会对整个游戏有着不同层面的影响力。不论您处于一个单对单、球队会议或者新闻发布会的互动,全新的工具会让您更容易的表达您的观点,并清楚知道其他人的想法,从而得以更有效的沟通。 如同我们平时的做法,为了游戏尽可能地真实,我们与足球专业人士一直都有密切合作。在全新的交流系统开发过程中,我们一直与经理、教练和球员都保持定期联系,我们不但谈论不同种类的交流,而且还谈论不同交流的方式。这一切都有助建立新的互动方式和改写现存的互动系统。 在这次的改进中,我们增加和优化了很多新的互动,因此,虽然你会看见一些熟悉的互动,但也有一些是你以前从未见过的,还会有一些是专门为新系统量身定做的。AI和人物在互动中的反应也获得了明显的优化 – 作为足球经理的您,除了与记者有互动之外,您也可以通过您的新闻官与董事会进行交流 – 一切都为未来的游戏版本和未来的扩展做了很好的铺垫。 我们将会根据下面几个方面来介绍一些重要的新特性及改变: · 肢体行为 · 随便聊聊 · 新闻发布会 ·
  10. Yesterday
  11. Today is the day I started seeing it that way. Not cool @Novem9.
  12. The xG model has been developed specifically for FM21 alongside SciSports -
  13. Absolutely, we collect data in a bunch of different ways and are looking to try and expand that further to make sure no stone is left unturned. I'll always fight the fight for the core because fundamentally I certainly see myself as part of that. I want the game to be the best it can be and it's why I've worked here for as long as I have, to have that opportunity. There's countless other people in the studio who feel exactly the same way, whether they've been here 15 years or 15 days. But we have to be switched on enough to consider whether we're doing enough for everyone, old and new, co
  14. I'm sure you don't believe that such a complex, diverse industry can be summated in such a stereotypically binary fashion? For me, one of the brilliant things about games is they can be so many different things to so many different people.
  15. We've released four feature blogs available to read over on the Football Manager website, taking an in-depth look at the different areas highlighted in our 'Headline Features' video last week. Interaction Matchday Recruitment End of Season These are just some of the exciting changes to expect in Football Manager 2021, but keep your eyes on our social media channels and these forums for more information and videos as we build up to the start of the new FM season.
  16. Part of my job is absolutely to amplify your voice within our studio. I never want our community to feel like they're shouting into the wind and nothing gets through - that is absolutely not the case. Our feature request forums and bug forums both show plenty of examples of features which have been implemented and bugs which have been fixed. However at the same time, users on these forums have to remember they're only a part of our audience. An extremely important part (for me especially considering I interact with you almost every day ) but a part nevertheless. We don't publicly reveal
  17. We're always working on improving the AI, every single version I've ever worked on (well over 10 years) has had improvements in these areas. Adding more calculations to the AI adds more work for the game to do. If every AI manager is constantly considering all the points listed above down to the minute detail it will use more processing power and memory meaning the game would become slower and slower. So we improve it as much as we can each version whilst not affecting the overall playing experience for users. Taking into account all our users, whether they're on the very latest tech
  18. Just as a reminder, if people have any concerns or issues with moderating or anything related to how these forums are run, please use the Contact Us option at the bottom of the forum. These threads are for the discussion of Football Manager. Thanks.
  19. If you go to manager preferences then you can ask your assistant to look after loaning out players in your reserve side, he generally does a good job of it and its less tedious than having to 'offer to clubs' all the time if you've a lot of youth players.
  20. Last week
  21. Just for clarity's sake here to avoid potential misinformation - neutral cup finals are exactly that, neutral. You are not at a disadvantage as the 'away' team. There was a bug identified and fixed but that was at least a year ago now, and it was fixed fairly quickly. Please do bear in mind we do not ignore bug reports. Every single thread has coverage and we may not always have time to respond to every individual post, since the people replying are all devs who have other responsibilities and are very busy! We try to respond to as much as we can but we also need to dedicate time to work
  22. Yeah as part of the SEGA umbrella we're close with Creative Assembly who have done diary style videos and blogs in the past as well - https://www.youtube.com/watch?v=v6WW1Nc537g It's definitely something we're aware there's an appetite for from the core. If we had the time and resources to do everything at least one person within the studio thought was worth doing we'd be 24/7
  23. Think it was actually SEGA Worldwide Soccer initially, but that was for the first implementation of 3D. We've done plenty of mo-cap sessions since then and I'd be surprised if many (or even any) of those original animations still remain in the game.
  24. Whilst we appreciate suggestions and spend time reading all the feedback here, as a company we're always making decisions and looking at various best approaches both in-game and outside. Just because something may specifically work for you or a certain part of the audience, doesn't mean it works for everyone. I've tried to engage with you based on a question you've asked and we have developers/QA and other members of the team constantly reading these forums. There is more we can do from a communication perspective and that's something we're constantly reviewing on how much we're able to
  25. We consider a lot, but given how much work our development team does, we prefer them working on the game rather than in front of the camera But yeah, maybe one year we'll go down that route.
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