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Football Manager 2020 Touch

  1. Training

    Team Training can be devoted to focusing on a particular area. Pick from Defending, Attacking, Possession, Technical, Tactical, Physical, Set Pieces or a Balanced approach where some work is done in all the above areas depending on need. You’re also able to delegate the responsibility to your Assistant Manager if you wish. It's necessary to remember that players can become unhappy if training isn’t meeting their needs. If you give them too much to do or unsuitable individual training,
  2. Enhancing Your Experience Further

    Advanced Game Setup If you want to have greater control about the setup of your new saved game, and include several more leagues than the Quick Start setup allows, then you should use the Advanced Setup option. Rather than selecting a team (although you are able to choose this at this time from the bar at the top of the screen) and getting into your saved game as quickly as possible, you can tweak and tailor things to your exact requirements here. The Active Leagues in the main screen
  3. Playing a Match

    So, with everything covered up to this point, it’s probably time to play a match. Match Centre The Match Centre will be accessible prior to every single fixture from the foot of the side bar and will allow you to plan ahead in a number of ways, beginning the serious preparation with the Pre-Match Briefing. The number of days remaining before your match are indicated within the icon itself. Team Selection If you haven’t settled on your team selection by match day, this is your
  4. Competitions and Fixtures

    The League/Competition screen holds all the important information and links that will be entirely necessary for you to check regularly if you are to be successful. Keeping up to date on the very latest information from your opponents is a massive factor, and Football Manager™ Touch 2020 allows you to do this in many ways. The sections described below are all found from the tabs menu on any league or competition screen. They are also accessible from the competitions screen, which can be found on
  5. Finances

    Good financial management is imperative. Your board will expect and demand it. You can be successful on the pitch but if your finances are in a perilous state you’ll be heading down a troublesome road that many teams struggle to come back from. Furthermore, with ‘fair play’ rules and restrictions coming into effect in more and more competitions, it is imperative to have a firm grasp on the club’s fiscal responsibilities. Basic Finances These options largely deal with the day-to-day fin
  6. Club Details and Board Performance

    Club Profile The Club Profile screen gives you a simple and quick look at their key information. Club Details, League History, Staff, recent Results, Kits, Stadium information and Club information are all present and displayed for your perusal. Information The ‘Information’ sub-tab displays all the information about the club’s stadium and training ground, and any other facilities they may have, such as a youth academy. Training Facilities, Youth Facilities and Data Analysis F
  7. Transfers and Scouting

    Scouting Centre Your scouts are your eyes and ears in the footballing world. While you’re taking control of the day-to-day management of your club, these guys are putting in the hours and the miles, so you can have as much information at your disposal as possible. Squad building is directly linked to success. To put together a group capable of achieving great things, you need to identify the right players to bring into the group, and have the right staff around you to help you do that.
  8. Tactics

    Tactical Templates To assist you in setting up the basic framework of a tactic, a host of templates are provided for you to use as a foundation for the way in which you want to play. Each tactical template sets a series of team and player instructions geared towards a particular style of play; once you’ve picked the one that best suits your plans (the textual descriptions on screen will help guide your choice), have a look at the various instructions set as a result to better understand wha
  9. Staff

    Overview The Staff Overview screen displays the senior staff in charge of running each department of your backroom team, and provides quick-access links to customise the remit of their day-to-day activities. Staff Attributes The following details and describes how the ratings model for non-players works in Football Manager™ Touch 2020. All attributes work on the 1-20 scale where 20 is the very best while 1 is the lowest possible value, in the same way as Player Attributes do.
  10. Players

    Overview and Status Flags It’s a simple fact that to be successful, you need the right players. That’s not to say you need the best players, but identifying the necessary players to suit your plans is of paramount importance. Whenever a person – player or non-player – appears in a list, they will have a small silhouette next to their name. This is the ‘Information’ pop-up. Selecting it (or hovering over it, depending on your Preferences selection) will display a small box with the
  11. Development

    The Development Centre is your one-stop shop for making sure you’re fully informed about the future of your club. It is a hub of activity that will let you know exactly how the youngsters at your club are developing and will leave you wanting for nothing in your efforts to develop the next start player for the first team. If you are in charge of one of your club’s youth teams, that squad will appear on the side bar in its own section, but you will only see the Development Centre otherwise.
  12. Player Happiness

    Part of successful team-building is ensuring that your squad comes together in the right way, developing inter-personal relationships and having the right characters to pick the team up when they’re doing badly and to keep things going when doing well. How important is it to maintain a happy squad? It cannot be stated strongly enough that the morale and happiness of your players is one of the biggest factors in whether or not you succeed as a manager. You can have the most talented pla
  13. Your Squad and Team Report

    Squad and Team Report You’ll spend much of your time poring over the Squad screen as you look to develop and mould a group of individual players into a finely-tuned machine capable of success. It’s therefore worth familiarising yourself with this particular screen, and the screens associated with it. The Team Report is the best way to take both an at-a-glance look and a detailed study of the players available to you. It is a comprehensive breakdown of your squad from top to bottom, wit
  14. Inbox and News

    Inbox Your Inbox is the main hub of your game world. All important and key information relating directly to you or any part of your club will arrive here in the form of a news item. How do I know what’s important and what isn’t? As a basic rule of thumb, anything that comes to your Inbox should be considered important, as it’s always going to concern you or your job as manager. However, there are some items that are more important than others, and these are indicated to you with a
  15. Managerial Home and Profile

    Profile As a manager, you have a profile in the same way as all players and staff have a profile. Your managerial attributes are displayed on the ‘Manager Profile’ section from the Home screen. The ‘Manager Profile’ section also details your personal biographical information. Your profile is directly impacted by the decisions you make as manager, while it also features eight attributes, in addition to the coaching attributes found on every non-player. Those attributes are as follows:
  16. Introduction to Football Manager™ Touch 2020

    If you’re new to football, new to Football Manager™ Touch, or just fancy a little bit of a refresher on some core game principles and information, this section should provide some assistance on how best to go about your managerial career. It also contains information about some of the more complicated leagues available to manage in as well as a glossary of terms that you’re likely to encounter as you play. Beginner’s Guide Welcome to Football Manager™ Touch 2020! We’ve created a beginn
  17. The User Interface

    Football Manager™ Touch 2020’s interface has been designed to ensure that playing the game is as easy to use as possible. The following is a glossary to help explain some of the terms referred to in this manual that are commonplace in the game’s appearance. Let’s begin with a short explanation on the two main control methods. Control Methods The main control methods for mobile devices can be found under the ‘Touch Controls’ tab on the Preferences screen when using that version o
  18. Quick Start Guide

    Having installed and launched Football Manager™ Touch 2020, you’ll understandably want to get stuck right in to a new game. The very first thing you need to do, however, is create your Manager Profile. Creating a Manager Profile The very first thing you’ll do upon starting Football Manager™ Touch 2020 is create your managerial profile. The first section concerns your biographical details. Following this, you tailor your physical appearance. The ‘Appearance’ section allows you to c
  19. Welcome to Football Manager™ Touch 2020

    Welcome to the Football Manager™ Touch 2020 Manual. This is designed to help familiarise you with the key areas of the game, to make you feel more comfortable as you get to grips with each module, and to hopefully be informative and educational. There are questions posed throughout that are answered to hopefully directly address any issues you might encounter or any queries you might have in your quest for glory. It is intended to appeal to the entire spectrum of football managers, fro
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