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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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As someone who typically spends ages at the start of each save meticulously sorting the staff situation out, my suggestions on this occasion are going to focus entirely around staffing issues, so if this side of the game doesn't interest you, skip to the next post ;)

Firstly, you know that option to assign one of your staff to deciding who gets a new contract, and then dealing with it? Well what I want is to be able to decide for myself who deserves a new contract, but then click a button to have my assman/DoF/HoYD deal with it. The "both or neither" option, as it is at the moment just isn't doing it for me.

I'd also like to see more staff roles introduced, and more job-specific ones, too:

Instead of having a head physio and 5 physios, I could have a head physio, a team doctor, a nutritionist, a rehabilitation specialist, massage therapist, etc. These jobs could then require different combinations or weighting of attributes, for instance a rehab specialist is likely to benefit from good motivation and mental coaching, while a team doctor might benefit from high determination (to make sure they make the right diagnosis), and a nutritionist should require a high level of discipline.

Additionally, there could be specialists not necessarily affiliated to any particular club, who players could be sent to in order to improve recovery time, reduce attribute loss through injury, improve a players physicality relatively quickly, and so on. Obviously there should also be drawbacks to using these: they should not be cheap, and if they are based abroad, the player in question should be unavailable for matches and team training sessions regardless of their match fitness. Using specialists of this nature is fairly common in the real world, and I think could also work very well within the game.

I'd like to see the introduction of commercial staff, even if it's just one position, who could influence things such as ticket sales, merchandise sales, sponsorship deals and so on.

I'd also like to see more options for staff responsibilities, for instance in hiring and firing. I want to be able to give my youth team manager or HoYD free reign to hire the youth team coaches, let my chief scout and head physio hire their respective underlings. I want to allow my HoYD to sign whatever youngsters he sees fit, but within the framework of an assigned budget, that is to say that if I have a budget of £10m I can give the HoYD £500k or £1m or whatever I deem appropriate to sign youngsters with, rather than having him spend big chunks of my budget, leaving me unable to make the senior squad signings I need.

Finally, and this goes for players as well as staff, I want to be able to send people along to a local college or something to learn the language quicker. This should have some minor drawbacks: It should cost a bit of money (maybe only a couple of hundred pounds, keep it realistic), it should take a little bit of time out of the relevant person's schedule (maybe they have to knock off early on thursdays to get to class), the availability of such courses should be limited based on what other languages the person in question speaks fluently and where you are (You're more likely to find a course taught in Spanish in London than one taught in Sanskrit in Aberystwyth) and, of course, particularly rebellious, unprofessional and lazy people might just refuse to go, or fail to turn up.

So basically, as far as staff goes, I want to see even more depth and even more choice.

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Oooh, you know what I'd really, really like, that would benefit the game immensely and make it a much more enjoyable experience?

q6sTT7x.jpg

To be able to choose which kit each team wears for a match.

I know, I know, it's probably the fourth time and third version of the game I've posted it for. I'm a broken record, but I'm gonna keep requesting it until it happens, because seriously, the game still isn't doing it well enough. Just give us the power before the match to pick whether teams wear their home or away kits- it's a decision that has to be made by either the game or the user, and the game isn't doing it well enough. So let the user do it.

This example, incidentally, is Cesarense (white and black hoops, white shorts, white socks) versus Gouveia (white shirts, white shorts, black socks). The home team, Cesarense, have an away kit that is yellow and black which would be an improvement, or the away team, Gouveia, have an away kit that is... purple. No, really. I can only assume the first colour of Cesarense's kit is set at black, which I guess is seen as a clash with the purple of Gouveia's away kit. As such, the black wouldn't be seen to clash with the white, which obviously it does because the main colour of the shirt is white.

On a sidenote, I'm not sure what's been gained by replacing the team name with the crest in the top left corner of that screenie, either- you wouldn't have known who was playing in that match from the screenshot, which doesn't seem right. Bad design choice for a default skin, though I'm sure I could find another one that fixes it if I looked in the right place.

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I just thought about a team instruction to force opponent players to make fouls (like more offensive dribbling team-wise ?) and/or even a specific player instruction to force a player to make fouls (like if he already have a yellow card, or is aggressive, etc).

Not sure if it has already been suggested so I wanted to share it.

Sorry for the small post and all, but I suck in English. :(

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Asymmetric Tactic - The ability to 'Mirror' the tactic to save heaps of time trying to do it manually.

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i want fm 14 tactics selection screen. right now, it's a disaster. player roles and player positioning on the pitch goes hand in hand for better visualization and understanding. they should be interlaced on the pitch itself.

right now it's in 2 opposite direction of the screen like as if they 2 completely different things and out of sync. terrible fundamental mistake by SI.

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hi. have you thought of putting a progress bar when you are taking your course lessons?for the player to know approximately when it ends?and one for the staff.and maybe reduse the time that you need to accomple one. even the smallest degree cant take 5-6 months...

i believe its to long.

thank you for your time.

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Would be nice to start the game without loans in place. It's annoying having to wait an entire season to have some players back that I didn't send out on loan (and in many cases actually weren't farmed out until nearer the end of the first transfer window IRL).

Unless this option actually is available and I've missed it? :o

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Customizable left menu sidebar including adding/removing options and shortcuts.

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Would be nice to start the game without loans in place. It's annoying having to wait an entire season to have some players back that I didn't send out on loan (and in many cases actually weren't farmed out until nearer the end of the first transfer window IRL).

Unless this option actually is available and I've missed it? :o

Use the pre-game editor, unless you're playing FMC.

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Loving this version more than any previous one and have to congratulate SI here for producing a superb game.

The new layout format feels fresh and the new 3D animations are wonderful :)

Finding it really hard to complain which makes a change for me.

Have recommended to my brother in getting this version as we made a pact together that we wouldn't buy FM13 and FM14 because it didn't seem much different in wanting to spend any money on a game which comes out annually with little difference. This was the first time since 1992 I hadn't bought an SI product and the same for my brother.

I read the early reviews and was impressed with the changes and the new match engine build as well as the other additions.

SI you have given me the love back for your game which had slipped for the past 3 years and anyone else reading this wondering if it is worth the punt in spending some money I would say buy it because it's a fantastic game :)

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I was told to wait until the full game come out. So now I am trying to play an online game with force continue setting, but there is no option such as 'Force continue the game after 50% of the users have continued'. The only option for force continue is time limitation. It was the same in 2014 version, where we had some trouble as you could easily miss an important transfer, an interview or any "must respond!" messages in a multi-player game, because the game proceeded automatically. In earlier versions (for example 2011) it worked perfectly as only after the most of the users clicked on continue. In 2014 there were occasions when the game proceeded automatically even if all the users still reading messages or setting tactics... after the time limit just because we weren't paying attention how much time we had left. Often it also already started counting when the host game proceeded and the others were still waiting to get there new messages... (often 20 sec already gone from the 1 minute limit)

There are more other reasons why the previous setting was better for us. So please, can we get back those settings in online game preferences? It would really improve the experience of our online game!

Thanks for reading!

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Please allow to register players during season using in-game editor (also for not my team). It's like the only thing that I had to use unofficial editors for.

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Hi!

I always had the hope, that you implement All-Time Stats for each League (All-Time Points, All-Time Appearances and All-Time Scoring List as the most important ones).

That would be a big step into an "alternative reality", just to see how the alternative reality develops over the years during a career and how your club and players "fit" into the history. Imagine your newgen in 2030 being better in the All-time Scoring list in Spain than Messi.

It should be easy to implement as well.

Thanks.

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Something I'm slightly saddened to see didn't make the cut for FM15 is cancelling contracts. I have a player who wants to leave more than anything in the world, who I'm quite happy to get rid of because he's about as useful as a FIFA report into corruption. The problem? No other team wants to sign him, and the board won't let me release him, even mutual termination, because of the compensation.

He wants to go. I want him to go. Yet he's gonna stay poisoning the locker room because we can't actually find a way to get him out.

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Players should give more media interviews, especially after games in the tunnel.

This is a good one.

Also, custom training schedules. Let it be so we can pick 'role training' PLUS one or two attributes we consider that player needs on top of it.

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Two simple things that would make my life easier:

(1) after a period of tutoring is over, the possibility of seeing EXACTLY what improvements were made to the tutee

(2) during the team talks a confirmation if you choose to skip the talk - I cannot count the times I clicked this and had to reload.

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Here's an annoyance:

My club is broke and I'm at my wage budget limit with no transfer money available. My star player is on a big contract but it expires in 8 months. He's aging so I figure he may take a reduction in wages, so I go to 'offer contract' to see what he's asking for. He's asking for more than he's on (£110k per week) and all I can offer is £59k. It's obvious he'll get insulted by this number so I just hit walk away, thinking we've not talked, I'll revisit this soon. Now when I revisit it his agent refuses to talk to me because 'talks broke down before'. Well they didn't, there were no talks, I was just sounding him out. This may well be working as intended but it's nonsense. Those who play OOTP will know you can go into a contract talk to 'sound out' the player and as long as you don't make an offer you aren't deemed to have 'engaged in talks'. This is how it should be. I'm now going to lose my best player and he's going to be pissed for the next 6 months. Great.

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I'd like much better media interaction, maybe with more media personalities and more exposure to media coverage. The press conference aspect is very tedious and I think some of the questions are pointless, like the weak link one, and the repetitive nature is very annoying. Wider range of questions, tailored more to each league and more focused on individual players.

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Improvement of the stats recorded. For example, you can view Tackles per 90 minutes, but only a total Interceptions rather than Interceptions per 90 mins. Not sure why. All of the stats we can see a total for, why not allow us to see per 90 min values?

Other stats to add:

Throughballs

Times ball lost / Turnovers

Dribbled past

Long balls

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Improvement on the feedback to injuries during a match.

There is a match feed on screen and the message of the player with a minor/major knock appears to be stickied. So perhaps a little more info on the approximate location and type of injury on the tool tip would be possible.

I'm not talkling major detail perhaps something like these examples:

Minor hamstring: repored as tight hamstring.

Bruised rib: minor chest injury

Damaged elbow: Arm injury.

That way if we see it could be a hamstring problem we can sub him immediately. Possibly also have feedback during halftime with a little more detail.

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Just a small one from me and that is to get an agent, or more feedback as to your own reputation against a clubs. When I'm playing a career game and a decent job comes up I don't want to mess up my own team by applying for it if I had no chance of getting it but it is sometimes hard to tell, how about if you could tell your agent you might fancy a change soon and he could let you know which jobs are available and if you have a chance, and you could get him to let other teams know you are looking to move to unsettle their managers, I appreciate you can do this yourself already but this way you would lose your job chasing a club that would never hire you, and your board could ask you to sack your agent for linking you instead of sacking you for looking to move on.

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Just a small one from me and that is to get an agent, or more feedback as to your own reputation against a clubs. When I'm playing a career game and a decent job comes up I don't want to mess up my own team by applying for it if I had no chance of getting it but it is sometimes hard to tell, how about if you could tell your agent you might fancy a change soon and he could let you know which jobs are available and if you have a chance, and you could get him to let other teams know you are looking to move to unsettle their managers, I appreciate you can do this yourself already but this way you would lose your job chasing a club that would never hire you, and your board could ask you to sack your agent for linking you instead of sacking you for looking to move on.

This is a good point- it's not an easy one to judge your own reputation in the game, particularly if you're moving from one country to another where it's likely to be somewhat diminished.

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A thing i would like to see is a summary, maybe 2-3 days before the first competitive match of the season,

from my coaches and physios of their thoughts about the players for the coming season.

Something like, "Johnson has been looking sharp and should be rewarded with a place in the starting XI".

Or "Wily hasn't been looking too impressive during pre-season, so he should be be playing in the reserves

for a while".

Probably in a news item that looks neat and tidy.

That way i can take their actual recommendations and consider them, together with what i think

and form a more complete picture of how the pre-season went.

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I would like to have the option to take a job as reserve or U manager added. In this scenario the role is defined by what is delegated to you by the senior manager, ie stick to set tactic or not, contract renewal, youth intake, staff (for the squad you are managing) hiring, training etc. If not happy with the delegated tasks, this could be discussed in a similar way to the board interactions we have currently (but with the senior manager).

The players at hand would be decided by the senior manager, but you could interact with him and request availability of a given player or indicate to him that a player deserves a chance in the senior team.

I would love to take charge of Jong Ajax and be able to focus entirely on developing players, not having to concern myself with week to week results of the senior team.

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A thing i would like to see is a summary, maybe 2-3 days before the first competitive match of the season,

from my coaches and physios of their thoughts about the players for the coming season.

Something like, "Johnson has been looking sharp and should be rewarded with a place in the starting XI".

Or "Wily hasn't been looking too impressive during pre-season, so he should be be playing in the reserves

for a while".

Probably in a news item that looks neat and tidy.

That way i can take their actual recommendations and consider them, together with what i think

and form a more complete picture of how the pre-season went.

I'd actually like to see notes on training performances before every match. Sure I can trawl through player profiles to see but a quick note of XXXXXX has really stepped it up in training this week while YYYYYYY has been very lazy etc.

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I'd actually like to see notes on training performances before every match. Sure I can trawl through player profiles to see but a quick note of XXXXXX has really stepped it up in training this week while YYYYYYY has been very lazy etc.

That too.

Would be very helpful to get quick notes like that, instead of trawling through player profiles over and over again.

Wholeheartedly agreed.

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You can actually add the column "Training performance" to your tactical screen or your squad screen, and you get green and red arrows.

I don't know the time frame of those arrows, though. Could be the last 2 days or the last 2 weeks.

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You can actually add the column "Training performance" to your tactical screen or your squad screen, and you get green and red arrows.

I don't know the time frame of those arrows, though. Could be the last 2 days or the last 2 weeks.

My standard squad screen is already cluttered enough!

It would be great (and I'm sure realistic) to get notes saying 'xxxx is really pushing for a starting place' etc.

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Having a visual representation of the tactic would be great. How the player position slightly changes on this years version is a slight step towards this (be it very minor). It would be great if you could actually see how your team lines out on the field. This way you could see the defensive shape of your team. How your team would look in transition and then in the attacking phase. If I ask my team to play wider or stay narrower how will it look. If I instruct my team to have a higher defensive line where will it move up to etc.

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You can actually add the column "Training performance" to your tactical screen or your squad screen, and you get green and red arrows.

I don't know the time frame of those arrows, though. Could be the last 2 days or the last 2 weeks.

Didn't think of that, although i would like to have some more information.

Knowing the time frame would be nice as well.

But it's a simple one that could possibly work for now :thup:

My standard squad screen is already cluttered enough!

It would be great (and I'm sure realistic) to get notes saying 'xxxx is really pushing for a starting place' etc.

Same problem here. I struggle fitting everything i have in there already, so adding another one would be "disastrous" :D

But i second that about the notes.

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New Leagues, Specifically, Ecuador and Paraguay leagues, they need to be in the game.

Ecuador has improved their leagues vastly with 3 WC qualifications in the last 4 WCs and is on the highest paid leagues in South America (Just behind Argentina and Brazil)

Do you help with the research for Ecuador? We need many more researchers for both of those leagues.

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Is there any chance we could get a role included for players of "media punto" for players like Pablo Aimar where enganche doesn't quite describe them correctly, as he's a spanish speaking player who has always been known as a media punto?

I'd love to see that level of detail

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I tweeted Miles on this and he said to put it in this thread...

On the elevated view could you please allow more zoom out (maybe 10-20 extra clicks) so it looks a lot smaller and gives more of an overview of the pitch. I also think this would be particularly useful to distract from a lot of the quirks of the animations in terms of slow turning/slidiness etc...it would be less noticeable and would automatically enhance the viewing experience of the match itself

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I tweeted Miles on this and he said to put it in this thread...

On the elevated view could you please allow more zoom out (maybe 10-20 extra clicks) so it looks a lot smaller and gives more of an overview of the pitch. I also think this would be particularly useful to distract from a lot of the quirks of the animations in terms of slow turning/slidiness etc...it would be less noticeable and would automatically enhance the viewing experience of the match itself

Try watch it in 2D. I think that'll do it for you.

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Please do something about the leaderboard, it is a joke right now. What few people that actually care about it likely do not wish to see Super Bolla yet again cheat his way to the top. What he is doing is rendering the whole point of the leaderboards useless. The in game editor has everything anyone could need to make their game custom... at this point perhaps it is time to stop letting people out there profit from game editors that make a mockery of the leaderboards? Just a thought. Thank you to any who take it seriously.

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On the staff responsibilities you can set it to hire your own director of football head of youth development and chief scout then all other staff why cant you set it so you can hire your own assistant manager as at the moment it comes under all other staff

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Hello all.

I have played this game since it first came out as championship manager, not sure if you guys were the one that made the football manager game(cant remeber the name agin, but it very simuluar as FM serie's) for spectrum 48k lots and lots of years ago like 20 or so. :)

Game been fun and increasingly fun over the years.

But 1 thing i have missed all theese years and still miss. Is the ability to build/expand stadium with graphics to support it. not just ask board for expanding/build new stadium, But the ability to choose how big you want to try and expand/build and new stadium with feature like roof/undersoil heating etc etc.

and i would also like to see an increase in liga system downwards in other country like spain and italy to go futher down the ladder, like england have atm skrill south/north(as it is called in FM14).

i have not tried fm15 atm, but played fm13 and still plays on fm14.

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When playing on online game, I would like to see the game automatically paused if we have a connection problem with one or more involved.

The situation is: I'm playing a match against a friend (which is the host), and then my connection is interrupted.

At this moment, the game should be automatically paused, and allow me to reassume my team and continue the match. In Brazil we have lots of forums which makes big online tournaments, and we really miss some features like this.

I never get an answer to this here, why Versus Mode doesn't have Team Talks?

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I would like to see:

the nature of a player's injury when he picks up a knock which he is able to shake off, therefore i can decide whether to substitute him or not

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Just won the Carling Cup yet all we still get is a bit of ticker tape and players running around. Surely it can't be too difficult to have players walking up steps and collecting the Cup. Would be a nice addition.

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I'm sure it has already been suggested a ton of times, but I'd like to be able to create a number of different set pieces that can be either used randomly or used under certain circumstances.

For example if I'm winning 2-1 with 5 minutes to go I really don't want my central defenders to go up for corners, I'd want them to stay back.

I guess creating the same tactic with different set piece settings is a workaround, especially for us FMC players with no tactic familiarity to contend with.

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My first suggestion would be to make a new thread like this when a new version of FM is released. Or am I supposed to wade through all 4500(!) posts to see if it has been suggested before? Not likely to happen ;)

My serious suggestions:

1. Be able to do analysis of a match with time frames, not just the whole match. If I make a change during halftime now, the only thing I will be able to tell is if my formation has moved, but that's well into the second have and only if there are drastic changes. All other stats will usually be so crowded it's impossible to see what's new and what's old. A simple 15 minute intervals for the analysis would be good. If say I change something at around 30 minutes into the game, it would be nice to be able to check at halftime what the last 15 minutes looked like and then compare it with the first 30.

2. Less "event based" conversation options for players. I'd like to tell my player that I will transfer list him at any time, with any reason. E.g. I had a player at the start of a game that was paid almost double what the next guy in the team was. The player was not that good either, so there's no point in me keeping him. I'd like to tell him "You're way overpaid, so I'm going to transfer list you". Or, "Your current pay is too high, so I either have to transfer you, or you have to have to accept a pay cut to stay in the team after this season."

The way it is now, I can hardly interact with my players at the beginning of games. And the interactions are extremely generic.

3. Go back to displaying player roles in the tactic screen the way it was, below the player on the pitch. The new setup is...blaah :)

4. Add the option of comparing own players and scouted players to the league you're in, not just your own team. Sure, the guy who just got scouted as a 4 star for my team will make my team better. But will he be able to compete in the league? My team may be all rubbish, newly promoted, and hardly able to hold their own in the new league. The best of the worst still look good compared with the rest of my team, and so will that "not-so-bad-for-the-league" player I just scouted.

Sure, I can look at the scout report and read "decent for any Premier Division side" but I'd still be able to visualize it somehow with a star rating.

5. Add the option of leaving opposition instructions as they are, even though I change to another pre-loaded tactic. Why would I want to let up on everything I've told the team to do, just because I've changed from 4-3-3 Wide DM to 4-1-3-2 DM? That winger still needs to be closed down, because my assistant has said throughout the game that he will connect with his crosses if we don't. Opposition strengths don't change just because I move a few players around the pitch. The way it is now, the only use for pre-loaded tactics is to set an initial one at the beginning of the game. I thought the main purpose was to quickly change between them in match, as "backup options."

That's it off the top of my head. I'm sure I've got more if I decide to think about it...but right now I'm going back to my game ;)

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I'm only wondering if there is or will be the option to sign for a new club starting next season? In real life it happens all the time, coaches committing to another club in March or April and starting the job in July.

Sorry if this already exists, I do own FM15 but I'm still hooked on my FM13 save.

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I'd like to be able to send players who've agreed future transfers out on loan. I've got a player on high wages I have no use for. It's January, and I need the space in my wage budget. He's already agreed a Bosman transfer in the summer, but he's comfortably good enough for other clubs to be willing to pay his wages until then.

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Chairman and owners appear to be identical and it's only the starting budgets that give you any indication to their style.

Takeovers also seem to follow a pattern;- Club becomes skint, chairman listens to offers, a few bids come in, debt restructured, keep job, carry on with similar budget and expectaions.

Irresponsible owners and chairmen seem to be absent. The game is full of them but not on FM. Tycoons could be rouges and just after the ground, they could borrow recklessly to fund a push for promotion. They may be rich but could still be a tightarse.

There are examples although problematic legally with RL ones such as a the Blackpool chairman looking to take all the money out of the club. Aston Villa's where he cannot sell and is trying to claw back what he's put in. FM does add characteristics too managers and players without any legal action.

And where are the irrational chairmen who will sack a manger after 1 or 2 defeats? FM seems to allow you time even at Leeds. Or a Mike Ashley who will employ someone nobody expected and sticks by him for 4 years even with very average seasons. And can the impact of a chairman's way of running a club restrict them on who they can hire? Only a fool who needs the cash will try his luck at Leeds, Blackpool or Cardiff.

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I came across what appears to be a bug, but is apparently normal...however, it's somewhat limiting for LLM managers like me. I cannot scout next opposition with 2 scouts. If I have, for example, one scout with JPA of 10 but tactical of 3, and a second with JPA 4 and tactical 11, it makes sense to me to allow both to scout next opposition, because they will cover each others failings. And it kinda feels like the 'invisible wall' of sandbox games, where you walk to the edge of the playable area and can see beyond but can't access it, to have something the game won't allow.

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Extend colour coding in Player Instructions to indicate which ones are "already active" for role selected.

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I came across what appears to be a bug, but is apparently normal...however, it's somewhat limiting for LLM managers like me. I cannot scout next opposition with 2 scouts. If I have, for example, one scout with JPA of 10 but tactical of 3, and a second with JPA 4 and tactical 11, it makes sense to me to allow both to scout next opposition, because they will cover each others failings. And it kinda feels like the 'invisible wall' of sandbox games, where you walk to the edge of the playable area and can see beyond but can't access it, to have something the game won't allow.

That's a good point I hadn't thought of. I always set my Chief Scout as the Scout Next Opposition scout as my CS is always my best one. But your point is a great one.

Speaking of LLM, I play this way too and one of the most irritating things is when I am unemployed, a week always goes by before I can interact again (unless I manually press "browse"). Quite often, I have missed out on jobs in this time. For example, I am unemployed and there are no current available jobs that interest me. I press continue. The game is presented to me one week later and an exciting looking job is available and I have the right experience etc for it. I apply and my inbox is immediately filled with "Application declined as we have completed the interview process." What? How is this realistic? I know this is working as intended but going on holiday and manually stipulating the game automatically applies for jobs for me is abundantly unrealistic.

So changing this would be cool. :thup:

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