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Liquid Cool

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  1. Ah, you're right. I'm using a competition and club name change mod, and it seems like both the Zarra Trophy and the regular top goal scorer trophy got renamed to "La Liga Top Goalscorer".
  2. Something strange is going on with the end of season awards in my game. At the end of the season, I got a news item stating that Sergio Leon (Betis), Rodrigo (Valencia) and Jon Bautista (my Athletic Bilbao) got the Top 3 La Liga Top Goalscorer awards. But if you look at the actual player stats on the La Liga page, they came in joint 4th, joint 6th and 9th respectively. See attached screenshots.
  3. But the problem right now is that we're stuck with a lacklustre match engine for FM19. Imagine if development and opt-in-beta kept continuing - instead of us having to wait until November for the next version of the game where issues may or may not have improved. I pretty much buy FM every year anyway. This year around €30. I'd happily pay twice that spread over the year to, say, €5/month, if it meant I got a game that's constantly improving, instead of only improving from November to March, and then having to start all over the following November with a whole host of new issues. And you can't really compare FM to Assassins Creed, Anthem or Destiny. Those games are regularly one-upped by new, shinier games. FM is more of a constant, with a slow, iterative development progression. Something like Paradox' strategy games would be a better point of comparison (Crusader Kings 2, Stellaris, etc). CK2 was release in 2012, and got its' most recent major update in November last year. I don't know if it would work out financially, though. It feels like the sales depend on the November hype.
  4. I understand. But some say that's the future of (some) games; Games As A Service.
  5. This is may be off a tangent, but could it be time for SI to consider a kind of subscription model for FM instead of a yearly purchase? Imagine paying €4-5/month with continuous updates and opt-in beta periods where new features are tested and the match engine is constantly improved. Would it work from a business perspective? Or would it miss the novelty of getting the NEW Football Manager every year? Would it work from a design perspective? Or would the slow'ish, incremental updates hamper the introduction of new and radical ideas? Like totally changing the UI from one iteration to the next or altering one of the modules in a significant way?
  6. Uhm, well, at times I guess my behaviour could be described as a bit spammy - e.g. changing the match speeds several times during a single attack. I've been playing this way for several FM-iterations, but it's not until this year it's gone out of sync. I usually play with full matches enabled - which is probably why the de-sync escalates to this level; there's no highlight break to "reset" the syncronisation.
  7. Yeah, hi, it's me again and this is still an issue in 19.3.0. Am I seriously the only one experiencing this? And/or playing the game like this (every match on FULL, but using the fast/normal speed shortcut keys a lot)? @Seb Wassell @Ben Allingham @EdL
  8. But I don't want him to underlap. I want him to go to the touchline and cross
  9. Here's an example with short passing and low tempo. EDIT: There's nothing wrong with an example like this in an isolated sense. But like I said, my impression is that these situations happen more often than in earlier versions of the match engine. I haven't done enough analysis to determine whether it's a systemic problem.
  10. Yeah, I've noticed an increase in those out-of-play passes as well. The pass itself usually looks ok, but it seems to me like the wide player isn't following through on his forward run, and thus not reaching the ball. That in itself isn't unrealistic, though; it happens in every football match. It just seems to occur more often in this version of the match engine than previously. EDIT: I just had another one where it was definitely the passer's fault, and the wide player had no chance of reaching it.
  11. Then you need to sign them up on long contracts while they're young, and add an "Optional Contract Extension By Club" for as many years possible when negotiating that contract. Then you can either reject their transfer requests outright, or just accept it and let them sit on the list - I don't know what's better for their morale.
  12. I haven't tested it thoroughly - but it was very evident when processing outside of a match. I realize it takes some CPU power, but this was taking up around 80-90% of my i7 6700k.
  13. After updating to the latest beta, the game is suddenly HAMMERING my cpu - to the point where my entire system become sluggish. It hasn't done that on the earlier version.
  14. Try forcing V-sync to be ON in the 3D-settings in the Nvidia Control Panel. And maybe also G-sync in one of the other menus.
  15. Also, I just noticed something. I have a player in my Bilbao U19 squad - where I have full control over training. He's a natural MC, and competent in ML and DMC. I had set his individual training as MC/Box to Box - with an additional focus in shooting (finishing, long shots, technique). When I promoted him to the B-team, where I don't have full control over training, his individual training was immediately set to the generic "M (C) - Playing Positon" where none of the attributes are highlighted, and it's therefore impossible to tell what the training actually does. The additonal focus in "shooting" was still active, though, which seems odd. It seems like something here is not quite working as it should.
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