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Smurf

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About Smurf

  • Rank
    Third Team

Biography

  • Biography
    Former printer and graphic designer with over 20 years' experience in the field.

About Me

  • About Me
    Full Time Graphic Designer

Interests

  • Interests
    Graphic Design/Computers/Football Manager

Favourite Team

  • Favourite Team
    Liverpool/Barcelona

Currently Managing

  • Currently Managing
    Anyone that will have me.

Recent Profile Visitors

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  1. https://www.saveonlaptops.co.uk/FX504GD-E41275T-ASUS-TUF-Gaming-FX504GD-E41275T_2458989.html
  2. I just ignore their unhappiness and carry on. I don't speak to them, or do anything. If someone bids for my player I just ask for €1bn or whatever the max is and the bid goes away. They might get unhappy, but most of the time they don't. However, if they did, I wouldn't even read the news item, skip over it and carry on.
  3. Or. Add a Manager and take over the team that he plays for. Make a bid of 0K. And accept it. Sign him. Retire the new manager. I have no morals.
  4. Well that's why it would be optional, for those that want it, and if you don't want it you turn it off. I wouldn't mind it, I often need to do things around the house, and having the commentary voiced would be favourable while a match is ongoing. Or should I be looking at something on the internet and the match playing in the background.
  5. What manager watches the game from a directorial camera? If the truth of the game was realised it would be a vision from the dugout, of players running by, the manager using the arrow keys to back and forth in his/her technical area. Then it would be like a real football manager. Many facets of the game are included to give a presentation to the game, not necessarily from a managerial point of view, but perhaps it's a fan viewpoint. What manager has stats up on a HUD that shows the players fitness levels, the rating of the player and how they're doing? That isn't realistic but it's there. If I can be on a zip wire above the pitch looking at the players running around, and HUD giving me feedback on the players condition and match rating live as the match progresses, then perhaps hearing the commentary isn't totally unrealistic. Originally, before the 3D pitch side of things came into it the only visual impact you had watching a game was the commentary. Years and years on - no improvement to this facet of the game - what about all the people that don't want a visual of the 3d pitch and only want to watch the match in Commentary only? Surely - a voice aspect would give another dimension.
  6. Well just to be clear - the deciding factor here was the processor is much better - the graphics cards were similar enough in performance.
  7. Go for the one with better battery life then. As that would make more sense for you. The £729 is the winner. For the record, the processors, in FM terms, are roughly the same performance.
  8. You're spot on, more expensive doesn't mean better, more expensive could mean portablity over performance, or performance over portability - or a dozen other things, like screen size, battery life, hard drives, graphics cards etc. Out of those it so happens, the one for 729 is better - and your 8% discount gets you the computer for £670.71 (if my calculations are right) Anywho - as your top computer was priced at 849.99 with an 8% discount = 789.99 This as 15 inch (note battery life) - https://www.saveonlaptops.co.uk/9S7-16P612-070-MSI-GL63-8RC-070UK_2322961.html This as 17 inch https://www.saveonlaptops.co.uk/FX705GD-EW101T-ASUS-TUF-FX705GD-EW101T_2449817.html If you wanted to match your 729 computer - you cang get the same here for 599 https://www.saveonlaptops.co.uk/FX504GD-E41275T-ASUS-TUF-Gaming-FX504GD-E41275T_2458989.html This is better than the lot mentioned at 650 (but note the battery life) https://www.saveonlaptops.co.uk/N580GD-DM230T-Asus-VivoBook-Pro-15-N580GD-DM230T_2358244.html If it was me - I'd go for the last one posted. But depends on your needs.
  9. This is better and not refurbished https://www.saveonlaptops.co.uk/FX504GD-E41275T-ASUS-TUF-Gaming-FX504GD-E41275T_2458989.html
  10. Well, everything has an impact on resources. Your statement is nothing as none of use really know any of the above. There's work in everything - how much work and resources is a guess. How much work do you think went into Faces for Regens? How much resources? How many people were brought in to solely work on it ? How as it integrated? What was the impact? The truth is - as true to myself - neither of us know. I hate the way these conversations spiral into "I'd rather see them work on something else, or fix something else" - "It will take too much resources!" etc. Nobody knows if they can work on both, or how much resources. I really wish we could just stay on topic and discuss the fact that some people would like to have commentary - there are ways to get it working really well that already exist, so it's not building from scratch.
  11. Firstly, I wouldn't imagine any of us have any indication of how much it costs to implement. You have to go to market, test and price and test and keep on going which in my experience can take up to 1 to 5 years if done right. So it's not as if they have to promise it in the next version. But could research it for cost implications and do some testing offline in the labs for implementation and integration to the game to see if it's a real possibility. They can do both. They can keep on fine-tuning the functionality of the game. Commentary is an interesting idea. Practical? I don't know.
  12. And there's plenty of people out there to help build on the commentary - there's a whole forum dedicated to custom skinning for FM - surely there would be those interested in keeping commentary fresh and up to date in the game. I'm not saying they should do it - I'm just saying it can be done with AI and help from the community it's certainly not beyond the bounds of technology.
  13. I have some experience in this field and technology is far more advanced than you think - you can actually use AI to read text out loud with things like this https://lyrebird.ai/ It would need some definite AI - probably custom built - for footballing commentary - but I know it can be done. I'm not saying they neglect other areas of the game for AI at all - it's one portion of the game to build on while simultaneously working on others. How practical that is is an issue for SI, not you or I.
  14. The only reason I have it off is because the way it's currently implemented in the game it has no use to me at all. I wouldn't mind audio commentary if it was different every game, or for a final of a World Cup, etc. or CL etc. I think if it was implemented well it would be used more often. As it stands, it just is a bunch of noise and the previous audio commentary was repetitive. Technology has improved in these areas, and implementing correctly would give those who want it the chance to use it.
  15. With voice synthesisers and online abilities, it would be possible to have a website where people 1) Suggest commentary 2) The game inserts the name of the player For example: <Name of Player> races down the wing, looking for the byline and swings in a cross aiming for <Name of Player>, <Name of Keeper> comes and clears it with a less than convincing fist! The voice synthesiser can then read the name of the players <Ngolo Kanté> races down the wing, looking for the byline and swings in a cross aiming for <Higuain>, <Ederson> comes and clears it with a less than convincing fist! The idea with the website to upvote commentary suggestions would be to keep the commentary in the game fresh - you'd have to subscribe to it etc. in your game preferences of course. Perhaps it's a paid service, perhaps it's given for free for 1 season. It would depend on your internet connection. There are already websites with "Stadium Sounds" like this one http://soundbible.com/tags-stadium.html - this could give randomness to the stadium, or add extra volume for Finals etc. And there is software to convert text to speech https://helpx.adobe.com/ie/audition/using/text-to-speeech.html Which also include new voices and different languages. I suppose SI would need to recruit different people in different countries to sample their voice to use in the game. The game could then take the text from the commentary that is being pulled in from the web - which is upvoted, changed, new commentary added all the time by FM users or others, and then the name of the player in the scenario is also converted to a voice and relayed back to the user. Whether this happens online, or in a portion of the game files. You could actually, in theory, generate unique experiences of commentary and sounds within the game on the fly - which would be something quite different that no other game does - as far as I know. I came up with this entire post as I typed it - I'm sure there are plot holes. ===
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