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Neil Brock

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About Neil Brock

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    Sports Interactive

About Me

  • About Me
    Gary Busey's dustbin

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  • Currently Managing
    Karlsruhe

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  1. All the information in regards to how Apple's most recent changes effect Steam can be found via here - https://support.steampowered.com/kb_article.php?ref=1055-ISJM-8568
  2. Please post your Dxdiag, details here - https://community.sigames.com/faq/football-manager-2019/180_how-to/181_pc/how-to-find-my-system-dxdiag-r619/
  3. Have you tried reading and following the instructions from here? - https://community.sigames.com/faq/football-manager-2016/technical-support/19_pc/i’ve-encountered-a-crash-dump-on-launching-the-game-r58/
  4. This is absolutely 100% not the case at all. Honestly speculation without any substance or facts is covered specifically in the house rules: So please be respectful when posting. Thanks.
  5. This. The alternative is introducing an unrealistic scenario in with the aim of making the game more realistic? Doesn't really work. And as stated above, that's only one of a fair few limitations with the idea.
  6. Posted this in another thread but think it's probably worth putting in here too. Appreciate that people want to raise their opinions in regards to the features announced so far but whatever your perspective, please try and keep it respectful. As with every version of Football Manager an incredible amount of work goes on behind the scenes. There's always a host of improvements and changes which don't fall under 'features' which aren't really the types of things suited to social media announcements and the like which will make the game a more realistic, in-depth and authentic managerial experience. Nearly every area of the game has dedicated coders assigned to it all-year round so even if you feel an area you're interested in hasn't had much discussion that doesn't mean there won't be improvements and changes. Some of the features which have been discussed within the community just aren't practical for a host of reasons. Licencing currently restricts what we can do in regards to a number of aspects related to stadiums and there are practical reasons why we don't feel a 'youth team manager' option is really viable as Miles has explained in the past. The way if often works in football mean that in most scenarios the user manager would have extremely little to do - the formation/tactics can often come from the first team manager and they don't have any say in transfers. Realistically you'd be restricted to training and interactions with your squad. But even that would be limited as it's the first team manager who has the final decision of what a player's status is at a club. They don't even always get to choose the first XI as this can come from the first team manager as well. Plus add in the fact youth team managers aren't necessarily judged on results, but player development means it could be a really restrictive game mode. If we can find a way to do it which won't be incredibly restrictive maybe we will, but the reality is we have a lot more we want to do for future versions away from that which we think will benefit a larger number of our users. We only have a limited amount of resources so every minute of development time has to be carefully planned and accounted for. We're not always going to please everyone with our decisions but our goal is always the same - to create the best version of Football Manager possible. Please remember we're all fans too and strive to make a game we all want to play (for hours and hours and hours). Thanks.
  7. Appreciate that people want to raise their opinions in regards to the features announced so far but whatever your perspective, please try and keep it respectful. As with every version of Football Manager an incredible amount of work goes on behind the scenes. There's always a host of improvements and changes which don't fall under 'features' which aren't really the types of things suited to social media announcements and the like which will make the game a more realistic, in-depth and authentic managerial experience. Nearly every area of the game has dedicated coders assigned to it all-year round so even if you feel an area you're interested in hasn't had much discussion that doesn't mean there won't be improvements and changes. Some of the features which have been discussed within the community just aren't practical for a host of reasons. Licencing currently restricts what we can do in regards to a number of aspects related to stadiums and there are practical reasons why we don't feel a 'youth team manager' option is really viable as Miles has explained in the past. The way if often works in football mean that in most scenarios the user manager would have extremely little to do - the formation/tactics can often come from the first team manager and they don't have any say in transfers. Realistically you'd be restricted to training and interactions with your squad. But even that would be limited as it's the first team manager who has the final decision of what a player's status is at a club. They don't even always get to choose the first XI as this can come from the first team manager as well. Plus add in the fact youth team managers aren't necessarily judged on results, but player development means it could be a really restrictive game mode. If we can find a way to do it which won't be incredibly restrictive maybe we will, but the reality is we have a lot more we want to do for future versions away from that which we think will benefit a larger number of our users. We only have a limited amount of resources so every minute of development time has to be carefully planned and accounted for. We're not always going to please everyone with our decisions but our goal is always the same - to create the best version of Football Manager possible. Please remember we're all fans too and strive to make a game we all want to play (for hours and hours and hours). Thanks.
  8. Upload your save game to our Cloud Service and we'll take a look, however given it's an older version unfortunately it's unlikely we'll be able to be able to fix this specifically for your save. Details on how to use the Cloud here - https://community.sigames.com/faq/football-manager-2019/180_how-to/181_pc/how-to-upload-files-r666/ Thanks.
  9. Has the game ever been able to launch on this system? What operating system are you running?
  10. The game is always saved to local disk as well, but may have been corrupted with the power being turned off. You can find it here: C:\Users\[YOUR WINDOWS USERNAME]\AppData\Local\Sports Interactive\Football Manager 2018\cloud\games You'll need to turn on hidden files and folders on order to find this location, details on how to do this here - https://support.microsoft.com/en-gb/help/14201/windows-show-hidden-files
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