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vcpinheiro14

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10 "You're a bum, Rock"

About vcpinheiro14

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    Amateur

Biography

  • Biography
    I'm a game enthusiast and i play FM since CM times, i love the game but i feel SI should focus on really polishing the game.

About Me

  • About Me
    Brazil

Favourite Team

  • Favourite Team
    Atlético Mineiro

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  1. Probably an already answered question but i just started playing the 2016 version and i've noticed some differences regarding training from the 2015 version It seems there is no intensity on individual focus anymore (should i suppose individual focus and PPM training have the same weight on workload?) It seems position/role training is unified and is part of the team training workload now instead of the individual training workload (is it directly affected by general training intensity? or match training also?) Training on unfamiliar positions/roles have a different weight on workload than
  2. I'm confused about physical training and the intensity aspect of training, does it mean more time in the training field or more effort? Does the game differ the categories of training regarding chances of injury? Does the game differ the intensities of training regarding chances of injury? Does the physical training category have a direct bearing on condition? Or it is only indirect (raising player's physical related attributes) Does intensity on any area has a direct bearing on condition? I'm planning my pre-season training and the official hints and tips informs: Intense physical tra
  3. If i scout nations that are not in my league pool or are not "licensed" in the game like japan, will i find players there or can i just send my scouts to nations selected as playable?
  4. If i scout nations that are not in my league pool or are not "licensed" in the game like japan, will i find players there or can i just send my scouts to nations selected as playable?
  5. Can the PPM "uses long throw to start counter attacks" be used by a GK when he handles a save and starts a counter attack or is it specific to throw in situations?
  6. Thanks for the answer and sorry for being picky... but are you completely sure or the devs commented on this? I just like to know for sure, for it's going to make a big difference on my approach to the game.
  7. This is probably a really dumb question but i couldn't figure it out: Does the match engine work in real time (a player has the ball and its decisions are calculated at that time) or is it scripted for each chunk of move? Is it a completely "free" engine or is it pre-established chunks of moves?
  8. I really like the new sidebar menu and the updated UI, the icons, colors and all that give users a nice visual information. Scouting looks awesome!!! As for the match engine, seems that's not fluid and consistent at all. But i don't care as long as frustrating experiences like players irrationally kicking the ball to a completely unreal direction, the ball passing right in front of a player that doesn't react to it, players that runs blindly with the ball to the end of the field even when they're unmarked, etc... (unrealistic behavior) are fixed. Also the reserve side assistant's selection
  9. not just tactical... the entire documentation must be better, specially about interactions
  10. I really hope the devs managed to solve the important issues, instead of working on additional and flashy features. Make a fluid, reactive and consistent match engine that output realistic stats and ratings. Make an easy and simple user interface with relevant information concerning each section and screen, free of awkward bugs. Make a CLEAR and COMPLETE help system, maybe containg tooltips on all of the game's objects to help understand the concepts and its influence on the game (currently SI doen't even answer questions about really confusing aspects of the game). This is a positive crit
  11. So can a cross count as a key pass? What about a header?
  12. About tactical attributes' meaning in editor What does the depth, flexibility and flamboyancy of a manager/club's tactical attributes really means on the game? i know that depth doesn't mean a deeper defensive line, that's the sitting back attribute. i wonder if flexibility has anything to do with fluid/ridig philosophies or a game-by-game biased tactical setup
  13. What does the depth, flexibility and flamboyancy of a manager/club's tactical attributes really means on the game? i know that depth doesn't mean a deeper defensive line, that's the sitting back attribute. i wonder if flexibility has anything to do with fluid/ridig philosophies or a game-by-game biased tactical setup
  14. I've read this guide http://www.guidetofootballmanager.com/match-day/team-talks and helped me with some concepts. But this area of the game seems kind of foggy... It would be nice if we had some team talk history tab showing player's reactions according to the team talk given, showing key aspects for that match, like the odds and player's morale
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