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Exius

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About Exius

  • Rank
    Amateur

About Me

  • About Me
    Ukraine

Interests

  • Interests
    Football, Formula-1, Philosophy

Favourite Team

  • Favourite Team
    Metalist, Barcelona

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  1. Does anybody know location of these files in fm 2019 by any chance? UPD Oh, I get it. "Shared" is archive which should be extracted with Resource Archiver.
  2. I noticed it too. No matter how long you play with your tactic and how familiar a player is with it - I still get such feedback from my assistant. I agree that players may be more more suited to another playing style, but there should be a way to re-train them.
  3. In theory the briefing should make players follow the chosen tactical instructions more strictly, but I don't see any practical effect. They would be more effective if we could praise or criticise players based on how they followed the instructions mentioned in these briefings.
  4. I've purchased In-game editor via Steam as downloadable content but it doesn't appear in the game and if I go to the store in game it still suggests me to purchase the editor once again...
  5. Well, after playing for lamost a week I must say, my first impression was too optimistic. Passing hasn't improved as much as it looked at first. There is still plenty of stupid passes and kicking the ball out of play in situations where a pass can and should be made. Another disappointing thing is crossing. Why cross directly to the opposition keeper when there is nobody in the box and a couple of teammates running into the box from the deep? And what I don't understand at all is tactical breefing. I agree that this is more realistic but how does it work exactly? What is the effect of it? And why there is no debreifing after the match? This is also smth that takes place IRL. If I asked my team to play short passes - why can't I criticise them for failing this objective after the match? I can only provide a negative team talk but I can't explain my players why I'm disappointed with them. And if the team wins the match but plays not the way you instructed them - there is no way to criticise them without lowering their morale.
  6. Yes, heavy training increases injuries risk, but I had average training intensity. Indeed, I'm playing with "Close Down More". Didn't notice that it leads to more injuries in FM 17, but thanks - I will lower it until all the players are fully fit. If it really is more realistic - great. I didn't notice so many injuries during pre-season IRL this year for example. Maybe when it happens to your team - you take it more personally.
  7. Well, you can call it bad luck but that's what I've got after 4 (!) friendlies, including against my B team. Of course 3 of 4 are minor injuries, but 1 injury per match... I don't think this is realistic. And most of these players had "low injury risk" in medical center. I'm terrified whould whould have happened if they had "high risk"... And these were only pre-season friendlies which should not have such aggression. Oh, forgot to say - for Messi this is the second injury in 4 games... The first one was also minor. So, that is 5 injuries in 4 games.
  8. Thanks for the reply! Well, more knocks and bruises - that should be great! Glad to hear thet you try to make it close to real life figures.
  9. As well as Neuer... But still this is not a tandency or a rule... 2.5 injuries per player is way too much.
  10. Thanks, it wasn't clear without an explanation! But I can pin only one set of widgets, is it intended or a bug? It would be much more handy to pin two sets of panels (e.g. left and bottom - match and team stats respectively, or left and right - home team form and performance and away team respectively).
  11. The best improvement for me is ME. Deffending is better, passing looks much more realistic than before. Since I usually manage Barcelona - it really matters. No more stupid long-range passes when the team is instructed to play short-passing possession game. Defenders and GK are trying to pass short to each other even if they are closed down by opposition and it much closer to their game IRL (in older versions they just played long ball or kicked the ball out of play). Much more one-touch passes. Great job! I hope they won't spoil it in the release. New graphics engine also looks great and promissing. Of course it's not FIFA or PES but it shouldn't be. It's just enough for a manager game. A bit disappointed that scout reports don't appear in Inbox section and to see list of pros and cons you need to go to player's profile and look a detailed report. That is a step down and I hope they still have time to bring it back in the release version 'cause it seems everybody is disappointed by that. Nothing really new in Tactics section, but overall it's a bit better than before. Showing how well certain players bind with each other is a huge step forward (if it really matters in terms of match performance). In previous versions you could use defferent selection in every next match and, if all players were familiar with the chosen tactic, it worked well. And now it's much more realistic. Still no new major tactics instructions - that's disappoints. But my main concern are injuries, As I saw in one of the loading hints there will be 2.5 injuries per player and around 70 for a team in total in a season... Isn't it too much? I played the first friendly against B Team and got Iniesta and Messi injured... Iniesta - broken leg, out for 5 months, and Messi - nothing serious... That's a huge disappointment, I can't imagine B Team playing against Senior squad in such a hursh way IRL... Of course B players want to make it into the first team but not at the cost of breaking a leg of the team captain.
  12. Best improvement for me is ME. Deffending is better, passing looks much more realistic than before. Since I usually manage Barcelona - it really matters. No more stupid long-range passes when the team is instructed to play short-passing possession game. Defenders and GK are trying to pass short to each other even if they are closed down by opposition and it much closer to their game IRL (in older versions they just played long ball or kicked the ball out of play). Much more one-touch passes. Great job! I hope they won't spoil it in the release.
  13. Oh! This is something I suggested and have been waiting for from the very first season they introduced 3d engine in FM 2009!
  14. Does anybody know how to change report widget in player profile screen so it would show not full info but only short description as in inbox scout report? I've edited scout report pro con.xml but all I managed to do is just to hide titles and crop the description so it now fits a single line. But it's still not what I'm looking for: It seems another text ID is used in inbox scouts reports and it should be put here: <widget class="text" id="desc" spex="text,large" size="10" auto_size="vertical"> </widget> But I have no idea what is the needed ID. Any ideas, guys? Thanks in advance.
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