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Iro

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6 "What we've got here is a failure to communicate"

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  1. Streamlining Features: Cut out or adjust features that offer little game value like praising players for good training, media conferences, sideline shouts, and pre-game speeches to feel more valuable and less tedious. Make more sense of player interactions AI Difficulty and Realism: Improve overall AI to increase the game's difficulty and realism. Now it feels very hard not to get promoted from lower leagues. Probably partly a problem of free agents and loans to easy to get. Enhance aspects like rotation, squad building, and tactical AI. Players: Adjust physical stats slightly downward and technical stats slightly upward for better balance. Fine-tune pressing mechanics to only work effectively with suitable players. Review the rating system for goalkeepers to ensure they receive appropriate scores for exceptional performances. Feel this is only a problem for your own goalkeeper, save everything, make every pass and get a cleansheet, that's a 7.3! Newgen Generation: Review the generation of newgens to ensure more realistic stat lines. Often really good in a few things and totally terrible in others, very rarely balanced. After a few years it always seems that newgen wonderkids takes over the world, with totally unrealistic attributes Transfer and Scouting Mechanisms: Incorporate current form and performance metrics into transfer value and scouting evaluations, reducing the reliance on reputation alone. Reputation mechanics being weighted so heavy and updates so slowly creates problems. I've won the EPL and CL multiple times and my star players wants to go to teams that did not even qualify to the CL because they have higher reputation and would be good for their careers. Address the issue of clubs not paying for loans of your players while demanding high fees for AI players on loan. I guess this is an issue of players creating loan farms by signing a lot of free agents and then loaning them out for a profit and selling them the next season. Also something that need to be looked at, so it is solved in a way that does not disturb normal loaning and free agent signing behaviours Visualization: Improve data presentation with enhanced graphs and information to facilitate strategies like "moneyball" or obscure attributes for added challenge. Provide clearer explanations for the necessity and benefits of various staff roles, avoiding redundancy. Enhance the mentoring system with clearer explanations and guidelines on group benefits and participation. It can be a bit unclear when a young player benefits from a loan or can still play in the youth leagues. Sometimes I even wonder if u21 and reserves fills any meaningful meaning in FM24, more than keeping a few of your emergency backups match fit. I would want a more dynamic tactic view where I could adjust where and when players actually moves, which players to mark on defensiv or offensive etc. Get better feedback from the data analyst/hub if they notice clear weaknesses in the current tactic, like a certain player always losing possesion, a specific position in the opposition always scoring or progressing the game etc
  2. I love your skin, is their any way to see which attributes are needed/preferred for different roles currently in the skin?
  3. Thanks for the suggestions, they seem fitting, but I prefer hidden attributes. Also been looking at Crewe, but they seem so focused on wing play and MK Dons. Both seem to have young squads with a few potentials. Would especially love a high potential goalkeeper that is eccentric.
  4. My most memorable Football Manager 24 experience was with Cesena in Serie C, where I built a formidable team around a talented young core that accompanied me to the upper echelons of Serie A. The continuity of this squad created a captivating saga. Now, I'm on the lookout for similar challenges with teams boasting 2-3 players to anchor a new narrative. They don't necessarily have to be wonderkids or extremely young, but should possess good potential and not be nearing retirement age. Additionally, I enjoy incorporating the moneyball strategy, including hidden attributes, in my saves. I'm particularly intrigued by teams in Scandinavia and Japan, and I've grown a bit weary of the traditional winger-focused tactics. I'm also keen on exploring unique roles like false 9, SK (Atk), Segundo Volante, Raumdeuter, etc. Germany, having been my last save, is less appealing at the moment. Being a weaker team with strong potential is better than they being strong from the start. Here's my shortlist, though none feels perfect: * Tromsdalen (Norway): The sole Scandinavian option I found myself, and I'm eager to delve into this region, especially Sweden. * Córdoba & Castellón (Spain): Top of their division, but I worry it might be too easy. However, both teams boast promising players. * Wigan (England): Despite recently managing Burton, Wigan appears to have more potential in its youth ranks. While Burton mostly had it facilities. * Pro Vercelli (Italy): Similar to Cesena, it offers the intriguing non-EU rule restriction. * Sochaux (France): Excellent youngsters and facilities, but I fear it might be a tad too easy. Nevertheless, the potential is promising.
  5. He's doing a great job for the community. But if it is a non issue it should be quite easy for SI to refute also.
  6. That it is false, that it does not work like the test says? That they will investigate? That their internal tests shows otherwise? That they don't think the test is made in a good way?
  7. I agree it was not done according to the rules of bug reporting, and the test itself is not perfect. But things that get hotly debated and worrying parts of the community that is only responded by silence is more like adding fuel to the fire than putting it out.
  8. No, I mean in your example SI asked for it. In the threads about attributes they never even asked for more data.
  9. In that thread SI asked for the PKM file actually it was not provided before that.
  10. The one that did the test nearly a month ago that got a lot of traction has made a bug report in the bug parts of the forum, and it has had zero attention from SI
  11. I agree, these tests are flawed. But my big worry is the silence from SI. If you were correct I think they would have refuted the rumors as they are quite increasing in parts of the community to worrying levels, but instead there is total silence on all Posts regarding this while many less important issues are responded to and put under investigation.
  12. Another investigation but from the opposite side. For me SI silence is more worrying than those test themselves. As I hoped SI could easily argue against them if it is not true. I found my joy again after these by turning off visible attributes and playing it like money all instead.
  13. I agree you cannot have a fully non physical team, but still something feels fishy here. And Zealand rerun the test on his stream also to verify it. And other combinations. See:
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