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magicmastermind124

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Everything posted by magicmastermind124

  1. For small files, it's really no hassle to redo the changes in each version of the editor, or most likely import them and they should be fine in most cases. This year was an exception, but nothing a quick find and replace could sort. But for big files, really you need to keep the data outside of the editor. Excel really is the way to go - with a few lookups and data tables you can remake most of what would go into the editor through formulas. And you can more easily go through all of that data and enter any changes than you ever could by going through the editor - in addition, you can avoid bloating a file with changes upon changes that actually don't make it into the game because they are overwritten. It takes time to setup, but the setup pays off in the long run as you have a more viable method for maintaining your project long term.
  2. You can just delete the line in its entirety. However, it does mean that you will have to do a lot of testing in game. Of course, given the state of the editor right now, that's probably preferable but long term once the issues are fixed you should go back to testing in the editor as the features that are there are pretty powerful and allow you to simulate very fast.
  3. Report it to SI if you can;t do it, you should be able to update files through the Editor. Also top work as always, this constitutes one of the must have files. I love seeing the additional history and especially this far back too! Incredible.
  4. I'm pretty certain if you had a thread open in here with a release and advertised a Discord to promote research it would be absolutely fine. I've done that before and it hasn't been an issue.
  5. I don't think it would be possible, the amount of time that goes into those releases (at least in our case) would mean that I'd be limited to one club, there's no way I could cover an entire league. Also being in Wales doesn't help! Plus I'd like to see a lower league database in England that adds a lot of players. I haven't been around for a while so maybe there is. It's a lot of effort to add players with a fair amount of detail and attributes. By this, I mean to say it would be a lot of research only for the players to then move around again. How do you keep on top of it? Having someone dedicated to a club, or a few clubs at most depending on your locality and time available is the way to go. And direct that research to SI, rather than a download on the Editor.
  6. This is why we've always argued when we were actively working on EEE for players of the game who liked EEE to get involved with the research. Find out who the head or assistant researchers are. Follow your local club(s) and ensure that the data can be found and added. Obviously right now it probably wouldn't be possible for it to be well done. But once we are out of a global pandemic it will be possible to go and watch Non-League games, find out who the players are, where they play on the pitch etc.
  7. Saving as .fmf (normally and not exporting as xml) should work, although I am somewhat baffled as to why a databace change only xml file won't load in the game - clearly an unintended bug.
  8. I think the season update day is too late for it to be in 2020 season. Try moving it back? I did that and actually got a few errors in your file, so once this is fixed it should hopefully work.
  9. That isn't necessary as it's only masking a problem with the file. How will you know if that league has the correct number of teams? I found that the J1 rules were not set to Flexible Format Rules and was skipping the 2020 season - once I changed this it worked fine other than a further issue with J3 promotion as there is no 2021 J3 league in the current file. Potentially a few other issues but that's normal with a file at this stage
  10. I've updated the file so it no longer needs converting. Just download the new version!
  11. It worked during the beta, it looks like the release of the game broke it somehow. This file works as an xml. I have updated the file and retested it, it now appears to work on the released version of the game. The updated file is in the opening post. Thanks for letting me know that there was an issue!
  12. It's out now on Steam. I had to restart Steam for it to show in my library.
  13. Without access to the FM21 Editor, it's quite difficult to get files into FM21 as you cannot verify or test the files. There's no knowing if any database changes will have failed without manually checking the game afterwards. I do usually release fixtures for the beta though, as this doesn't involve any database changes and the file is configures in the advanced rules to only contain fixtures and not to amend any other rules for the league. The file is downloadable in the following link.
  14. FMUpdates FM2021 EPL Fixtures To celebrate the launch of the ‪‎Football Manager 2021 beta‬, we at FMUpdates have released the original fixtures for the English Premier League. Download below! This file contains the original fixtures prior to being rescheduled by Amazon, Sky, BBC and BT, therefore you may notice different games are rescheduled for broadcast picks in Football Manager 2021 than in real life. INSTRUCTIONS Save the xml file in 'Documents\Sports Interactive\Football Manager 2021\editor data' or equivalent folder. When starting a new game, ensure the file is selected by cliching on the Database option and under Editor Data Files checking the file called FMUpdates EPL Fixtures 2020-21. You should then have the real fixtures for the Premier League. UPDATES v1.1 - Fixes real fixtures not being playable after release of game FMUpdates EPL Fixtures 2020-21.xml
  15. I've been keeping an eye on the Excel thread and the recent posts. I still use a similar method. I mainly use it for histories so that way I have a list of histories on Excel than can be converted to XML. I don't use mail merge though, I just simply concantenate the series of XML code required to build up all the changes, with checks in place to skip entires that are blank e.g. Team Cup History Second Stages. I then transpose the single history records into XML on a single line that can then be inserted into Notepad++ (or the Mac equivalent, used to be TextWrangler, think it's now BBEdit but I no longer use a Mac). The Transpose requires Office 365 due to the new calculation engine in Excel that allows simpler array formulas to spill their results into adjacent non-blank cells. But I wanted to drop by and wish you the best of luck with this. If it means that you and others can extend the amoutn of research and work that you want to put into FM, then clearly everyone benefits!
  16. Most likely. You would need to add a new history, enter data in all possible fields and analyse the xml data. You can use formulas to hide parts of the xml data which you don't need to use and switch/if formulas to choose the relevant xml code.
  17. I have sought to update this file after achieving a working version of the winter break. Unfortunately due to a bug with real fixtures in the game, certain matches are being moved incorrectly. This is under review by SI.
  18. I think you're going about this the wrong way. You shouldn't really pick random teams from a division, then later choose the best teams from that same division. Instead you might want to get all of the teams once, and give them a bye. Based on an SI file this should be possible. See screenshot: You can enter more teams into a round than can actually play in that round. In this case, one team from this cup round gets a bye to the next round. In your case, you would get all Division 1 and 2 teams, 20 of those teams should get a bye, joining the 16 teams who get through via winning and the 28 remaining higher division teams that qualify at this stage automatically. I've just given this a try and it works: Picked all 71 Football League teams, but only played 23 matches (effectively handing 25 byes). The game then picks 46 teams from this list for the 23 matches. In order to get this to work for multiple divisions, I had to use the Qualify team for comp setting which I then set to random so it would pick any team from that list as potential first rounders: In your case you'd then have the group stage where you pick the winners of the qualifying round plus the additional teams that didn't enter. I can't test if those teams that had byes will go through, but it's worth a try to see if it works.
  19. It is possible, but not supported by SI if you then have any problems. I often use Excel to get changes into the game, usually this is in the form of Team Cup Histories or Team League Histories. The trick is to create one club perfectly with all the necessary changes you would need to make in the editor, then export as an xml. Using the XML, copy and paste all of the code inside <list id="db_changes">. I usually use Notepad++ for this (Mac users can use BBEdit). Tidy up the data and ensure they are all in one column. The next step is to comb through the data and remove any new values that are set, including values inside the <record id="olvl"> which keeps a track of previously made changes. For the purposes of creating a club, this may take a while. For future reference, you can always add <!-- insert text here --> for comments as to what the data is for at the end of the line e.g. <integer id="value" value="2015"/> <!-- Start Year -->. This can then be removed later. Once this is complete, you can use the Transpose formula so that each line fills cells from right to left. Copy and paste over this with the values and use this as a table header. For lines such as <record> where there is no unique data, you can simply get the formula from the header (e.g. =AA$1). For formulas with unique data, you would need to concatenate the data to create the data. Once the arduous task of creating the formulas has been done, it should be a case of applying the formula to each entry in an Excel table. The last step is to use a TEXTJOIN formula to combine all of the text for each record into once cell which you can then copy and paste into Notepad++/BBEdit. It would take a while to setup but depending on how many entries you need to add, it's worth the effort. I used this technique recently to add around 30000 database changes into one of the files I was then working on. Plus, the groundwork has been laid for future data to be input.
  20. The Test Competitions feature of the Editor is often unused by many editors, presumably due to a lack of understanding in its use case. I have found it to be an invaluable tool in testing leagues created within the editor's Advanced Rules and ensures that I spend less time in the game checking for bugs within the file. Testing allows you to simulate competitions extremely quickly and allows you to drill down into each stage, showing how each competition has been set up for each year. I find it best to simulate a few years so that you have a large amount of data to work with. Once this has been done, you can locate issues and then make minor changes, allowing you to narrow down your testing until the issue is resolved. You can select a competition or a team to see their test results. Errors in the rules will pop up, usually as they occur. Sometimes the errors are quite vague but they can give you an idea of what to look for. Further, you can drill down into each stage and rules, and add or remove leagues as you would in game to see how this affects the rules. With this said, it does not appear possible to add or remove nations with the current Editor. It may be possible with some tweaking of the xml files, but I'm not sure if the Editor would support this. Testing this way can also help when you have rules that come into effect a few seasons into the game. This is shown below with the change in format of the World Cup. Minor errors can be found in the log file. You will need to close the editor to access the most up to date log file, which can be found in the following folder: C:\Users\xxxxx\AppData\Local\Sports Interactive\Editor 2020\Logs. It's a good idea to check the log file to see if any errors show up. Move the log file out of the Log folder so that a new one is created by the Editor on the next closing of the Editor. Then you can go ahead and update your rules, and test the competitions again. Close the editor and recheck the rules to see if the errors remain, no longer appear or if new errors are in their place.
  21. I applied the fix on my end and it works fine, although there is an issue with the start date for Egypt. I started at the beginning of pre-season and the season had already started! I looked into fixing it and found three things to add: Season Update Day - Changed to 10th of July (this will negate the need to have a separate season update day for the FA Cup) Season Periods - I changed this to 18/08 Start Dates - I manually added early and late pre-season dates of 25/6 and 1/8, and start of season as 15/08. This seems to have done the trick. Hopefully this works for you and you can get a fix out. Lastly - I noticed the DRC Linafoot does not have a competition level set in the Editor Otherwise, great work!
  22. When testing in the editor, I noticed that the Egyptian FA Cup only runs every other season. I'm not sure if this is the case in game. This is an easy fix though - just set the competition in the editor to have its own season update day, such as 1st September. I didn't check if it was happening in game, but if someone has the file and has played a few seasons it would be worth checking if this is the case.
  23. I've taken a look at this. The file indicates 10 fixtures on the final game day, but according to the game's files in the Editor two matches are scheduled to be moved to a Sunday on the final match day. I'm not sure if this is a bug or not, and I know I have this same issue with my current game as I'm using the file but I'd need to check if this is also affected when not using the fixtures.
  24. I copied and pasted the XML straight into Notepad++. I made sure the format would work by usually making a test change in the database to see how it would appear in the xml file. From there, I would replace the xml with that from the excel file. Once it's saved in the editor, it should be formatted correctly.
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