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forameuss

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forameuss last won the day on October 9 2018

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  1. Another (unfortunately minor) update on things with this. I know on the last post I talked about almost having an updated version, but in my infinite wisdom, I changed my approach to how I gathered together all the changes I was making. After spending ages getting all the testing right, I went to do a final check of everything and it was error central. I think some stuff got mismerged, particularly on the spreadsheet side, and I'm faced with spending ages watching it fail, making minor changes, then pushing it to the next failure. Couple that with getting generally less time to work on things, and it's not the greatest recipe, so I apologise. Hopefully I can still release that incremental version, but will let you know. One thing I am pursuing though when I get a chance is a sort of 2.0 version. I know, I know, I'm talking about a 2.0 version when 1.0 is still toss, but from working on this it's clear that having that Excel step is really not doing anyone any favours. It's awkward, it's platform-specific, and it just doesn't work very well generally. I'm investigating whether I can build something that really simplifies the whole process and removes all the woolly stuff that keeps breaking, but that might end up being a longer-term FM25 based project. And of course, that'll probably be where SI completely change the way data is structured or something.
  2. Without plugging it in and having a look at it, I'm reaching in the dark a bit, but from experience of errors like that, I suspect it's an ID collision of sorts. When the editor reports that record not found, it's because it's trying to assign a change to an item with ID X, but X doesn't exist. As an example from yours, you're creating a city with ID 2000337279, and then trying to assign all the changes to object 2000314856. That latter object doesn't exist, so you see RECORD NOT FOUND. I'm at work, so can't see the spreadsheet you've linked, there might be something in there, or it could be an issue with the system itself. If I get a chance I'll take a look, but getting less and less time to look at this unfortunately.
  3. Good luck with that. The "proper package" will only provide you with a key to load into Steam.
  4. Ah, sorry, you're right. Dynamic Youth Rating, will edit that.
  5. And that's exactly the problem. Like I said, I'd like that too, but I can completely see why SI would be reticent to do that with the way things are. And I'm not pretending like it's death threats and anarchy (we've not gotten that bad, luckily) but look at Dynamic PA Dynamic Youth Rating (oops) as an example. Communicated as a new feature, and everyone got excited. Way too excited in a lot of cases, because what they imagined that meant was way off what SI imagined it meant (the latter being a lot closer to reality in my opinion). Could that have been communicated more effectively to stop the hype train? Possibly, but it shows that positivity can be a problem too when it gets out of hand. Ultimately, certain people just have a stance in mind, and they'll twist anything to fit that. I see nothing but negatives to SI really starting to communicate more. Anything that lessens that pushes it into "what's the point" territory.
  6. What do people really want or think is happening? I think SI are quite open about wanting to be told what's wrong so they can go and fix it, but after that, what do people want? Constant daily posts of "we're looking"? With the best will in the world, reporting an issue is probably about 5% of getting it fixed, and in some cases that's generous. Complex-looking things might end up being easy, simple-looking things might end up being too costly or difficult to fix to be viable. I'm struggling to think of a way they could communicate without it descending into farce and being ruined by a small minority. A full roadmap and insight into the nitty-gritty would hold value for me, but I expect that would be ammunition for certain people to chuck coal into the hype-train engine so they can complain later when it doesn't meet their completely made-up expectations. Timelines would be an absolutely mental thing for them to communicate for obvious reasons. As a developer myself, I'd far rather they spent their attentions actually working to fix things than feel they needed to coddle people who need them to throw out comments just to show they're not sitting twiddling their thumbs. And those people probably wouldn't be happy then anyway.
  7. Amusing to imagine they've got a massive screen in the offices constantly tuned to Steam reviews of all things, steadfastly refusing to do anything until they tick below a certain level. I mean, ridiculous, but amusing.
  8. Because they see it's disproportionately successful, and they lack the patience or interest to find something that's similarly successful on their own. Which is fine, I guess, if it stopped there and they weren't so desperate to double dip and proclaim how awful the whole situation that they're actively choosing to use is.
  9. The Daily Show A (Painfully) Slow Journey Through the World of Football 22nd February 2024 It's Friday, and you know what that means. The red, hot sexual thrill of pre-match press conferences. Ooft. In Luton, Johnny continues his running feud with Everton by pointing out that they really are absolutely dreadful, and there's no way that they'll possibly win their game. Disappointingly, no-one from Everton is replying. The massive spoil-sports. Luton's match will be at Kennilworth Road against Wolverhampton, and after Chelsea absolutely bodied is in our first game, this could be our first opportunity to properly lay down a marker and start moving towards safety. Still, it's going to be another very difficult match, and Wolves go in as heavy favourites. That positive result against Hearts in our first game was great, but it doesn't get any easier in playing title-chasing Celtic. We'll do very well to get anything from this one, but...well, you never know. And rounding out the day in the beigest league in the world with the team that absolutely does not want to be in the playoffs under any circumstances. Terry Tyne's Middlesbrough. This one though, this is the sort of match we absolutely should be winning. Frustratingly though, Plymouth are the side in form. If we lose, we could be out of the playoff spots, but surely we can't be as bad as we've been... *checks notes*...ever since I arrived.
  10. The Daily Show A (Painfully) Slow Journey Through the World of Football 22nd February 2024 1980 - "The Miracle on Ice" happens as the US Ice Hockey Team beats those nasty Soviet Union players 4-3 1962 - Australia's favourite Son Steve Irwin is born It's National Cat Day in Japan too. It really is.
  11. The reason behind it is literally because of the reception they got previously. I can completely understand why they wouldn't want to open themselves up to that, particularly when they do communicate pretty extensively in the spaces where such communication is actually of use. Given there's likely a long list of things they wouldn't be able to discuss on a public forum at that time, what are people really going to gain? What do you imagine them saying? And it's quite easy to see the rationale for no information on patch timing and development, because they're incredibly volatile things that can't easily be planned out, no matter processes you put in place to try and change that. Currently, patches arrive when they're "ready". Apart from moaning from people that believe everything can easily be fixed in minutes, no real issue with that from SI's perspective. If they change to saying "Patch X will arrive on 24th February", and they meet that date, they're no better off than they were before. Miss the date, and that's reputational damage. So why would they do that when you can do everything right in development terms, and still miss the date because something new has come up? And if we're talking purely on updates on development, then it should be even more obvious. People can take three word sum-ups of a feature and hype them up until they're nothing like what was actually going to be released. Unrealistic, of course, but personally I'd rather they just released the game with little fanfare or prior marketing and let people form their own opinion, rather than let people's minds run away and invent something so they can complain about it not existing.
  12. I remember back in the day there was nothing you could do to rustle someone's jimmies more than using Diablo.
  13. Name a more realistic football simulation. It's marketing speak. It is the most realistic football simulation, even if it isn't always particularly realistic. My point was flippant, but it shows the problem SI have. There are hundreds - probably thousands - of people who have completely different ideas about the direction the game should go in. SI have to pick the best fit, which is pretty much impossible.
  14. This doesn't get spoken about enough. For those that are old enough to remember (sad face) Diablo was a true game-breaker. There hasn't been anything remotely close to the level of Diablo in a long time, and that should show how far the engine has come. Obviously still a way to go, but still.
  15. I can already sense a lot of ears pricking up, but there's a general sense of entitlement. Not really an FM thing, more a modern world thing. At the very least, a distinct lack of imagination. The game is just not set up - and likely never will be - to function without the user needing to fill in the blanks, so to speak. But the benefit is, despite the game world often being incredibly sterile and lacking in a lot of areas, it's still an absolutely enormous sandbox for you to do largely whatever you want in. Obviously you should be able to use ANY means of playing and have no issues, but...well, that's just not realistic, sad to say. So I'll never understand the insistence of using an overpowered or broken means of playing, when the tools are there to do it differently.
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