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El Payaso

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55 "Houston, we have a problem"

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Biography

  • Biography
    I am the original El Payaso.

About Me

  • About Me
    Bored?

Currently Managing

  • Currently Managing
    Citta di Palermo

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  1. The game used to have that "feature" in the past and it was further away from reality as all the high potential talents were already really good players before they turned 18, especially if they were managed by human players. This has been nowadays balanced with more balanced attributes (especially in terms of physical attributes) at the beginning as well as more realistic mentoring system.
  2. The Italian Serie A is super interesting even in long-term saves as there are so many teams that can compete for the title. Even though my Palermo save went a bit stale and I abandoned it, this wasn't down to the competitivines of the league for sure. I also like the approach where you only sign players when you really need them. That is practically always how I want to play the game and when I don't, I quickly see myself losing interest. Largely down to this career update, I have decided to once more find a long lasting save with Torino. Should be an interesting club to manage.
  3. I have had a really good time with this version of FM. This, even though I have once again failed to find an interesting long-term save. I can quite easily get bored with the save even if I start to feel that I have signed too many players or if I think that I am doing better than I should. This is of course not fault of the game but more my own mind-set. I'm general, I don't see anything game breaking and even some parts of the match engine are probably better than ever. A challenge is still quite difficult to find but using attributeless skin, increased realism mod and certain house rules can help.
  4. Thank you for your insight. Not my type of save that one but already found an interesting idea with Torino. Playing defensive style and utilising youth development both suit my own style of play quite nicely.
  5. Generally yes. Just tend to get bored when I start to overachieve. This also happened with my latest save with Palermo.
  6. I wish I had the knowledge to do this. And I already know that @Daveincid is doing a fantastic job with his mod that I am already using. I'm not able to do his job better than he already does. If you have read my career updates, you would already know that I am doing my best to sabotage my own gameplay already as well as using attributeless skin.
  7. I don't think that we are doing anything wrong while discussing things and views, so no mod should have anything to say about this exchange. The only reason why I am so strong in my own views is the fact that there is only one gaming mod available and if this mod can successfully be played in a way that I don't appreciate much (as you moght have noticed already) then how is the game going to be for players like me who play slowly, pay lot of attention to features and details etc. The only gripe I have is the fact that players like me don't have that "hard-core mod". How I tend to counter this is that I will use my best knowledge to limit my own success artificially but even that doesn't always do the trick, which is sad. So, I still don't have anything against it how everyone plays the game but I am a bit frustrated with the fact that it is really hard to find a realistic challenge in the game as it can be mastered with casual game playing. This affects us all.
  8. So, why are you allowed to tell your opinions but me doing the same thing is somehow wrong? I'm snot telling anyone to do anything or play the game in the same way as I do. I'm only asking questions here. Doing well is understandable but basically if you set an aim and end up achieving that and probably way more, no matter what you do and this happening time after time and things do become a bit boring and predictable. And it also makes the game look a little bit bad. And this once again: just my own opinion and not a way that everyone else should think. Just bringing my own tiny piece to the conversation. Some of my opinions of course might be strong and suggestive and that is fine. In my opinion for example FM should not have the option to manage the games with key highlights. Why? Because this is not managing but instead just autopiloting and hoping for the best to happen. This is once again just my opinion but it has clear reasons behind it and also this view is 100% loyal to the idea of the game which is managing a football club (not just watching things pan out).
  9. Two questions to this. If you don't have time, which is fine as I don't have time either, why do you need to play more than 1-2 games a day? At least in my opinion that is the perfect pace to play the game. And secondly: why does the team have to be successful?
  10. I don't want to force everyone to use but instead I would like to see a more serious mod in the game which forces you to pay attention to details and different features of the game. For me it is absolutely fine to have the current state of the game as one of the modes but there should also be a more difficult and realistic mode to cater those who want to have a challenge.
  11. There are plenty of tools, yes but due to the lack of difficulty, you are not "forced" to learn how to use them or even use them at all. Something like data hub sounds really interesting but how many of us are actually going to try and master it when you are going to be successful without ever using it? Something like the rather new mentoring system is a fantastic feature in the game and it works like it should be but most of the game features are not up to this level.
  12. I know and that is why something should happen to also cater the players that want to play attention to detail and maybe manage 1-2 games per day. I don't mind if the game has this current autopilot mode also but would hope that there is at least a plan to also develop the game to satisfy the needs of the players that actually want to spend time on details. The problem currently is that the game only has one "mod" I it which is not loyal to the main purpose of the game which is a realistic simulation of football management. So it's not just my thinking of how the game should be played. Even though it's not the same, at least in the past we also had FM Classic(?) which was a more concise version of the game with less features.
  13. Also toning down the effectiveness of gegenpress, or more like: if the system would work realistically, this would practically force people to use some other highlights mode than key or extended as you would have to keep on eye how fatigue affects the team or who might be in danger of getting injured. Personally I would love that but this would also force people to actually play the game instead of being just on autopilot.
  14. I've been coaching for almost ten years now. I retired from playing at the age of 24 and after that was asked to coach some local kids. I'm still on the same road. Don't really have the passion to do anything else than volunteering or coaching kids but anyway.
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