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magicmastermind124

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About magicmastermind124

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    Semi Pro

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    Founder of FMUpdates.

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    Liverpool, Bangor 1876

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  1. I have sought to update this file after achieving a working version of the winter break. Unfortunately due to a bug with real fixtures in the game, certain matches are being moved incorrectly. This is under review by SI.
  2. I think you're going about this the wrong way. You shouldn't really pick random teams from a division, then later choose the best teams from that same division. Instead you might want to get all of the teams once, and give them a bye. Based on an SI file this should be possible. See screenshot: You can enter more teams into a round than can actually play in that round. In this case, one team from this cup round gets a bye to the next round. In your case, you would get all Division 1 and 2 teams, 20 of those teams should get a bye, joining the 16 teams who get through via winning and the 28 remaining higher division teams that qualify at this stage automatically. I've just given this a try and it works: Picked all 71 Football League teams, but only played 23 matches (effectively handing 25 byes). The game then picks 46 teams from this list for the 23 matches. In order to get this to work for multiple divisions, I had to use the Qualify team for comp setting which I then set to random so it would pick any team from that list as potential first rounders: In your case you'd then have the group stage where you pick the winners of the qualifying round plus the additional teams that didn't enter. I can't test if those teams that had byes will go through, but it's worth a try to see if it works.
  3. It is possible, but not supported by SI if you then have any problems. I often use Excel to get changes into the game, usually this is in the form of Team Cup Histories or Team League Histories. The trick is to create one club perfectly with all the necessary changes you would need to make in the editor, then export as an xml. Using the XML, copy and paste all of the code inside <list id="db_changes">. I usually use Notepad++ for this (Mac users can use BBEdit). Tidy up the data and ensure they are all in one column. The next step is to comb through the data and remove any new values that are set, including values inside the <record id="olvl"> which keeps a track of previously made changes. For the purposes of creating a club, this may take a while. For future reference, you can always add <!-- insert text here --> for comments as to what the data is for at the end of the line e.g. <integer id="value" value="2015"/> <!-- Start Year -->. This can then be removed later. Once this is complete, you can use the Transpose formula so that each line fills cells from right to left. Copy and paste over this with the values and use this as a table header. For lines such as <record> where there is no unique data, you can simply get the formula from the header (e.g. =AA$1). For formulas with unique data, you would need to concatenate the data to create the data. Once the arduous task of creating the formulas has been done, it should be a case of applying the formula to each entry in an Excel table. The last step is to use a TEXTJOIN formula to combine all of the text for each record into once cell which you can then copy and paste into Notepad++/BBEdit. It would take a while to setup but depending on how many entries you need to add, it's worth the effort. I used this technique recently to add around 30000 database changes into one of the files I was then working on. Plus, the groundwork has been laid for future data to be input.
  4. I could be wrong but I'm certain the teams in each league are determined by the quality of their youth facilities.
  5. The Test Competitions feature of the Editor is often unused by many editors, presumably due to a lack of understanding in its use case. I have found it to be an invaluable tool in testing leagues created within the editor's Advanced Rules and ensures that I spend less time in the game checking for bugs within the file. Testing allows you to simulate competitions extremely quickly and allows you to drill down into each stage, showing how each competition has been set up for each year. I find it best to simulate a few years so that you have a large amount of data to work with. Once this has been done, you can locate issues and then make minor changes, allowing you to narrow down your testing until the issue is resolved. You can select a competition or a team to see their test results. Errors in the rules will pop up, usually as they occur. Sometimes the errors are quite vague but they can give you an idea of what to look for. Further, you can drill down into each stage and rules, and add or remove leagues as you would in game to see how this affects the rules. With this said, it does not appear possible to add or remove nations with the current Editor. It may be possible with some tweaking of the xml files, but I'm not sure if the Editor would support this. Testing this way can also help when you have rules that come into effect a few seasons into the game. This is shown below with the change in format of the World Cup. Minor errors can be found in the log file. You will need to close the editor to access the most up to date log file, which can be found in the following folder: C:\Users\xxxxx\AppData\Local\Sports Interactive\Editor 2020\Logs. It's a good idea to check the log file to see if any errors show up. Move the log file out of the Log folder so that a new one is created by the Editor on the next closing of the Editor. Then you can go ahead and update your rules, and test the competitions again. Close the editor and recheck the rules to see if the errors remain, no longer appear or if new errors are in their place.
  6. I applied the fix on my end and it works fine, although there is an issue with the start date for Egypt. I started at the beginning of pre-season and the season had already started! I looked into fixing it and found three things to add: Season Update Day - Changed to 10th of July (this will negate the need to have a separate season update day for the FA Cup) Season Periods - I changed this to 18/08 Start Dates - I manually added early and late pre-season dates of 25/6 and 1/8, and start of season as 15/08. This seems to have done the trick. Hopefully this works for you and you can get a fix out. Lastly - I noticed the DRC Linafoot does not have a competition level set in the Editor Otherwise, great work!
  7. When testing in the editor, I noticed that the Egyptian FA Cup only runs every other season. I'm not sure if this is the case in game. This is an easy fix though - just set the competition in the editor to have its own season update day, such as 1st September. I didn't check if it was happening in game, but if someone has the file and has played a few seasons it would be worth checking if this is the case.
  8. I've taken a look at this. The file indicates 10 fixtures on the final game day, but according to the game's files in the Editor two matches are scheduled to be moved to a Sunday on the final match day. I'm not sure if this is a bug or not, and I know I have this same issue with my current game as I'm using the file but I'd need to check if this is also affected when not using the fixtures.
  9. I copied and pasted the XML straight into Notepad++. I made sure the format would work by usually making a test change in the database to see how it would appear in the xml file. From there, I would replace the xml with that from the excel file. Once it's saved in the editor, it should be formatted correctly.
  10. @Ivs please know that I in no way take any issue with the work that you have done or you or AhMostyn personally, and all I asked was for the work that we have done that was shared by AhMostyn to be removed from your file and from his post where he shared the data. Clearly the file has to be removed on a temporary basis so our work is no longer distributed via your file, this way you have the time to remove these changes from your file and our work is no longer distributed. That is something that cannot be delayed which is why I posted publicly for the mods to see the infringement. Had I waited for you to reply, I would have no idea how long it would take for you to reply. With that said, please let me reiterate that this is nothing against any particular person, the actions we've taken were simply to protect our work from being distributed without permission. I note that you did PM me back in November regarding Team Cup Histories and I advised that we were not willing to share our data at that time. Much of the data is hard to research as it's not available online and takes forever to research. Perhaps as you had the files from AhMostyn who has done research for us in the past and been credited on Steam Workshop as a creator, you may have assumed he was a creator of EEE or these files but Steam Workshop doesn't differentiate (or at least did not at the time and so everyone is listed as a creator) the level of contribution on a released file so I can understand that you may have thought we had changed our minds. I do seem to remember AhMostyn helped us out with stadia updates. Given the time elapsed, it's likely that AhMostyn didn't realise they were our files, as specified earlier in the thread he had the files for some time. As soon as we pointed out the issue, the mods took the action swiftly to defend our work. I would imagine they would do the same for you had your work been reused without permission in another file by someone else, especially if you put a lot of time and effort into researching and creating those files you would expect them to do the same. We only stumbled across this file today as we are not active in the community which is the reason we did not spot this for so long. jWaSiMhE came across it as we have recently discussed releasing the data once we touch it up and expand on it so the FM community can use it alongside other releases as we do not see ourselves making another release of EEE however still feel that the data would help to enhance the FM experience. We were excited that there was someone else that had the same idea as we do but of course found some of the data was ours. It's just an unfortunate set of circumstances and we know that it wasn't intentional. We have had our work reused with intent and it isn't nice to experience someone else passing off your work as their own. This is not the way we see this current situation, like you said, it's a misunderstanding.
  11. Thanks to @Bigpole and @Wolf_pd for your incredibly fast action on this. It is greatly appreciated.
  12. Thank you, the file needs to be removed from post #3 too as this is where the infringing data was provided.
  13. Unfortunately the files shared by @AhMostyn are not his own creation but mine and @jWaSiMhE's work as part of FMUpdates. I have reached out to AhMostyn on Steam but haven't heard from him yet. He may have updated the files but we originally created them and he has expanded on our work without permission. We have never claimed to allow others to use our work on this forum as we never anticipated being away from the editing scene forever. I am not entirely certain how the files have been obtained but they must be removed completely from the release and the zip file containing our work needs to be removed by a mod. @Wolf_pd or any other mod, any way you can assist here? Both jWaSiMhE and I have the original files for our project that can be used to prove this is our work. Obviously I can imagine that this is disappointing to hear especially for @Ivs and I am genuinely sorry that this has happened. This isn't anything personal, it's just our work which we have put a lot into, and our default position is that we are quite picky with those who we work with and protective of our work. One of those people includes @CFuller, who approached myself years ago for assistance with his ITCH file series. I'd be happy to discuss this with you to massively expand on this file as part of FMUpdates now that we're looking to release these histories as part of a large data pack. Having checked, the number of database changes is not that much higher than the files of ours that AhMostyn shared so the vast majority of this file is our work and it needs to be removed from the file. Pending that, all download links should be removed to allow Ivs to recreate the file without our work and ensure that the forum rules are followed.
  14. The FM12 editor would have been the best if it wasn't for the game breaking bug of an ever-increasing player database. You could save .dbc files into the dbc folder of the database and it would load into the database itself, allowing you to make really huge custom files. Later games would only enable encrypted dbc files into the database dbc folder. For me, the FM10 editor holds a special place for being the first with the competition editor and discovering the (then hidden) Advanced Rules.
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