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magicmastermind124

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Everything posted by magicmastermind124

  1. If you don't choose a club at game start before setting it up, you can only choose teams from the nation which you selected as the starting date. This should be explained in the game menu before you setup the leagues.
  2. One small suggestion of mine is to add a stage name, call it "2022 Regular Season" and add that to stage 1 (the hidden stage) of L1O. This will make the text for the transfer of points much clearer in game.
  3. I wonder if setting "No teams qualifiies" reverses the exceptions list that you have? Otherwise, you could amend the CCL, getting NCAA teams and setting them to ignore. That's the less ideal solution however, but should work. It would also be worth checking the tests in the editor to see where the game is picking up the NCAA teams for the CCL.
  4. I wonder if reversing the stage order would work. So having stage 2 be the main league stage and 0 being the relegation stage. I haven't factored in the relevance (or potential importance) of the order of the stages, it might not work but could be worth a shot. Also i am happy to help behind the scenes if need be, although my time is limited, I would still be more than happy to help!
  5. in the brief time I had a look at the file, I was able to both move the fixtures back over to the main stage, and also I was able to rename the stages to fix that issue. Moving the fixtures over caused issues with how the game treated the relegated clubs, which I did not have time to investigate further.
  6. You could have three versions of the league, with year intervals of 3 years instead of 1, so that the game will pick up the correct teams each year depending on which year it is. Just specify the teams you need and the stadium on each version, should do the trick.
  7. Having 1 hidden stage, two league stages and a single cup stage was bad enough Amazing, I'll see if i can take a look at this tomorrow. Not WFH so won't have time during the day to check!
  8. It's good to see this is still going really strong! I don't suppose I could trouble you to PM me the TCH templates you have for FM24? I've got the itch (pun intended) to carry on the TCH's I had started for the English lower leagues, with an added eventual focus of the UK and Ireland.
  9. A couple of nigglies but mostly there. This is looking promising!
  10. I've loaded it up and noticed a couple of issues: It logs 2023 winners despite the season not completing. I'm not sure why...trying to figure that out. Been out of the editing world for a while so a bit rusty! It also uses the stage name the fixtures are being generated in. You can take it out, but then the stage 0 layout on the competition screen looks odd. I've changed it to Regular Season and it looks better.
  11. I felt I had to rush to try to beat you both to get the 2 year relegation working! So here it is. I had to make a few tweaks - I made the 2 year stage generate the fixtures, and post the results into stage 0 which determines the playoffs. Stage 1 is hidden, and grabs the data from the previous season and carries it into stage 2 with 75% of the points, where the fixtures are generated. I also enabled a faked version in case only the CPL is ever selected, which will just relegate 9 teams as the game won't simulate all of the stages and it won't know which teams to relegate, so it doesn't relegate any. I have tested it and verified it in the editor, all working. Not had a chance to test it in game however, so it may need some fine tweaking before we can do some fine twerking. EDIT: Another tweak - I added teams for 2024, so if using that start date, it will pick the right teams. Canada 2.7 2Y Relegation.fmf
  12. I have used Excel in the past too and am very comfortable using it, which is why I am keen to use something like this project. Sadly I just don't have the time to set up the data myself to import and test, and frankly it would be more useful for the community to have a project like this one available. I did notice on the link you send that large unique id's are still being used in xml files - you can change these to integer and get the normal value. It will make everything much easier when working in Excel. So instead of: <large id="db_unique_id" value="606306713973603730"/> You would use: <integer id="db_unique_id" value="2002042258"/>
  13. This is something I would be incredibly interested in. I have masses of data that could use something like this to simplify research and speed up the process of getting the data in an importable xml format for FM. May I ask why you are unable to add officials? Is it due to time constraints or a limitation in generating the xml files given the person type? EDIT: For context, the parts I would be interested in being able to use would be the ability to remove, add and change team league and cup histories, along with competition histories. Stopping there would be amazing, but long term I'd like to see the ability to add referees (yes this is actually something I want), an ability to add a player or players in bulk (with the bare minimum information required to given them sufficient data in game to be playable, or more if necessary), the ability to add, edit or change club competition boundaries for regional leagues, and likely much more that I cannot think of yet. I've still collated data over the years since the last EEE release and although I have no current plans to release that project as is given it would take a lot of work to bring it back to the level it was once at, I would like to have a data pack full of histories, cup runs for not only England, but Wales and Scotland too - possibly N.I. and ROI down the line. A sort of Almanac for Football Manager - with the ultimate goal of having all the additional data content creators can use to then start building their own releases with - while being open to community members to collaborate.
  14. The issue is to do with the transfer window. I was able to test past the date the transfer window closed and the error did not repeat until the start of the following season. EDIT - not quite found the solution yet. EDIT 2 - Removing the fixture rules for the Serbian Second League did the trick. Not sure if this will have any unintended consequences, although this is an inactive league so I would guess not. Best to simulate and check first though.
  15. You need to specify the competition in the parent competition - League1 Canada doesn't have a version for 2024. Although when I added that, the relegation wouldn't work as your file assumes it's at the same division level. I made a few changes to get the competition to work, such as adding it to level 2 rather than under the parent division for League1 at Level 1 - it took a while as for some reason it was skipping the first season, mainly due to using qualification rather than relegation. Hopefully you can make use of it. Canada 2.0 Advanced Premier Updated.fmf
  16. That's a clever way of doing it, surely after having had an editor since FM10 that allows custom leagues you'd think there would be a way of setting them manually without such workarounds. Although I don't think it's something I have ever seen requested.
  17. This is a very good point - it wouldn't be difficult to have a setting in the editor that specified your own ID ranges to be used which could ensure compatibility with other files out of the box. It would be preferable to specify unique ID's but I understand that with editor files being amendments to a database that this is likely not a reality that we will see.
  18. I was slightly mistaken - it isn't possible to specify the unique ID's in the way I specified above so it uses a specific ID in game. However, using the above method, you would be able to use your own unique ID's inside excel files and know which records you are referring to. Then, when the file is loaded, the game will apply its own unique ID's to the records that have been created, but keep any amendments to the record using the ID's you specified in a file, preventing issues such as clashing ID's when combining multiple editor files into one. I'm happy to explain that further if anyone needs clarification. It's a shame it doesn't specifically change the unique ID in game.
  19. It's been a while but I am almost certain there is a way to specify the unique ID using xml. It involves changing the record type from db_large_id to db_unique_id iirc. I need to test this out though, so I may be incorrect. It's been a while since I've delved into the editor. As for the question of ID's and how they are assigned typically- the editor has a starting range of what unique ID to apply, and for each new record in the database, it increments by one. So it's all determined by the order of files and the order the records were created in those files. But using the above method I described could get around this and may help those creating graphics for lower leagues etc.
  20. I think I had moved the section to the wrong part of the XML file. Could you give this one a try? format.xml
  21. Unfortunately it is not possible to extract data from the Editor - SI wouldn't allow such functionality on their own IP. The only way to do it is manually extract the data which is what will have done previously either by hand or by memory dump, which would not be very easy.
  22. I'll admit I didn't test it with any files, but the section appears. Does it crash when you load a file into the editor? Presuming you are loading FM11 England Levels 7 & 8. Unless you use a file from 2011, I'm really not sure how much luck you will have.
  23. I managed to re-enable it - I haven't done so for ages and lost the file. It just required moving the XML data around in the format.xml file. Just be aware that this doesn't have any way to test the Advanced Rules like later versions on the Editor. It really wasn't meant to be supported back then, so use at your own risk. format.xml
  24. This is a must have for anyone who likes having full history in Football Manager. Fantastic work as always!
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