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FM24 Early Access Official Feedback Thread


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30 minutes ago, Sunstrikuuu said:

Questions for the panel:

Last year I said I wouldn't buy FM24 if there weren't major changes to the Interactions and Promise systems.  Have those been improved?

Are there any significant improvements to scouting, youth development or age curves?

Nah

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10 hours ago, Kyle Brown said:

Would just like to stress that nobody has lied, nor do we accept that we don't make changes on release. 

The Match Engine isn't something that's ever 'fixed' or 'broken'. It's a never-ending fine-tuning process that we work on constantly. It's not just as simple as making a change and releasing the new engine to the public - every change has the potential to cause knock on effects and needs extensive testing. We have listened to feedback since the early stages of the games release and will continue to do so, but the best place to raise specific incidents is over on our Bug Tracker. 

I can't confirm the dates of any future updates planned after full release next Monday, but if previous years are anything to go by then you can expect at least one prior to the festive period. 

Some ME's are better than others, in the main I think most players appreciate that. The complexity of addressing issues within the engine and maintaining a balance are widely accepted, its literally a continuous WIP, it can't be finished it can only evolve. Can I ask, do you foresee the move to Unity making this process any easier or is this always going to be the case? Cheers.

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3 hours ago, Sunstrikuuu said:

Questions for the panel:

Last year I said I wouldn't buy FM24 if there weren't major changes to the Interactions and Promise systems.  Have those been improved?

Are there any significant improvements to scouting, youth development or age curves?

'Targets' have now been added. Has the whole improved? Probably not - it's by far and away the biggest gripe in this feedback thread.

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8 hours ago, Domoboy23 said:

image.png.bd5fd0a3b8f133d5607c642dc6cfca68.png

It's these sorts of position where the ball seems to always* end up in the back of the net after some form of crisp packet hand from the keeper.

Teams do just seem to capitulate after conceding, and quickly conceded 2-3 in quick succession after. The next 4 shots (probably with a combined xG of about 0.5) all hit the back of the net in the 15 minute window after. Morale issue?

Hadn't noticed a problem with goalies or goals until I played in a lower level of football.

Which yeah Keepers are either brilliant impenetrable walls or they concede every shot they face no matter where it's from on the pitch.

40 yard pea roller...I'll dive over that.

Shot from an impossible angle, I'll dive out of the way of that one.

Games regularly finish 5-3 after you are winning/losing 2-0 after 60 mins, instead of games petering out like they would IRL they become mad cap goal fest's for half hour.

In 1.5 seasons I've kept 2 clean sheets!

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28 minutes ago, kiwityke1983 said:

As I said on the prior page the UI and UX have gotten drastically worse the last 5 or so years.

Things that took 1 click now take multiple.

Information that could be gleaned at a glance now has to be searched for around the screen.

Info that used to be easily accessible via its own 1 click menu is now hidden 6 clicks away in a sub-menu of a sub-menu that you literally only know exists because you accidentally stumbled on it on one day.

This even extends to the games settings menu where it used to be a fairly simple to navigate traditional menu system. It's now a Byzantine mess of a system where you literally have to know what you are searching for and type it into the search box...it's bafflingly awful UI design.

FM in fact must have the worst UI/UX of any game I regularly play and I play Paradox games that are notorious for having woefully over complicated UI.

The change to a new graphical engine next year kind of terrifies me as to just how bad the UI is going to get when they have even more options to make it worse!

One thing I remember from my very brief time with FM23 was that the match UI had buttons for Instructions, Shouts and Mentality.  The three buttons were next to each other.  All three had the same shape and font, but each had a unique combination of size and text size.

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3 часа назад, kiwityke1983 сказал:

The change to a new graphical engine next year kind of terrifies me as to just how bad the UI is going to get when they have even more options to make it worse

The creation of creepy hairstyles for newgens will reach an unprecedented level

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Mentioned yesterday about very, very limited movement from agents around wages during contract negotiations. I'm seeing the exact same thing when negotiating the amount you'll let a player leave for after rejecting a bid. 

Edited by janrzm
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4 minutes ago, janrzm said:

Mentioned yesterday about very, very limited movement from agents around wages during contract negotiations. I'm seeing the exact same thing when negotiating the amount you'll let a player leave for after rejecting a bid. 

i'm noticing 0 flexibility from all contract negotiations so far. until i make it non-negotiable and more often than not they accept a much lower salary. not sure if it's a (yet another) bug.

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5 minutes ago, StephenG said:

Is it just me that thinks FM24 ME + Set pieces > FM23, and for everything else FM23 was better or the same?

I’m enjoying the current ME a lot more than I did with 23 but there are still a few things I that have me screaming at my monitor on a daily basis.

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5 hours ago, KamyKaze said:

3 matches after the second season starts...

image.png.b7f15417778eafca9310bd04e1f20096.png

 

Feels like FM24 is a good game for the first season. Not so much for long saves...

Complete opposite for me. 
 

deep into 2nd season now, zero issued, zero bugs, no communication dramas no gk injuries no nothing. All good. 
 

in my first season I did see some odd gk injuries, bad communication etc but its like its all gone now in season 2

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5 hours ago, kiwityke1983 said:

As I said on the prior page the UI and UX have gotten drastically worse the last 5 or so years.

Things that took 1 click now take multiple.

Information that could be gleaned at a glance now has to be searched for around the screen.

Info that used to be easily accessible via its own 1 click menu is now hidden 6 clicks away in a sub-menu of a sub-menu that you literally only know exists because you accidentally stumbled on it on one day.

This even extends to the games settings menu where it used to be a fairly simple to navigate traditional menu system. It's now a Byzantine mess of a system where you literally have to know what you are searching for and type it into the search box...it's bafflingly awful UI design.

FM in fact must have the worst UI/UX of any game I regularly play and I play Paradox games that are notorious for having woefully over complicated UI.

The change to a new graphical engine next year kind of terrifies me as to just how bad the UI is going to get when they have even more options to make it worse!

Can always bookmark pages so it can still be 1 click away 

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15 minutes ago, brawla123 said:

I really hope SI don’t nerf the injuries. I think if you’re more hands on with training and rest days, you won’t experience these problems as much. 

Yeah after a first seasom full of gk injuries I somewhat “tweaked” my training schedules a bit; have only had my gk injured for 4 days so far deep into season 2. 

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I know this is a known issue but:

If I'm playing an away Champions League game in Old Trafford, one of the journalists shouldn't ask me about a struggling colleague from my local league. It doesn't make any sense.

 

I didn't have any problems with injuries on previous games but it seems a little bit more than usual. Maybe it's about the intensity of my tactic, or my training I don't have much data to compare. However, I had plenty of GK injuries, injuries occuring without physical contact which seems a little bit odd.

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Good! Let's find a replacement now (lol), because with Balanced Personality and Playing Mind-Games (Media-Friendly) Media Handling Style you don't have a bright future over here, despite good attributes. :D

Screenshot_5.png.87e30b8a8704550aa615cb79baa61b33.png

Edited by fc.cadoni
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1 minute ago, tropicsafc said:

I'm not sure where you've got that information.

SI said your balance can go into negative, but obviously would have to recover the monies in a set time (2 weeks or something, havent done it myself)

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11 minutes ago, greenz81 said:

SI said your balance can go into negative, but obviously would have to recover the monies in a set time (2 weeks or something, havent done it myself)

As far as i understood that doesnt work everytime for every club. It depends on the club, their financial situation, your standing at the club how youre performing etc, in some cases clubs will let u go over as long as u make it back later. Wont happen at just any club. 
 

my current club (spanish 3rd div) has let me go way over my wage budget, but no budging on the transfer budget so far as we’re not in the financial space for that. 

Edited by Dadecane
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Why cant we, who doesnt have the game, give feedback! 

I mean i have seen pics of transfers to saudi league shared by others. 

Varane to saudi club for 250 mil! A 34y Zouma 100 mil. Or Estupinian on a 950k a week wage atna saudi club. Cant we have feedback on that, that it doesnt make sense sadly. 

It rly need to be tuned down! Screend thru the bug section and didnt see much about it. How come? 

People want realism but this is not. But because ur players getting bought by crazy offers from saudi clubs we think oh all good, i like it. Lets not complain. ?? 😑

If the realism gap becomes to big, it becomes worrying imo. 

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13 minutes ago, f.zaarour said:

Why cant we, who doesnt have the game, give feedback! 

I mean i have seen pics of transfers to saudi league shared by others. 

Varane to saudi club for 250 mil! A 34y Zouma 100 mil. Or Estupinian on a 950k a week wage atna saudi club. Cant we have feedback on that, that it doesnt make sense sadly. 

It rly need to be tuned down! Screend thru the bug section and didnt see much about it. How come? 

People want realism but this is not. But because ur players getting bought by crazy offers from saudi clubs we think oh all good, i like it. Lets not complain. ?? 😑

If the realism gap becomes to big, it becomes worrying imo. 

Because you are giving second hand messages. You don't know the details of it, and you don't know how it works. If you want to read in here, go ahead, but this is thread from direct feedback from those have played it and that's what the developers are after here. Not your impressions of what others have done. If you want to discuss this further feel free to PM me, and we can discuss it there, rather than clog up this thread

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16 hours ago, Cro-cop said:

And another thing, not too important. But how is it possible that someone few years ago thought that team meeting, team talk and press conference screen should look the way it looks now and think its good. Its so hard on eyes, you need to search for players in team talk screen. Press conference has so much wasted space and it takes a bit to find a question. And how is it possible that after so many years nothing has been done to make it look good.

"Immersion"

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1 hour ago, styluz05 said:

I thought one of the features was you could over spend on transfer budget. But have I got that completely wrong? Want to sign a CB. But it won't let me. Because no budget left. 

Board can adjust your budget up or down depending on how your performing during season if they lower it then it can go into negative figured.

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1 hour ago, XaW said:

Because you are giving second hand messages. You don't know the details of it, and you don't know how it works. If you want to read in here, go ahead, but this is thread from direct feedback from those have played it and that's what the developers are after here. Not your impressions of what others have done. If you want to discuss this further feel free to PM me, and we can discuss it there, rather than clog up this thread

Wow you cant talk to people like that, i have played the game and those transfers are not individual based. Everyone is experiencing these transfers within the game, i most certainly know i did, i dont need to know the details of it or how it works. You dont need to have played the game to know its unrealistic.

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12 hours ago, Sunstrikuuu said:

Questions for the panel:

Last year I said I wouldn't buy FM24 if there weren't major changes to the Interactions and Promise systems.  Have those been improved?

Are there any significant improvements to scouting, youth development or age curves?

No, interactions are completely, albeit in a diffrrent manner, broken.

In my ported save from fm23 (Altay, 2nd Turkish league) I released two 36 year old centre backs, both of which retired from professional football in the summer and replaced them with a new single signing who happened to pick up a long term injury during his league debut.

Shortly after I was back in the market for a young 3.5 star PA centre back to loan from a big club (Galatasaray) which I offered to loan until the end of the season and another new signing, a FrA. Even with an injuried one, I still had two very capable 1st team choices (I play a back 4)

Both were accepting the deals offered, but make no mistake, in the span of a single weekend, until they were Set, my 1st choice goalkeeper, a Team Leader, became unhappy and 16!!!! first team players followed suit. They didn't even wait for the injuried one to see a specialist and they were already upset due to lack of cover.

I made no promise to them, completed the signings and their unhappiness persists 4 matchdays after.

Now, why I think it is important that you play the game in order to give feedback is that although the Atmosphere is Average at best and they show signs of complacency during matchdays, their performance levels haven't dropped so dramatically, which was the case in fm 21, 22 or 23.

 

In conclusion, the Interactions/Promises mechanics are broken but somehow different, in the way that maybe Unhappy and with Low Morale, players are still capable of maintaining their levels. Is it okay to be like this? In my very own short opinion, No.

Edited by Bahoi
Typo and autocorrect from my language
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4 hours ago, StephenG said:

i'm noticing 0 flexibility from all contract negotiations so far. until i make it non-negotiable and more often than not they accept a much lower salary. not sure if it's a (yet another) bug.

Yep, contract negotiations are not well thought out.  means game is not going to be able to be played long term.  Trossard for example on £110K a week, an impact sub and who doesn't play much is wanting £200K a week and won't negotiate.

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10 minutes ago, iAlwaysWin said:

You dont need to have played the game to know its unrealistic.

Who are you to say what is realistic? If a year ago you were told Neymar would be playing in Saudi Arabia for a trillion pounds a game you would be crying in your pants as it's so "unrealistic".  You could argue any transfer that doesn't end up happening in real life is "unrealistic".  I'm playing a game, I don't want total realism.  I enjoy the quirky, mad transfers you sometimes see. 

I would like to see the Saudi transfers toned down but only because I preferred the world before they started buying football for all the money.  I'm sure this will be alterable in the editor though so I'm not too bothered.    

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  • SI Staff
18 minutes ago, Bahoi said:

No, interactions are completely, albeit in a diffrrent manner, broken.

In my ported save from fm23 (Altay, 2nd Turkish league) I released two 36 year old centre backs, both of which retired from professional football in the summer and replaced them with a new single signing who happened to pick up a long term injury during his league debut.

Shortly after I was back in the market for a young 3.5 star PA centre back to loan from a big club (Galatasaray) which I offered to loan until the end of the season and another new signing, a FrA. Even with an injuried one, I still had two very capable 1st team choices (I play a back 4)

Both were accepting the deals offered, but make no mistake, in the span of a single weekend, until they were Set, my 1st choice goalkeeper, a Team Leader, became unhappy and 16!!!! first team players followed suit. They didn't even wait for the injuried one to see a specialist and they were already upset due to lack of cover.

I made no promise to them, completed the signings and their unhappiness persists 4 matchdays after.

Hello, players saying there is a 'lack of squad depth at CB' is a known issue we have under review.

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Ive been playing every CM/FM game since CM2 96/97 and its always been about three things:

Match engine - This is where the main experience lies of course.

 

Opposition AI - In order to maintain a well balanced and challenging game world.

 

Newgen development - To maintain the player balance and to be able to build a squad year after year with the same player balance as in the beginning. 

 

 

This year I really feel the match engine is better than ever, BIG plus. 

The other two points however seems to be lacking, especially the newgen development. Very disappointing but I hope, as I hope every year, this can be fixed with a patch.

 

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Ok, I understand that when the full version is released, a list of issues have been resolved that labeled as "known issues" during the beta phase will not be provided. So, will we have any alternative to find out if these problems have been fixed or the only way is to determine them by playing the game?

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10 hours ago, kiwityke1983 said:

As I said on the prior page the UI and UX have gotten drastically worse the last 5 or so years.

Things that took 1 click now take multiple.

Information that could be gleaned at a glance now has to be searched for around the screen.

Info that used to be easily accessible via its own 1 click menu is now hidden 6 clicks away in a sub-menu of a sub-menu that you literally only know exists because you accidentally stumbled on it on one day.

This even extends to the games settings menu where it used to be a fairly simple to navigate traditional menu system. It's now a Byzantine mess of a system where you literally have to know what you are searching for and type it into the search box...it's bafflingly awful UI design.

FM in fact must have the worst UI/UX of any game I regularly play and I play Paradox games that are notorious for having woefully over complicated UI.

The change to a new graphical engine next year kind of terrifies me as to just how bad the UI is going to get when they have even more options to make it worse!

There is a skin that allows you to create bookmarks for things that are buried in screens that take 6 clicks etc, called SAS skin or something. Really handy 

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Sorry if this has been bought up before, but why is the 2025 Club World Cup being hosted by Libya in-game? I assumed it was just my save, and that it was a random allocation, but then I noticed someone else's save game also had the Club World Cup hosted in Libya, so I presume it's the same for everyone.

In real-life, the 2025 Club World Cup is being hosted in the USA, as a prelude to them hosting the 2026 World Cup. Furthermore, I think it very unlikely that Libya would be in a position to host international football tournaments given everything that is going on out there.

Edited by YonFarCountry
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9 minutes ago, akinozcan said:

Ok, I understand that when the full version is released, a list of issues have been resolved that labeled as "known issues" during the beta phase will not be provided. So, will we have any alternative to find out if these problems have been fixed or the only way is to determine them by playing the game?

There are plenty of known issues and things that used to work fine in FM23 that are now broken. It's very frustrating. I hope we are told what's been fixed and what's being worked on for the next update.

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11 minutes ago, YonFarCountry said:

Sorry if this has been bought up before, but why is the 2025 Club World Cup being hosted by Libya in-game? I assumed it was just my save, and that it was a random allocation, but then I noticed someone else's save game also had the Club World Cup hosted in Libya, so I presume it's the same for everyone.

In real-life, the 2025 Club World Cup is being hosted in the USA, as a prelude to them hosting the 2026 World Cup. Furthermore, I think it very unlikely that Libya would be in a position to host international football tournaments given everything that is going on out there.

In my save, 2026 list three nations. Next one (2030), host is Türkiye. Not sure how I can check which those three nations are (assume is USA, Canada, Mexico). Isn't hard-coded for 2026?

Screenshot_1.thumb.png.17601d6488b6295604b4f1ba95c738b0.png

Edited by fc.cadoni
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