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Jack Joyce

SI Staff
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1,135 "Here's Johnny!"

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About Jack Joyce

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    Sports Interactive

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  • Interests
    Dan Bentley, Hector Bellerin

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  • Favourite Team
    Southend United

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  • Currently Managing
    Southend

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  1. Technique is used to determine how much curl a player can generate, so it is useful. Finishing/Long shots are not used. Same for penalties actually, the penalty taking attribute directly replaces finishing. So finishing is not required, but composure definitely helps!
  2. Free kick taking attribute is used for direct shots on goal only. For free kicks in wide crossing positions we actually use corner taking, or passing depending on the action taken. e.g. if a free kick is near the corner flag, it uses the corners attribute since the same kind of technique is required.
  3. Hey, there's a graphics setting that disables the crowd from being visible, can you check your preferences to make sure that isn't turned off? If that doesn't work, did your team happen to change stadium in the last couple of games or something along those lines?
  4. Statistically our number of goals from outside the box is actually a fair bit lower than in real life. We also have less shots from crazy distances/angles than in real life as well. As has been stated above, it's worth posting in the tactics forums to see if you're potentially leaving that area of the pitch too exposed. I don't generally agree that you should see less long range goals in the lower leagues. The modern game at the highest level is seeing a reduction year-on-year in the number of long shot efforts which is likely analytics driven: https://the18.com/en/soccer-entertainme
  5. Interesting info, thanks! If you're somehow able to narrow down the culprit program please let us know.
  6. As long as you're in 3D you should get one at the end of the match during the post-match cutscenes. There's currently no way to re-watch the cutscene unfortunately, but it sounds like a good idea for a feature request to me!
  7. Those clear cut chances shouldn't be happening after this patch, it should be fixed. Key passes are intentionally counted for set pieces, as it didn't really make sense not to reward a player for providing quality deliveries into the box throughout a match. If anything I'd be more concerned if your team are managing to regularly get 10 direct shots from corner deliveries regularly, as that suggests the defending team aren't dealing with the set pieces well at all. Please log a bug report if you see any common trends.
  8. Hey all, just to confirm since we always get some confusion: The only changes to the ME were to CCC recognition and to throw in distances. We did not make any other changes, it'd be far too risky for us to do so for an update of this kind. Since the only real ME change was to throw ins, it's unlikely that open play would be affected in any noticeable way. Thanks!
  9. Hey all, If you are experiencing lag or performance issues during matches: For Troubleshooting Suggestions please use our FAQ. For direct support please create a Support Ticket. FAQ: https://support.sega.co.uk/hc/en-gb/sections/360004192538-Football-Manager-2021 Support: https://support.sega.co.uk/hc/en-gb/requests/new Thanks!
  10. Hey, have you tried clearing your cache? https://support.sega.co.uk/hc/en-gb/articles/360015199257-How-to-remove-my-Preferences-and-or-Caches-Folder#text
  11. The first part here is exactly why xG was implemented, to give you a better idea of the quality of the chances you're creating. As seen in my previous reply to you: The second part is a bit bizarre, you're accusing us of lying but we've been very upfront with the fact that we updated the way stats are tracked (and stats have no direct effect on the match AI itself):
  12. I'm not sure this is the best example of any imbalance here, it looks like a pretty standard match. You had 9 shots totalling 0.74 xG compared to your opponent who had 3 shots totalling 1.04 xG. This suggests that although you opponent is creating less overall chances, the quality of those chances are considerably higher than what you're creating. Matches like this happen IRL all the time when one team sets up to counter the other. If you're consistently seeing matches like this then it suggests that your team is too often allowing high-quality counter-attacking opportunities for you
  13. Hey, could you try clearing your cache please? https://support.sega.co.uk/hc/en-gb/articles/360015199257-How-to-remove-my-Preferences-and-or-Caches-Folder#text
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