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FM24 Early Access Official Feedback Thread


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7 minutes ago, blackdevil said:

I presume it's the same in FM24 but In FM23 it's in Preferences > select advanced tab > select interface from the drop down box to the right hand side > scroll down to "team screen" section and the landing page selection option is there.

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But I have Squad selected under Team Screen landing page, and I still get the national team overview when clicking on a nationality.

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Very minor question but I'd be interested to know why the little bookies favourites to take over has been removed from the news articles when a manager is sacked? It's certainly not something that I think is a definite necessity but it was a good little reference point when doing a lower league journeyman save. Gives a little indication of what level you're at if you get linked with a job in a higher division. 

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3 hours ago, Dadecane said:

They never ask to put it back, thats 100%. But have u landed every signing ever or have u ever lost some guys to other teams? Maybe that “other” team did offer that condition. 

Yeah, fair point. But I assume if it was that important,  they would fight for it a bit more 

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6 hours ago, EffectiveFball said:

Just read the post. Doesn't alleviate my concern at all.

I am referring to the premier League, not lower leagues.

The difference in pass completion is so large it cannot be explained away by more accurately recorded clearances. It seems unlikely this would make much more than a percentage point of difference.

I can simulate 1 to 1 to see how passing has change. Simulating the same save in fm23 and fm24 produces significantly higher pass completion in the latter. No teams broke 90% completion in fm23 but 6 do in fm24. Burnley averaging 69% in fm23 are averaging 81% in FM24.

My tactic is averaging the same completion numbers, which suggests to me there is a problem with the behaviour of AI teams/managers.

 

 

Again, same applies to the Premier League. If you believe there's a genuine issue here you're going to have to show us some detailed information and comparisons against real life in the bugs forums.

Teams can and do get over 90% pass completion in real life. I just went to Wyscout and according to them, Burnley have 88.3% pass completion so far this season in the league cup, and 82.6% in the Premier League. Very close to the average you're saying is a problem?

I'm not saying that it's impossible for there to be an issue, but so far we've not had any sort of detailed bug report highlighting a major problem. Stats being different between FM23 and FM24 doesn't really mean much as long as the numbers are within realistic means.

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The updated graphics is smooth and looks 100% better than last year. The movement, Control, Types of shots, Bounce of ball are so much better. Even down to types of goals having more variety. I had my full back slide a ball down the line to my winger who in turn stopped, turned inside his marker and then slid a sumptuous pass in between two players for my striker to stroll onto and ping one into the bottom corner. Was beauty personified.

 

Do not like the new set piece creator. I'd like to have a bit more control over where I'd like to have my players go.. I'd like to be able to just drag and drop into the area I'd like them to be. However I do like the option to flit between in-swinging or out-swinging corners.

I'd just like a touch more control of where my players position themselves. 

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Was enjoying my game from FM23 a lot it was probably the most seasons Ive managed in 1 save, so transfered the file to FM24.

Everything seems very smooth, I was in pre season so got to sell a few players using intermediaries as well as asking the agents to get rid of and thought i got fair value for my players but signing players and AI transfers the fees are huge, 1 player in particular I was planning to sign for £75m after the world cup but now my bids are being negotiated to double that, had a £105m bid rejected which is crazy considering i loaded up FM23 and signed tha player for under £80m inc. add ons.

Im unable to sign a specialist set piece coach as my database doest have one, but thats fine.

My biggest problem so far is that in my first 2 games I have had significant injuries having to use my 3 stoppages for subs because of injred players, which was very rare in previous FMs (even when people complained about injuries on here i did not really suffer). My GK getting injured after a few mins really threw me off as usually I dont even bother with a sub goalkeeper but might now have to have 3 in my squad.

Look forward to starting a new game with the FM24 database but I think ill wait until the first patch.

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Your team following the Turkish league is terrible. How can the profiles of Szymanski, Ferdi Kadıoglu and Djiku be so low? I recommend you to watch Fenerbahçe. 

We wanted to inform your Türkiye team about this, but he is insulting us because of his ego.

Ekran görüntüsü 2023-10-21 225245.png

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Just now, anil123 said:

Your team following the Turkish league is terrible. How can the profiles of Szymanski, Ferdi Kadıoglu and Djiku be so low? I recommend you to watch Fenerbahçe. 

We wanted to inform your Türkiye team about this, but he is insulting us because of his ego.

Ekran görüntüsü 2023-10-21 225245.png

You have been told where to post this, please follow what I wrote in your thread. This is not the place for this.

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So, having half my squad mad at me for not giving a backup player more game time, I decided to give the player in question a few matches. Good job in the end, because he's been excellent since coming in. And he's dropped his concern. All hunky dory, right? Wrong. I now have the other half of the squad moaning at me for 'giving in' to the player. 

Make it make sense, SI. 

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4 minutes ago, Dagenham_Dave said:

So, having half my squad mad at me for not giving a backup player more game time, I decided to give the player in question a few matches. Good job in the end, because he's been excellent since coming in. And he's dropped his concern. All hunky dory, right? Wrong. I now have the other half of the squad moaning at me for 'giving in' to the player. 

Make it make sense, SI. 

at least they're intelligent enough to recognize that you gave him more game time lol. I feel like in older versions of the game they might have remained mad

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Pre-season friendly, squander a 2-0 lead to lose 4-3 at Cowdenbeath. 

Shocking 2nd half performance, so I told the team that I was disappointed with result. I've now got an unhappy squad.

Needs to be toned down a bit IMO

image.thumb.png.925d2d0d89bb53cf2b4c55683e493af4.png

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I honestly don't understand how to solve some situations.

For example, defending shooting range FKs.

I'll have 3 players for the wall and two more for the wall if needed. Four players defending and one staying up front.

The FK will be at like 25-30m range, 4 of my players with defend duty are marking 4 attackers in the wall, but then on the other side of the wall there will be 3 more players, with only one of my "if needed" wall defenders marking them.

Also, ground passes to the edge of the box are absolutely broken. Can't adjust edge of area position and it's just shooting practice.

Don't get me wrong, it's beta and I think the overhauled system is great, but some fixes are needed.

Another issue is setting players in categories. For example aerial threats. I've got a young, tall striker, want to move him up on aerial threat list, but my list has only 19 players, despite the squad having 22 outfield players.

So he's stuck in the outside of area when he plays, because I can't move him up the list. Not on the list even when I start him.

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Hi guys! When you are setting up playable leagues and choose large database did anyone notice it is always exceeding 125,000 limit? Because in FM23 I load up about 10 playable leagues (first divisions only) on large database and number has never gone above 100,000.  In FM24 I select also exactly the same 10 leagues (large DB) and the number of players reach around 150,000. I was wondering why is that happening and did anyone else noticed that?

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1 hour ago, Jack Joyce said:

Again, same applies to the Premier League. If you believe there's a genuine issue here you're going to have to show us some detailed information and comparisons against real life in the bugs forums.

Teams can and do get over 90% pass completion in real life. I just went to Wyscout and according to them, Burnley have 88.3% pass completion so far this season in the league cup, and 82.6% in the Premier League. Very close to the average you're saying is a problem?

I'm not saying that it's impossible for there to be an issue, but so far we've not had any sort of detailed bug report highlighting a major problem. Stats being different between FM23 and FM24 doesn't really mean much as long as the numbers are within realistic means.

SI give us the closest  realism we can get in terms of real world football management, again they are never perfect and I doubt anyone is. Most of this complaints are good in aiding the positive development of the game but IMO some of the takes I usually see are just baseless. 'Pass completion too high compared to last year', 'posts too white compared to 2017 version' 'can't sell players easily' .Selling players has never been like going to get candy from the shops,  it's never easy to sell players IRL. most top teams get stuck with deadwood who run down their contracts. Bakayoko, drinkwater ,jones, maguire, Lukaku and a dozen others who have to terminate at times.

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Just now, Davienene said:

Thinking of carrying forward my save as well, how has it been? smooth?

Well, yesterday the save was crashing on a certain date but today when i loaded the game it went fine with no crashes.. Other than i had no issues whatsoever

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53 minutes ago, Lempicka said:

Pre-season friendly, squander a 2-0 lead to lose 4-3 at Cowdenbeath. 

Shocking 2nd half performance, so I told the team that I was disappointed with result. I've now got an unhappy squad.

Needs to be toned down a bit IMO

image.thumb.png.925d2d0d89bb53cf2b4c55683e493af4.png

I'm also getting a lot of players upset at team talks. Dunno what they've done to interactions in this game, but it's not an improvement, that's for sure. 

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Just a minor thing i noticed  when getting scout reports on the next opponent

Would love to see the AI managers try to use more of their other formations when in a bad streak of form.

They do seem to have 2 pref formations in their profile but use mostly on the first one regardless if they underperform  with it.

 

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1 hour ago, Dagenham_Dave said:

So, having half my squad mad at me for not giving a backup player more game time, I decided to give the player in question a few matches. Good job in the end, because he's been excellent since coming in. And he's dropped his concern. All hunky dory, right? Wrong. I now have the other half of the squad moaning at me for 'giving in' to the player. 

Make it make sense, SI. 

Yeah, this stuff needs to be toned down. I had 17 (SEVENTEEN) first team players come to me saying they unhappy about squad depth in attacking midfield position. I have 4 AMC's.

I do play a 5221 AMC. So I'm guessing the players have smartly worked out we only have 4 for 2 spots but still, jeez. Not the end of the world. If injuries happen I'll dip into market or promote a youngster from youth team.

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Im enjoying it all so far apart from a couple of things, im playing as hamilton in scottish league 1. The anount of corners im getting are incredible, 21 in one game and 19 in the next others at 17,18. Also something i say every year you have teams like hamilton playing a pre season friendly at berwick and staying the night before and the night of the game and travelling home the next day, this would never happen IRL
Also seen celtic and rangers play each other at 3pm on a saturday, never in a million years would this happen and breaks immersion

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22 minutes ago, Misterboky said:

Hi guys! When you are setting up playable leagues and choose large database did anyone notice it is always exceeding 125,000 limit? Because in FM23 I load up about 10 playable leagues (first divisions only) on large database and number has never gone above 100,000.  In FM24 I select also exactly the same 10 leagues (large DB) and the number of players reach around 150,000. I was wondering why is that happening and did anyone else noticed that?

Yes I know what you mean, it happen to me to then i realized that depends on which game mode you choose. You probably chose Real Life instead of Original and that is why the database become larger when you select playable leagues.

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24 minutes ago, southside said:

Also something i say every year you have teams like hamilton playing a pre season friendly at berwick and staying the night before and the night of the game and travelling home the next day, this would never happen IRL
 

That's because Berwick is in another country (England), so the game thinks it's a 'foreign' trip, whereas it's actually further to travel to say, Stranraer. 

Although that said, my team, Stirling Albion, had a pre-season friendly up north one year, and the players and fans all stayed over instead of coming straight home. Some amount of drink consumed that night :lol:

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30 minutes ago, skybluedave said:

Yeah, this stuff needs to be toned down. I had 17 (SEVENTEEN) first team players come to me saying they unhappy about squad depth in attacking midfield position. I have 4 AMC's.

 

The squad depth complaint is a bug I think, and it's been reported. 

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27 minutes ago, Misterboky said:

Yes I know what you mean, it happen to me to then i realized that depends on which game mode you choose. You probably chose Real Life instead of Original and that is why the database become larger when you select playable leagues.

Thanks :) I realized that was the problem now 😅 I ll then start play in Original mode 

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Now, have you guys noticed ANY differences in AI squad building. It honestly looks EXACTLY as terrible as last year. I cannot notice any differences, still the same issues. Youngsters left to rust on the sides, AI managers only caring about CA and reputation when picking players, AI teams not loaning unused youngsters.

I do not understand how this could be presented as a headline feature and 2 seasons in I literally struggle to see any difference with fm 23

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5 minutes ago, abcdf said:

I do not understand how this could be presented as a headline feature and 2 seasons in I literally struggle to see any difference with fm 23

TWO seasons? C'mon, sir. You're not going to see any solid examples of AI squad building in two season. 

I think people make WAY more of a deal about this than what is actually the case. It's the latest in a long line of 'snowball' issues. 

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14 hours ago, craiigman said:

I think if you use the "select team later" option you can get the full drop down back. I had the options for all the leagues I had enabled.

Thanks mate for the work around.  It is working like a charm.  :cool:

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2 minuti fa, Dagenham_Dave ha scritto:

TWO seasons? C'mon, sir. You're not going to see any solid examples of AI squad building in two season. 

I think people make WAY more of a deal about this than what is actually the case. It's the latest in a long line of 'snowball' issues. 

what does it mean you are not going to see examples in two seasons ahahah. The behaviour of the AI is the same from the first day of the game as it is in 2050. And I still see the same issues that I saw last year with how the AI approaches squad building. 

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12 minutes ago, abcdf said:

Now, have you guys noticed ANY differences in AI squad building. It honestly looks EXACTLY as terrible as last year. I cannot notice any differences, still the same issues. Youngsters left to rust on the sides, AI managers only caring about CA and reputation when picking players, AI teams not loaning unused youngsters.

I do not understand how this could be presented as a headline feature and 2 seasons in I literally struggle to see any difference with fm 23

I dont think its the same. I just said earlier that i had a 15 and 16 year old called up to the u21 national team. Never happened in Fm23 where they would be called up at 18 

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1 hour ago, GunmaN1905 said:

Also, ground passes to the edge of the box are absolutely broken. Can't adjust edge of area position and it's just shooting practice.

try putting a player or 2 at the edge of the box

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28 minutes ago, abcdf said:

what does it mean you are not going to see examples in two seasons ahahah. The behaviour of the AI is the same from the first day of the game as it is in 2050. And I still see the same issues that I saw last year with how the AI approaches squad building. 

You look for problems, you'll find problems. 

You simply CANNOT make any conclusion about long term AI squad building in two seasons. To even suggest otherwise is utter insanity. 

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Wow, I'm only a few competitive games in but have to say the ME really is different class this year, much more variety and realism in terms of the goals scored, just the way the players and the ball move is lovely to watch. Early days obviously but is definitely the most impressive of the new features.

I've logged a few issues with the set piece creator and have seen other's notes around AI squad building and player interactions not showing the improvement as promised in the features so hoping these are addressed as is a big reason why I purchased this year's game.

But bravo to the ME team, looking very good so far.

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13 minutes ago, martplfc1 said:

I've been fooled by the hype. I can't see any noticeable difference to last year's game - I play 2D mode its just ping ping ping - as boring as last year's. Don't think the game's for me any more, already uninstalled.

I can't speak about 2d, but the 3d match engine has gone up a level.

 

I'm just wondering, does anyone know how to spend over your transfer budget? I missed out on a player because I needed an extra 4k.

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