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457 "They call it a Royale with cheese"

About martplfc1

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    Development Squad

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    Football, music, travelling, astronomy, unexplained questions of physics

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  1. It's too infuriating going back to the start all the time though. I got bored of dying after a while.
  2. It arrived yesterday and, well, it's a big monitor I've no idea what I'm doing in terms of testing its features, but have settled on a resolution of 2560 x 1440 with no zoom for work stuff and my eyes are fine with that. Don't know why, but 3840 x 2160 with 150% zoom hurts my eyes, even though everything is the same size 🤷‍♂️ Not tested any games on it yet, but the Manalorian looked quite nice!
  3. Sure: https://www.samsung.com/uk/monitors/high-resolution/uhd-ue590-28-inch-lu28e590ds-en/
  4. Thanks everyone. Somewhat suspiciously it was available on Samsung's website for £199.99, so I've gone for it. They have 28 day returns so hopefully won't be an issue if it's not fit for purpose.
  5. Cheers, I'll give it some further thought. 24 inch would probably be fine.
  6. Hmm ok, thanks. My job mostly requires me to draft and read legal agreements, which is headache inducing in itself But it also involves looking at development plans and drawings, so there is a minor graphical element. Any in between suggestions?
  7. Nice 👌 I am tempted and thanks for the advice @Pompeyboyz I like the idea of being able to see multiple things at once, and frequently need to switch between things at the moment, which is getting annoying.
  8. Is that just due the the cost, or would it have a negative impact on work apps, I.e. would everything be really tiny?
  9. It seems logical and future proof to go for a 4k monitor, as there are some relatively cheap ones on offer at the moment. However, I'm not sure why I would actually need one, since I'll be using it mostly for Microsoft applications (Word/Outlook etc.). I just like the idea of being able to (eventually) use it for a PS5 and occasionally with my laptop for gaming. While I'm at it, can anyone recommend any good ones? Looking at this atm: https://www.laptopsdirect.co.uk/samsung-u28e590d-590e-28-uhd-monitor-lu28e590ds-en/version.asp I also get a £150 voucher for work, so can probably
  10. Also, if the game favours players with pace, that's a match engine problem that should be looked at.
  11. I get that it contributes to a player's overall game but I don't agree with the concept that a player has to have achieved a certain current ability level to maximise any physical attribute, not just pace, nor that if you want to allow improvement in one area, it has to be taken from the total 'pool' of attributes available, e.g. pace has to be reduced for others to go up. In my view physical attributes should be fixed depending on age, injuries and other factors which affect such attributes, which includes the mental attributes to some extent - professionalism, determination etc. A
  12. Pace shouldn't depend on anything. You either have it or you don't (with shades of grey in between). I don't really get why it's linked to anything else. It's an important 'attribute' in football, but not a component of 'ability' in my view. Particularly, I don't get why it has to be weighted depending on current ability. You can still be fast or not, regardless of other ability factors.
  13. What i really don't understand is how a player's physical attributes are linked to current ability. For example, you set a player to have 20 for pace in the editor but, because he's 16 you also set his CA to, say, 100. As a result, his pace will be about 10 or 11 when you start, only reaching 20 as his PA maximises. To me, pace etc. should have no bearing on ability. If you're fast, you're fast - probably more so between 16 and 23.
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