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About Rashidi

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    Read the book

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    Singapore, Twitter @BusttheneT Blogging @ addictedtofm.com, Youtube channel at BusttheNet


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    No more endurance
  1. Leicester have low possession numbers @deejjay10. I am afraid people wanted to emulate the stats too.
  2. Can definitely say that the HB drops back and the rest accommodate him, of course how this happens is also affected by how many players there are in the defensive strata and their roles
  3. Yes but the shout in itself reduces through balls, so you will be playing basic risk free passing, coupled with your defensive mentality, you are actually on the lower threshold of risk. If you are happy with keeping the ball, and only trying to carve out solid opportunities when things are in your favour fine. There are other ways of achieving high possession numbers but still get certain key players to act as creative outlets.
  4. At its core the game is a numbers game. How good a side you can create depends on more than just the tactic. Any balanced tactic can do well in the game, its up to you as the manager to adapt your system to your team. Finally during the course of a match, winning becomes a matter of how you can react to ingame events to influence the outcome. That is why it's vital to become a master at finding out what the story is in each highlight. It gets hard if you watch the game on comprehensive, because of the sheer number of highlights, I favour either key or extended. Within that window, I need to ascertain how my system is performing. I can't count the number of times I have started off with defensive mentality and switched to attacking and gone back attacking again. My tactic doesn't change, and even if it does thats a very rare occurrence. To narrow success down to a tactic is oversimplification. Just enjoy the game, treat shouts as a chance for you to influence your team. And do your best not to overanalyse everything.
  5. Interesting question, I think it has some bearing but not enough to make a balanced tactic look bad. In my saves, my tactic is always accomplished. Its never been fluid, because I keep changing mentalities every single game. We still win, but I believe if I saved the tactic in three slots, each with a different mentality and shape then I shoudl be fine. I tend to change mentality and shape in almost every game. I start out defensive structured and then can go attacking fluid.
  6. None of the above. The best way to play is to make a solid tactic that can can be tweaked via mentality or shape. In fact one person could be very successful with a 433 with one team, another could take the same tactic with another team but struggle because the attributes don't fit the system.
  7. That;s for FM 15 right? if it is then shape doesn't play such a big role there. Just looking at your duties I would be concerned about the left flank. I am more inclined to play someone on support there and making sure one striker is on an attack duty like a CF. TBh I haven't played FM15 in a while, but it was a lot easier than FM16
  8. Yes Roam from position is a tool that makes a player move around spaces more. Whether or not he is doing this intelligently will depend on his attributes and the movement of other players. While some players use this instruction with a structured team shape, this can be very demanding since the factors that make it successful will largely depend on the attributes of your players. While some use it, any of my videos will show that I hardly ever use it. I have endeavoured to show users that there are simpler ways of playing. There are some "under the hood" factors and I hope that users don't get fixated on these. The game can be simple if you follow these steps: a. Create a system but be aware of who is coming back to defend and who is going up to attack b. Ensure that the "support" players have good physicals so they can meet the demands of the game c. Minimise the use of roles that you are unclear about, if you have a role that you want to try, then look at the PIs. These PIs do enough to give you a clue about the most important things he will do : Play risky passes, Close down, Get Forward, Tackling. Each of these PIs affect his movement, aggression, passing and defending. These imho are the most important Player Instructions that will help you spot flawed transitions WHY ARE TRANSITIONS IMPORTANT FOR SHAPE Transitions are how a team moves from one phase to another. A team can move from defending to consolidation, and then to attack. And a team can go from attacking to defending. A lot of users I have coached, seem fixated on how the ball is moving around the pitch. And that is when I stop them and get them to spot things in PKMs. You need to see whether your players are moving at the right time. Each duty behaves differently during a transition. I can't be bothered about roles half the time, and tbh, sometimes I treat role choices with a bit of trial and error. And I always observe how a new role or a player with a new role adapts to these transitions. Fluid creates a team with distinctive mentalities, however the differences between duties is minimal, as compared to more structured systems. This means that regardless of what happens "under the hood", a team on structured shape will be more orderly in a transition as compared to one that is fluid. Furthermore, during these transitions the structured ones are more suited to exploit spaces than the fluid ones. Try this on for size : take a defensive system and play very fluid. You will discover that your team tends to clear the ball hopelessly more often than one on structured. The attacking duties on a more structured system will move forward in a transition "earlier" than a very fluid one. Personally I haven't bothered with anything under the hood since, 03/04. There is absolutely no need, and this is coming from one who used to do thousands of iterations simulating tactics. The game is now fundamentally simple, and there are now a whole new generation of players who don't have the experience of playing with the older versions. To a large extent that should be a godsend. Why? Its going to be a lot more harder to make unique roles work. Earlier versions of FM were simple to the point of being pointless, I would get bored playing the game after 6 months and I would disappear into a cave waiting for the beta. I hope that people can try and look at the game the way its meant to be. Keep things simple. The fundamentals of the game have remained unchanged since 1998. Find the right player for the right tactic. Then make sure the tactic is balanced. Make the necessary changes to adapt during the game. Rinse and repeat. What will make you a better player isn't knowing whats under the hood, but being able to identify why a team is not playing well. And that inevitably boils down to matching the right player to the right role and making the right choices in the tactical creator. We may have been able to do more in previous versions of the game. tbh it created a layer of complexity that was unnecessary. The challenge now moving forward is to make sure players understand the interrelationship between the elements of the tactical creator, and there are only these that you need to concern yourself with: Mentality/Shape, Roles and Duties and choosing the right players. If you want players to defend more, then you have two choices, either have more support duties or reduce the efficacy of your system by getting some of your attackers to track back via man marking. I hate the latter option, and use the former successfully.
  9. Just looking at the roles, it would appear to me that you would score goals, depending on how well your flank players are doing on the day. And by the time you do get the ball forward, you have a lone forward who drops deep getting others in. This in itself isn't bad, since you have 2 attack duties that can feed off this. This does mean that you're dependant on the wingers getting to the ball and doing something with it, and with the lone forward being sharp enough to play others in and fashion his own chances. Now since he is a DF, I would consider several options: a. If most of your goals are coming from counters and you need to improve non counter goals then you could opt to keep better possession of the ball. You do this by telling every support player and your backline to play less risky passes. This should encourage them to funnel through the creative players b. You are playing with a dm, and since you are using a DF I would recommend a much higher defensive line than the default, at least a notch to two higher. This will encourage the team to play higher up the pitch. c. If you choose not to use WBIB(Work Ball into Box) then you this would encourage your wide players to look for players further forward. However since you are not using an attack duty upfront, you need to observe and look out for hopeless punts. If this is happening, then go WBIB. d. To fashion other chances you can increase width, and play to your strengths. e. Finally the DF is a demanding role, he needs above all great physical attributes and decision making. He needs to know when to run when to pass and when to score. So make sure you use the right player. Your first choice looks to be the only player who is suited. I have no idea what the rest of your players are like, but you should be looking at creating quality chances, and this is FM sometimes you need a bit of trial and error to figure out what's best for your team. I could tell you what roles and duties are good, however each side has unique quirks. Personally I wouldn't be using a DF. Good luck
  10. I have already answered it!
  11. Actually they have been cleared up, the guide herne has put up is pretty much enough. When you are talking about defending, you need to remember the time it takes attacking players to transition back. Remember that a player on an attacking duty will always be further ahead than a player on support and even further away from a defend duty. So when you are looking at players to come back to defend, those with an attacking duty will have the lowest priority in a transition.
  12. Alright I want you to stop thinking of attacking mentality = attacking firstly. Mentality is just a risk barometer. When a player is dropping his attacking mentality, he will take fewer risks moving forward, playing passes etc. Shape affects how this risk tolerance gets distributed, so a team with a very fluid mentality will see more players likely to take risks, then a team that has a structured shape. Now within those shapes you have duties, attacking, support and defend. Attacking players will concentrate on attacking, support will support and defend will stay back. Sometimes when I am playing a top side and I just want them to get the win, no nonsense football, I play structured shapes. When I decide I need something out of the box, I go fluid, but I never ever play defensive/fluid. I will have issues on the counter
  13. Shape was treated differently in FM15, than it is now. The co-relationship is a lot tighter, in fact, in FM15, you could ignore Shape. In FM16 and onwards Shape and Mentality will be tied intrinsically, so when creating any system, one will need to think in terms of mentality/shape and roles and duties. Remember compactness is caused by more factors than shape alone. Shape helps with the distribution of mentality and creative freedom, however the pre-defining factors affecting your transitions will be roles and duties, so if you are going for a more compact system you would still need to consider your duties and then select a suitable shape. If you went with a structured shape, the spread in mentalities ensures that during transitions you get more distinction in groups moving forward or back. Playing on more fluid settings may encourage more players to participate during transitions however the increased creative freedom could see then moving more incongruently. If you are playing a defensive system with a fluid setting you will find it very hard perhaps even impossible to get your attacking transitions to happen within 2-3 passes. In fact you could see isolation. In structured systems the gaps in midfield could encourage more movement. When choosing any combination of mentality and shape, one needs to consider roles and duties too. In fact all 3 have become equally important. FM16 is the first edition of the game where the co-relationship is so tight and this makes it even more rewarding to play tactics that can morph mentalities and shapes in games. It's the best way of defeating the AI at the moment. In other words if you have a well balanced system (created by using the right duties), then you could change mentalities and shapes in a game to play differently. The AI can't adapt.
  14. *sigh* and I see you apparently think that you have earned some right to come into the TTF forums demanding a clear explanation. I am sorry you aren't about to, and if you eyes tell you one thing, then go ahead. I just hope you don't need to see an optometrist along the way.
  15. a. Yes its self explanatory. b. Not really necessary. If you need to do that in a 4 man backline then I would be asking serious questions about your midfield screen. What's more important is how your midfield is set up, do you have players who can hassle and harry? c. Again, cover isn't as important as having players with good technical ability on the weaker side. Here I would definitely be thinking of having a midfield screen on support and my best defender on that side of the pitch. d. Maybe, but not vital. I am matching my defenders to my screen. So if one side of my midfield is more attacking, then I make sure i have better defenders on that side. So I don't match vs the opposition, I just make sure that I don't leave flanks too exposed. e. Yes, here I would recommend you think of static as opposed to fluid attacking setups. When I say fluid i don't mean shape. I am referring to tactics which see a lot of players running off the ball, and running into space. The 433 that Barcelona or Real Madrid is a prime example. In those systems there are players dragging my backline out of shape. These are "fluid attacks" so here I would be very concerned as a flat 4 without a DM could easily get ripped apart. Any defensive setup that uses a DM is a static defence. So playing against them I will need to create "fluid attacking" patterns to unlock them. If I am facing such a "fluid attacking" pattern I would use a DM static defence.