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bielsadidnothingwrong last won the day on February 26

bielsadidnothingwrong had the most liked content!

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393 "Greed, for lack of a better word, is good"

About bielsadidnothingwrong

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    Gateshead, Süditrol, Newell's Old Boys

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  1. not the latest since the update, but @majesticeternity has been really good about quick turnarounds for his updates, so it shouldn't be too long before it's ready.
  2. Let's face it; FM has a lot of clicking. I get around the mundanity of a lot of it via the "continue game timeout" (CGT from here on) function set to "instant," which is fantastic at speeding up my seasons, and with some simple tweaking it could be better. By allowing the user to select events they find require action, this will empower the feature to work more at the will of the user. For example, say I want my CGT to stop when I get a major injury, or at my weekly training report, or the day BEFORE match kickoff rather than the current, very limited number of events which stop the game
  3. This is a huge thing for me. As I'm sure many of you are away, I am really reliant on my analysis and stats for my gameplay, so when my assistant tells me what we need to consider closing down X player and I look at why, he's saying that because of CORNER KICKS. So, not only is my assistant wrong but so is the advice.
  4. because this release has been received poorly by a lot of people without much in the way of improvement of months-long problems that it has left many of us on here to just shelve FM21. hope this helps!
  5. If not for any other reason, SI should note that us speculating about FM22 in the feedback thread says all you can really say about how poor FM21 has been.
  6. Yes, but should it require customers like ourselves to discover some of these issues? Besides the analysis menus being broken, the key tackles and per90 stats come to mind: Those problems are obvious within an hour of playing the game in Beta, yet the full fat release still comes with all those problems and it took them until the March patch to fix! Sure, crowdsource your development to us with things like “how’s the match engine play, do set pieces work well, how’s the press conferences logic, etc.” not core elements of the game like stats and analysis (something SI market the game on).
  7. I really hope someone from SI addresses the concerns of us players in the thread because honestly their lack of action on this stuff has only added to everyone’s frustration. It really feels like we are being mistreated and left in limbo because we can’t fully commit to playing the game without these issues being addressed. At the very least, knowing the issues WON’T be fixed would give me a place to start and commit to a long term save in spite of the glaring issues. Instead, I can’t even commit to a long term save because who knows what SI will decide to fix and leave broken with each patch.
  8. That's great, I appreciate fully your suggestion and I'm glad it works for you, perhaps I will look into using it in lieu of properly functioning data analytics. However, I am not satisfied with settling on workarounds and would prefer to have the metrics visually represented in the data analytics screens. And this does not solve the overall issue of heatmaps as there really is not a method of working your way around that. Again, I appreciate the workaround!
  9. Please post a reply to @John Wood in the bugs thread about this, he is a QA staffer kind enough to engage with us in that thread:
  10. Sure. I guess that's fair. However, I would not have anticipated a core element of the game (analysis and stats) to be broken for four months, which is why I say I am hesitant about a future purchase.
  11. Hello John, thank you for your attention to our problem! Seeing what players an opponent 'plays through' or who attracts the most attention in attack or where on the pitch the opponent favors. This allows me to make minor adjustments (FB on att to def, focus play, etc.) More importantly, it offers me a look into how my squad is performing without having watch hours of highlights. I don't have as much time to dedicate to FM as I'd like, so for the past few iterations I have become reliant on data analysis to accomplish this. Heat maps work similarly for me. Overall, finding crucial connect
  12. Sure, but the issue is that even if there are issues in the demo, there are no guarantees they'll be cleared up, no matter how obvious.
  13. Nope! You have to use the bogus xG they implemented without much care for anything else. They've completely screwed everything else in stats and analysis just to be able to give you a meaningless statistic that means absolutely nothing as presented in game. Who needs heat maps, passing networks, P/90 stats, and all that fancy stuff? It's pretty obvious the goal for this release was get xG in over anything else and because of that we've all been left to bear the brunt of this while still paying full price but we won't be offered anything in return for our patience. Instead, the mods will
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