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*Official* Football Manager 2023 Feedback Thread


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On 26/06/2023 at 02:55, fc.cadoni said:

Players now reach (if) PA at the age of 26.

Most of their development is done by 23, with small increases after IIRC.

This year it seems a lot of the better players are getting "Low Rolls" when being generated for a database.  

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36 minutes ago, Jellico73 said:

Most of their development is done by 23, with small increases after IIRC.

This year it seems a lot of the better players are getting "Low Rolls" when being generated for a database.  

The pattern shows 26 y/o, having matches & training. Without playing matches and training, is around 21 y/o. Anything else is 23 y/o.

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Could just be me (as I've not amazing at the game anyways) but since the latest update has anyone found the game more difficult unless your using a 5 at the back system?

Ever since the latest update, current saves and new saves seem to be more difficult to get a tune out of my sides when using the more traditional 4-3-3, 4-2-3-1 and even a 4-2-2.

I know formations this season with 5 at the back had became more popular and a bit OP but just seems a bit like overkill since the latest update. 

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vor 5 Stunden schrieb ScottishFM:

Could just be me (as I've not amazing at the game anyways) but since the latest update has anyone found the game more difficult unless your using a 5 at the back system?

Ever since the latest update, current saves and new saves seem to be more difficult to get a tune out of my sides when using the more traditional 4-3-3, 4-2-3-1 and even a 4-2-2.

I know formations this season with 5 at the back had became more popular and a bit OP but just seems a bit like overkill since the latest update. 

I currently use a 4-3-1-2 and it works quite well (no DMs - the DLP is in CM pos)

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Is it me or the newest update is extremely punishing if you want to rotate the team and/or use players lacking match sharpness?

Two random examples:

- I’m the best team of the league, I’m playing against a team on a seemingly endless losing streak, we’re 2-0 up and my opponents are “lacking confidence”. I decide to give some playing time to a central defender returning from an injury (red thumb down icon). It’s the 80th minute. In five minutes, they score two…

- Champion’s League match, I’m first and already qualified as first; I decide to rotate the squad, changing 8 or 9 players. I’m expecting a defeat, but not a 9-1 loss! The first three goals, all in the first ten minutes of the game, are like the same highlight played over and over: cross from the byline, directly toward the keeper who, instead of blocking the ball or at least punching it away, just watches it flying over his head. I never, ever saw something like this, let alone three times in the same game. The most blatant case of match fixing in the history of football! :) 

Of course, all my touchline shouts and team talks don't make any difference except changing the icons from red to green to yellow and red again...  

Side note: I’m currently running three parallel saves (same team, same tactics) – in one of them I sold an important player (a midfielder) and didn’t replace it. I, of course, was expecting some bad stuff happening, but the way the game is telling me “you’re an idiot” is to go back to the good old days of superkeepers and crazy strikers (FM 10?, 11?) Basically, there’s no visible drop in my performances, if anything, I think my xGs ratio is even better, it’s just that I miss the easiest chances and concede the most stupid goals. Every. Single. Match.

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On 28/06/2023 at 19:36, Tyburn said:

If we’re allowed feedback on the future here … 

https://www.footballmanager.com/news/future-football-manager

 

To be honest, I wouldn't have locked the thread since it's genuinely one thing I'd want people to talk about. It would be hell to navigate and moderate, but that's par for the course. That, unless the powers that'd be have a very good reason not to allow further discussion about it within that thread at least.

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SI, if you intend us to carry our saves into FM 24, will you fix scheduling for FM23 saves?

Really now, what is this schedule?

Why is that game scheduled on 5th when it could be easily put on 3rd march? Have you ever seen a team play 2 official games in 24 hours on this planet?

 

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44 minutes ago, andu1 said:

SI, if you intend us to carry our saves into FM 24, will you fix scheduling for FM23 saves?

Really now, what is this schedule?

Why is that game scheduled on 5th when it could be easily put on 3rd march? Have you ever seen a team play 2 official games in 24 hours on this planet?

 

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This Brazilian team had to play two games at the same time, so even though your statement is hyperbole, here is an example of even worse.

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5 minutes ago, XaW said:

This Brazilian team had to play two games at the same time, so even though your statement is hyperbole, here is an example of even worse.

Luckily i managed to get through.
But, as i specified and as you can see, there was a free date to play the game on Saturday, 3 days before the Champions League game so i stand by my reasoning that the scheduling must be fixed.

 

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2 hours ago, andu1 said:

Luckily i managed to get through.
But, as i specified and as you can see, there was a free date to play the game on Saturday, 3 days before the Champions League game so i stand by my reasoning that the scheduling must be fixed.

 

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The fixture scheduling being questionable at best isn't quite news. If you don't manually schedule matches very tightly in FM, you can end up with fairly absurd results. You need to create the fixture list, schedule holiday breaks correctly, the hierarchy and importance of fixtures and schedule alternative dates in case of conflicts, all that while the game will generally refuse to extend or contract the season beyond the dates that are fixed in the database. You also need alternative dates or schedules once every two years to account for international tournaments. And sometimes you still get absurd dates because some dates are fixed and the author of the schedule didn't account for every possibility while IRL the powers that'd be can be more flexible about it... except when they don't want to be. Was it Liverpool that was expected to play both in the League Cup and the Club World Cup in two different countries a few years ago?

Few years ago I had that in Slovenia where matches were scheduled on Saturdays for some clubs with few if no alternative dates, which meant that teams playing the Europa league on Thursdays would get mauled in league games on Saturday. A more lenient scheduling would see them playing on Sundays or even the next Monday if necessary. The general rule is that the further you manage from England, the less care has been put into getting really tight database rules; to the point that some of the amateur projects have tighter scheduling than some official databases especially from more obscure countries. And sometimes the Editor will still fail to validate database rules and find conflicts that don't exist.

I hope that with the rewrite to another game engine that SI can crack down that kind of annoying relics from the past. But that has existed for years, it's probably not the first time me or others have talked about this, and I doubt SI's going to fix this next year with the direction FM's going regarding its future. If you're curious, you could load the pre-game Editor and check the rules for the Romanian league. You could try your hand at editing them if you desire, but that's a deep rabbit hole. There's another alternative that allows you to keep your current save: there's a setting that forces matches on Wednesdays and Sundays and almost completely eliminates the problem at the cost of less "realism" in terms of fixture dates. It also applies only from the next season onwards, so if you end up not liking it you'll have to play a whole season like that before changing it.

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58 minutes ago, Xavier Lukhas said:

The fixture scheduling being questionable at best isn't quite news. If you don't manually schedule matches very tightly in FM, you can end up with fairly absurd results. You need to create the fixture list, schedule holiday breaks correctly, the hierarchy and importance of fixtures and schedule alternative dates in case of conflicts, all that while the game will generally refuse to extend or contract the season beyond the dates that are fixed in the database. You also need alternative dates or schedules once every two years to account for international tournaments. And sometimes you still get absurd dates because some dates are fixed and the author of the schedule didn't account for every possibility while IRL the powers that'd be can be more flexible about it... except when they don't want to be. Was it Liverpool that was expected to play both in the League Cup and the Club World Cup in two different countries a few years ago?

Few years ago I had that in Slovenia where matches were scheduled on Saturdays for some clubs with few if no alternative dates, which meant that teams playing the Europa league on Thursdays would get mauled in league games on Saturday. A more lenient scheduling would see them playing on Sundays or even the next Monday if necessary. The general rule is that the further you manage from England, the less care has been put into getting really tight database rules; to the point that some of the amateur projects have tighter scheduling than some official databases especially from more obscure countries. And sometimes the Editor will still fail to validate database rules and find conflicts that don't exist.

I hope that with the rewrite to another game engine that SI can crack down that kind of annoying relics from the past. But that has existed for years, it's probably not the first time me or others have talked about this, and I doubt SI's going to fix this next year with the direction FM's going regarding its future. If you're curious, you could load the pre-game Editor and check the rules for the Romanian league. You could try your hand at editing them if you desire, but that's a deep rabbit hole. There's another alternative that allows you to keep your current save: there's a setting that forces matches on Wednesdays and Sundays and almost completely eliminates the problem at the cost of less "realism" in terms of fixture dates. It also applies only from the next season onwards, so if you end up not liking it you'll have to play a whole season like that before changing it.

Thanks for the reply. I digged a bit in the editor but i would have to start a new save if i do any changes to the league format.

I am invested in this save since i always like to do in a FM a save where i take a league from ground bottom to the top of the European Coefficient table and this save is going well enough for now.

That's why i even saved a copy of the save where i am now which i will continue in FM24 and compare my progress with FM23.

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20 minutes ago, andu1 said:

Thanks for the reply. I digged a bit in the editor but i would have to start a new save if i do any changes to the league format.

I am invested in this save since i always like to do in a FM a save where i take a league from ground bottom to the top of the European Coefficient table and this save is going well enough for now.

That's why i even saved a copy of the save where i am now which i will continue in FM24 and compare my progress with FM23.

Then force matches on Wednesdays and Saturdays, that will help. If you carry your save over, I expect that you will play with the rules you started your save with so be mindful that if you don't like it now, I doubt you're going to like it next year as well. It's the same when you have an incremental update: saves created on 23.1 use 23.1 rules even on 23.4. I'd be surprised if it were any different to be honest.

As far as  the bolded part: you're going to have an issue with Reputation Manager™. The other clubs in your league will spend absurd amounts of money to get fairly mediocre players, or not spend money at all because they only can attract mediocre players because of their very low reputation and complete inability to scout quality players all over the world like the human manager would to get out of this deadlock. To "help" them help you on the European front, you should hire as many decent youngsters or cheap quality players and loan them out to the clubs of your league while paying for their wages. Yes, you're going to subsidize the clubs in your league. If you can sell them for no money at all that's fine, but they'll ask for absurd wages so be mindful of that.

Subsidizing clubs in your league shouldn't be a problem since once you win the CL a couple of times, you can end up winning every match every year in every competition (even the CL) really quickly as the AI isn't too good at countering you when you get your reputation going and your scouring on point (it happened to me and it was ridiculous). You should earn incredible amounts of money that you have no use for since you can't exactly pay English wages either by collecting huge paychecks from either selling kids you've scouted around the world, selling older players at your club to make way for youngsters, and going far in Europe; rinse and repeat.

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23 minutes ago, Xavier Lukhas said:

Then force matches on Wednesdays and Saturdays, that will help. If you carry your save over, I expect that you will play with the rules you started your save with so be mindful that if you don't like it now, I doubt you're going to like it next year as well. It's the same when you have an incremental update: saves created on 23.1 use 23.1 rules even on 23.4. I'd be surprised if it were any different to be honest.

As far as  the bolded part: you're going to have an issue with Reputation Manager™. The other clubs in your league will spend absurd amounts of money to get fairly mediocre players, or not spend money at all because they only can attract mediocre players because of their very low reputation and complete inability to scout quality players all over the world like the human manager would to get out of this deadlock. To "help" them help you on the European front, you should hire as many decent youngsters or cheap quality players and loan them out to the clubs of your league while paying for their wages. Yes, you're going to subsidize the clubs in your league. If you can sell them for no money at all that's fine, but they'll ask for absurd wages so be mindful of that.

Subsidizing clubs in your league shouldn't be a problem since once you win the CL a couple of times, you can end up winning every match every year in every competition (even the CL) really quickly as the AI isn't too good at countering you when you get your reputation going and your scouring on point (it happened to me and it was ridiculous). You should earn incredible amounts of money that you have no use for since you can't exactly pay English wages either by collecting huge paychecks from either selling kids you've scouted around the world, selling older players at your club to make way for youngsters, and going far in Europe; rinse and repeat.

Yeah i noticed the AI teams in my league sign only rubbish players. They have no ambition whatsoever.

I will take your advice to start loaning some of my good prospects to help them grow as i already have a balance of around 200M+ since participating every year in the Champions League.

 

thanks for the tips :thup:

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Scheduling is definitely an issue, particularly as you go deep into a season being "unrealistically" successful with some teams.  But I don't think it's necessarily something you can just go in, spot a glaring bug and resolve.  I imagine it's like a microcosm version of the match engine where you've got to balance this equation perfectly with a million variables.  You'll likely get it for 95% of those variables, but it's the 5% that throws up the weird cases where the algorithms come out with something that doesn't fit.

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Em 04/07/2023 em 11:32, XaW disse:

This Brazilian team had to play two games at the same time, so even though your statement is hyperbole, here is an example of even worse.

Are you trying to use the messy Brazilian Championship as a justification? In fact, this example you used is of a 4th division team also needing to play a Regional Championship(championship only with teams from the state itself), something that does not exist anywhere else in the world.

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3 minutes ago, Nick_CB said:

Are you trying to use the messy Brazilian Championship as a justification? In fact, this example you used is of a 4th division team also needing to play a Regional Championship(championship only with teams from the state itself), something that does not exist anywhere else in the world.

No, the guy used hyperbole and I answered in the same way. I agree the scheduling isn't great in the game btw.

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4 hours ago, forameuss said:

Scheduling is definitely an issue, particularly as you go deep into a season being "unrealistically" successful with some teams.  But I don't think it's necessarily something you can just go in, spot a glaring bug and resolve.  I imagine it's like a microcosm version of the match engine where you've got to balance this equation perfectly with a million variables.  You'll likely get it for 95% of those variables, but it's the 5% that throws up the weird cases where the algorithms come out with something that doesn't fit.

I might be repeating myself a bit, but I'll try adding something new. As far as the computer go and when left to its own devices, the fixture scheduler tends to stack matches early and late in the season, which leaves some stretches of mid-season perfectly empty around February to April for teams that got knocked out of continental football (or cannot be involved in continental football at all like in most second divisions). You can help the game by tweaking the database, adding alternate dates, adding different season starting and ending dates to accommodate for big competitions, allow matches to be rescheduled, make pitch heating mandatory for top division clubs in big countries to avoid waterlogged pitches in winter. If you're too heavy handed and not careful enough by mandating something like having all matches played on the same day, then you end up in a hot mess.

Basically it's not just the fixture scheduler, but the overall care given to databases outside of big countries that leaves to be desired. It's not easy since SI themselves aren't specialists and leave the community to fill the gaps, but the Editor is not exactly a friendly piece of software (far from it), and the nerds dedicated enough to even bother with it are few and far between. Not even SI staff often visits the Editors' Forum to give pointers on how the damn thing works; at the very least I haven't seen them often at all. I can tell you that even if a well done database is very satisfying, I don't exactly miss the time I've spent battling with it. I'm grateful to the people from that par of the forum who've made it possible for me, but yeah, it's rough.

I hope that this is something that can be improved moving forward in FM25. I haven't delved in Unity modding, but I'm aware that the Unity engine allows for mods and has a pretty enthusiastic community. I have no idea on how it would or even could translate to an hypothetical version of Football Manager that's not even out yet.

Edited by Xavier Lukhas
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On 25/04/2023 at 23:41, Cro-cop said:

The only way SI will change their approach is if they get a big hit financially. And that can only happen if people stop buying the game. I started this year. Problem, for me, is that a lot of customers probably are casual players who dont care about these bugs and will continue buying game no matter what. Thats why i dont see anything changing in the near future.  They are bussines, so as long as the numbers are good they dont care what long time players are complaining about, no matter what they say.

Ignoring years old bugs while at the same time adding half baked "features" seems to be a winning formula for the company. 

I wish something will change soon but i doubt. FM 23 really killed any hope i had in this game.

it can come suddenly i think. FM23 the first one I haven't bought and now I am free from the addiction, I won't buy FM24 on impulse either. I will try the demo, and as usual the ME will be shocking... and I won't buy it. 

So many of their customers stuck in trance, habit, just buy year after year... but just takes one edition to be the final straw. Will take a lot for them to gain back my custom. 

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3 hours ago, trviggo said:

Cba to make a new thread for this so just ask here, can you really still not individually focus tackling in FM or am I missing it? 

Don't think you can, as someone from SI said, how would you train it alone? I think they said something about consulting with coaches to make sure you could only train what can be done in real life.

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18 minutes ago, XaW said:

Don't think you can, as someone from SI said, how would you train it alone?

If we're talking about slide tackling, you punt the ball forwards, run after it and slide at it. Then you video tape that, compare your technique and repeat that process until you're better at it. Like any other skill exercise. Tackling in a broader sense requires some understanding of what the attribute does beyond the literal interpretation of it. Presumably other attributes like anticipation and positioning are involved, balance, agility and concentration to execute it. If tackling is strictly technique and/or reaction times, then you don't need another person for it any more than you need another person to be at the end of a cross, victim of your dribbling or challenging you for an aerial. 

Is that really the dev team's interpretation of additional focus? No other person can be involved? How do you train bravery or heading then? Or your ability to pick out a pass? Your composure in front of goal? I'm not a coach so please educate me, but if they have consulted coaches then surely they must also know that professional players invest in personal coaches to improve their game in their own time as well. Follow players on Instagram over summer and you'll get the updates. 

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This editorial topics in the forum make it a dead place.

Just place them somewhere else, instead let the users have the conversation you were asking for and make it extra visible.

Btw. All the things, they have been said. In comments, issue/bug reports, in feature requests, there have been videos and streams.

Screenshot_20230712-225806_Chrome.jpg

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On 11/07/2023 at 18:51, XaW said:

Don't think you can, as someone from SI said, how would you train it alone? I think they said something about consulting with coaches to make sure you could only train what can be done in real life.

That reply from SI makes zero sense.

How do you train Marking alone? Positioning? If you set individual training to "defensive positioning" marking and positioning attributes are highlighted. ( at least in FM 21 don't know if they changed it )

Almost every single attribute should be available for individual focus, there are always ways to improve almost any part of the play ( any attribute )

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I'm honestly sick to death of this part of the game. Once again on a great winning streak of 6, turn it off last night and back on this morning to a current losing streak of 3 and counting with the last one the opposition having 10 men for most of it. It happens way way too often. So annoying.

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Wasn't sure what the title should be but i think this is feedback. Seeing that FM will be undergoing a massive overhaul i thought this would be the best time to list a couple of things that i personally encountered while playing.

I know that some of these topics might have already been covered and that's ok , i just want to reinforce the need for these.

1. Firstly, the chat/conversation engine is rather bad. Maybe attempt to implement a chat-gpt AI type of conversation so when speaking with a person it actually feels lifelike.

2. More board interactions :

a.Stadium related questions -  ask when a stadium expansion will be available or what requirements are needed for a new stadium

b.Staff related interactions - Decrease amount of staff for a particular position.

c.Club vision - when being a manager for a team for a longer period of time : 3-5 years for example , allow manager to make or request vision changes.

3.Beckham\Hagi mode (there's probably others that i don't know about) : when having amassed a certain amount of money as a manager (50mil+) be allowed to purchase a club or to become a chairman.

4.Director of Footbal mode : This is basically Football Manager Tycoon simulator where you can only buy/sell players and make only financial changes like investing in facilities and getting commercial revenue.

5.Databases. I am the type of person that since 2017 i've kept increasing my playtime with each version. At the time of writing i'm on my second save on FM2023 in year 2043(roughly 550 hours on this save).

I was able to use the tutorial provided by the youtube channel "Second Yellow Card" to have a somewhat healty database even 20 years in the future but not without some problems.

Every few years i rotate leagues (some go in , some go out) to allow the game to generate staff. I honestly believe Staff regeneration should be processed separate from players regen so even if you don't load a league/country they still regenerate in the background and non playable leagues still have staff around past the 10 year mark.

6.Game engine. I know the game engine will be probably the main focus of the overhaul so might be something that is already being done but please tweak crossing. Include the animation that allows a player to execute a "at running speed cross" rather than always having to stop,turn,kick. The execution and success would obviously be based on a calculation of stats like Crossing , Anticipation , Composure and Decision and feet dexterity.

7.Allow player managers to apply for positions even when the current manager is Stable.

8. Loans financial report - Allow us to see how much money our loans are making per month.

9.When simulating a game allow us to set a player preferable substitution so Ass man can give minutes to players I WANT.

10.To make the game appeal to more casual players include a view or option that converts CA/PA from stars to their numerical rating.(that doesn't require ingame editor)

11.More transparency and information regarding secondary squads like B/Reserve/U21/U19/U18.  Took me 5 seasons to understand that B and Reserve squads are not allowed in Premier League(UK) and that if you try to dismantle U21 it also dismantles your U18. That was quite a hassle.

12. When receiving applications for a job you advertised sort them by compatibility somewhat like a dating website :).

13. Allow managers to be able to enforce a wage structure. At the moment it's more like a suggestion and no method to act on it rather than declining and failing to renew contracts.

14. This is more of a vanity request but i think it would be cool to know in advance that you will have a kid that is interested in football and that he is enrolled in an academy rather than just have them randomly popup in intake day. Maybe even sway him or coach him into certain aspects even before he actually gets regen'ed in the game.

 

Hope this is not seen as a rant because it isn't , it's just my opinion on certain aspects of the game that i think would bring more value to the game and in certain aspects more freedom.

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It woukd not be too bad, if the people interested in inspiration would take a look at the late EA/FIFA Manager in regard to the sourrounding of the game (the game itself is masterly simulated by SEGA/SI and should stay true to that course).

FIFA Manager is a true Club and Infrastructure Manager while SEGA/SI is a Manager that centers closely around the Coach role that is called Manager in the english speaking world but Manager in the rest of the world has a way deeper meaning than what a Coach does - the Manager in non english countrys is more akin to a CEO and thus has a none coaching role.

Also, albeit EA/FIFA was endet in 2014 it gets still mod support and even the vanilla 2014 Version has imo superior menu design and ease of use - ofc as it is a complex manager it has also the multitude of Menus aspect that confuses all beginners at first, but when you have worked yourself into it you get beautyful menus usally convenient to use (with the exception of some stuff that was no longer developed while still in the game like stadium construction etc.).

In the late Version Player compatibility becam a huge thing and when playing you would encounter player composition that would not work as they would mutualy not compatible to each other and you would have to make the hard decison whom to let go even if both are world stars.

Not a fan i was of the player capability down and upgrade round that happened in the season breaks where players would not develop via training and playing but from randon luck combined with season stats and for example an long term injured player can be completely destroyed in such an event bcs he is injure,d has not played, has not stats and can go from potentially world class to not usable anymore in 1 such occasion.

The german Football Manager Player Bollbo has recently looked into the EA/FIFA Manager and found it still intriguing in the many things SEGA/SI does not simulate and found the look and feel superior to the SEGA/SI look and feel.

This Vid is all talk about some differences - its german but it seems to have automated english subtexts):

I have not played it in a long time but my mo was to star in the lowest league, work my way up into the international football and lose my motivation right after that bcs i am a developer type of player and at the top developing changes into managing and preserving which to me is rather boring but it shows the game had motivation for different types of players.

Most do probably not know it but in some Version of the EA/FIFA Manger (called "Fusion" i guess) you were able to combine managing the club and playing as player in each of the matches your team would play in a season - it was a little like playing "Footballer of the Year" inside your manager game - maybe a direction SI could explore and probe into...

Alos the Mananger has a small family life simulation so while there is some randomness in getting kids that can play for your club you can marry and have stated a wish for having kids so it is pretty certain, if you are in a certain age, you will at some point get your son or daughter and have them play football in your youth team.

Tactically the late EA/FIFA Manager is a dud and nothing out of the ordinary - it simply can be ignored and should not be allowed to have any influence into the SEGA/SI Manager!

But there are many inspiration to get from that game that could enhance the gameplay experience in this SEGA/SI Manager for sure - you only have to keep them wisely!

 

Best of luck for that SI !

Edited by Etebaer
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  • 3 weeks later...

In addition to Transfer advice based on the Squad Planner, which is an abomination, I hope Staff advice like this is improved. My staff advised to loan this player out less than a month ago to get more playing time, even though he was a decent squad & depth player. Now they want me recall him from his loan. It's tiresome. 

Yougang_Loan.thumb.jpg.575e97563cd448a3c54b684add3e0f60.jpg

 

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Some notes having picked the game back up after a very extensive break from playing and editing.

1. Scout cards are just as useless as the last time I played. I get that it is nice to have some kind of better scouting which relies more on words to be realistic. But my criticism of this still stands. FM is a numbers game - it is a glorious spreadsheet. I am never, ever going to buy a player because a scout says "sign him!!!!!". I am always going to check the player myself. Check his stats, check he will fit the role I want, check he has key attributes I value. So removing the player stats from the scouting card is as dumb a move now as it was when it was first done, and that means I also think the choice made was dumb. Scouting is not advanced enough to handle this. The problem is, there is not enough context in a report. My current report card says "natural in several position". I can see that from the positions he plays. "Displays a fairly determined attitude". What does that mean? Obviously I know what it means. But does he have determination 12? 15? In this case it is 16. I had to go check, because the report is next to useless when talking about visible stats. Where it is useful is hidden attributes. This player can adapt to living in a new country, is interested, is consistent but dreads big matches. Perfect case would be to give me the attributes, highlight key stats if needed, and then give me the actually useful info on hidden attributes as text. I know this will not change back, so at least make it better.

2. The fixture bug I used to get in my editor files from FM22 seems to now be in the actual game itself? This would be the bug where the season is massively front loaded with games, and then nothing happens at the end of the year. I am playing in the MLS currently, and it is the second season for me. Here is a breakdown of the games by month (I will only do league games, since I also progressed to the final of the CONCACAF Champions league which caused many games)

March: 5
April: 6
May: 6
June: 7
July: 3
August: 1
September: 4
October: 2

So the first half of the season, I play 24 of my 34 games. I have 10 competitive games in the final 4 months in the league. This is an absurd thing to be in the game, and it is not like this is unknown, I have reported this as a bug in edited files for a long time. But this means playing every single Wednesday and Sunday in the first months of the season. The AI is not good enough to manage it's squads properly to deal with this. 

Mostly critical feedback. There is good too, but at this stage of the game cycle, I think some constructive criticism is better. 

Edit: One more thing. Do I really need to be asked two questions about VAR in every single press conference if it was used in a game, for the rest of time? 

Edited by sporadicsmiles
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Why on earth does man marking change when the AI changes formation. Its called man marking I want them to mark the man, so it shouldnt change when formation changes.

The game hasnt been able to handle player positions changes for many releases, be it like this, swapping our own formations or in the tactics creator.

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SI... for FM 24 can you also optimize the skin for 1440p resolution?

The 125% zoom makes the text a bit stretched and it feels bad compared to 1080p.

Please make it scale like it does on 1080p

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FM23 is a really enjoyable game. Thanks to everyone who put the effort in to make it such. I am surprised I've managed to find so many minor bugs in my first few days of playing it. I'd be willing to give SI Games some advice on how I uncovered those types of bugs during QA when I was a tester at SI games for previous versions of FM. You have my email address. 


I think a lot of people in this thread are complaining about things that football manager's have to deal with in real life. That's a good advertisement for realism. 

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Picking up FM23 after a while away, and I'm reminded that it feels quite out-of-date - like its fundamentals of how the match engine plays out are based on ideas of (English in particular) top flight football from 15/20 years ago, not what the modern game is like today. The same goes for how man management/interactions go - e.g. criticise a full back for poor passing completion or lack of chances created and you'll be met with "I'm a defender not a midfielder", even if you play with inverted wing backs. The game's concept of "The Gaffer" is still the archetype of years gone by - full control over squad/transfers which in real life today (especially in continental Europe) are the responsibility of Sporting/Technical Directors, whereas training sessions in-game have so little depth they might as well be the old school "leave it up to the coaches while the manager smokes cigarettes or goes to the pub".

FM24 needs to advance in those regards.

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1 hour ago, paz said:

Do you have any positive feedback too @autohoratio ? If SI are doing something well that is making you play the game a lot, it's good for them to know that too.

I didn't realise it was a requirement to balance out criticisms with gratuitous praise 🙄🙄🙄

There are aspects of the game that I believe really ought to be improved upon, so that's the feedback I'm giving.

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If you want a technical director type set up, the option exists in game, you can literally set it all up that way, there's loads of depth and options on that front. Re match, i think people largely underestimate how much you can replicate from current football, though its not perfect 

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I think the loan back feature is broken. Every time I do this, other clubs start to bid like crazy on the player when he "returns" to my club before he have played one single game for me, despite him being happy and having a rotation squad status.

I would also like to post a long rant about the often weird and unlogical (and broken) QOL designs in this game, but I don't have the mental energy for that right now. Plus, I hope those will be fixed with the FM25 migration to Unity.

 

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On 29/08/2023 at 15:22, themadsheep2001 said:

If you want a technical director type set up, the option exists in game, you can literally set it all up that way, there's loads of depth and options on that front. Re match, i think people largely underestimate how much you can replicate from current football, though its not perfect 

The option is there but it is not fleshed out properly and it has very little depth, which in my opinion leads to a massively frustrating playing experience. The main issue is that the DoF makes decisions in isolation from you the manager/first team coach, rather than making decisions together as a team. Im hoping its improved in FM24 as this is how I want to play - and from the forums it seems like a lot of people want to play like this.

Just a few of the glaring issues with it:

  • If the DoF is set to renew player contracts you cant talk to the DoF to give your view on a player - to say whether you think they have a role going forward and how often you think they will play (playing time). This leads to the DoF renewing contracts of players on big wages that you never play, or not renewing contracts of players you always play
    • To get around this you can make it so that the DoF will only try renew the contract of players you tell them to - but in this case STILL you cant tell them what expected playing time to give them, which leads to negotiations breaking down VERY often
  • If you set a player as a transfer target the DoF will not make multiple bids for the player, they will make one bid and if its unsuccessful they will leave it at that. This means you wont be able to buy most players
  • They dont offer a lot of your best youth academy prospects a contract during the trial period 
  • In my experience they have found it extremely difficult to come to contract renewal agreements on your most talented u18 players due to salary demands, so you lose most of them
  • There are two options for using a DoF:
    • Either you  let them choose who to buy and sell - but when they do this they dont take into account your playing style, the type of players you need for your tactic and how you think players will progress. And you cant give them suggestions for transfer targets. This means the DoF builds an unbalanced squad that doesnt fit your tactics 
    • Or you tell them who you want them to buy and sell (which kind of defeats the purpose of having a DoF) - but in this case their negotiating skills are often subpar, you cant tell them the expected playing time  for contract renewals which then impacts the wage they give and leads to contract renewals failing even though the player isnt asking for much. The main cause of this is that you and the DoF can have wildly different views of a player, for example: I viewed a player as a key player (and his current playing time matched that) however the DoF viewed him as a squad player, which meant even the player had modest salary demands the DoF wouldnt match it. This issue happens often. The telling them who to sell feature doesnt really work either as if an unsolicited bid for a player comes in you cant tell the DoF to reject any transfer offers - you have to do it yourself (which means you are subverting the DoF which doesnt make sense)

The reason for this is likely because this is not a main feature, the design of the game is catered for not using a DoF, but of course football has changed so hopefully FM updates with it. Training should have much more depth than transfers in my opinion, as that reflects the responsibilities of a modern manager.

Edited by Platinum
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2 hours ago, Platinum said:

The main issue is that the DoF makes decisions in isolation from you the manager/first team coach

I hope SI realizes that it doesn't matter that they've upgraded manager AI when the squads used by these managers are horribly constructed with no regard to skill, salary, or tactical profile. 

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