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Etebaer

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119 "Keep your friends close, but your enemies closer"

About Etebaer

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  1. I agree - its still to lenient and if he stops modding this game would have a comletely unrealistic injuries rate near to zero. Stuff like that should be in a realism slider! If not for the league and realism mods i would not have started playing this year with the winterupdate after i finished Cyberpunk and honestly FM prevents me from "working" on my huge backlog of games so i probably should make a bigger break... If the real football gets more insane i will stop anyway - there is no world not even an universe in which i would buy a FM that contains eventually a future
  2. To make this game more challenging you need to not only install all the additional challenges mod packs which aka smarter ai, realsistic injuries and so on but you also need to take over a low reputation club as a low reputation manager so you do not get all the good players in the first season already bcs they do not want to play for you if your reputation is to low for them to come. You need to start as sunday morning manager with no player career and probably start in a very low league - in german tier 4 which is below the official tier 3 that comes with the game and only available wit
  3. Dont underestimate Data collection - you have so much Data that is easy to collect, Players wear Pulsemeters, GPS collects movement Data, strength, speed, jumping, agility, endurance, exhasution is all easily and scientifically collectable and gives superb framework of data and if any the numbersrating of attributes is probably more accuarate and close to reality than it ever was. A lot harder though is the relative Data that you can only collect when a players faces another players challenges as that is data that is allways only relative and not certain to positon in a scale unitl you ha
  4. In my german lower league start i had fandays every season til i ran into an unavoidable crash in season 7 and have to start over.
  5. It becomes obvious to me that FM21 also has the injury time trolling mode enabled when you as a player have the lead. Every time i lose it has around 3 min injury time and no excess injury time after that so the game will end when the displayed injury time is reached. Every time i have the lead it is 4 or 5 or 6 minutes injury time plus excess injuy time around 1 or 2 minutes. Why is that if you SI are not trolling your players? PS: Worst offender is a game in FM20 where i had a regular league game ending at 99:50 minutes hugely exceeding the displayed injury time b
  6. I have set it to "save after every match" despite i have only rarely any crash but each turn/week/game takes so much time and i suffer 100% from the realod=lose symptom that i do not want to replay any stuff i have already played and succeeded.
  7. Well, i did not notice any change to the ME, it plays the same as pre-february-update but then i have 15 mods running from the mod pack so maybe that changes my experience. Maybe its sort of a butterfly effect where even the slightest change or a reset of lets say i,e, tacitcal familarity or team cohesion shows heavy effects on the screen and makes look like the ME has changed drastically when it is mostly something else.
  8. Yeah, i started in the lower leagues and i have 1 Scout with a scouting of 3...and none other for hire available since 2 seasons :P
  9. Neither the 3D Match nor the Data give any good clue what a player is able to do plus each player is only as good as the team he is in and the coach that sets that team up etc. It would make you a much attribute blinder manager ingame than in reality especially with the excellent datatracking nowadays. There is hard data like strength, speed, acceleration, agility etc. and relative data how a player compares in a competition like in dribblings, passing, tackles etc. but FM gives you a pretty unhelpful stock of data to use - i rarely find the players i like on stars or stats - its all
  10. I have had by now since the latest patch to 21.3 exactly 3 penalties against my team that were visualy close but clearly outside the box according to 3D View (i try defensively to prevent the oponent to enter my box). In one incident ball and attacker were outside the box but the attacker warped suddenly beyond the defender into the box (ball still outside) where he went down and the ref gave penalty. The other 2 incidents where close but clearly outside the box and the attacker fell also outside the box to the ground and it still was penalty. All penalties for my team so
  11. I have had by now since the latest patch to 21.3 exactly 3 penalties against my team that were visualy close but clearly outside the box according to 3D View (i try defensively to prevent the oponent to enter my box). In one incident ball and attacker were outside the box but the attacker warped suddenly beyond the defender into the box (ball still outside) where he went down and the ref gave penalty. The other 2 incidents where close but clearly outside the box and the attacker fell also outside the box to the ground and it still was penalty. All penalties for my team so
  12. Well, two and a half seasons in my lower league save and i have seen the very first missed penalty and i mean missed as i have never ever seen a saved penalty yet!
  13. There is a setting in the scouting list for players where you can set for "Transfer" and "Loan" vis the little cogwheel the probability of how a player would react to an offer and i have it set to "Doubtful" as the standard setting filters even more players away in the scouting list.
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