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sporadicsmiles

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Everything posted by sporadicsmiles

  1. Well, the tactic is quite conservative overall anyway, especially with the defence set up as it is. As noted, the LOE could just be giving too much space in front of your defence for opposition teams to take advantage of. Try raising the LOE first, to see if it helps with defending. Or better work out how you are conceding most of your goals and let us know, so we can see if this guy feeling is correct or not. You may also want to think about what you do when you lose the ball. If you are seeing you are getting hit quickly by teams, it may be worthwhile asking players to get back to position. If you are seeing that you are too passive in countering buildups, set your advanced players to press more. Then attacking wise I guess it works reasonably well. I'd be tempted to have an attacking fullback on the side with the DLP when you feel you are able to get away with it (home against weaker sides). This will help create more space centrally at best, and at worst will force an opposition winger to track back.
  2. From this we cannot tell how many games they started during the period you promised them more game time, and how many games you played in general. So it is hard to advise you if this is something you can try to do differently to avoid making players unhappy, or if it is a potential bug. How many games were played, how many did each player start?
  3. Which way round? 2 midfielders central in defence to one DM and one AM in attack, I guess? CM(D) and CM(A) would do the job. The point about making them both more central, however, is a good one, and I'd like to see there be more control over that sort of thing for sure. I'll never argue against improvements, just try to help people do what they can with the current tools. I am not a fan of the idea of two different formations though, for two reasons. Firstly, I do not think it is any more realistic than what we currently have. And added to that it will mean you need to add defensive and attacking roles and duties for players. That could work, but it would take something people find complicated already and make it much more complicated. Secondly, people would do weird stuff and expect it to work. 532 to 235 or something, with players moving all over the place in transition, and then wondering why it does not work. And for certain we would get into a mess with people finding exploits for this. Not a big deal really, because people can choose not to use them, but exploits are the sign of a bad ME. What we really need is the game to actually tell you properly how things are working with tactics better than is currently achieved.
  4. This is already in the game. Your defensive shape is the formation you select (pretty much). Your attacking shape is your formation plus whatever roles or instructions you have set. So my default formation defends like a 4141 and attacks like a 424.
  5. xG something you have to take with a pinch of salt sometimes. Really, xG/shot is a bit more indicative of how well your team performs. Look at your graphs for xG. You are creating a lot of very poor chances. Sure, this adds up over time, but each shot is very unlikely to go in. What this tells you is you need to focus on quality over quantity, and not to rely on the xG stat in isolation. There is also a pretty worrying trend that you are conceding some pretty low xG chances, it seems, but you would have to watch the goals you concede to see what is happening there, it is hard to comment on it. Looking at your tactic, the obvious culprit is your tempo. It is extremely high, which means everything happens at a million miles an hour, and your players just maybe do not have the time to create nice chances. So the easiest thing to try is to take the tempo down and see what happens. You can expect to see less shots, and you may also see your xG drop, but this is not something to worry about. Check the xG vs time graph. You want to see it rise in bigger steps, which means you create less chances, but they are better chances more likely to lead to a goal.
  6. I like to retrain players who are either AMC who are good as shadow strikers or strikers who are good as F9 to play as the CM(A). Assuming you can afford to have a midfielder in the team who is not going to be tremendous defensively. It also helps if the CM(A) has good vision and passing, because he will often be able to slide in the IF or DLF with a nice pass after getting the ball in an advanced position. And another tip here is if you can train your striker to play one-twos, he can often link up very nicely with the IF and CM to play them in if they pass and run forward.
  7. I use the same colours for my numbers as you, but in a different way (red = bad, blue = poor, green = good, yellow = excellent for me), so when I glanced at this and saw so much blue I thought "damn I would have bitten off their hand for that price and this player". Then I looked at the numbers and was like "....oh, I see".
  8. You cannot have a MEZ role for the central midfielder in a flat midfield 3. Nor a CAR. These roles are specifically for midfielders who play next to the flanks. Not sure if that is what you meant, but I thought I would clear it up. The goals you describe are exactly the goals I would expect to concede in this tactic. Your two CMs will always be quite advanced when you attack, and very out of position for the MEZ. The wing backs will always be high. So there is space on the flanks, and in midfield. This is made worse by an attacking mentality, which makes all these roles just more likely to be higher up the pitch (and raises the D line). Then it is compounded by the fact you have counter press, which means those players out of position will look to press the ball rather than get back into position. So if your counter press fails you are going to be overrun pretty much wherever the opposition attacks. You would need incredibly good CBs and a really good DM with anticipation, positioning and speed to attempt to play like this. It is something I would use when I do not care about conceding because I need a goal. So if you want to be more solid defensively, then you need to tone some of this back. Rather than using counter press and setting blanket pressing instructions (which are just gonna draw your players further from position, you defensive shape is "wherever the player happens to be") you can focus on the players you want to stay forward pressing, and let others retreat. Your front 3 plus the MEZ, for instance. Let everyone else get back into position a little bit, and the press buys them time to do so. That should at least give a semblance of defence to this tactic. Looking at the attacking side. The right wing is a nice overload. The left wing is creating some space for the AP to operate in, so you should create a decent number of chances. With your settings thought everything might be a bit rushed. Does the CF work nicely in this role? Scores and helps create space for others? Not a role I have tried like this, so I am not that familiar. I'd worry he would get a bit lost in some games (especially against a back 3). Are you looking to use the DM to spray passes around for everyone, or just as a deep lying pivot to recycle the ball? If it is the latter, he does not need to be a DLP. Just a standard DM would do it. The problem with a DLP is he attracts the ball, which means he gets it when ideally he does not need to. A DM will act just as a player who can recycle possession, and help changing the ball to the flank. This will make the AP the real focus of your attacking play centrally. Not sure if that is what you are looking for, but it is almost always how I will have the DM in a three man triangle like this.
  9. Are the download links still broken for people? I have no issues downloading them, and they are hosted on the forum rather than externally. If anyone has any issues let me know, and I will see if I can work out what is going on.
  10. Yes, sorry, Cameroon is being weird and I cannot figure out why. I am planning a huge revamp of all the files in FM22, so hopefully I can fix it then. I suspect this is a conflict with some other changes, but the files at 5 years old and a bit of a mess.
  11. I have not been playing a lot of FM this year. The pandemic and being stuck in a new country pretty much alone without many ways to blow off steam meant I have gravitated a little away from competitive games to more relaxing open ended ones this year. Things I can do to relax without having to think about winning or doing well. So I have not really done much that I would be be able to write about and show. I still play every now and then, but it has been a while since I did a long stint. It is also a matter of finding the correct time and motivation for me. Again with a lot of home working in the last year I have had to make a hard line between working and not working. So sitting and writing does feel a lot like working, which means I am not enjoying doing it as much as I have in the past. This is something that is on my mind to eventually get around to doing, and now we are hopefully getting a little bit back to normal maybe I will find that it is possible to bring some of these things back. Hope you all understand! Thought it was better to at least post some update than to leave everyone hanging.
  12. Thanks, I will check for that. I totally forget this was a thing.
  13. Feel free to disagree! I do not claim to have the gospel word, just tell it how I see it. And if something works for you, then of course you should stick to it! I definitely agree it is easier to set up the positive version of this, partly because it is simpler to plan attack than coordinate defence, at least in my experience. And when you get the defensive side wrong, it usually goes wrong spectacularly. A positive setup going wrong usually means you create poor chances only. This depends. Usually when I am expecting to win I will set up in my standard way of playing, and take it from there. I do not really have a hard and fast set of rules. I just watch the game and adjust as required. Sometimes I will understand I need to be more direct, sometimes more patient. Or exploit the flanks, or notice a particular man marking scheme, or realise I am too high. Most often I can just see that we will score and it will be fine. I do not think there is one correct way to do this, it is always situational.
  14. Just to see if I understand, because this is fun. PSG own the tie break with your team, but Bayern own the tie break with PSG. You have to play Bayern and PSG have to play Anderlecht? So you can beat Bayern and overtake them, but cannot finish ahead og PSG. So they are qualified? Phew.
  15. I think there are two reasons. One is that football in general rewards positivity more than negativity. Most games where a team sets out to just defend and hope they get a goal on the counter end in defeat or a draw. That is why it is noteworthy when it works. I can't think of a truly defence first team that has any any success in recent times. There are odd exceptions - Chelsea in their champion's league triumph, Greece in Euros in 2004 (I think it was that year anyway). Then there is the reason why it pays probably more than is should to be risky as a lower team against a bigger one. This is, mostly, because FM teams tend not to react perfectly to what is happening. If a team is attacking and leaving space that is being exploited, they tend not to stop doing so after the first or second time they get cut open. I'm sure they do react, but it is often not quickly enough and it makes it easier to play riskier as a lower team, because you know you can. This is an FM thing just regarding how hard it is to code an AI that acts like a human. Not that I am moaning or berating the code, I think it does a decent enough job. But play enough and you find the patterns of the AI. In the end, it is absolutely easy to have a extremely solid defence without relying on a high press or to be successful without super risky tactics. I use a split press in my current tactic, where most of the team drop back into position and the rest press hard to disrupt buildup play. I have it working extremely well and am almost always in the top half for my defence (of course it depends on the team just how well you can do). Like I said before, a lot of this comes down to a misunderstanding of what defensive football is and how it should be played. It comes in many flavours.
  16. I'll look into trying to write something up. Takes a little bit of work to get things together in a way that is easy to convey to others when it is not something I planned to write about. But I have some ideas.
  17. Having default tactics is absolutely required. Firstly for people who are new to the game and feel overwhelmed by choices, and secondly for players who have neither the time nor the motivation to do a lot tactically. People who post regularly on the tactics forums have long noted that the preset tactics are, quite frankly, really poorly made tactics that absolutely do not help people. They present a misleading representation of how you should build a tactic, and they are so chocked full of TIs that there is no way you could work out what is doing what. They need to be minimalized at the very least, I'd hoped SI might get greater input from some of the very knowledgeable people you mention. What I would really like to see on this front is a tactic generator. You give a formation, tick a couple of boxes on how you want your team to play, and it will generate you something that makes sense tactically. Something that it is clear is a starting point for a user to try to build their style. The documentation also needs a change. I liked FM19 which had visual representations of various things that change with mentality and other things.
  18. Yeah, this is annoying, because scouts highly value potential ability in their assessment. This is definitely something it would be nice to easily tell your scouts. "Find me players who are good now" and "find me players for the future". Maybe someone else knows how to do it. Can't argue with you there. In my current save I am being given a bunch of players who are good enough for Vanarama N/S but with apparently lots of potential. I just got promoted to the EPL. Admittedly my scouts are not great at the moment, which does not help, but sometimes they just give you crap when you do not manage them. It would be nice to see this a little bit easier to automate. I do not mind controlling scouting and keeping on top of players myself, but for people who either do not have the time or the motivation to do this it is annoying. I hope you can find a solution that is at least workable for you.
  19. Typically if I am looking for players to sign now I will make sure that the current ability is at least three stars, and availability is set to "now" or "immediate" or whatever the actual phrasing is. That should give me players who are immediately available and immediately able to slot into my first team. I also filter any players who are below 70% recommended so they do not appear in my inbox. It is not perfect, because scouts can be stupid sometimes. You can add whatever additional filters to try and get the sort of players you want. I usually make sure they have decent work rate and determination when I ask my scouts. But in general I also make sure I curate my shortlist well, so that I always have players I am potentially interested in signing in the next window (or windows) on there. That way I can let my scouts do their make weird suggestions things and just keep the players that they find that I also like. This way scouting is not immediately critical to my transfer efforts. Depending on how you play (some people do not like using player search), you can do a bit of manual scouting. I do not spend huge amounts of time doing this, but I will periodically check who is transfer listed, who has a contract running down, and who is unhappy. I trust myself to pick these things up better than my scouts.
  20. It is just a lovely idea that appeals, to take a single formation and by adapting the roles and duties create many different shapes without changing the formation. This is something most of us do anyway in our tactics (my 433 plays as aa 4231 or 424 in possession), but the 451 has so many variations that are so easy to see. I think that is why people are drawn to the idea. I certainly think about doing this kind of thing at least once per year. I had a lot of fun doing it in FM20, although it did not work out the way I actually planned it to work out because FM20 was a nightmare for teams just endlessly keeping the ball in their own half and doing nothing with it if you did not press them enough. On the formation, at a push you can get a 451 to transform into a 3421 if you try hard enough, just with role and duty changes.
  21. As long as you are taking tactics and team building hand in hand, and know what you want to achieve and why, you will have success. That is the key to the game. I hope it continues!
  22. What are you asking your scouts to report to you? You can tell your scouts what to look for in terms of the ability you want in a player when you set up assignments, so this can be one way to go. This player is also being suggested as a signing for the future given that your scout thinks he has an extremely high potential, and is already good enough to be on the fringe of your first team. Seems a reasonable shout from the scout. Really if you are getting lots of reports that you are not interested in, you need to set up the scouting to find players you are currently interested in. This may mean doing things manually.
  23. You can already do this, with either TIs, PIs, or OIs (or some combination that works for you). I use forwards to disrupt opposition build ups as a matter of course in a split block. With clearing the ball, it depends on the situation. A defender who intercepts the ball and is under pressure might just lump it forward if told not to take risks. A 'keeper claiming a cross might let everyone push up and then clear it. The latter you can set up by avoiding things that encourage quickly playing the ball. The latter just makes sense to do in general. This is not a blanket statement that the ME cannot be improved, of course. It can, and will be. The general problem people have with defending deep is that they invite pressure, but have no clear idea of how they want to funnel that pressure, contain that pressure, or provide an attacking outlet. They are just overly passive, and passive defending will eventually lose more often than not. This kind of defensive football is suitable for defending a lead or if you are really expecting to be outclassed, and even in this case you probably want to do more. When defending deep, you do not want to just put players in the way and hope. You want to understand how to funnel the ball into different areas of the pitch where it can be dealt with. Into wide areas, for instance. You need to know how you want your midfield to engage, when to engage, and why they are engaging. Denying players time on the ball close to the area, or denying space to thread a pass, depending on where the opposition is trying to keep the ball. And having a proper, coherent way you want to attack. Not just launching counter attacks but when you possess the ball. That is what people miss. Sticking players behind the ball and hoping is the same as sticking all your players on attack duty with attacking mentality and expecting to score and win.
  24. I love the 451 and how you can turn it into anything. I will give this thread a proper read when I get the chance, just wanted to say I look forward to it. I'm interested how different it will be in FM21 vs FM20, where it was a recipe to never be able to press the opposition!
  25. I'm going to guess that your idea of a defensive tactic is to set up with a low DL, low LOe, defensive mentality, low pressing, and narrow defending, right? Which is exactly how you bet utterly pounded like this. If you are going to invite a good team to constantly attack you without a coherent strategy and no threat of your own, you are going to lose nine times out of ten. There have been a few threads like this lately, which display a misunderstanding of how defensive football works. I'm tempted to try to write something about this if I can find the time.
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