Jump to content
Sports Interactive Community

sirgiorgio

Members
  • Content count

    574
  • Joined

  • Last visited

About sirgiorgio

  • Rank
    Amateur
  1. Island teams

    Palermo (and Catania, Messina, Siracusa...) and Cagliari "represent part of the island and have rivals within the island. " There used to be a professional football team in Ischia, but nowadays it doesn't exist anymore. Probably the closest thing to an Island Team in Italy is currently Venezia.
  2. Scouting with Promotion in mind

    Yeah, never had any luck with them maybe I'm aiming too high, but usually relegated teams don't want to sell, or if they're forced to, players attract offers from better teams than mine... It's probably easier to buy players from teams relegated from the EPL: they may want to offload some dead weight, but of course their wages might pose a problem for a newly-promoted team. As for contracts expiring (in England), I usually act fast, making offers before the players can discuss terms with other teams, to reduce (hopefully get rid of) competition.
  3. I don't use twitter, facebook, instagram (yes, I'm quite the hermit) but I would see myself (the manager) as an active part of the social network instead of a lurker... If I can't answer to those fanboys/haters/wiseasses/VIP/Not-so-VIP, if I can't congratulate/be congratulated by fellow managers, be thanked/criticized by players... then it'll be just me looking at the peephole.
  4. Scouting with Promotion in mind

    I'd scout a bunch of fringe players from Championship teams who I think may be interested in joining my team. Then I'd make a shortlist of youngster from EPL teams who I think may be interested in joining my team on loan. I'd complete my roster by mid-July with foreign players, when I have a clear view of my squad's strenghts and weaknesses, my transfer budget, what's expected from my team, etc.
  5. Concerning tactical issue

    While I was reading this, I thought that maybe a simple redistribution of roles would be a huge step forward. For instance: 1. Remove duplicate roles for different positions: I want a WB (role), I use a WB (position). I want my wide midfielder to stay close to the CM, I use M R/L (position) and WM (role). I want my wide midfielder to be a classic winger, I move him to the AM L/R spot, where the winger position would be available. The same logic can be applied for duplicate roles on the CM/DM strata. 2. Review certian roles and combinations: I want my second striker to come deep to get the ball and help the team in transition... well then maybe I don't want a striker? The SS v F9 example above is fitting: if the false 9 is a "fake striker", then it shouldn't be a striker (position), but an attacking midfielder "acting" like a striker, which is more or less what a SS does in a striker-less formation. Proof is, that role was frequently occupied by Fabregas, who isn't a striker (and not even a "natural" AM, but certainly more "adaptable" as AM than he is as ST). Choices would be made (is a DLP a DM or a CM?), new roles would be introduced (e.g. "attacking fullback" or something) and existing roles would probably acquire new meaning and/or effectiveness (e.g. DW). Unfortunately, It would also be a pain in the neck for researchers and whoever creates "default formations" (the ones you find in the DB) because, following this logic, very few managers would use perfectly symmetric formations...
  6. Opposition Instructions

    I would use OIs on the tactics screen when my tactics are somehow lacking when dealing with specific positions. For instance, I used it extensively in FM16 against The Almighty Wingback. Other examples could be: teams playing with one vs two strikers, teams playing with a DM or an AM, etc. Pre-match I'd use it when I want to set specific OIs against specific players, regardless of their positions. Hope it makes sense
  7. Concerning tactical issue

    And there's no reason why they should, unless it's made perfectly clear that formations represent the defensive shape of the team. Which is debatable, both from a gamer's point of view and from the point of view of someone who watches football, reads about football and possibly even works in football. And it would be a sort of a revolution for FM, involving every single aspect of the game. If I had to choose, I'd prefer an ME that adapts (as much as it can) to the common football jargon than a game that becomes more and more esoteric in an attempt to follow its own ideal of football (or, even worse, to hide potential limits in the ME). I'd seriously ask experts (players, coaches, or, worst case scenario, journalists) if they are more puzzled by FM's idea of "positions", FM's idea of "formations" or the ME's "representation" of certain positions and formations.
  8. Concerning tactical issue

    Yeah, that's a part of the problem (and again, it is not ME-related). The perfect example would be Thomas Müller, who even has a position named "in his honour" (Raumdeuter), yet the AI plays him in the MR/L spot most of the times. But there are two more things to consider: 1. Attributes: If I had to hang on to a result, I'd very much prefer an AM R/L with high teamwork, workrate, tackling etc. than a M R/L with low teamwork, workrate, tackling etc. In other words, it's a bit too simplistic to say that a 4411 is by default "more defensively solid" than a 4231. 2. If I play with three at the back and two wingbacks, I might expect my wingbacks to be more or less attack minded, but I mustn't expect them to be out-and-out fullbacks or out-and-out wingers. I think the same can be said for attacking midfielders. Defenders, midfielders and strikers are what they are, defensive midfielders and attacking midfielders are supposed to be a bit of both, and be more or less involved in one phase of play than in another depending on a number of factors. But they shouldn't ignore their "midfielding" or their "attacking" unless they're explicitly asked to. I was quite vocal in explaining that 352 doesn't mean "3 defenders and 5 midfielders" and I'm happy to see that the researchers and the users now set the "correct formation"; but the same can be said for 4231: you can describe it as 4411, 4231 or even 424 depending on how cool you want to sound, because attacking midfielders can be seen as midfileders or forwards; but they are attacking midfielders, just like wingbacks (formerly known as DM R/L) are wingbacks.
  9. Concerning tactical issue

    But it's the same for human teams and the AI's, isn't it? In a world where 40% of the AI teams played 4231 or 433 and their wide players spent their time talking with the ball boys, it was much easier to exploit their weaknesses. It's not that it doesn't happen anymore: all those crazy 4312 and 433 narrow are goal fests, but again, I wouldn't ask for a more balanced ME, I would ask researchers to never set those formations for AI managers, or for AI managers to use those formations only when they're abolutely desperate to score and not as one of the many possible options. 433 narrow is clearly an "extreme" formation, 4231 and 433 are like the norm nowadays. And they are the norm exactly because there are dozens of ways to adapt them to different situations. If I have a Mandzukic on the AM L spot, why wouldn't I want him to run up and down like a wingback and tackle like a BWM? I certainly don't expect him to do what CR7 does. And if I have CR7 on the same spot, why would I want him to do the Mandzukic? If you're saying that there's some sort of imbalance that kind of forces an attack minded player on attack duty on the AM strata to always act like an out-an-out midfielder in the defensive phase, I personally haven't witnessed it (at least it doesn't seem that extreme to me) but I believe you. If you're saying that you can make your wide players as good in defense as Mandzukic and as effective in attack as CR7, that I would call it good management.
  10. Concerning tactical issue

    Spot on. And it shows how "organic" FM is, and how wrong and misleading it is to try and analyze one aspect of the game as it was isolated from the others. I don't think he gave in to community pressure; I think he gave the chance to anyone (AI included!) to build decent tactics using "players in those advanced wide areas". There are thousands of them in the DB; there are hundreds of AI managers who have their preferred formation set as 4231 or 433. What other choice did they have? Rebuild the database and the tactical interface from scratch because it didn't fit the ME? I'd say that, in theory, 4231 and 4411 are two ways to describe the same formation, it's the players in those advanced wide areas who can turn a 4411 into a 4231 and vice versa, depending on a number of factors: their manager's style of play, their own style of play, their opponents, and so on... To say "no player in that position does that" or "every player in that position does that" means to ignore that every player is different, has his own strenghts and weaknesses and is asked to do different things by his manager (sometimes over the course of the same match). We may want to see more variety, but then again, the ME is only a part of the equation.
  11. Help with my AC Milan

    I would suggest: Left-back: FB (or even WB) Attack MCR: CM Attack Mentality: Counter With so many TIs and PIs it's hard to understand what works and what doesn't. A particular instruction may be perfect against a certain team/opponent/tactic, and suicidal against others... I would keep it simple and make the necessary changes during matches.
  12. No, it's not possible, for the following reasons: 1. Regardless of their roles, mentaility, team shape, the two strikers will not draw back and defend as much as the Juventus strikers do. Note that Juventus are the exception and the ME is the rule, in this case: strikers are there to score goals, not to defend. However, you'd expect strikers with high workrate and teamwork to help their teammates, and/or managers with good man managing skills to persuade them to do so... 2. The Mandzukic role is not replicable. Then again, he's one of a kind, a sort of defensive wide target man: you can't replicate the role/duty either in a 442 (closest is wide midfielder defend) or in a 4231 (closest is wtm support). 3. The Dybala role is not replicable: he goes up and down, left and right, depending on how he and Allegri feel. A PPM like "comes deep to get the ball" may help, but in a 442 he'll stay on the centre-right no matter what; in a 4411/4231 he seldom plays on the same line as the STC, and he seldom goes left and right. 4. It's almost impossible to have such a compact shape in midfield. Wide players tend to stay wide. If you're not playing with wide players (eg 41212) the not-so-wide players (MCL/MCR) tend to stay cental. This is what I call "lack of lateral movement", but I'm sure there's a better way to define the issue. Note that, when Juventus played 41212, their defensive shape was still a sort of 442, with the AMC acting like a MC and the MCL/MCR acting like wide midfielders. 5. PPM's are needed to replicate the full-backs. For instance, the right-back may be seen as a full-back/support, but he must have "gets forward whenever possible". 6. And it's very hard to get something from the central midfielders: their movements off the ball is something you'll never achieve with a defend duty, support duties need PPM's, attack duties may be a bit too risky (I do manage to re-create a 4231 with a CM on attack, but I never use it as a "standard" option).
  13. Contract, bug or intended?

    IRL, I guess the player will be in for a lot of trouble... If they activate the clause, by July he'll be under contract with two different clubs... Figo once signed two contracts, one with Parma and one with Juventus, and as a result he was banned from Italian football (for a couple of years IIRC) and ended up at Barcelona (there are worse things in life, but still...). How could this be implemented in the game? Three non mutually exclusive scenarios: 1. His agent refuses to enter into contract talks "because my client has an optional 1-year contract extension clause with his current club and we need to find out if they're willing to activate it". 2. The agent goes to the player's current club and says "how about we give you some money if you don't activate the clause?" 3. The agent warns the club that they better submit a formal offer "because my client has an optional..."
  14. Yes, I think it is "who takes (direct and indirect) free kicks in the opposition half." In your half I think the choice is quasi-random. I do believe we need to choose between free kicks --> shots and free-kicks---> crosses. But maybe free-kicks---> crosses are already taken by your corner takers? I need to investigate.
  15. I don't know about that. It does take a lot of micro-managing, which is, IMO, realistic, challenging and fun. The fact that you don't have to go 541 contain to keep a 1-0 at home and 145 overload to score late goals is good news. The team's shape and behaviour can be dramatically changed (for better or worse) with a couple of clicks. If you feel the AI has "picked up" your tactics, it's probably because they respect you more (or less! depending on your results) than they did at the start of the game/season. And let's not forget tactical familiarity (it's the same for you and the AI), complacency/nervousness, fitness, fatigue, injuries... Sometimes AI teams underperform simply because their best players are out injured. Of course, they recover just in time to score against our teams. At the cost of sounding like a broken record, I believe that the main "tactical" problem is that some AI managers tend to be a bit too extreme in their choices: too conservative, too aggressive, too defensive in the first half and too attacking in the second half, two (or even three!) half-time subs, players underperfoming or tired or injured that won't be subbed and so on.
×