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autohoratio

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  1. Bayer TSV 04 Leverkusen FC Carl Zeiss Jena Airbus UK Broughton FC SuperSport United Pretoria City FC Suwon Samsung Bluewings FC (and so on...) A bit trickier when it comes to the likes of Vauxhall Motors FC though (there's already an Ellesmere Port FC, and an Ellesmere Port Town FC)
  2. Thanks for the response, , I was going off of "as part of the revamp now we don't allow stacking of benefits". I understand that a "perfectly" realistic solution will always be tricky (or perhaps not currently possible)
  3. Was the previous method stacked linearly? If so, I think it might be worth me making a feature request to suggest diminishing return stacking, (e.g. +1 benefit from one DefPrep session, +0.6.6 from another, +0.4 in another and so on); to me it makes sense that spending every single training session before a match on DefPrep will yield a greater benefit in that area than just having a single DefPrep session.
  4. Have to say I'm a bit disappointed that some youth players weren't added to the game. eg Antonio Jonjic at Kaiserslautern wasn't added in the 19.3.0 update despite making six first team appearances since January (four of which before the update release) Surely it's better to err on the side of including prospects who don't go on to achieving much rather than leaving teams with empty academies.
  5. Darius Vassell trying to drain a blister with an electric drill comes to mind too
  6. I made a post regarding this in another thread in the bugs forum, where the SI team said that it is intentional for the player to have no control over B-Team training. However, I think that this is a large oversight; surely, seeing as the player has a senior role to the B-Team manager, can instruct the B-Team to play with a specific tactic and can choose to manage B-Team friendly matches, hire/fire B-Team manager etc and receives training emails for the B-Team, the player should at least have the option of interacting with the B-Team manager to tell them how they want the B-Team's training to be run? I'd like for there to be some level of interaction possible in this regard, if not allowing outright control over B-Team training. If you're managing a club where you want the same tactical philosophy used at all levels, for example, I think it only makes sense for B-Team training to reflect the first-team's training despite the different managers.
  7. But surely, seeing as the player has a senior role to the B-Team manager, can instruct the B-Team to play with a specific tactic and can choose to manage B-Team friendly matches, hire/fire B-Team manager etc and receives training emails for the B-Team, the player should at least have the option of interacting with the B-Team manager to tell them how they want the B-Team's training to be run? This feels like a large oversight to me.
  8. I signed Dárdai on loan in the 2018 summer window, now in March 2019 and have made a bid to extend his loan by a further year. Despite being a first-team regular and performing well, the supporters in social feed don't recognise that he's already playing for the team, and treat him just as any random player that a bid has been made for. Can provide savefile if needed.
  9. Maybe the line could be clarified in the future, to something like "wants to break into the first team in the coming years"?
  10. IMO the current camera views are too restrictive; there's no way to get a 3D vertical view, which is something I would use a lot as the 2D classic player icons are far too big on a 1440p monitor and Data Analyst view (the next closest option) only offers so much flexibility. Allowing player customisation of the camera's rotation, x and y axis would also help a lot during free kick/corner routines, for example, as a lot of the time when a player who recieves a cross can be obscured by another player; the additional camera options would negate having to cycle through the camera views to get a clearer angle.
  11. More info on this subissue; the view is zoomed in every single time that tactical changes get applied. Using Sideline view at max camera height, full match.
  12. I don't disagree there, but despite noticing passes going out of play more I'm still achieving 80-85+% pass completion so my players clearly know how to keep the ball well enough that way. The opposition have far worse passing stats which is understandable as most of the division is your standard two-banks-of-4 Contain setup with terrible in-possession attributes. Do you feel the amount of attempted and successful tackles is thereabouts realistic? I can't help but think that, if it isn't the entire league being world-class BWMs, that they simply get dispossessed like Sunday League players up against a PL side.
  13. I'm managing lower division teams than I normally would when initially having bought the game, so it might just be the drop in talent resulting in this, or simply confirmation bias, but am I mad to think that the amount of passes that go out of play is too high? I can't remember it being anywhere close to this high in previous iterations, however I can't really compare to RL football as the standard of football I'm managing at in FM is lower than the type I usually watch IRL. That and the amount of tackles being made which also feels too high; both in amount attempted and completed (basically every game is 100% successful for one team and 85+% for the other. Admittedly I need to do more research to see if the amount attempted is realistic though) – has the spirit of N'Golo possessed every player in the game or again is it just confirmation bias on my part?
  14. The 'Action Zones' and 'Assistant Analysis/Feedback' (highlighted) panels will, many times throughout the match, move up several pixels by themselves during the match when I go to the tactics tab and back to the pitch tab. If I don't move the panels back, the AA/F panel will start overlapping the Body Language panel and AZ will end halfway up Player Performance panel. I think it might also happen sometimes in between highlights where tactical changes have been made, but I'm not sure. When this happens, my view is also zoomed in for some reason. First screenshot is regular position, second screenshot is after they've moved (or to be precise, after they've moved, I moved them back again and then repeated the issue). I play on a 2560x1440 monitor in windowed mode. Graphics settings attached if they're of any relevance.
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