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Football Manager 2017 Features Video


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11 minutes ago, Lord Rowell said:

That's true, but when the words make sense and I think they do effectively address many of the problems with the FM16 ME, its fair to opine about that - in this case in a positive manner. It was actually what @Miles Jacobson said in the video that prompted me to pre-order.

Other then the usual "Of course miles will say things improved", we can only wait and see. 

 

Oh yeah and for everyone already having opinions, lets base them off facts(like stats and comparision with a similar situation in old FMs) when you test the game and not your 'feelings'. Whether its 'Yeah crosses are still broken' to 'ME is fixed MILES IS GOD ME IS BEST' lets not get dragged away by a few short term games, 'feelings' and confirmation bias. I know its hard to look at it objectively, but honestly no one is gonna benefit from your 'opinion' if it has no ground to stand on other then the few things I mentioned. SI cant do much with that feedback as well. 

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35 minutes ago, themadsheep2001 said:

It's actually very different 

How so? Is it not directly linked to and representative of the decisions (ie. AI) players make in a match? That's what I gathered from the announcement. Explain if I'm mistaken. 

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1 minute ago, Dagenham_Dave said:

I've still got every version back to FM10 installed on my PC. I could never uninstall them, wouldn't feel right. 

They don't have feelings. This is probably a new feature for FM 2025. :D

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Just now, Dagenham_Dave said:

I've still got every version back to FM10 installed on my PC. I could never uninstall them, wouldn't feel right. 

Must have a decent amount of memory :lol:

I'd have thought uninstalling them would be better for the computer, speed etc.

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2 minutes ago, TheInvisibleMan said:

I'd have thought uninstalling them would be better for the computer, speed etc.

Probably would be, but it's all about the memories. Sometimes I'll load up a good save from an older version and gush over the players who've given me such joy, in the knowledge that they'll sit in limbo forever. 

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Just now, Dagenham_Dave said:

Probably would be, but it's all about the memories. Sometimes I'll load up a good save from an older version and gush over the players who've given me such joy, in the knowledge that they'll sit in limbo forever. 

Haha that is a positive of it I guess! :lol::D

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7 minutes ago, Fmfan00 said:

I donno if Neil or miles can answer this but the playable countries that came with fm16 will there be more playable countries with the fm17 database once the beta or full game gets released

Pretty sure it's been answered before on twitter as a no. Benefit to cost

 

Editor though 

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1 hour ago, Dagenham_Dave said:

Probably would be, but it's all about the memories. Sometimes I'll load up a good save from an older version and gush over the players who've given me such joy, in the knowledge that they'll sit in limbo forever. 

I still feel bad that Alex Campbell, captain of my Forest team for 12 years never managed to win that European trophy he deserved so badly in FM14.

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4 minutes ago, QWERTYOP said:

I'm guessing this is a no, but will we have proper names for Brazilian teams this time? The three letter stuff was really annoying. Had to spend ages changing them in the editor. 

Impressive patience but you could just have downloaded someone else's work... We can't discuss this at length in the forums but there's some very extensive workarounds over such annoyances out there.

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This does also depend on how many leagues/divisions you are running in full detail. Generating the match reports is what takes most of the resources of your computer/RAM.

Indeed. In relation, I know you can decide which leagues are playable and which are view-only when you start a new save but is there any way to change that once a save is underway?
I know I can add/remove leagues during a save but I think I'm right in saying that any league you add is automatically playable with no option to add it as view-only and you can't change any of the playable leagues to become view-only at the end of their season either.

Or is there an option there that I just can't see or find?

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2 hours ago, Persee said:

that would be awesome

I know right!

The biggest gripe with me about having no J-League license is the fact that no players at all who play in the league are in the game at all even if they are not Japanese, which is annoying as there are a few Australians playing there.

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3 hours ago, permanentquandary said:

Anyone got any info on whether or not FM17 has a Select All Nations button on the Select Nations screen?

This is a very useful button!!!

If you feel the need for this, I would add it in the feature request sub forum.

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5 hours ago, soswa84 said:

Hopefully you have Japan and the J League in the game this year, it's in FIFA 17 now.

It won't, EA got the exclusive licence. You won't find jleague anywhere but Fifa games.

But i made j1 league for FM 17 already, it's almost ready, just need to add player's history.

Spoiler

Q9hoWRq.png

 

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16 minutes ago, CaptainBanana said:

It won't, EA got the exclusive licence. You won't find jleague anywhere but Fifa games.

But i made j1 league for FM 17 already, it's almost ready, just need to add player's history.

  Reveal hidden contents

Q9hoWRq.png

 

I absolutely don't understand that nonsense. Fifa and FM aren't competitors, so why does Fifa need to have an exclusive license?

Did you make it in 16's editor and plan to convert it to 17? Are you sure that's possible? If it works then it would be great, though!

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I agree. In my opinion though, game developers shouldnt pay license at all to these people. Most of them are already rich, got more money than most game developers, and for the fact that

gaming isnt founded in real life, but only exists inside the game. CAnt understand why you should pay license money for something that only exists in a computer game.

I wish someone took this to court

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1 hour ago, Yuedi said:

I absolutely don't understand that nonsense. Fifa and FM aren't competitors, so why does Fifa need to have an exclusive license?

Did you make it in 16's editor and plan to convert it to 17? Are you sure that's possible? If it works then it would be great, though!

 

I think it's maybe a japanese law or something. When Konami has the licence no others game could add jleague. Then now EA got it and nobody, konami included, can't add it to their games. Maybe they can sell the licence to only one studio a time.

Yes i made it to 16's editor. i just made the players and staff. The league rule is from Claassen

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12 minutes ago, SideLineBiscuit said:

I agree. In my opinion though, game developers shouldnt pay license at all to these people. Most of them are already rich, got more money than most game developers, and for the fact that

gaming isnt founded in real life, but only exists inside the game. CAnt understand why you should pay license money for something that only exists in a computer game.

I wish someone took this to court

You are right when you say you can't understand how the licenses work. I can simply assure you if you took this to court the lawyers will laugh at you and think you are kidding them.

 

You don't seem to have an understanding on how licenses work and I think it would be better to not make such a strong statement. 

 

FIFA holds this license  and won't just give it away as they most likely paid for it. The fact that they are already 'rich' won't change. This is simply the same thing as saying sigames should just give the game free away because they are already 'rich'. Which is ridiculous in my opinion. 

 

You pay license for something in a game despite that it isn't real life to make sure that there's a financial "insurance". Imagine if ea made FIFA and spent lots of time and money on making kits/names/faces/stadiums/history and now pes/fm can simply steal and take it all and implant it in their game. Where's the motivation to create all this if you know you can't benefit from it? Simply because it's "not real life thing" is the worst argument you can bring that doesn't support the case. Licenses are there to make sure innovation and the good consequences of it are possible. It's simply how the world works. 

 

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12 hours ago, Dagenham_Dave said:

Probably would be, but it's all about the memories. Sometimes I'll load up a good save from an older version and gush over the players who've given me such joy, in the knowledge that they'll sit in limbo forever. 

Have done this since FM08. I deleted a really good save and have regretted it ever since. Now I just can't bring myself to delete!

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19 minutes ago, Double0Seven said:

You are right when you say you can't understand how the licenses work. I can simply assure you if you took this to court the lawyers will laugh at you and think you are kidding them.

 

You don't seem to have an understanding on how licenses work and I think it would be better to not make such a strong statement. 

 

FIFA holds this license  and won't just give it away as they most likely paid for it. The fact that they are already 'rich' won't change. This is simply the same thing as saying sigames should just give the game free away because they are already 'rich'. Which is ridiculous in my opinion. 

 

You pay license for something in a game despite that it isn't real life to make sure that there's a financial "insurance". Imagine if ea made FIFA and spent lots of time and money on making kits/names/faces/stadiums/history and now pes/fm can simply steal and take it all and implant it in their game. Where's the motivation to create all this if you know you can't benefit from it? Simply because it's "not real life thing" is the worst argument you can bring that doesn't support the case. Licenses are there to make sure innovation and the good consequences of it are possible. It's simply how the world works. 

 

I understand how it works, I am simply  worried that Leagues wanting to grab the cash deal for exclusivity  are ruining the game industry. Look at PES, great game, better than EA`s fifa in many aspects, but nobody buys it because of EA swooping up all they can of exclusive rights.

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12 hours ago, Dagenham_Dave said:

Probably would be, but it's all about the memories. Sometimes I'll load up a good save from an older version and gush over the players who've given me such joy, in the knowledge that they'll sit in limbo forever. 

Back-up the save folders/data folders and delete the game. With Steam it's only a quick download (well, around an hour or two!?) so you won't be too long without those old games if you want to play them again.

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Brexit is simulated in Football Manager 2017, and it's going to make the game harder than ever

Miles Jacobson has added a new element of realism to this year's Football ManagerCREDIT: SPORTS INTERACTIVE

 Alistair Tweedale 

18 OCTOBER 2016 • 10:09AM

Miles Jacobson is frank about what he is up against: “As far as I know this is the first time a computer game has tried to predict the future of a country.”

This would always have been a busy time of year for the man in charge of Sports Interactive, the makers of the phenomenally successfulFootball Manager series of videogames. A new instalment is released on 4 November, but the period leading up to the 2017 edition has been made particularly complicated by the biggest political decision taken in this country since the Second World War.

While the rest of the world waits to see how the government approaches the triggering of Article 50, Jacobson and his team have built a Brexit simulator into this year’s game, which models some of the consequences of the UK leaving Europe.

The world outside football is not something that had previously been incorporated into Football Manager, a game so comprehensive that some clubs are now using it as a resource to help scout players.  But Brexit, says Jacobson, was too big to be left out: “We usually try and keep politics out of the game because nobody wants it rammed down their throat.

“But we were left with an interesting situation this year when the people of Britain voted to leave the EU and it wouldn’t have felt right to leave that out. It’s something we had to reflect in the game.

“So we sat down with the research guys and started to plan how we might put it in.” This was trickier job than expected. The consequences of leaving the EU for sport could be widespread and Jacobson has had to establish what exactly might happen.

“I always read the party manifestos before a general election,” he says. “Preparing for the Brexit aspect of the new game has taken a lot of research, too: a lot of reading, a lot of talking to politicians and people in football.”

A hard Brexit scenario, which is possible in Football Manager 2017 CREDIT: SPORTS INTERACTIVE

It soon became obvious that the possible ramifications in football were almost endless, and also constantly changing.

“Of course, none of us know what will happen,” says Jacobson, “it changes on a daily basis.

“Six weeks ago I would have predicted a soft Brexit, but after the Conservative Party conference a hard Brexit is much more likely.

“We know Article 50 will be invoked before the end of March, but we don’t know how long negotiations are going to take. They could take two years but there could be a general election within that time. There are provisions that if a deal hasn’t been reached, negotiations could be extended or even scrapped.

“The first option for the game was to have just one scenario and that would be it, Brexit done, but it’s not possible to come out with one outcome and it won’t be until all the negotiations are done.

“As a result we’ve decided to go down another route, and have included every possible outcome in the game, using artificial intelligence and percentage chances to make every game different.”

The sort of Brexit message most Football Manager players will be hoping for CREDIT:SPORTS INTERACTIVE

In-game, players of Football Manager 2017 will be alerted at some point between two and 10 years in that trade negotiations have begun, and a year later a news bulletin will detail the extent of Brexit. There are three main scenarios:

1. Soft Brexit - free movement of workers remains.

2. Footballers are granted the same special exemptions that are currently given to ‘entertainers’. This means it is easier for them to obtain work permits than other people, and it will not have a huge impact on player movement from the EU.

3. Hard Brexit: similar rules to those which currently apply to non-EU players are adopted for all non-UK players. 

It is this third option that would see the biggest effect on gameplay.

“At the moment the rules for work permits for non-EU players uses a points system and we could see similar rules for all recruitment from outside the UK,” Jacobson says. 

The points system makes it easier to obtain a work permit for a non-EU-based player if they are in the top 25 per cent of earners at a club or in a league, if they have a large transfer fee or if they play for a major international team. But applying hard Brexit-like rules would have serious implications on who would be eligible for a move into the Premier League.

“If we already had these rules in place, players such as N’Golo Kante and Dimitri Payet would not have been able to gain work permits to move to the Premier League,” says Jacobson. “That’s two of last season’s three best players.

Imagine a Premier League landscape without this man. It doesn't bear thinking aboutCREDIT: AP

“There is also the option that sees us adopt a system like Italy’s, where there is a limit on the number of non-EU players in each squad. The limit of non-UK players that British clubs are allowed could range from anything as high as 17 to as low as four.

“If you only had four non-UK players per squad, that’s going to make things difficult. All of a sudden Championship-quality players are moving into the Premier League to fill up slots. That could mean the overall quality drops, and that means the TV money goes down.

“Meanwhile, transfer fees go up: foreign players are worth more to British clubs because you need to make sure you make the most of those four slots, and the best British players become more valuable, and so more expensive, too.

“Footballers could decide against playing for their home nation because doing so could reduce their chances of ever making it to the Premier League. Newer nations such as Kosovo could suffer, with players holding out to become naturalised and play for a higher ranked country.

“There is even the outside chance that non-UK players could end up having to apply for work permits to remain in the UK the day after Brexit. It’s a tiny chance but it could happen in your game.”

Jacobson has done his research for this year's game CREDIT: SPORTS INTERACTIVE

Jacobson goes on to highlight further potential scenarios: referendums on independence could mean players from Scotland or Northern Ireland need a work permit to move to the UK and the Bosman ruling, which allows players to move for free at the end of their contracts, could be scrapped in the UK. Jacobson is keen to stress that these really are all possible within the new game.

Such depth is a far cry from the earlier incarnations of Football Manager. Sports Interactive was founded in 1994 by brothers Paul and Oliver Collyer, after the game was conceived and created in their bedroom “before they discovered girls in their teenage years”.

Jacobson got involved early, moving from a job in the music industry to the world of video games by swapping two Blur tickets for the chance to be a tester on one of the early games. 

It has since developed into a phenomenon among fans who escape to a parallel universe where they can test their skills as a football manager. Jacobson describes it as “incredibly time-intensive”: the average player spends an astonishing 240 hours on the game every year. 

The level of detail in the newer games is mind-boggling. Players are in control of all aspects of running a club, from conducting training sessions and negotiating staff contracts to signing players and attending press conferences.

England vs Wales Football Manager simulation highlightsPlay!01:07

It’s all underpinned by an unparalleled database of players, each with accurate ratings in more than 30 categories, from corner taking to agility. The game’s scouting network stretches to 1,300 people across 50 countries.

This level of realism has resulted in an extremely challenging game, which will be even harder this year once the simulated Brexit takes place. How does Jacobson feel about the potentially huge changes leaving the EU will have?

“I love the Premier League as it is,” he says. “I love seeing the best players in the world on a weekly basis.”

“If there is a limit on non-UK players in England, then that isn’t going to help the Premier League. English players are not of the same quality as top foreign players.”

Is there anything positive that could come out of this? “From a British point of view it could be a positive. From a national team point of view it could be a positive. But from an overall perspective, it’s not a good thing for football in this country,” Jacobson says.

“If people think the outcome is bleak,” he shrugs, “this is what I believe could happen.”

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That's pretty cool. It will be really tough in England if hard Brexit happens. It's definitely a possibility though, so adds another level to the game.

I didn't read the entire article but it would be nice if you could choose to disable it though. Some people might really hate it.

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Just now, martplfc1 said:

That's pretty cool. It will be really tough in England if hard Brexit happens. It's definitely a possibility though, so adds another level to the game.

I didn't read the entire article but it would be nice if you could choose to disable it though. Some people might really hate it.

I would prefer that we could choose the outcome ourselves when loading the game.

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