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Miles Jacobson

SI Staff
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Miles Jacobson last won the day on August 25 2016

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About Miles Jacobson

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  1. To clarify - the "research" is live data from the game. As per the EULA, we anonymously collect data to help us with the games development. This can be turned off in preferences. So it's accurate based on data from over 1m people who played FM17 and didn't turn off the data collection in preferences.
  2. Early bird season tickets are on sale until April at most clubs. With any chasing promotion & relegation, they don't know what division they in. They end well before the transfer market opens, let alone closes. We are announcing features before the discount period ends. Which is more than any club early bird discount does. So I don't understand your issue. At all.
  3. With FM17 we attempted to do something that we’d wanted to do for years – and that was to put in place an “early bird loyalty scheme”, just like you have with season tickets at football clubs, so that if you owned our last 4 titles, you got a 20% discount from your pre-order from our friends at Steam. It was very experimental – not something that others devs had managed in the past in the way we did it, and we’re very grateful to Steam for putting the technology in place not just for you, but also for other studios and publishers who wanted to use it in the future. It was hugely successfu
  4. @ykw - as I stated above, the @footballmanager account is the place to get news on the game, not my account. I can't do anything about other people deciding that my account should be the one used, in the same way as I can't do anything to stop other misconceptions made about us or me (such as the info you write about SEGA and our relationship, or one of the comments from Westy which made me laugh), or things taken out of context, such as the tweet you post which was an ending point of a very long conversation, or reading reviews from Glassdoor from ex-employees (or, in that case, someone who w
  5. Whereas I think it's horrible when someones personal account on social media is run by a third party. If you want info about FM on Twitter, @footballmanager is the place to get it. That is run by a team of experienced professional social media marketeers. And we are advertising for someone to come in to that team at the moment as one of the current team is taking on a new role. If someone wants to follow me, or ask me questions on Twitter, that's great. But then they have to deal with me, my personality and my rules (where are clearly posted in the header of my Twitter account). It is no
  6. It's not going to be perfect alignment wise - but certainly better than the option now of just playing in English We're going to be monitoring the success of this system both with quality, downloads and extra sales in the region, and will react accordingly. We might not have time to change things to make it work better with FM17, but hopefully 17 will do well enough to allow us to make FM18 and make improvements to the community translation system based on feedback and use.
  7. Every year we get requests from around the world from people who want us to add a translated version of Football Manager in their language. As much as we’d love to translate the game into every language, it’s often not possible for us to do so. So, in the same way as we let people add extra leagues to the game and make them available via Steam Workshop, with FM17 we’re doing the same with languages. Once the game is released on November 4th, you’ll notice a new tab on the Steam Workshop called “Community Translations”. This is where the community-made translations will live, and
  8. Brocky may well not thank me for posting on this thread, but there are some posts here which I find quite incredible, and depressing, in equal measure. For at least the last couple of years the pre-order for the game has started before we've announced features. Retailers like to start pre-orders as early as possible. We like to announce features and show screenshots when we can guarantee that they will be in the game (unlike some devs) which means announcing things later than most games. But certainly way before other forms of entertainment announce things - you can't hear any tracks of a
  9. The official Early Access price is £9.99/$14.99/E12.99. But there's a 20% discount if you happen to own any version of Football Manager that is registered on Steam. The price is a special price as a thank you for helping us out with the Early Access and hopefully providing feedback that makes the game better. When the game is fully released, it will be more expensive - although no final price has been set.
  10. - Why Early Access? We originally published Eastside Hockey Manager as a traditional ‘boxed’ game between 2004 and 2007. However, we decided to shelve it at that point because it simply didn’t make financial sense to continue publishing it in the old-fashioned way. At that time we were not only badly affected by piracy, we were also hit by the way retail used to work, particularly in the US. Boxed copies of the game would fly off the shelves in places where hockey was popular, but would languish in places where it wasn’t – and there was no system in place for those boxes to be shift
  11. - Why Early Access? We originally published Eastside Hockey Manager as a traditional ‘boxed’ game between 2004 and 2007. However, we decided to shelve it at that point because it simply didn’t make financial sense to continue publishing it in the old-fashioned way. At that time we were not only badly affected by piracy, we were also hit by the way retail used to work, particularly in the US. Boxed copies of the game would fly off the shelves in places where hockey was popular, but would languish in places where it wasn’t – and there was no system in place for those boxes to be shift
  12. For a brief golden age between 2004 and 2007, ice hockey fans across the globe could test their management credentials from the comfort of their own homes with the Eastside Hockey Manager series. The game, developed by management simulation specialist Sports Interactive and published by SEGA, appeared in three incarnations over the course of that period and developed a small, but enthusiastic global following. The trouble was, in those days before mass digital distribution, reaching that small, but dedicated audience proved increasingly difficult and uneconomic so, reluctantly, SEGA and SI sh
  13. For a brief golden age between 2004 and 2007, ice hockey fans across the globe could test their management credentials from the comfort of their own homes with the Eastside Hockey Manager series. The game, developed by management simulation specialist Sports Interactive and published by SEGA, appeared in three incarnations over the course of that period and developed a small, but enthusiastic global following. The trouble was, in those days before mass digital distribution, reaching that small, but dedicated audience proved increasingly difficult and uneconomic so, reluctantly, SEGA and SI sh
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