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yonko

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About yonko

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  1. That's 63-64% shots on target. I wouldn't call that hideous at all. Anything over 50% is pretty good.
  2. You can have one of the Inside Forwards on Attack if your Striker is on Support Duty.
  3. This is just a wild guess, but could it have something to do with the fact that you have selected "Use Tigher Marking" which would keep wide midfielders out wide glued to the men in their zones?
  4. Nothing wrong with it at all. It's one of my favorite combinations in midfield for 4231 formation. I would recommend to use AMR/L on Support Duty and more adventurous fullback on the same side as the DLP-D.
  5. All up front or did you pay some of it over 48 months?
  6. How much did you for Dybala?
  7. I know the difference between CM and DLP. I've used them plenty of times. "Roam around" is the wrong term to use. The passing map for the DLP is richer because he receives the ball more than a CM role would.
  8. DLP-S doesn't roam. AP-A has the option. However, is not the roaming that makes them more available for passing. It's the fact that playmakers attract the ball more by nature of their roles.
  9. I looked and couldn't find another way. So I guess I will have to accept the fact that can't remove them. Thanks for always being helpful.
  10. 1. Another reason why your fullbacks are not getting involved as much might be because you play higher tempo and they may not have the acceleration/pace to catch up to play. Slow the tempo, set both as Attack and to stay wider. 2. TI roam from position will affect everyone that doesn't have "hold position" hardcoded into the role. Playing narrower will help facilitate the possession game. Just think how narrow was the Barcelona diamond of Busquets, Xavi, Iniesta and Messi. The IFs should not run into trouble if you have them stay wider. Speaking of which, IFs dribble too much anyway. Adding Dribble Less as TI will be beneficial for the possession game - don't worry, they will still dribble from time to time depending on their PPMs and certain attributes. 3. Well that is always a dilemma, isn't it? What approach to choose. If the opposition is very aggressive against you, then add Pass Into Space or remove Retain Possession. If you want to impose your style on the opposition you must have better players than them or at least equal. You can't do it otherwise. Remember, Mentality is just a risk factor moderator. Lowering mentality doesn't mean you give up to the opposition. 4. If you wanted a BBM player why not just use the role and add Get further Forward instruction to it? It could work well with a RPM next to him.
  11. 1. What PPMs and attacking attributes do your fullbacks have? Are both equally marked out of the game? 2. Try roam from position as Team Instruction and see what effect that has. You play possession game but you also have fairly wide and higher tempo ticked on. Change the passing to mixed or reduce the width and tempo. In fact, it might be even better to play narrower and let the fullback provide the width. That will draw the opposition towards the center and open up space out wide to solver problem 1. 3. This should be fairly easy to solve. Do you really not know how to deal with that? Change mentality to Counter or Defensive, reduce closing down and remove Play out Of Defense. 4. This is because he has roaming on. His attributes and PPMs will also dictate when he gets forward. Remove the roaming if you want him to get forward more consistently. And make sure the player doesn't have "comes deep" PPM.
  12. Never mind, guys. I managed to sort out the sidebar problem. In the settings folder I have sidebar colours.xml file that looks like this: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE propertylist SYSTEM "http://www.sigames.com/dtds/properties.dtd"> <properties version="1.0"> <list id="items"> <!-- All Colours --> <record min_hue="0" max_hue="360" min_saturation="0" max_saturation="100" min_lightness="0" max_lightness="100"> <colour id="accent_colour" red="23" green="30" blue="37" alpha="0"/> </record> </list> </properties> I simply changed the alpha value from 255 to 0 and the default extra image disappeared. Thank you all for trying to help though. I would still like to make the separator lines disappear for a clean look to the sidebar. But nothing seems to work so far. Does anyone know how I can remove the separator lines from the sidebar?
  13. The graphic is edited appropriately - 5 pixels from the top are empty (transparent) for the sidebar, header, titlebar, fm button and continue button. For the sidebar the slices are left = 5, right = 5, top = 50, bottom = 5. The graphics appear fine. It's just that there is an extra bit of default graphic that the game draws from somewhere and can't be edited/aligned or whatever. It doesn't do it with the rest of the top graphics in the header. I'm not sure what you mean by "inserting everything by 1 or 2 pixels. Here is my client object browser.xml file: <?xml version='1.0' encoding='utf-8'?> <!-- this file lists the global panels that should be installed --> <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <!-- background picture - covers entire screen --> <widget class="background" file="backgrounds/default" id="bgnd"> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> </widget> <!-- background box - covers entire screen --> <widget class="bordered_box" appearance="boxes/custom/background/paper"/> <container class="horizontal_adaptive_container" gap="0" offset="0" inset="0"> <container default_width="-1" priority="1" minimum_width="1224"> <layout class="arrange_horizontal_attachment" alignment="left, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <widget class="sidebar_menu_table" id="side" width="160"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="cotO" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="0" value="1" skip_if_null="false" /> <record get_property="FS " test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> <record get_property="DRpg" test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="FoHi" /> </attachment> <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1200" set_property="widt" true_value="45" false_value="160" disable_setting_name="force_small_sidebar"/> </widget> <container> <layout class="arrange_vertical_attachment" alignment="top, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <!-- header area at top of screen - with title, menus, etc --> <container id="head" class="header_panel"> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_global_attachment" get_property="FS " value="true" set_property="hidn" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </container> <container id="main"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <!-- match - covers entire lower part of screen when looking at a match --> <widget class="match_highlights_panel" id="full" pitch_unique_id="full"> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MatS" test_mode="0" value="false" skip_if_null="true" /> <record get_property="nfsM" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dtty" test_mode="1" comparison_mode="1" value="53" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> <!-- rest of the panels --> <container class="container_with_mouse_events" propagate_mouse_events="false" DisW="false"> <!--when in a match and viewing highlights, we want the above container to allow mouse events to propagate to the match panel underneath it--> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="0" comparison_mode="1" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="prme"/> </attachment> <layout class="arrange_vertical_attachment" alignment="top, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <!--actions bar--> <container height="36"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="0" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="0" comparison_mode="0" value="53" skip_if_null="false" /> <record get_property="FS " test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> <record get_property="DRft" test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <!-- coloured actions bar image --> <widget class="bordered_box" id="ACTb" appearance="boxes/custom/interface/tab bar/paper" /> <container> <layout class="arrange_horizontal_attachment" alignment="right, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <!-- actions and sections bar --> <container class="sections_menu_strip" id="acse" /> <!--Backroom Advice--> <widget class="backroom_advice_trigger_button" id="BaC1"/> <!--in game editor edit object button--> <container width="50"> <attachment class="test_global_attachment" get_property="gset" value="false" set_property="hidn" /> <layout class="arrange_horizontal_attachment" alignment="middle" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" layout_children="true" inset="0" /> <widget class="edit_object_icon_button" id="edit" cant_be_toggled="true" icon="icons/16px/edit" icon_alignment="left" appearance="buttons/custom/interface/tab bar/button" auto_size="none" multiline="false" width="50"> <record id="primary_icon_properties" red_replacement="ui_header_icons" /> <record id="secondary_icon_properties" red_replacement="ui_header_icons" /> <attachment class="flash_colour_attachment" auto_start="false" rate="850"> <colour id="first_colour" red="49" green="52" blue="63" /> <colour id="second_colour" red="46" green="103" blue="182" /> <flags id="colour_property" value="bkcl" /> </attachment> </widget> </container> <!--Help System--> <widget class="help_icon_button" id="hotw" width="60" icon="icons/16px/help"> <translation id="text" translation_id="291316" type="use" value="Help[COMMENT: quick link icon hint]" /> <translation id="hint" translation_id="291316" type="use" value="Help[COMMENT: quick link icon hint]" /> </widget> <!--Backroom Advice 'popup'--> <widget class="backroom_advice_trigger_button" id="BaC2" file="club/backroom advice trigger button popup panel" disable_layout_attachments_when_embedded="true" hidden="true"/> </container> </container> <!--match actions bar--> <container class="bordered_box" appearance="boxes/custom/match/action bar/paper" height="40" diAN="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="1" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="1" comparison_mode="1" value="53" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <!-- Only enable animations on the full match screen and when auto-hide is on --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MaMi" test_mode="0" value="true" default_value="true" /> <record get_property="dsAH" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dsAO" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="diAN" /> </attachment> <!-- Convert mouse enter/exit into animation trigger events so that other widgets can also use these triggers --> <!-- animation_relay_attachment get disabled when animations are disbaled to prevent them from wastefully firing in the rest of the game --> <attachment class="animation_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="SliM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <attachment class="animation_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="SloM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <!-- These events are sent by modal popup panels on the match screen to disable animations when they are opened and then re-enable them when closed --> <attachment class="event_relay_attachment" event_id="DsAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="true" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="EnAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="false" /> </record> </attachment> <!-- An animations to ensure that the panel's default position is off the screen --> <animation class="translate_animation" start_value="0,36" end_value="0,36" duration="2" end_mode="hold_end" coord_mode="absolute_to_target" apply_to_mouse="false" /> <!--slide in on mouse enter--> <animation class="translate_animation" trigger_start="SliM" trigger_end="SloM" end_mode="hold_auto_reverse_hold" coord_mode="absolute_to_target" apply_to_mouse="false"> <!-- This is really just a normal slide out but some extra waiting is required at the end to compensate for a timing issue when pausing --> <list id="storyboard"> <record interval="0.0" value="0,0" tween="ease_in_out" /> <record interval="0.3" value="0,-36" tween="linear" /> <record interval="0.4" value="0,-36" tween="linear" /> </list> </animation> <!-- coloured actions bar image (match)--> <widget class="picture" id="macb" file="interface/header/match/actionbar" /> <container> <layout class="arrange_horizontal_attachment" alignment="right, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <!-- actions and sections bar --> <container class="menu_strip" id="acts" appearance="" offset="0" gap="0" default_widget_type="action_button_action" submenu_type="popup_button_actions" separator_type="picture"> <flags id="CaMH" value="true"/> <record id="default_widget_properties" /> <record id="submenu_properties" fixed="true"> <event id="click_notification_event" event_id="DMCN" item="NULL" /> <event id="menu_layout_notification_event" event_id="MLNO" /> </record> <record id="separator_properties" file="dividers/standard/vertical/line" auto_size="horizontal" height="52" /> <record id="more_button_properties"> <record id="opened_event"> <flags id="event_id" value="DsAn" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> <record id="closed_event"> <flags id="event_id" value="EnAn" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </record> </container> </container> </container> <container class="plain_box"> <layout class="arrange_vertical_attachment" alignment="bottom, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <!-- main area - contains sections/actions panel and content areas --> <container id="main"> <layout class="arrange_horizontal_attachment" alignment="middle, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <!-- screen content area --> <container id="scca" auto_size="horizontal"> <layout class="stick_to_sides_attachment" alignment="all" layout_children="true" inset="0" /> </container> </container> <!-- footer area at bottom of screen --> <container id="foot" file="generic/footer" /> </container> </container> </container> </container> </container> <widget class="sidebar_chat_box" id="chbo" default_width="200" priority="2"/> </container> </panel> I'm thinking something in the highlighted in red area needs to be edited, but not sure what exactly. I would appreciate any help. Thanks.
  14. Thanks Michael. You're very helpful as always. However, I still have trouble with the sidebar alignment. This is the content of my sidebar menu table.xml file: <?xml version="1.0" encoding="UTF-8"?> <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <container> <layout class="arrange_vertical_attachment" layout="-1" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <widget class="plain_box" appearance="boxes/custom/interface/sidebar/paper" /> </container> <container class="vertical_adaptive_container" inset="2" offset="0" gap="0"> <!--sidebar--> <container default_height="-1"> <layout class="arranger_vertical_attachment" alignment="top, fill" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="top" inset="8" layout_children="true"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true"/> <!--club/nation selector--> <container class="tabbed_container" id="tabc" changed_event="Tesc" contents_kind="container" group_kind="container" hide_selector_if_one_or_fewer_items="true"> <record id="top_properties"> <flags id="appearance" value="tabs/custom/sidebar"/> <flags id="auto_size" value="vertical" /> <flags id="alignment" value="top" /> <boolean id="use_alt_end_tab_appearances" value="false"/> <boolean id="hide_text_if_truncated" value="true"/> </record> <!--club table--> <widget class="table" id="club" mode="select_rows,fill_rows,hide_headings,dont_allow_click_unselect_single" auto_size_rows="true" fixed_size_rows="false"> <list id="column_display_properties"> <record width="-1" column_heading="Icon"> <record id="column_properties"/> </record> <record width="-3" minimum_width="100" column_heading="Name"> <record id="column_properties" alignment="left,centre_y" colour="match text" size="10.1"/> </record> </list> </widget> <!--nation table--> <widget class="table" id="nati" mode="select_rows,fill_rows,hide_headings,dont_allow_click_unselect_single" auto_size_rows="true" fixed_size_rows="false"> <list id="column_display_properties"> <record width="-1" column_heading="Icon"> <record id="column_properties"/> </record> <record width="-3" minimum_width="100" column_heading="Name"> <record id="column_properties" alignment="left,centre_y" colour="match text" size="10.1"/> </record> </list> </widget> </container> <!--unemployed table--> <widget class="table" id="unem" mode="select_rows,fill_rows,hide_headings,dont_allow_click_unselect_single" auto_size_rows="true" fixed_size_rows="false"> <list id="column_display_properties"> <record width="-1" column_heading="Icon"> <record id="column_properties"/> </record> <record width="-3" minimum_width="100" column_heading="Name"> <record id="column_properties" alignment="left,centre_y" colour="match text" size="10.1"/> </record> </list> </widget> </container> <!-- battery indicator, only shows up for laptops --> <container> <layout class="arrange_vertical_attachment" alignment="bottom" gap="0" offset="5"/> <layout class="stick_to_sides_attachment" alignment="bottom" inset="0" layout_children="true" /> <layout class="stick_to_sides_attachment" alignment="bottom, left" inset="0"/> <layout class="fit_children_attachment" alignment="vertical, fill" offset="5"/> <widget class="feed_button" width="45" height="40" event_id="addF" secondary_icon="icons/26px/speech bubble" secondary_icon_alignment="centre" appearance="" alignment="top,left"> <record id="secondary_icon_properties" red_replacement="white"/> <attachment class="test_global_attachment" get_property="NetG" mode="0" value="false" set_property="hidn"/> </widget> <widget class="streaming_indicator" width="45" height="40" scale_picture="false" file="icons/26px/twitch" red_replacement="twitch" image_alignment="center"/> <widget class="battery_power_indicator" width="45" height="40" image_alignment="center"/> </container> </container> </panel> I can move the content of the sidebar up or down depending on the insert value, but there always seems to be a piece of graphic sticking at the top above/behind my own graphic I have created with the png file in the relevant graphics folder. All the graphics at the top are created through editing the image in the png files for sidebar, header, titlebar, fm button and continue button. I'm thinking maybe something needs to be edited in client object browser.xml, what do you think? Another thing is I tried to remove the separator lines from the sidebar but they remain there still. I removed the appearance line from separator icon.xml in the menubar folder, but that didn't seem to do the trick. Got any suggestion how to remove them? Thanks in advance. p.s. Steklo X5, the unfinished Steklo X6 project and the Evo skin from FM 16 are my inspirations for this personal edition.
  15. Hello, I'm looking for help with the following: I want to align the sidebar properly. However, nothing I try seems to work when editing the sidebar menu table.xml file. Can anyone guide me to the answer? Another thing I need help with is the icons on the action bar. They still seem to recolor to the secondary color. Where and how can I edit them? Thanks in advance.
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