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About permanentquandary

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    Gillingham, Troyes, Manchester United

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  1. There's definitely benefits from editing roles. The biggest one is so that you can give particular players instructions without affecting the whole team. For example play out of defence affects the whole team, but shorter passing on your goalkeeper and defensive line doesn't. Most role and duty presets are perfectly set but not all. For example I find wingback roles close down far too much and it is a defensive liability. So I often tell them to close down less - stay in line with the centre backs and let the midfield close down. Inside forwards don't stretch the opposition enough. Stay wider changes that. Inside forward on attack doesn't close down in defence enough. So setting an inside forward on support to get further forward achieves both worlds. Box to box midfielder doesn't dribble or get forward as directly as I'd like. So I set dribble more and get further forward, and they become a far more dynamic and scary player, especially if they are good at dribbling. Just some examples.
  2. Is there any point giving your youth team or U23s tactical familiarity or is this just a waste of a training slot? I have often felt that I don't really care if the youth team or u23 win or lose their games. As long as they get game time, that's all that matters. So maybe it's better to have them train another slot working on attributes rather than tactical familiarity? The only downside I see is that they will be clueless if you call them up to play in your first team.
  3. If you want a fast attacking direct approach it would make a lot of sense to use an Attacking mentality, then remove the Higher Tempo. If you're concerned that this creates too much risk taking, you can tweak individual players to take fewer risks and/or tell the team to Be More Disciplined and/or reduce their passing length. If you want to create chances against busparkers you're going to have to either use players that stay wider on AML/R or aren't hardcoded to cut inside. You need to stretch the width of the opposition defence and inside forwards left untouched won't do that. While wingbacks will get up the park and be wide options, their arrival will be relatively late and typically will happen by the time the opposition has regrouped. You're using an F9, so you do need players to run into that space he vacates and will therefore need midfield, full back or AML/R runners and appropriate roles. But consider if that role is really suited to the style you want. If you're playing direct, it makes more sense to have your striker be a target ready to receive the ball in forward areas. When he drops off so extremely as the F9, there isn't a simple direct ball to play unless it's to the AML/R. But considering that you'll want these two players tracking back, you're really going to struggle to counter attack effectively unless the striker picks up the ball from a deep position and is the one releasing it into space. Perhaps really you want a complete forward, deep lying forward, pressing forward on support, or target man. If you're really heavily set on using a wide player as your main penetrator, consider using a Raumdeuter or Trequartista because he won't track back as much as the others. I won't comment yet on other roles and duties or potential T/PIs but this is food for thought.
  4. Lower tempo, dribble less, shorter passing are a good start. Off the ball it's a good idea to press the opposition more urgently and playing with a higher defensive line and line of engagement will also help (but this could also hurt your chance creation and open you up to counter attacks if your players cannot sustain this press).
  5. May seem counter-intuitive, but take off work ball into box and play out of defence then add dribble less. Work ball into box cuts your penetration significantly. Play out of defence reduces your tempo further, so that the opposition always have time to regroup thereby reducing the space in behind - and you already have lower tempo. Dribble less makes sense because dribbling players don't keep the ball as well as passing players and you want to "walk the ball in" with this style, but on the other hand, some goals may not be scored because your players don't run at defenders and stretch their shape. Maybe that is a price worth paying if most of the time these dribbles don't pay off. You can also try to add gets further forward to your inside forwards so they track back but still make forward runs during transitions so you have more options in the box. You could also consider pulling your midfield duo into DM to control play from deeper and give your AP more space. Consider either changing the DLP to CM(D) or (S) with hold position, or changing the AP to AM. Consider changing an inside forward to a winger to stretch the opposition wider to make space for other players and allow one full back to stay deeper. On one flank FB(A), IF(S), on the other FB(S), W(A), or keep both AML/R on support and put the FB(A) on the flank of the holding midfielder. Finally, consider playing a FB roles rather than WB. They will keep the ball better and are more defensively solid, primarily because they don't close down as much. They will still overlap if you give them a gets further forward instruction or attack duty.
  6. What I notice about training in FM19/20 is that most sessions don't allow the players to work on their role training. Should I take it to mean that 1) those sessions that don't specifically state "20% Priority>Individual Roles" for specific training units don't allow any role training in that period? Or is it a case of 2) how it used to be with the general team training slider in FM18 and prior, something like 10-60% of the time in general training depending on the slider, the rest of the time spent on individual training regardless of the general training? By the way, if scenario 1) applies, if you look at all the sessions, it's worth noticing that the Attacking unit only gets role training if you set Goalkeeping, specific Goalkeeping or Aerial/Ground defence sessions, and the Defending unit only gets role training if you assign Chance Creation, Chance Conversion, general Goalkeeping or specific Goalkeeping sessions. If scenario 1) applies, then if those aforementioned sessions are assigned, only 20% of the time is spent devoted to the role training during those periods. I wonder if there is a way for role training to carry more weight? The reason I want my players to focus on their roles is so that they can acquire the maximum gains in the key attributes for their roles. Anyway, here is a schedule I designed to try to get the most out of role training. Will I see more fine tuned gains this way?
  7. I don't know if they will stop doing all that fancy movement but if you set your goalkeeper and defensive line to make shorter passes (and use CD roles in DCL/R) you'll get higher ball possession without affecting the rest of the team.
  8. What you don't seem to notice is that Gomez is also very good with back to goal and the ball played into his feet. He has 15 touch, 17 off the ball, 17 strength and 16 balance. He's not quick, but he's great at holding up the ball and he's great at dropping off defenders to receive the ball to his feet. He might lack agility to turn and play balls in behind himself, but he only needs to lay off the ball to a midfielder who will ping the ball into the space Gomez created for there to be a goalscoring opportunity. He's good as a pressing forward or as a deep lying forward, not just a target man. So you don't need to rely purely on headers to win.
  9. Unlike in pre-mentoring FMs, you have to have u19s/u23s in same squad as first team to mentor an u19/u23 player. Personally I find that tedious and inconvenient, but bottom line, it means we have to move players to first team and mentor and make them available for whatever non-competitive football. This does have negative implications: 1) your first team coaches will have a greater workload 2) the youngsters won't get as much physical training because this is not typically scheduled between competitive matches; physical training happens mostly in preseason 3) your squad list will be more untidy (i think future FMs need a filter out for players NOT in match squad and/or a filter out for players on youth contracts and/or a filter out for players aged 18 or under) On the other hand, if you let them train in your youth team or u23s on seperate general training schedules with different coaches, 1) the coaches will be probably worse unless you have a high staff quota and can attract high quality staff for those teams 2) the younger players will be unlikely to have good personalities or determination to pass on during mentoring (usually you see a lot of Balanced which is not good enough)
  10. I'm managing Troyes on FM20. First season, top scoring team in the league, more than half way through the season. Vast majority of goals are scored from headers and we have scored more headed goals than anyone by miles. I'm playing using a 442 with a target man on support, a wide midfielder on attack and a winger on support. Inverted wingbacks.
  11. A combo of: Dribble Less Lower Tempo usually does the trick for possession. Have you considered using an IWB on DR slot? Winger stays wide, so IWB comes inside. That will add to more ball possession. I find the support duty tends to sit on top of other players too much. IWB(D) may cover in DB for the HB(D) who slots into the back line, IWB(A) will surge ahead of the AP and BBM at times or arrive late into the box but overall by a big help in possession of the ball whatever duty you choose.
  12. I basically chose Enganche because of the flawed Bielsa inspiration. The other reason is that my team has many players of only average pace and acceleration (10-12) with low flair and dribbling. I don't expect them to go past anyone. So I thought it would be better to adopt a pass and move style. I have two very good full backs who as good as my centre mids on the ball so I may as well use IWBs. My forwards work reasonably hard and are good in the air. But overall it's just a template. I am open to any and all changes that incorporate the IWBs and a possession-focused style that's solid defensively more or less by being solid offensively.
  13. Just a rough idea and my opinion Model Citizen>Model Pro>Pro>Resolute>Perfectionist>Very Ambitious>Ambitious>Iron Willed>Resilient>Driven>Leader>Determined>Spirited>Light Hearted>Jovial>Fairly Determined>Balanced>the rest like loyal, low determination, fickle etc
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