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Football Manager 2019 Official Feedback Thread


Biggest downside for this year's FM from your pov ?  

66 members have voted

  1. 1. What really annoy you this year while playing FM19 ?

    • Players moaning for new contracts too often
      23
    • Gegenpressing tactic too powerful
      12
    • Youngsters determination decreasing despite tutoring
      10
    • IA still stockpiling players at a specific position/low teambuilding
      11
    • Calendar bug ,only 1 day to recover between 2 officials games, especially a the end of the season (Obviously, i'm not talking about the Boxing day)
      6
    • International call-ups issues (players unavailable for Champions League final etc...)
      5

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Just now, Johnny Ace said:

What's his composure? Body language whilst taking the penalty?

His composure is 19. The other guy with 19 penalty attribute has composure 15 (eden hazard). Another guy in this forum already complained about penalties. i am changing penalty taker to a dude with 14 and i´ll see what happens. So far I have taken 15 penalties and converted 5.

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I'd take a save & let SI have a look, doesn't sound right at all

I'm seeing 80-90% of penalties being scored, nothing out of the ordinary. I won two cup semis last night on pens, 5-3 & 5-4 so I'm not complaining :D

They're not Complacent or Nervous when they take the pen are they?

Edited by Johnny Ace
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8 minutes ago, Johnny Ace said:

I'd take a save & let SI have a look, doesn't sound right at all

I'm seeing 80-90% of penalties being scored, nothing out of the ordinary. I won two cup semis last night on pens, 5-3 & 5-4 so I'm not complaining :D

They're not Complacent or Nervous when they take the pen are they?

I honestly do not know their body language. Some were pressure situations but most of them were when i was one up and that goal would seal it. But for two world class players to have this conversion rate is fishy especially because both have very good form right know.

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6 minutes ago, Martin# said:

I honestly do not know their body language. Some were pressure situations but most of them were when i was one up and that goal would seal it. But for two world class players to have this conversion rate is fishy especially because both have very good form right know.

It's always worth keeping an eye on during the game, have a look for his next few penalties. Nervous players make mistakes & fluff chances. If he's looking clam & composed & still missing loads I'd report it on the bugs boards for sure 

Edited by Johnny Ace
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26 minutes ago, Vicz said:

Yeah Immobile missed another one for me last night - he's now 1/5

Not saying this is a bug but it's extremely annoying haha... (that said he is currently playing like a beast)

Since the last (official) update, I've not seen a single penalty missed either for or against me, except in the one PK shoot out I've played. I'd be expecting to see one or two missed, but the sample timeframe is quite small in fairness. 

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3 minutes ago, Vicz said:

I'm also inclined to think there is a problem, that said I'm not sure if my keeper is yet to save a pen against me (of which I have had many :mad:). Can't find a quick way to check this, anyone know?

Yeah, pretty sure there is. Think it's on the tactics page, analysis then you can see the goal types scored & conceded 

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15 minutes ago, Johnny Ace said:

Yeah, pretty sure there is. Think it's on the tactics page, analysis then you can see the goal types scored & conceded 

The attached is all I can find. Interesting to note we’ve scored 10 overhead kicks in 50 matches 😂

 

6 minutes ago, Sunstrikuuu said:

I also recommend submitting a save and PKMs if you can.  When I played, I was surprised by low conversion rates as well.  It won't get fixed without being reported.

Will do

1F4809D3-4BBC-46B3-810F-6DA1CF0A4079.png

 

Tbf that's a bit of an issue, just thinking about the team I support (Arsenal) we've probably scored 5 overhead kicks (incl. scissor kicks etc) in the last 5 years... 

Edited by Vicz
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18 minutes ago, HUNT3R said:

Easy place to see penalty stats is by going to the league itself, to stats and under team detailed.

This page is insightful but still doesn’t show you how many penalties your team has saved/opposition team has missed vs you.

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Why are custom views still such a shambles after all these years?  On the scouting screen, any attempt to add columns results in crazy behavior.  Columns inexplicably disappearing, columns inexplicably resizing themselves to huge widths, columns getting pushed off the edge of the screen.  It's a total mess and it's been this way forever.

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I've definitely had similar issues trying to add columns on the general squad screen.  If I add more than two - I think it's two - columns, they start getting added off the right edge of the screen, even though half the screen is still available.  Always takes a bunch of fiddling to get them right.  Was like that in FM 17 too.

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28 minutes ago, Domathon said:

i don't know the stats in real life but 95% of goals from crosses 5% from working ball into box , if you dont play without wingers your gonna have a bad time

The images I posted not too long back pretty much proves this is not the case.

Apologies, I haven’t posted the image, bear with me..

Edited by Vicz
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29 minutes ago, Domathon said:

i don't know the stats in real life but 95% of goals from crosses 5% from working ball into box , if you dont play without wingers your gonna have a bad time

With modern football playing either 4-3-3/3-5-2 and attacking wingbacks more goals will come from balls from out wide.

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11 minutes ago, Vicz said:

@Domathon

bigger problem appears to be corners

2CBC2151-FAD7-4E20-B253-F0A77E64A94B.png

Given there's no difference between you and the AI in terms how the game recognises each user, the amount you've conceded is far less than you've scored. This would suggest you're either thrashing teams regularly meaning you'll have far more corners anyway, or you've stumbled upon an exploit that the AI doesn't use. 

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12 minutes ago, Dagenham_Dave said:

Given there's no difference between you and the AI in terms how the game recognises each user, the amount you've conceded is far less than you've scored. This would suggest you're either thrashing teams regularly meaning you'll have far more corners anyway, or you've stumbled upon an exploit that the AI doesn't use. 

I’m not thrashing AI in general so yeah, looks to be some type of exploit. I’ve not tried to exploit anything though it’s a simple corner routine which I will attach to this post.

Edit: delivery is set to mixed

EFFDCB29-0265-4500-8EC5-DC9ED73B8637.png

Edited by Vicz
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Posted in the bugs forum, but looks like my current save is ruined, unless it fixes itself. Was on deadline day at the end of January 2020, but each day that passes from there, the deadline day activity and media questions replay over and over, it's like I'm stuck in a Deadline Day version of Groundhog Day which means I'm missing out on current news items. So annoying. 

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1 minute ago, RemiHarlequin said:

Six (consecutive - no cherry-picking) games worth of blocked crosses. Not to mention the fact that three out of four of my wide players have 'Cross From Deep' selected, a proportion that certainly isn't reflected in the actual cross locations.

1922315993_2018-11-21(29).thumb.png.9663dd0347f6a1c377fae16c65bc8ad9.png1920658310_2018-11-22(15).thumb.png.6be9be75cc113c8e0541480d921ceff7.png645261107_2018-11-22(16).thumb.png.87e87c5b837ff73cc85ed91e9f010aa8.png2145366189_2018-11-22(18).thumb.png.5d611b899b0c6dec43dd096d5d4e73a0.png1107601410_2018-11-22(19).thumb.png.b1ae5a18fd2bdbb2954dbb4b456513dc.png192076994_2018-11-23(3).thumb.png.b8034db6465abe8e88a11df9fa39c0ae.png

Apart from the fact the crosses aren’t incredibly deep, what’s the problem sorry?

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Not sure whether or not you're being facetious. I'm highlighting the number of crosses that are blocked due to wide players dawdling. Whilst I understand these images aren't that specific - aside from being able to roughly correlate the number of corners with intercepted crosses - having watched all six games in a combination of full match and comprehensive highlights I can attest to the fact they are largely being blocked by defenders who have been given all the chance in the world to make said block.

As for the crosses not being 'incredibly' deep, the game defines deep crosses as being outside of the attacking third, I'd argue one, maybe two of those crosses meets that criteria.

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20 minutes ago, RemiHarlequin said:

Not sure whether or not you're being facetious. I'm highlighting the number of crosses that are blocked due to wide players dawdling. Whilst I understand these images aren't that specific - aside from being able to roughly correlate the number of corners with intercepted crosses - having watched all six games in a combination of full match and comprehensive highlights I can attest to the fact they are largely being blocked by defenders who have been given all the chance in the world to make said block.

As for the crosses not being 'incredibly' deep, the game defines deep crosses as being outside of the attacking third, I'd argue one, maybe two of those crosses meets that criteria.

No I’m not being facetious. Nothing looks out of the ordinary there to me. Without seeing the full match video, 9 intercepted crosses (taking the last image) seems completely normal, maybe even a tad low..

sorry eyes playing tricks, 13* maybe not low then but definitely nominal

Oh and sorry where do you get that “deep” definition from?

Edited by Vicz
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7 hours ago, Mr U Rosler said:

I'd say penalties seem 'streaky'.

Mine scored his first 8 then missed the next 5.

It's as though the result of their previous penalty has a strong bearing on the result of their next penalty.

That's a fairly interesting pattern. IIRC the only thing that may slightly rub off on consecutive penalties is penalties happening in a single match. FM has flagged forwards as frustrated/nervous or confident depending on the run of play (including misses, etc.) for ages. The CR7 effect, if you will. :D However, so far it has never meant at all that the chance of converting would significantly increase/decrease imo. It's certainly never been an on/off switch for players mising everything/scoring everything from that point. There may be something about it, but in all honesty:

If there was a way to stress test in-game penalties, even in a way that they aren't affected by anything -- you'd get a lot of interesting patterns over say 100 kicks by the simple fact that SI try to tweak this to real life football numbers. E.g. roughly 75% of all pens are a goal -- and even most specialists long-term don't convert about 1 in 5 to 7 pens (80-85%). The only players that have records of 90% or more tend to be usually players who have yet not had a track record of a significant amount of kicks.

You can sort of simulate the very best takers if you take a six sided dice. Every time, you roll a six (a 16% chance of that occuring), it's a miss (or a keeper save). Every time you don't..... if you roll long enough, interesting patterns are guaranteed. Including the occasionally Miss-miss-miss and score-score-score streak. For the average taker, the chance of not converting should be higher. Given that FM tends to be played by thousands, there should be a reasonably chance of you finding players who are experiencing just the same right now in their save. However, who knows?  :)

Edited by Svenc
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Firstly, The teams on my side are different to my friends (the slave). They do not match.
The game is slow and laggy, one click 5 seconds.
That bloody flood light is also blocking the goal. Get the angle grinder and cut it down!

Lots of bugs this year. Quite disappointed

comp bugs.png

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Standard complaint about injuries. I'm into December in a save with Blackburn and pretty much have between 6 and 8 players injured at all times. I know I play a demanding style but I keep an eye on the Medical Centre and try to watch for players who are at risk. Doesn't matter. I also realize there will be times you get smashed by injuries.... but it just seems to be continual on this save. Not sure there is any point to employing top Physios and Sports Scientists. 

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11 hours ago, Dagenham_Dave said:

Given there's no difference between you and the AI in terms how the game recognises each user, the amount you've conceded is far less than you've scored. This would suggest you're either thrashing teams regularly meaning you'll have far more corners anyway, or you've stumbled upon an exploit that the AI doesn't use. 

Hes still scoring over twice as much as IRL league leaders and three times as much as average. No amount of dominating teams can account for that.

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20 hours ago, Martin# said:

Penalties are getting ridiculous. Have two takers, one with 19 and the other one with 20 attribute for penalties. 19 scored 4/11. 20 scored 0/3.

 

They could have 2000 in Pen it's a useless stat, it's all about being able to handle the pressure of the situation.

 

Pen, Fin and Composure is the main stats, so having Pen at 20 isn't all that good, low composure and being pressured or complacent could make that 20 pen and x Fin be worthless.

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8 hours ago, Amarante said:

Hey guys here's a bright idea. Post your penalty claims and corners/crosses screenshots in the bugs report section not the feedback. IT isn't fixed in here.  

If you’re referring to me, if you had read properly you would know I’m not necessarily saying it’s a bug. So that wouldn’t be a bright idea, but thanks for trying :thup:

This is a feedback thread, I’m giving feedback, that is all.

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11 hours ago, MBarbaric said:

average number of crosses per match in EPL this season is 13 with 26% accuracy. So, having 13 blocked is a lot. why this happens is another story. might be his tactics :D

O rly?

Can’t be bothered to do the whole calculation but Leicester City (highest) are averaging 23 per match and Brighton (lowest) are averaging 13 per match. So your maths/numbers are in direct contradiction with premierleague.com 

F1CF13E0-21DD-414F-99B4-2CF4B8850804.png

Edited by Vicz
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1 ora fa, Vicz ha scritto:

O rly?

Can’t be bothered to do the whole calculation but Leicester City (highest) are averaging 23 per match and Brighton (lowest) are averaging 13 per match. So your maths/numbers are in direct contradiction with premierleague.com 

F1CF13E0-21DD-414F-99B4-2CF4B8850804.png

 

indeed, I put numbers from last season not this one. However, I went to check the EPL stats from last season on their website.

Total crosses: 14 232

Average per Team: 711,6

Average per match: 18,7

cross.thumb.png.59f42e5afb0633c9561225bf15599ec9.png

Above is my source with 13. The difference of 5 crosses per match probably emerges from set pieces (5.3 crosses per match, at least according to my sources :D )

1564764258_setcross.thumb.png.bcfbbb2fe78170c8fcb366f262f8ba5b.png

 

While we don't know, EPL stats may lump together crosses from set pieces with crosses from open play (at least the numbers above seem to suggest so). as far as I am aware, FM does that as well. So 18 crosses (set pieces + open play) was the average for EPL last season. 

anywway, it only shows how different stats providers have different definitions on crosses, hence different results. at this point, it is pretty difficult to compare any stat with the ME as nobody knows what is the definition of (i.e. cross) from stats provider to stats provider and FM on top of it.

Edited by MBarbaric
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5 hours ago, Miravlix said:

 

They could have 2000 in Pen it's a useless stat

Actually, all finishing related attributes are useless stats tend to be historically misunderstood/overrated in their impact. Might be worth a couple more data experiments with FM19, but it's unlikely you'll going to find hugely much different. FM has never suscribed to the idea expressed in general football media (and mainstream analysis) that there would be a massively difference between players. Plus, that a relatively "easy" chance suddenly becomes a hardish one just because of the player who has it, and vice versa.

Connected to penalties, over any one season or two, you will likely find plenty "average" players who outperform recognized specialists. Longer term, the specialist should prevail. Similar as to (semi) professional competitive football in real life, players tend to be able to kick a ball. :D  There is a difference between players in football on any level anyways, but it tends to be about fine/r margins... the same goes for keepers on the other end as well, btw. IN-game it's either way also the reason why every year there are player who don't get Ronaldo et all scoring regularly (including AI ;) ) -- whilst others get fairly averge scoring decently. The chance / space matters far, far more than the player' finishing skills. They may lead to the additional goal/s that are harder to score, but that's so far been about it. Getting into that space naturally has also a couple attributes in-game (off the ball, etc)

 

 

Edited by Svenc
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In my 8th season with Torquay and are struggling in my first PL-season.

In my opinion FM19 is the best and most realistic version in the series. I gave up FM18 quickly as it was full of errors.

Before the latest patches, games seemed to be to easy and i cruised 3 promotions home first 3 seasons. Then more realism came into the game.

In general:

- Match engine improved (i think it will never be perfect)
- More realistic transfermarket. You can now sell players for high amount and AI are just like in real world demanding horrific fees for their players.
- More realistic finance module. Now you can actually get new sponsors and income are rising like the club.
- More realistic youth system and youth set-up.
- Player communication is better - not so much crying from players as before - but still to often data that are not realistic and annoying. But much better than many, many versions of the game.
- Press conferences still just irritating week after week.
- Training module and tactical module much improved. I really like the set-up of screens making it much, easier and fast to control.
- Scouting works without you need control it
- Data analyst comes up with interesting players

If i compare it with every version since FM13 - this is by huge margin the best version. I just hope SI will use some more time getting rid of all that annoying player crying and wrong data. and still system cant calculate proper finances for the club. Another issue is the youth managers still doing absolute minimum to train your young prospects. It is ridicilous here after so many versions, that this dont work.

And remove that extreme Brexit scenario where you cant buy any players at all from abroad unless it is Italien national team players.

It is great work and i really enjoy my Torquay game and it will be interested how many seasons it will take for me to win both PL and CL.

Edited by ravenation
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vor 2 Stunden schrieb RandomGuy.:

First time playing the game since the update, it's taken 8 minutes for the game to load, and a further five to load the save.

Is this something folk noticed and resolved when the update was first released? I'm a few days behind.

If you have lots of graphics added it will load it again after an update. 

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