I believe there is a problem with this statement so let me try to explain my reasoning behind it.
In modern football (last ten years?), there really is no such thing as a "winger role" or a "winger". It is just a common place holder to identify a general area where a certain player spends most of the time. However, no player on the field is an isolated entity (there are cases, such as 1v1 against a gk, but that is not a common occurance). Most of the 90 minutes (99,9% of the time) all 22 players interact in response to position of each one of them, and to the ball.
So, what the game referes to as a "winger", who most of the time "run down the touchline and cross", doesn't really correspond to what actually happens on the field in real football. That "winger" doesn't just run and cross. 99% of the time, he will not even have the ball and what does he do then?
He, and all 10 players who don't have the ball constantly move looking to switch positions with other players (i.e. a winger with the central midfielder who runs diagonally towards the flank allowing the winger to move inside into general area where the CM came from). This dynamic movement constantly happens on the pitch, and it is provided by the players far away from the ball as much as those closer to the ball.
This movement is fundamental for creating space as the opposition has constantly to reposition itself in order to protect the space. Imagine how difficult it is to dance (well for some of us it is ) with one partner. Now imagine you are dancing with 11 partners and you dont' want to really be very close but 10 meters apart. Now imagine how dificult it is to move in coordinated manner in order to keep roughly same vertical and horizontal distance between all 11 players. Now imagine opposition players moving the ball quickly on a 90m wide and 120m long pitch.
Against a static team, defensive unit may even have a chance to keep concentration. But against a mobile opposition that constantly switches positions and has ability to control the ball, the defensive unit will most likely make a wrong step. It is movement that create space. So, to get back to our winger example, as he switches positions, he might be anywhere on the pitch. Of course, he will be instructed to be in spaces where he is most effective depending on his abilities, however, in such dynamic play, what the game calls a CM could well end up in places where you'd expect a W.
In real match, this happens organically as players adjust their positions in regard to their team mates and opposition, in the game though, this is dealt with roles. So what happens in the game is that a winger really is "one dimensional -run down the touchline and cross". In top level football, this doesn't work anymore because defences (in most cases) are organized so well they work as a unit so the winger can't just go on a series of 1v1's. He has to deal with an organized defence and he has to cooperate with his team mates in order to create space. So, if the movement of offensive team has created space on the flank in the moment when the CM got himself on the flank, the CM becomes the winger or whatever he is instructed to be in that case. Teams have prepared ideas how to create space, for whom and where.
I am not sure if I am explaining this well, what I really want to say is that football is more dynamic and what happens on the pitch depends on action of the team on the ball and the reaction of the team without the ball. In the game, though, the action of the team on the ball is way too strict, linear and predictable compared to real football. It simply doesn't create same problems for the defending team as it does in football. It simply lacks movement. I think that is a part of the reason why we see the ME constantly swinging from one weakness to the other. Before it can move forward, it absolutely needs better movement from the team that has the ball. The ME on offensive phase desperately lacks fake runs, speculative runs, quick changes of direction... These things constantly happen off the ball but you will extremely rarely see most of them in the game. Before that is sorted out, there is no meaningful way forward.
The most evident example of this is probably the DLF and F9 (who can honestly say to know what is the difference between the two?). They both should drop deep and they even do so within the ME. However, that movement doesn't mean anything if players around the F9 don't make runs into space he has left. This dynamic movement completely lacks in the FM and you can probably remember delight each time you see something like that happen in the game. That is a sure sign it doesn't really happen as much as it should since players don't really cooperate but perform individual trademark moves that work or don't, based not on a coherent game plan or idea, but on a chance. All this said, Svenc has a point. Current roles/duties don't really represent what happens in real and the football doesn't convey believable representation of football. For whatever reason. So, maybe a switch to a more "railroaded" approach argued by Svenc would make the game more simple, accessible, and more football like.
Even if all this could be done in the game, it would completely destroy defensive phase in the ME. So, I kind of understand why we still didn't see this, so did I mention that Svenc might have a point?
Sorry for a long post.