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Ghost77

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42 "Frankly, my dear, I don't give a damn"

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  • Biography
    Trying to be Motty for 16 years now :)

About Me

  • About Me
    Prague

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  • Favourite Team
    Slavia Prague

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  • Currently Managing
    Hearts

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  1. Trying to upload my save, but when attach it, nothing happens It just stays empty and nothing is attached. I will try different explorer.
  2. I have finally managed to get to the game and found these two goal situations. Both crosses from the same player and from half-space. A looked at the post-match analytics and none of the assists was counted as a cross, so maybe that's a part of the problem. I unfortunately don't have time to go through the whole half-season, but I scored probably 4-5 goals like this including pre-season in this save.
  3. Hopefully I'll get to my game in upcoming week. I will send some pics when possible My mistake there. I started my tactic with wide playmaker, but later experimented with wide midfielder role with cut inside and cross more often instructions. I am generally trying to recreate David Beckham at Man Utd. He was getting into half-space near the penalty area very often and crossed or shot from there. I also have overlap instrictuion on the right. My full back is on attack. I honestly never looked at the crosses in post match analytics. But scored quite a few goals from the far post after a cross from half-space.
  4. My rightfooted wideplaymaker on support in RM position with cross more instruction helped me with that 👌
  5. Thanks. I tried WM-S and he was definitely more responsible, but I also wanted kind of mix of central and wider movement from him. I would also say that David Beckham was WM-S, but in FM the role (at least in my save) is quite wide and deep. I comprehend classic Beckham movement much more aggressive and more central - mainly when Neville was going up and pushed him inside into the shooting or short crossing range near the corner of penalty area (let's say half-space). This video could maybe better explain what I am trying to achieve: I will definitely think about DW role on the left. That's really interesting idea Pass into space was one of the instructions I used in some of the testing matches, but I haven't seen much difference yet. Will have to take a further look to decide if I make it permanent. And I am also curious about your tip with F9 role for McGoldrick. DLF-S is kind of my personal homage to my favourite player Dennis Bergkamp But F9 could be interesting. McGoldrick is all over the place in some matches, but scored 5-6 goals and also provided 6-7 assists to Langstaff in the testing matches. He is also quite responsible defensively, intercepts a lot. Will try F9 for him if he is able to work like that in this role.
  6. Thanks. I actually played little bit with the overlap instruction and left it there because of the idea that wingback is pushing my WP to the more central area. But I know it slows down tempo and maybe I am generally wrong. As far as I remember and studied Beckham movement he was going central very often and created plenty of shooting positions for himself, although of course when the time was right he was crossing roughly from the corner of penalty area (or deeper and little bit wider). Here in the pic I try to ilustrate what I would like to achieve regarding the average position in attack and what are the average positions of the roles I tried. (WP-S is closest to my original idea of higher half-space position) Btw. Dan Crowley from my Notts County squad is also central midfielder used on right, kind of similar type to James Ward-Prowse
  7. Thanks everybody for the input! I worked many of the tips into my tactic and started testing. This is how my 4-4-2 looks now. I changed to postiive mentality as balanced was not proactive enough. I ditched the DLP in the central area and moved this role to the right side as it is harder for opposition to pick him up. Left winger is on attack to provide more layers of danger and SV in the central area is trying to connect the lines. DM is also quite handy in providing options for everybody. Changed my main scorer to poacher to be more selfish and less creative with his posititong (but AF isn't out of the game). I also implemented wingback on the right side to provide width when WP comes inside. I tried FB-A in this position, but he was leaving too much space behind. WB-S seems to be little bit more responsible. Regarding the testing I won in all 6 pre-season friendlies including Everton (3:2). Until now tested the tactic in 7 competitive matches (league + cup) and I won everything except one, in which I conceded in the 2nd and 3rd minute (fast attack through my RB + corner) and couldn't score although my xG was twice as high as my opponent's. Also my left back has a PI to cross from deep as he is one of the best crossers in the competition and could provide assists for my main scorer. My only concerns: WP position. I am thinking about putting him on attack as I want him little bit higher on average and also get into shooting range near the opposition area, but also provide some crosses from deeper or wider positions. Something similar to David Beckham at Man Utd. But I would say Becks was more of a support player. So I don't like the attack duty on him that much. Unfortunately with WP-S I can't give him PI to cross more or cross from deep and WM-S doesn't work that much similar to WP even with cut inside PI. And the WB position. As I said in comparsion with FB-A he copes better with tracking back, but still isn't as responsible as I would like him to be. Most of the conceded goals in the testing matches came through him. I also tried WB-D, but he wasn't providing enough attacking width for WP. I would like him to be something like a decoy in the attacking half, but not bombing up at every opportunity. Yes, something like Gary Neville behind Becks. But I realise It must be really hardworking player with top notch stamina.
  8. Notts are predicted to finish in top 5, but on the other hand they are newly promoted team from the 5th tier. So there is a little inbalance Of course not much money to bring in new key players. It's little bit inestimable. But the team is half-decent generally and I agree I can be more risky with the duites/mentality. I just don't want to overdo it as balance is the key factor for me.
  9. Yes, I will test it as soon as my toddler allows me to Regarding the midfield, you are right. I was also thinking about DLP-S and SV-S combo. But my main player for SV role is good physically, not very good technically. I will check his work during the testing. Full backs need some work. I didn't want to have a wingback in 4-4-2, but I think I can use at least one of them with attack duty. Also the left winger could work well on attack. Will test it.
  10. Hi model citizens, please, be so kind and take a look at my 4-4-2 system. I am preparing a new save with Notts County in League Two and wanted to make a balanced and reliable 4-4-2 tactic to cope well in very even competition, but haven't had enough time to test it properly yet. I would like to know if you at the first (or second) glance see anything wrong. What are possible shortcomings or errors I made. What would you personally change if it was your save. Of course, anyone is free to reply, although I would deeply appreciate any input from @herne79, @crusadertsar and @Cloud9 who I suposse have some experience with 4-4-2. This is the whole tactic with no further instructions. It's simple but I have put some thought in the roles. For specific matches I will probably slightly tweak some duties. Probably mainly the left winger (support/attack) and right full back (support/attack). The only PIs for now are related to WM on the right side (sit narrower, get further forward). Thanks and cheers!
  11. Thanks, I'll try to ask at their support site. Can definitely recommend for previous versions. Nice sharpen, HDR etc. tools, which can really enhance the experience 👍
  12. It worked for previous years. So I don't think it is necessary for FM to be a part of NVIDIA programme. Maybe something changed for this edition, maybe it is not supported for this edition, but I couldn't find any information. Thanks for the answer anyway.
  13. Hi model citizens (and NVIDIA users) just a quick question about NVIDIA filters. I used to sharpen and enhance my game with these in FM23 and older versions, but it doesn't seem to work in FM24. Does anyone have any idea why? Or did anyone make it work? Thanks and cheers
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