-
Posts
5,152 -
Joined
-
Last visited
-
Days Won
1
Svenc last won the day on November 4 2016
Svenc had the most liked content!
Reputation
1,338 "Carpe diem. Seize the day"Biography
-
Biography
"At the end of the day, all we can do as humans is create a tactic which dominates possession, creates clear cut chances and gets shots on target." -- perceived football wisdoms of an eternally to be frustrated Football Manager.
About Me
-
About Me
Germoney
Currently Managing
-
Currently Managing
Dishonored II
Recent Profile Visitors
11,399 profile views
-
*Official* Football Manager 2023 Feedback Thread
Svenc replied to Neil Brock's topic in Football Manager General Discussion
Yes, they did. Real Madrid 2 - 2 Valencia (August 27 2017) | La liga | 2017/2018 | xG | Understat.com Real Madrid 1 - 1 Levante (September 09 2017) | La liga | 2017/2018 | xG | Understat.com Real Madrid 0 - 1 Real Betis (September 20 2017) | La liga | 2017/2018 | xG | Understat.com Which would continue until well into January, with CR7 alone not hitting a cow's arse with a banjo, scoring but 4 goals from over 100 shots (two of which penalties). At which point Barcelona were already pretty much confirmed champs. Despite managed by someone doing a bit more than looking at final match stats to gauge how well his team played... Which the AI on this game luckily hasn't ever done either. Speaking of AI managers: If the AI were more capable at match tactics, it would pull of these kind of matches even more. General rule of the thumb: If the AI can do something you cannot, the AI has an edge over you, end of story. Imagine it was able to read the ME play the way the actually superior players of this game can (flaws included)... dynamically adjusting match tactics to space available during matches. SI aren't going to do that, naturally, as that would lead to enraged players. -
Historically it's also been the human manager being super successful (as usual...), thus his team rising in reputation to the point that every AI manager choses defensive tactics. As would happen to any manager, AI included, from the start were they managing Man City, Bayern, et all. Thus not only the AI always having fewer shots -- but also the AI teams exclusively ever scoring from few/er shots. That's bound to happen even if the human manager weren't attacking 24/7. Toss a coin for long enough, you may even get a couple streaks... simple laws of probability. It seems some of the same familiar faces still popping in too. SPOILER: If you can't do that to the AI in particular in matches where the AI is considered massive match favourite, chances are YOU SUCK AT THIS GAME. SPOILER ENDING. What I said about if the AI were one day actually to become "decent": RAGE QUIT CENTRAL. I don't mind anymore, mind. I actually compare "quitting" football to when I quit smoking. At first, it was pretty hard. Nowadays I'm wondering what the fuss is all about and I'm often actually pretty alienated not merely by players and federations/officials, but fans alike, acting as if a simple (and occasionally fun) game of kicking a ball around indeed WAS a matter of life and death.
-
I see these kind of topics have never "evolved". Despite many human managers evidently still outperforming the AI left, right front and center on all accounts on FM20, 22, 23 and 33. Except for one crucial one. Which is winning a few matches despite having fewer/ lesser chances -- which is not gonna happen to that super successful human manager, as it will be exclusively AI that will shut up shop / play on the counter, seeing the human manager team as the big dog to frustrate. You can only ever win with fewer shots if you aim to have fewer shots, Sherlock Obvious. If the human managers would do the same from kick-off in that scenario however, matches would play out like a Western movie shootout, except for nobody ever drawing the gun... This is one of the reasons why I've stopped playing (the other is that I'm alienated by football these days). Because if the AI were to massively ever improve, the challenge would increase, and "it" would happen MORE oftently. Imagine an AI manager that could "read", as a good human manager can, where that space left to exploit would actually be... and dynamically in-match adjusting its formations/roles/duties and instructions accordingly. Rage-quit central.
-
That said, no FM playing experience currently whatsoever (or football interest, for that matter). But the first post sounds like there MAY be something iffy about Conte's actual match management (which is non-existent on leagues not fully simulated, as matches aren't actually fuly simulated). Wouldn't be a first for AI managers on the series. In particular given the frequency of how often he's being sacked. Still have vivid memories of AI Guardiola on about FM16ish, back when he was managing one of the most domestically dominating squads in the game at that time. Namely: Bayern. Which he semi-regularly got to scoring less than 60 goals per season, plus sometimes have them losing as many as 7/8 matches throughout. This was in parts connected to him frequently completely isolating Lewandwoski from all the rest, making him easy to mark to boot, as his "lone forward flat midfield" 4-1-4-1 primary "prefered formation" had that lone forward pretty much always on an attack duty regardless of the roles around that forward (and a couple other stuff). If you're unsure what to look out for, you could "test" this by replacing Conte in the db with somebody else (e.g. another AI manager) doing better in this edition. And of course, running a suitable amount of season simulations to rule out randomness (see sample size song). edit: Some of the more recent experiments seem to go in that direction already, albeit just by altering some of Conte's traits.
-
Meh, such n00bs (all from within the space of about half a season back then). Unfortunately, AI mans on the last couple editions don't seem to use such ****** tactical decisions during matches anymore (including their own attacking set pieces, throwing everybody and the kitchen sink forward even early game as soon as they go a goal behind, lmao). Yeah, that too. Without looking at what the France (presumably AI) did, it's hard to tell what specifically was going on though, whether it was tactical, match engine flaw or both (oft, it is both). As for the real-life xG examples, I think this is still the record without a team scoring.
-
I don't know what makes a good striker anymore
Svenc replied to Gunblade's topic in Football Manager General Discussion
If one forward has basically almost double the amount of xG (league stats), this will be down to the team's and his behavior (tactics, PPMs, etc), and the patterns of play that continously emerge out of those. Basically, one of the forward will see much more of the ball in finishing situations, whereas the other will not. It is notable that the forward with lesser xG even had it boosted by 2 penaltys (whopping ~0.7xGs each), else it would look even "worse". The gulf is simply far too large to be simply down to attributes -- it's the repeat patterns of play that emerge. Plus it's not like both the forwards are leagues apparts in base attributes as well. Re: Attributes. Debatable if the succceed, but SI have always tried to do somewhat of a simulation. Despite public perception being otherwise and fans as well as pundits arguing some players were absolute ***** and some godlike, players (and forwards) in particular on their level aren't as far apart as is perceived. (Which is also one of the reasons why on every release there's players to get barely average forwards scoring plenty-- whereas others struggle to get Messi going). It's not that Messi's that much more deadly (though he's one of the few elite players who outperform their xG every season.). It's like that he has multiple times the chances than your average forward per match (at least at Barca, his shot volume has come down significantly ever since his move to PSG). Which is party down to skill, but also the way how guys like these are continuously fed by their team mates and made the focal points of play almost every other attack (CR7's shot volume alone average throughout his career sits at like like ~6 per match, which is almost thrice as much as your average forward. It's probably no wonder that Benzema started to score more goals at Madrid when he left, obviously a huge part of Real's play consisted of feeding their starlet prior.) Any competitive sports is about margins of edges on absolutely any level. If you compete with Messi, chances are you're already pretty damn good at what your doing, belonging to a seleect few of elite players of your generation. On that note, even if you'd put a defender in front of the opposition goal as a lone forward and would feed the ball to him all match, eventually he's going to score some goals. In that I challenge the notion that scoring regularly does necessarily indicate that a player must be an above average forward. Any player put in front of the opposition goal and scoring some eventually only does his job in the team -- like a keeper would if he'd faced some shots or a play maker if he provided some key passes. No more, no less. What makes an above average forward is that he'd score more than you'd expect off him given his chances presented -- and/or carving out chances for himself (or others) that else may not have existed. And that over a longer period, as matches, even isolated fully league seasons, are always goingn to be influenced by large amounts of chance. -
naterego93 started following Svenc
-
Svenc changed their profile photo
-
Jap-jap-japa-joe-jap. (First thing was talking him out of retirement two years earlier -- the wurst was yet to come. Butterfly effect doesn't even to begin to describe.)