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Mitja

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624 "The Dude abides"

About Mitja

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  1. You should decrease Sitting Back attribute, not Attacking. Att is for Mentality. Cheers.
  2. Of course. But on the other hand imagine Burnleys trying to outpass Cities. In FM it happens all the time. Passing decision making is simply better on lower mentalities.
  3. It would take big changes to how mentality works. For example passing game is much more suited to lower mentalities. Higher mentalities are simply too quick and impatient and look more suited to running with ball or counter-attacking style. Practically it's the opposite to what it should be.
  4. Yes. I think the biggest problem is in games between hard favourites and underdogs where teams play with extreme tactics - attacking and defensive. That's where crazy stats appear. Games between two more balanced tactics produce more realistic stats. Use of ultra defensive formation, defensive mentality, too many defensive duties and too defensive instructions and vice versa for att team creates strange games with strange stats where for example defensive teams can easily outpass attacking without firing a single shot on goal. Narrow defending has taken it to another level where play is
  5. I'm yet to see 30 shots in my games on fm17 in two seasons I played. And I play with top team. For example in my last game I scored 2 goals from 5 shots on target. My avarage is 8,3 SOT and 17,6 shots per game.
  6. Very interesting reviews there All you guys disapointed with ME you should try 17 really.
  7. Central areas are defended well in FM17 it's the flanks that are problematic and only AMLR positions don't offer enough support centrally. But hardly noticable imho or game breaking. Exploting central play happens because MCs and wide forwards are willing to make forward runs beyond strikers and strikers dropping deep and into channels. This movement creates space for one-two's, inteligent through balls and cutt-backs. But the AI knows how to defend the middle so it's not that central play is OP far from it, for exaple I'm in position now where I can't play that style because teams defens eas
  8. You won't miss any of those new instructions with FM17. Teams will normally defend narrower when ball reaches penalty area. I wonder how's LOE any different to what's been called simply Closing Down? Defensive Width option is good idea but it's implementation is poor or very one dimensional. All teams are using it with more defensive tactics which shouldn't be the case. It's use should be limited against narrow formations or against teams that have extra men in midfield. You never see team defending so narrow leaving flanks totally open.
  9. Oh come on both those issues are acknowledged in dozens of threads in last two years. You managed to hit the sweet spot and adapt where ME looks better. Good for you and I was in same position where many of issues weren't noticable in my setup but once I changed my approach they appeared. While descriptions might be misleading they are logical, for example I don't see anything wrong with different mentality or styles descriptions. It should be fundamental that descriptions match what is displayed but it's not. While it might not be a problem for you or me it is a huge problem for AI and t
  10. All the things I listed are simple and basic football moves and actions, they are esential part of football and happen all the time in every game. I'm not sure what are you trying to say? That simple pass forward or into space is extremely rare in football? That strikers mark centre-back during attacking phase and don't make any movement? The only problem I have is the ME&Tactical systems regression. It was all there once. To a degree you're right every ME is different and favours something more. But I'm playing FM17 and everything looks so much more balanced and realistic, even lo
  11. How can it be management when players don't spot most obvious through balls or missing all chances? Don't want to be rude but can you post some highlights of central play working for example? From your posts I'd say you tweaked your tactics to suite the ME and that's exactly what some of us are saying is wrong and differnt to pre FM19 ME where you didn't need to adopt to ME because different approaches were playing as they should. I'm talking about basic football stuff here like player movement, decision making, playing through balls, one-two's it was all there. I'm glad for that you managed t
  12. I used City just as example. All I'm saying is that tactics should reflect real life logics and play like what they claim so that both humans and AI especially can play to their strengths. If you don't think it affects you and your gaming experience that's strange since every game you play is against AI.
  13. Of course it's a good thing to improve link between managment and matchday but at the same time the game needs to give you idea why something is happening a little more if that's the case. I get what you are saying but I agree with kiwityke that squad management is too repetative once you know the right things to click. But I really doubt we should be looking for reasons why some basic football stuff is missing currently outside of ME. How AI plays directly affects your play and gaming experience. It also affects game's realism and how challenging it is. That's why different styles must
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