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Everything posted by Mitja

  1. Of course. But on the other hand imagine Burnleys trying to outpass Cities. In FM it happens all the time. Passing decision making is simply better on lower mentalities.
  2. It would take big changes to how mentality works. For example passing game is much more suited to lower mentalities. Higher mentalities are simply too quick and impatient and look more suited to running with ball or counter-attacking style. Practically it's the opposite to what it should be.
  3. Yes. I think the biggest problem is in games between hard favourites and underdogs where teams play with extreme tactics - attacking and defensive. That's where crazy stats appear. Games between two more balanced tactics produce more realistic stats. Use of ultra defensive formation, defensive mentality, too many defensive duties and too defensive instructions and vice versa for att team creates strange games with strange stats where for example defensive teams can easily outpass attacking without firing a single shot on goal. Narrow defending has taken it to another level where play is
  4. I'm yet to see 30 shots in my games on fm17 in two seasons I played. And I play with top team. For example in my last game I scored 2 goals from 5 shots on target. My avarage is 8,3 SOT and 17,6 shots per game.
  5. Very interesting reviews there All you guys disapointed with ME you should try 17 really.
  6. Central areas are defended well in FM17 it's the flanks that are problematic and only AMLR positions don't offer enough support centrally. But hardly noticable imho or game breaking. Exploting central play happens because MCs and wide forwards are willing to make forward runs beyond strikers and strikers dropping deep and into channels. This movement creates space for one-two's, inteligent through balls and cutt-backs. But the AI knows how to defend the middle so it's not that central play is OP far from it, for exaple I'm in position now where I can't play that style because teams defens eas
  7. You won't miss any of those new instructions with FM17. Teams will normally defend narrower when ball reaches penalty area. I wonder how's LOE any different to what's been called simply Closing Down? Defensive Width option is good idea but it's implementation is poor or very one dimensional. All teams are using it with more defensive tactics which shouldn't be the case. It's use should be limited against narrow formations or against teams that have extra men in midfield. You never see team defending so narrow leaving flanks totally open.
  8. Oh come on both those issues are acknowledged in dozens of threads in last two years. You managed to hit the sweet spot and adapt where ME looks better. Good for you and I was in same position where many of issues weren't noticable in my setup but once I changed my approach they appeared. While descriptions might be misleading they are logical, for example I don't see anything wrong with different mentality or styles descriptions. It should be fundamental that descriptions match what is displayed but it's not. While it might not be a problem for you or me it is a huge problem for AI and t
  9. All the things I listed are simple and basic football moves and actions, they are esential part of football and happen all the time in every game. I'm not sure what are you trying to say? That simple pass forward or into space is extremely rare in football? That strikers mark centre-back during attacking phase and don't make any movement? The only problem I have is the ME&Tactical systems regression. It was all there once. To a degree you're right every ME is different and favours something more. But I'm playing FM17 and everything looks so much more balanced and realistic, even lo
  10. How can it be management when players don't spot most obvious through balls or missing all chances? Don't want to be rude but can you post some highlights of central play working for example? From your posts I'd say you tweaked your tactics to suite the ME and that's exactly what some of us are saying is wrong and differnt to pre FM19 ME where you didn't need to adopt to ME because different approaches were playing as they should. I'm talking about basic football stuff here like player movement, decision making, playing through balls, one-two's it was all there. I'm glad for that you managed t
  11. I used City just as example. All I'm saying is that tactics should reflect real life logics and play like what they claim so that both humans and AI especially can play to their strengths. If you don't think it affects you and your gaming experience that's strange since every game you play is against AI.
  12. Of course it's a good thing to improve link between managment and matchday but at the same time the game needs to give you idea why something is happening a little more if that's the case. I get what you are saying but I agree with kiwityke that squad management is too repetative once you know the right things to click. But I really doubt we should be looking for reasons why some basic football stuff is missing currently outside of ME. How AI plays directly affects your play and gaming experience. It also affects game's realism and how challenging it is. That's why different styles must
  13. Sorry but how do you know all that about non tactical stuff having more efect on matchday than before? Morale had always affected how team plays that's not new. To me it looks ME went downhills because of adding unnessasery new instructions like defensive width and combined with stuff like AI being too defensive in manner with no real life logics. This two things killed attacking play. It looks looks like the balance between attacking and defending is off and current tactical system can't replicate different styles of football. Resaons for that are really simple though and I can't
  14. Yes FM17 ME with new ball physics and AML/Rs defending slightly more narrow. But I'm loving it - central play, through balls, cutbacks, one-two's even low block tactics work decently. I'd just return to it. Imagine FM17 ME with all other small improvements and new tactical module. Also the old 2D look is simply amazing. I wonder how the game managed to regress that much.
  15. You win some you loose some that's not a problem. How football style is displayed is a problem because many times it won't be what it is supposed to be. PLayers shouldn't behave that differently because of mentality change, now it seems it has much more effect vs player ability. As for attacking mentality high press tactics being OP is known fact.
  16. Of course it happens all the time that given tactic plays totally different than what it's supposed to and what it claims in game description.
  17. Biggest problem FM has currently is it tries to replicate more football styles than real life. Attacking mentality, high pressing tactics are massivly OP. Change from positive to attacking and all players become supermans. But it has always been like that very few ME versions were good at displaying defensive low block football.
  18. Ideally you would want at least three proper tactics which are trained well. One counter-attacking, one balanced and one out and out attacking.
  19. aren't they available by default? i can see them in demo after 10 mins.
  20. Isn't 541 formation already narrow? Extra DC to watch for striker and runners, flanks protected with double care. Playing such formation even more narrow is out of logic imho. And I don't think leaving flanks totally unmarkad is something we see often in real football, most teams rely on wide forwards who are usually their best and most creative players isn't it?
  21. Valencia's win was deserved if you watched. In fm version Barca would have 30% possession and win 3-0 with 2 goals from corners and S. Roberto long shot
  22. ehmmm what's that tactics? it scared the GK?
  23. Looks like it's back with beta. Really strange considering pressing worked really well before beta. This is one area where huge improvement is easily observed if comparing fm20 pressing to fm17.There was still room for improvement of course like the way how fullbacks retreat too deep too soon (even on max pressing settings) and don't engage to close down wingers on many occasions. It's an issue devs don't seem to perceive as problem eventhough it could improve realism in gameplay a lot, like open up space for counter attacking teams on flanks or improve possession for teams playing high press.
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