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What's that? A new Wishlist Thread? What you would like to see in future FM versions.


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Hi, Ive run into a bit of a problem at a lower league club I've just joined. My chairman thinks I have too many coaches at the club. but the two I have are also players which I would like to retain. I made a board request to increase the amount of staff I have and fortunately for me, he eventually agreed. However when being offered an answer to why I want more coaches I felt the right answer was not availbe. This is because In reality I didn't actually want to hire any staff but be able to retain the staff I already have and the current staffing levels long term. This gave a small idea.

When being asked why I want to increase staffing levels. I would like to see a response "to maintain our current coaching level and to avoid laying off valuable staff" This would only be available to the user if the amount of staff is more then what is allowed. If agreed the board will always match the staff that are at the club and not raise it above what the user already has, like in my case. The board could refuse for the same reasons has then can currently (Thinks the amount allowed are sufficient, financial).

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I'd like to see the possibility to be more involved with the set-up of a club's youth academy. For example, Barcelona's "La Masia", or the Ajax academy "De Toekomst" are obviously highly advanced academies with distinct philosophies, e.g. Ajax focusing on positioning, ball control and football intelligence/vision.

First off I'd like to see in-game recognition of these 'instutitions' (recognition of its name, famous players it has brought to the game, philosophy style), and secondly I'd like to have more influence in the type of players a system raises (such as positions that match a certain formation, emphasis on certain stats, and maybe even preferred moves for certain positions).

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- I would like the Testimonial Matches was given too to players that contributed a lot for the team and is leaving it, being a Icon or Legend, not needing to be only with the "10 years in a club" rule.

- I think this is the time we have a real audio commentator in game. If you don't wanna spend much money contracting a real one, choose someone here in the community.

- Add the "Instant Result" button.

- The strikers have a awful finishing. Even if my striker had 8 to down of finishing, they can't lose certain goals like even a 15 over finishing striker loses too kicking on the goalkeeper when there are a clear space to the sides of the goal!

- A better collision system. Looks at FIFA. Remember the CM 10 even with a silly collision system had interesting things. It would make the matches more real.

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Dear Gentlemen (Producing staff & Fellow (player)managers!,

After having started with Championship Manager ages ago and now year after year playing Football Manager, I'd hereby like to present a list of "5 options" that most (players)managers would have loved to see implemented already. Yet year in, year out, the players who only enjoy the true football manager career mode and experience are getting sidetracked with other things such as FM Touch, FM Challenges, In-Game editor additions, and so on. So please take this list below into consideration and make us happy (or atleast me) to try & add some of these in future versions of FM:

1: Manager wage budget; The option to use the wage given by the club. To inject it into the club/team for X reasons. Such as offer & treat the team to dinner after a good performance. To start a youth academy abroad, with your name and monthly cash injections, and so on. Or to save up money and the option to buy a club. Once bought, you become the chairman and can act as sugardaddy and overall decisionmaker of a club. (to name but a few.)

2: More control in Tactics, less redefined roles. Maybe create more freedom when it comes to setting up tactics (giving us back the sliders and using arrows of movement on the tactics screen). To not establish select roles/positions, but giving us the freedom to place the players where ever we seem fit. (see screenshots on the bottom of my post with examples number 1 and 2 in previous FM versions - why did this have to change to what we have now?)

3: Kit/Jersey Creation; Give the managers of the clubs the option to edit/modify future kits (or give them the option in-game to let them be approached by designer deals which in turn presents them with optionable kits and colours to choose from on a yearly basis.) This would then affect the board/fan confidence levels positively/negatively depending if you keep true to the colours of the club, etc.

4: Additional News Messages/options; For example when famous players/managers retire you will only get a news article in your inbox if you've favorited a person. To do this manually is such a drag and it would be great if this was automatically appearing as a news article whenever someone with world-class reputation would retire. It will give the game more of a streamlined feel of progression and ambiance when we see our heroes hang up their boots/coats.

5: Sponsors/Commercials; When having worldclass players at a club, they become desired for work outside football. Yet they can only pursue this after having approval from their clubs in real life and then they receive a % of income/profit of what that particular player will do. Be it to star in a commercial or movie, then the club needs to be involved. This should be included in FM, as well. Allow more options when it comes to marketing of the players and club's reputation. Present or create some viable options to introduce what football does to the world and how profitable it can be for a club and their players. Let the club also be the one who decides on the sponsors. Even if you have fake sponsor names like Dike (instead of Nike) or Fapidas (Adidas), then let the manager take the decisions. It will be great for immersion.

These are a mere 5 options from the top of my head, but I'm sure that these options (not necessarily including the overhaul or return to the tactics core) can be a great asset to an already great game.

Example 1:

fm-taktik-3.png

Example 2:

202845d1321056930-newcastle-team-guide-fm12-newcastle-united-tactics_-overview-4.png

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I think the training system needs a complete overhaul. There is absolutely nothing to it at the moment whereas in reality it's a significant part of football. Being able to set up drills or individual training programs like it used to be with the sliders rather than just clicking a drop down menu and picking something. I don't feel very involved with it at the moment which is a shame.

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In a screen where you can make young players available to play for one of youth teams ongoing or until match fit, I would like to have the ability to make them available to play just that one match for youth team. I know this can be done but it's few more clicks, this way it would be much easier thing to do.

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Users are currently able to add players to the development list which gives users the choice to send senior/youth players on loan. It would be interesting and extremely helpful if users were able to add youth players in particular to a watch or track list. The reason being is that some users tend to check their youth team to check on the progress and development of these players. They make the decision to monitor or track the progress of specific players and make a mental note to remember at the end of the season. When the end of the season comes some users tend to forget about the player and perhaps his statistics has changed due to more appearances. They might just like the player and want to extend his contract due to the way he interacted with the user. The point is some users tend to forget that they want to keep an eye on some players in the youth team.

55Pxy0e.png

This list could be made available under the development tab and perhaps be categorised. (Elite, Promising, Amateur, Poor etc.)

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Alright im gonna post it here since SI doesnt want this gaining traction cuz there is no other reason why they would point me here as its not exactly a wish lmao but whatever im posting it anyways. Lets get to it

You all know how Messi moves on the pitch right? He usually drifts out wide and when they feed him the ball instead of moving vertically into the space like every winger would he makes a 90 degree lateral run or a 60 degree semi-lateral one running through the middle of the pitch with the ball at his feet. Many have tried emulating that on FM to no avail cuz lets face it, the roles we currently have cannot sufficiently capture the brilliance of the magician. The essence of his quirks and all.

But what if i tell you that there is way to do that? What if SI decided to add a feature that would allow us to edit movement routines? What i mean by that is the possibility to actually instruct the player to make a specific designated move in space? Say, take the ball from the flanks and move up to other side of the pitch. Now I know this goes against the Match Engine but i believe that there is a way, to at least, partially, emulate it with shouts.

Right now the roles are very one-dimensional and alot of the times they dont even work properly( i.e the inverted wing back role). What do you guys think? Can this happen? I find it excruciatingly depressing to have one of the best if not the best footballer of all times at our disposal and not being able to utilise his actual purpose. This takes all the fun away and makes this game a poor simulation attempt.

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Alright im gonna post it here since SI doesnt want this gaining traction cuz there is no other reason why they would point me here as its not exactly a wish lmao but whatever im posting it anyways. Lets get to it

You all know how Messi moves on the pitch right? He usually drifts out wide and when they feed him the ball instead of moving vertically into the space like every winger would he makes a 90 degree lateral run or a 60 degree semi-lateral one running through the middle of the pitch with the ball at his feet. Many have tried emulating that on FM to no avail cuz lets face it, the roles we currently have cannot sufficiently capture the brilliance of the magician. The essence of his quirks and all.

But what if i tell you that there is way to do that? What if SI decided to add a feature that would allow us to edit movement routines? What i mean by that is the possibility to actually instruct the player to make a specific designated move in space? Say, take the ball from the flanks and move up to other side of the pitch. Now I know this goes against the Match Engine but i believe that there is a way, to at least, partially, emulate it with shouts.

Right now the roles are very one-dimensional and alot of the times they dont even work properly( i.e the inverted wing back role). What do you guys think? Can this happen? I find it excruciatingly depressing to have one of the best if not the best footballer of all times at our disposal and not being able to utilise his actual purpose. This takes all the fun away and makes this game a poor simulation attempt.

Of course it's a wish. You're saying what you would like to see in the game which is the whole point of this thread.

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Alright im gonna post it here since SI doesnt want this gaining traction cuz there is no other reason why they would point me here as its not exactly a wish lmao but whatever im posting it anyways. Lets get to it

You all know how Messi moves on the pitch right? He usually drifts out wide and when they feed him the ball instead of moving vertically into the space like every winger would he makes a 90 degree lateral run or a 60 degree semi-lateral one running through the middle of the pitch with the ball at his feet. Many have tried emulating that on FM to no avail cuz lets face it, the roles we currently have cannot sufficiently capture the brilliance of the magician. The essence of his quirks and all.

But what if i tell you that there is way to do that? What if SI decided to add a feature that would allow us to edit movement routines? What i mean by that is the possibility to actually instruct the player to make a specific designated move in space? Say, take the ball from the flanks and move up to other side of the pitch. Now I know this goes against the Match Engine but i believe that there is a way, to at least, partially, emulate it with shouts.

Right now the roles are very one-dimensional and alot of the times they dont even work properly( i.e the inverted wing back role). What do you guys think? Can this happen? I find it excruciatingly depressing to have one of the best if not the best footballer of all times at our disposal and not being able to utilise his actual purpose. This takes all the fun away and makes this game a poor simulation attempt.

It's something you want to see added to the game, so it goes in here, that's why it got moved. Nothing to do with them "not wanting it gaining traction".

While I see where you're coming from, I don't think such a thing would be possible under the constraints of the ME. Seems like it would be massively open to abuse if you could physically tell players where to run. Also, would a manager be telling him to do that in this case, or is it just what he does instinctually?

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Of course it's a wish. You're saying what you would like to see in the game which is the whole point of this thread.

Not sure I agree with you. I typicall use IF's and I find that they consistently move inside at various angles. Take Alexis Sanchez, for me he's constantly moving inside. Has even made crazy runs with a goal at the end. Messi has done this against me. I think wide players cutting inside is very well represented in FM.

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I'd love to see more staff roles being included in the game. Perhaps Kitmen also, most kit men though are just general members of the local community the club originates from and I don't propose that SI researches into every clubs kitman, but perhaps create generic / newgens for this role.

Probably way too complex to code but if your kitmen has a good marketing attribute he could rotate your teams kits so as to help create more exposure and then higher merch sales.

Sports Psychologsts/Nutrition Specialis/Tactical Analys could be useful also.

Psychologists could help focus and prepare players for big games or helping focus lower mentality players when they get distracted as well as helping to train players mental stats.

Nutrition experts could help players physical stats such as recovery after games/injuries and or for example you have a player too light/weak who plays CB, and is getting knocked around. Request the nutriotion expert helps beef him out which could then aid his strength development.

Tactical Analysts could be used to give you the breakdown on your next opposition, review last matches, help you the manager work on your tactics.

I believe all clubs these days have these roles employed in the club and FM should have them also.

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I'm sorry if it was suggested before, but english is not my first language and read 65 pages is a very hard effort to me.

I think would be important that when we creating the new manager we had the option to designate it as glory of the club. This is very common (and more in recent years) and I think it would create a different relationship with the team since the start of the game.

Sorry for my bad english.

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Scandales. Where are the Vincent Tan, Jan Bech, Palermo chairman in the game? The kind of chairman giving tactical advices to the manager. Where are the crazy sugar daddys that are more clever than the manager himself and who upset the fanbase?

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Agreed in part. Greater board interaction. At the moment there are no attributes to a board, the chairman isn't 'clickable', but there should be some obvious variation between chairmen and club ownership. Narcissists, philanthropists, weirdos, criminals, gangsters, conmen...and the occasional shrewd operator. It'd be a nice touch if board interaction went further than the board confidence screen we have at present. There is a big difference between, say, Peter Coates and Massimo Chellino, and this could be reflected better in the FM gameworld.

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Not sure I agree with you. I typicall use IF's and I find that they consistently move inside at various angles. Take Alexis Sanchez, for me he's constantly moving inside. Has even made crazy runs with a goal at the end. Messi has done this against me. I think wide players cutting inside is very well represented in FM.

You've missed my point entirely. The poster said what he's put as his suggestion isn't a wish and then gone on to to say something he would like to see in the game which belongs on this thread. Hence why I said this is where it belongs.

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I don't know if this has already been mentioned .. but I'd really like the opportunity of saving a game during a match. I like to play the game on the full game watch facility & with all the stop starting I do in assessing how the match is going .. it takes me about two hour's per game !! :) Yeah .. my future game addition wish would be a mid match save game option.

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I don't know if this has already been mentioned .. but I'd really like the opportunity of saving a game during a match. I like to play the game on the full game watch facility & with all the stop starting I do in assessing how the match is going .. it takes me about two hour's per game !! :) Yeah .. my future game addition wish would be a mid match save game option.

Wouldn't that be open to exploitation, though?

For example, if a user saved when they were 2-0 up at half-time in a home game and went on to lose 3-2, they could - if they wanted to - rage-quit and reload from when they were leading. I know that some users do reload when they lose games anyway, and although that's their prerogative, I don't feel a mid-match saving option would be a particularly great idea.

If it really does take you two hours (no apostrophe in hours) to play out a single match, I'd either reduce the highlights setting to Comprehensive or Extended, or invest in a more powerful PC/laptop (financial situation permitting, of course).

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Possibly mentioned, but I've wanted to see management teams set up for a while.

To explain, i appoint a new assistant manager and u18 manager who i ask to join my management team, then if i change jobs the staff team also change to my new team, bringing my own staff automatically with me (would be an option in interview to bring in own team)

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Exclusive transfer bid option

Actually, the player salary wage will be much more demanding when competing the signature with other teams.

If there is an options to pay higher transfer fee to the owner club to discuss with the player exclusively.

The club will need to reject all offers from other clubs, it will be a nice one.

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How about being able to talk to national managers about your players? I have two quality Danish players in my team and both of them are uncapped and not even in the squad. it would be good to either talk to the national manager directly or through the media and ask why they aren't being selected

I find myself wanting this option too. I've got a great young player banging them in in League 1, who definitely could be an asset to the Republic of Ireland in the future. He's been capped at underage level for England but not recently and would be eligible for the RoI. I don't seem to be able to encourage the player to declare for Ireland (granted, at the risk of angering him), nor to speak to the Ireland manager about taking a look at him. The more football this guy gets the better, and obviously as an Irish manager myself I'm biased.

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There needs to be a focus on AI squad building. It simply needs to happen. Whats the point of progressing, when eventually, after 20-25 seasons, you will have won everything with Harrogate Town.

Needs to be much more competition LONG TERM.

Impressed with the UI, and massive thumbs up to SI

Player potential needs to be looked at. I mean, we will NEVER see a Jamie Vardy like regen now will we? This is what the game is lacking. A flexible and dynamic player potential system. Ill leave it up to SI to improve this.

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Side note

Smarter AI managers also means tactically astute. In game, whether or not up against the user or not, the AI manager in this game might as well have zero next to all his stats. It doesnt make a difference IMO. A manager with threes and twos next to his name can take over Stoke and finish top 6 for example

Will use the editor to prove this. AI manager stats mean nothing until this area is fixed.

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Game needs to improve tactically. More personal tactical approaches need to be made available. I want to be known as a defensive minded coach. How can I relay this to my players in FM?

When I resign as manager after 4-5 years, I expect more of a backlash. From media or fans etc. All we get now is the message ' Manager resigns. And then we get a shortlist of the new managers who are favorites for the job. This media/news area needs to be improved. Feels like I just clicked a button and resigned. I am aware that the world aint stopping because of a resignation etc, but where due, it would be nice to see some fans protesting, or players being shocked, or even fans begging me to return. Especially if I resign impulsively after 10 years at a club with reasonable success.

With tactics, I still cant get my wingers to defend. I want them too sit back and help my fullbacks at all times when the opposition is attacking. But FM is limited here. No way I can specifically target this area. Disappointing. People will say to change roles etc. Im aware. However, I want to specifically tell my winger(s) to drop and assist the fullbacks.

More feedback to come

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Game needs to improve tactically. More personal tactical approaches need to be made available. I want to be known as a defensive minded coach. How can I relay this to my players in FM?

When I resign as manager after 4-5 years, I expect more of a backlash. From media or fans etc. All we get now is the message ' Manager resigns. And then we get a shortlist of the new managers who are favorites for the job. This media/news area needs to be improved. Feels like I just clicked a button and resigned. I am aware that the world aint stopping because of a resignation etc, but where due, it would be nice to see some fans protesting, or players being shocked, or even fans begging me to return. Especially if I resign impulsively after 10 years at a club with reasonable success.

With tactics, I still cant get my wingers to defend. I want them too sit back and help my fullbacks at all times when the opposition is attacking. But FM is limited here. No way I can specifically target this area. Disappointing. People will say to change roles etc. Im aware. However, I want to specifically tell my winger(s) to drop and assist the fullbacks.

More feedback to come

I'd like to think we all want to see that level of improvement, I certainly do. The difficulty will be in getting AI managers to make full use of any new tactical tools as they're still struggling to be effective with the current system.

I'd also be careful what you wish for as a tactical system with more depth that can be effectively utilised by AI managers will likely see more of us exposed as tactical idiots who know very little about football, do you really think that you could outwit AI Conte, Mourinho, Guardiola, et al if they had a similar level of tactical intelligence as their real life counterparts?

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I'd like to think we all want to see that level of improvement, I certainly do. The difficulty will be in getting AI managers to make full use of any new tactical tools as they're still struggling to be effective with the current system.

I'd also be careful what you wish for as a tactical system with more depth that can be effectively utilised by AI managers will likely see more of us exposed as tactical idiots who know very little about football, do you really think that you could outwit AI Conte, Mourinho, Guardiola, et al if they had a similar level of tactical intelligence as their real life counterparts?

Fair point. Its a balancing act here for sure. Tricky for SI. However, I feel it is something that will take at least another 2-3 years before it is implemented. It is needed in future. Its what will make it a true Football Simulation

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Vasili good thinking however this again falls under AI management ability. Which relates to AI managers being tactically flexible also. This aspect of the game will take years to initiate. Small steps need to be taken.

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Manager style/personality/MPM(manager preferred moves)

For eg, Pochettino will have like to give young players a chance. Or if it's someone like Wenger, doesn't like spending big on players.

Those are already part of the non-player data.
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My wishlist:

1) Reserve teams play on next day after First Team. This is more real, since most teams give a day off to whom have played official matches and those who didn't play usually work.

Team - Squad Readiness ("Profundidade do elenco" in Portuguese) - an option to show this related to my tactics. Would give a result similar to "best 11" with best reserves.

Team meeting - more option related to what we can yell during a match. For instante, sometimes I have to shout for "concentrate". It would be nice to talk about this in a meeting.

Calendar - sometimes a team wants to anticipate or postpone a match, mainly because of other matches. For instance, I may have a match on Sunday and Saturday and receive a "new" Cup match in the Wednesday between. When this happens, we should be able to ask for the Saturday match to be postponed - which most likely wouldn't, but it could happen 10%-20%.

Calendar - "Supporters day" - we should be able to ask board for some specific matches to be a supporters day. let's say something about 10 matches a year.

Calendar - it should be possible to select which stadium to play (obviously in the (rare) cases the team has more than one). For example, Fluminense uses Maracanã and Volta Redonda, but they has different costs and different ticket sales.

Ticket prices could be set between a predefined range. Increase in season ticket prices could make changes in this range. Some competitions (specially Cups) should allow to change ticket prices up to 1 week before match.

Friendly matches/ trip: some club could be host of the trip. For example, if you travel to Spain, you could be hosted by Barcelona (if they accept) or by Cartagena, Girona, Numancia, depending on your reputation and affiliates). This should affect training levels - think about preseason and inter-season.

Tactics - we are only allowed to train 3, but if I replace one of them by a 4th one, the team rapidly forgets the previous one. Maybe the training levels should indicate practice on each level, for example: pressing (low...high), defensive line (low...high).

Competitions - most of them are very stable and rules "never" change, but some are adapted from time to time. This could be represented. for example, some Cups could avoid a 2nd leg if away team win first leg by 2 goals. This could change. Teams entering 1/4 finals. Away goals. Rules (points, wins, goals x points, goals, wins). Finals in 1 match only.

Match - penalty replays on the foul.

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I'd love two possible options for the online mode:

1. Being able to export a "create your own club" team to play in versus mode

2. Export a database to play in Fantasy Draft mode

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Better media recognition. Smarter media and smarter questions. Twitter integration directly on my news feed. Match odds in decimal format even possible??

Having a meeting with only my defenders for example. Meetings during training would be nice. Having a chat with my players about the previous match. Needs more realism.

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Please make more of the important news items as must respond. i play with continue game time out turned on. which means normally i can go from 1 match to the next in pretty fast time but im missing out on important stuff playing in china atm. its transfer window 2 and half seasons in and the board accept 2 transfer bids for my 2 best Chinese players center back and main striker. and both were sold without me being able to do anything. also when players are sent of in matches please make it so the appeal red card or fining the player is a must respond item keeps making my team unhappy not fining players

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This screen would be more useful with a couple more columns. Alternatively, make the columns editable:

YuF1oNu.png

I would like to see three details, really: Loan Expectation (first team, rotation, etc), Loaned Since (when they joined that club) and Possible Appearances (i.e. how many games they could have played in, to compare how many they actually have played in). I don't really need to see ability and potential on this screen, if space were a concern.

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Potential Ability. Restructure

Look at Vardy. 3 years ago, no one on FM would sign him

PA system needs to change. If, for example, a player is the top goalscorer in the division for 2 years running, he should get a PA boost. Needs to become more dynamic. If certain events occur in game, that could increase, or even decrease PA, then it needs to happen. Not saying every player in the game should have an increase/decrease based on the fact that they are performing well, however it needs to be considered by SI. PA is too concrete at the moment. It may be a tricky area to implement, but if the game is going to become more realistic and life like, then this is up there on the list.

Some examples

- 22 year old midfielder in the Conference, in two seasons prior was averaging 10 goals and 20 assists a season. Potential PA boost. Hidden attributes would need to be calculated here however. Ambition would be one massive one. If a player who scores 30 goals in a season has a crappy ambition and determination rating, then his chances of a PA boost would lessen or not be as high as a player with higher hidden abilities.

This algorithm may be tricky however by no means is it impossible to add into the game. If such PA boost occurs, SI couls take it further and implement it in the media. Player A shows improvement and now is the target of Leeds United, for example.

Im aware that hidden stats are here for these similiar reasons, but their effect in game need to play more significant a role. (PA building)

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In terms of gameplay that would just further the already quite pronounced way in which success leads to further success and failure leads to more failure and tailspins you can't recover from.

If your player is getting results does he really need more PA?

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