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About GavinZac

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    Cork, Ireland

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    Cork City FC

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  1. Shoddy, shoddy, shoddy. You know what players have probably just done when they go to save highlights? Won something. They win something, try to save it, have it taken away. Like I've just 'lost' my first competitive match, a 4-3 extra time super-cup final win against deadly rivals, the highlight being my new signing saving a penalty in extra time. Oh, lets replay that match, I'm sure it'll be fun. Maybe I can pay for the DLC to edit the opposition so I don't have to lose the 'replay'. Disable the feature until it works, for everybody, every time. Release features when they are finished, when they are tested. Pull them if they break. This should at least be the policy when it comes to trivial, nice-to-have stuff like this. The minute - or even the month - that it becomes clear that a bit of social media fluff is impacting the core gameplay for anyone, disable it until a fix. At very least prompt the player to save before attempting to encode a video. Horrible user experience.
  2. Players and (more importantly) staff should be more open to jobs/roles that they don't have on their 'interested' list. At very least I should be able to try to talk them into changing. Especially when a staff member has great stats for a role he doesn't want, or bad stats for a role he does. For instance, Raul in my game has great stats for a Director of Football, but he insists that he be a Head of Youth. But Raul, you're only rated a 4 at Working with Youngsters? Wouldn't you be more useful trying to sign me some star-struck strikers? I'll even pay you a little bit more! And you, Johnny, my club legend. We'd love to keep you around, but you're never going to be a manger. Your tactical knowledge is 2, and your motivating is 3. Wouldn't you like to try being a scout for a while? With regard to the Sport Psychologist etc request up there, I think that should probably be part of the 'training facilities' (called it system or 'set-up' instead). But I do wish my great coaches and assistant manager would be a bit more proactive in keeping my players focused and happy. My goalkeeping coach doesn't need my permission to tell my keeper to stop getting complacent toward the end of games.
  3. This screen would be more useful with a couple more columns. Alternatively, make the columns editable: I would like to see three details, really: Loan Expectation (first team, rotation, etc), Loaned Since (when they joined that club) and Possible Appearances (i.e. how many games they could have played in, to compare how many they actually have played in). I don't really need to see ability and potential on this screen, if space were a concern.
  4. I think the "CHAN" needs a little more attention. I took the Guinea job in 2021. Media, board and players seem to be getting their expectations from the 'full teams', but this has little bearing on matches which involve 5 or 6 poor regens that are unemployed (and thus unfit) and the rest 'grey' players. Things aren't going well with these amateurs, and the result is that I'm probably going to be sacked before ever getting to manage a 'proper' Guinea side.
  5. I find myself wanting this option too. I've got a great young player banging them in in League 1, who definitely could be an asset to the Republic of Ireland in the future. He's been capped at underage level for England but not recently and would be eligible for the RoI. I don't seem to be able to encourage the player to declare for Ireland (granted, at the risk of angering him), nor to speak to the Ireland manager about taking a look at him. The more football this guy gets the better, and obviously as an Irish manager myself I'm biased.
  6. Managing Honduras a year now and have around 50% knowledge - perhaps this is from the 5 or 6 Honduras players that count me as a favourite now?
  7. To resurrect this, how long does it take in your experience? I've been managing Honduras 210 days and have no knowledge from it.
  8. Full time players are always paid a good deal better than part-time players. Part time players are expected to be relatively fit and available for training a few times a week and for a game at the weekend. Full time players are expected to be professionally fit, train every day and be physically and mentally ready for competition. Part time players generally make most of their living from a "day job"; thus they can get paid a couple of hundred dollars to play, but their "real job" could be cleaning carpets. The are happy with the small amount of money because its extra cash for doing something they can enjoy without committing to entirely. Full time players have no other income until they get to the marketable, world famous end of the scale and are sacrificing other potential careers to pursue a short term career in football until their thirties. Thus they will demand not just enough to live on but enough to support them for years after footballing retirement.
  9. This is not customer support, its a community forum and most of the 'staff' are just volunteer moderators.
  10. Steam is working just fine for the original poster too; the problem is with UniLoc. I think people are incorrectly equating the too, but Steam is a fantastic platform for distribution and now even EA are getting on board with Steam.
  11. They've also made B sides appoint managers properly and given B managers the ability to call up C/u19 players.
  12. I'll probably just download it from Steam, the way I do now when I want to play the Half Life game I bought 10 years ago, now. If it weren't for steam, I wouldn't be able to play the game at all.
  13. Could you guys keep your lazy judgemental comments and inability to see other people as more than one-dimensional characters to yourselves or a different topic thread? Cheers.