Kawee

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About Kawee

  • Rank
    Youth Team

About Me

  • About Me
    "Put Duncan Ferguson and Dion Dublin up against today's defenses and they'd run a riot"-Bl

Interests

  • Interests
    Football, Football, Football

Favourite Team

  • Favourite Team
    Arsenal
  1. Very interesting because the AI has never failed to leave +1 defenders against me. Can you try having one player outside the box? Maybe the AI considers a playmaker outside the box who can launch counter-attacking passes the key reason for whether they consider your men are threatening or not. I thought for sure my experience is universal because I've literally never seen the AI not react the way I described.
  2. How many did you leave forward? The reason AI leaves 4 back against me is because I leave 3 players forward when defending. In my experience, the AI is hardwired to be defensive by going x+1 against the human players, x being the amount of players you leave forward. Try leaving 2-3 players forward as your default corner defending setup and see if the AI still only leave 1-2 players back.
  3. No. The AI is hardwired to be conservative, so they leave 4 players behind.
  4. I get a number of counter-attacks every year with defending corners by putting my best passer outside the box, and leaving my three best attackers, preferably with pace, up front. If my passer can win the 2nd ball, he an easily launch a counter-attack.
  5. He's not though. His defensive record is good, but that's because he's using the high press, which is overpowered once again, although not as bad as in FM16.
  6. If you're committed to this tactic, you should focus more on what you see happening on the virtual field. If you want, actually craft a reply by detailing all the things you don't like seeing from your tactic, by using screenshots of the 2D pitch and maybe some statistical analysis. That'll allow people to pinpoint things you can do to improve. For example, taking screenshot of what happens when your DLP has the ball. What kind of movement are the other players making? What do you want changed? Interesting you'd say that because on the front page there is a thread that details a tactic, which does a very good job of exploiting the ME. It has a back-3, with a libero, and no FBs/WBs. You can check it out:
  7. You could also go back to the 80s and do the Zona Mista.
  8. My rule of thumb is to have 3 primary goal-scorers and 1 semi-scorer. Of the 3, I usually have 2 runners and 1 for attacking crosses. Make sure that your runners attack from different angles, and if possible, at different timings as well. I almost always include at least one runner from deep, usually the semi-scorer in the form of a central midfielder, either on support or attack (depending on the tactic) with 'Get Forward Often.'
  9. Great read that. Always enjoy a good read on unconventional tactics.
  10. This doesn't sound like a.....pressing concern It sound more like your buildup and final execution might be a bit inefficient.
  11. I feel the same way. Would love to see such a tactic just so I can test it out myself. Personally, I think the closest thing we have to super tactics are "super tactics for each level of club" but I haven't seen one that just works for any team, globally.
  12. I'm always in favour for more customisable tactics. It greatly increases replayability when there's more depth in tactics. It's one of the most enjoyable aspects of the game for many many people. However, it could cost dearly in replayability as well. The AI is stupid. The more options there are, the more tools players have to absolutely exploit and abuse the AI. Remember the good old days of arrows? Conversely, AI can't handle all these options and just end up being a poor challenge for the players. They're already very poor at squad and long-term management. As far as winning goes, the game is already too damn easy as it is. I fear that with more options, the AI won't be able to keep up and FM will just become a game where you can only sink 100 hours in because you get bored of the crazy stupid AI. I'd like a much more able AI to go along with any further depth. You get these problems with other games as well. In Paradox grand-strategy or Total War games, after some initial hours learning the game, the players have to set up house rules just to challenge themselves because the AI has a very low competency ceiling. The dream is obviously to add more depth for the players to enjoy, but also a challenging AI. I'd be willing to pay twice the price for that game.
  13. But what does this do exactly? I don't get it. Is being a 'specialist' different from having 20 for an attribute?
  14. Very simple question, do the hidden attributes such as consistency, big game rating, dirtiness, etc, still operate in the versus mode?
  15. Appreciate the great work, but can you tell me where all the attackers have really high aggression attribute? Many of these people weren't aggressive at all. Many of them have higher aggression than many of the hardmen in history. It's something that stood out to me after about an hour of looking through the database.