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*Official* Football Manager 2023 Early Access Beta Feedback Thread


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I'm seeing a lot of posts in the Bug Tracker about Scouting issues with Recruitment Focuses and I have seen the same issues with a lack of recommendations even with lowest requirements in my beta saves.  I have noticed no recommendations at all, especially when adding an age requirement. 

See the below 3 threads, no acknowledgement of an issue from SI at all.

Has there been any acknowledgement from SI about scouting issues or will this remain broken on full release?

 

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I posted this on another thread but I honestly think this game is too easy. This is my first season on the beta.

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Without trying to sound la-dee-da look at me about it, this is my tactic I've loaded in from FM21 that I has some moderate success with. Most new strategy games at least give you a learning curve, for example Crusader Kings 2 and 3 are similar but the third still required a level of getting to know the game in order to master. On FM23, I'm already steamrolling up the leagues without as much as checking out the new features yet.  In fact, after winning the first 12 games I holidayed/simmed the rest. No effort, no managing morale, no transfers (even staff), training, nothing. I had zero to no input on this side for the whole season (predicted to finsh 3rd) other than setting up my FM21 tactic.

Red Star are predicted to finish 3rd, so this result isn't far-fetched, but I shouldn't be allowed to get away with only setting one input on the whole season (tactic) and over-achieving on my first season on a new game.  I honestly think FM would benefit from taking a year or two out (like PES), release an official data update, and try to freshen/overhaul things to give seasoned players something new to learn.

Also, my striker scored 46 league goals in 32 appearances. This never happened with this tactic in earlier versions, other than a save in Ireland where I brought Bohemians to the CL and I was a 1-100 favourite to win - AF seems to just bewilder defenders on 23.

Edited by Deego619
Formatting messed up
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- What does the Standard mean about the single player? that he is totally free to decide? or that he must play respecting the level that has been set on the team setting?

- Short and Direct in the single what do they mean? are settings that live correcting player decisions based on team settings? or are they independent settings?


- Why is there often that last black and unselectable button? what does it represent ?

 

standard.PNG

Cattura.PNG

- Why when in the team we set the Short passes, the "standard" setting is eliminated on the single player? and we only have Short-Directs available?
 

corti squadra.PNG

corti diretti.PNG

Going to the opposite side, on direct team passes, the consequence on the setting of the single player is different, this time the standard is there, and the direct pass disappears.
What is the correlation? why is there this change?

 

DIRETTI.PNG

corti stand.PNG

The logic becomes confused when on the single there is no longer the standard option, but only short - direct
at this point I don't understand what sense it makes to set a team option (to all players), if no one can respect it, because the setting forces us to set "more" or "less"

393950568_cortisquadra.PNG.be51baf41789731bd2b4913a64404b8e.PNG

541785451_cortidiretti.PNG.80920043ea44482084e0f0de82274665.PNG

short and direct , there is no standard, we cannot tell any player to respect the team setting (Shorter).

molto diretti.PNG

corti lunga.PNG

I can make him play more directly or shorter than the team setting, but not the same ....... this is the problem, because I have ...
shorts: less
direct: more
I can't enforce the team setting

what you say happens in direct team passes, where consequently on the single player we have:
Standard: respect the team setting
Short: Play shorter than the team setting
that makes sense

1027947454_esstandard.PNG.c35328d4621d01ce53af09c6967073fe.PNG 

OK , here it makes sense because in a neutral situation we can decrease, respect or increase



582349642_esdiretti.PNG.7ea526139b492b84dee6ab725fd551b6.PNG 

OK , Here it makes sense because we are already "more direct than the team, so we can only decrease (short) or Respect (standard)



2038337680_escorti.png.2ae43a54c9089319bf642d369370984b.png

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18 hours ago, KamyKaze said:

Really?? Press conference before the match against the biggest rival while fighting them for the top. 2 questions??
Guess press in this game goes all to the Premier league

 

If I go to a press conference as Real Madrid manager before a game against Barcelona or Atl. Madrid, the questions never stop. There. Are. So. Many. It's dreadful.

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Anyone else finding that you face hardly any different formations?  At the moment in my game everyone is playing a 4-4-2 diamond against me; before I changed up my formation they all played that hideous ultra-negative 5-2-3 DM monstrosity. 

It's like all the AI managers share a hive mind.  What's happened to them playing their preferred style and formation?

 

 

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1 minute ago, themadsheep2001 said:

Yeah. I'm seeing multiple formations too. 

Was more varied in my first season.  Second season very homogenous.  Maybe just an unlucky combination of the way managers in my league are set up and my team's current reputation in that league.

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9 hours ago, Arnar said:

I remember when the sliders were removed that they werent realistic because why would a manager tell the team to play +3 notches from normal mentality.
 

The players still play 3 notches from normal mentality, the only difference is, its under the hood and you have limited control over it.

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6 hours ago, Aoyao said:

- What does the Standard mean about the single player? that he is totally free to decide? or that he must play respecting the level that has been set on the team setting?

In short, the player instruction text is an adjustment on top of the team level instruction.

e.g. when it says 'more direct passing' on the player, it means 'more direct than the team level', which can still be fairly short/medium passing if your team is told to play short.

it's something we want to clear up and improve in the future, but the team-wide instructions do have an effect on the player, the PIs are just an adjustment on top of it. Hopefully that makes sense

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19 hours ago, Jack Joyce said:

When there's no data available for a manager's preferred formation, we randomise through the most popular formations in football. 4231, 433, 442 and I believe 523DM tend to have the highest chances of being picked. However 532 isn't even a possible formation for the AI managers anymore in FM23, so I'm not sure where this comment is coming from that it hasn't changed at all? Especially when FM23 doesn't have an editor out yet.

There's the 5122DM in FM23, which is absolutely a valid formation and isn't necessary defensive - but it's not one of the most popular choices and as far as I'm aware, hasn't been for a long while. For reference I just checked 3 random managers with no data in game - and none of them get 5122DM/523 as a preferred formation.

Hi Jack

Maybe you could check the same 3 random managers and see how often they use/switch to their second formation during a match? The answer will be zero as the second formation for AI managers is pretty much redundant.

It was advertised that AI manager were more likely to react better to shifting scenario's which would surely mean AI managers were clever enough to revert to their second formation if needed.

This simply isn't true is it?

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21 minutes ago, warlock said:

Updating graphics drivers has always fixed it for me on the rare occasions I've had the problem.

Drivers are always up to date here. I just think it occurs under pretty rare circumstances - I only saw it 2 or 3 times throughout FM22 with >1000hrs played, but it never seems to get resolved - someone obviously played with it in FM21 because it changed to invisible kits instead of black kits for that edition.

Probably difficult to track down given how rare it is and the fact that if you watch the replay from the saved game it doesn't happen - only at the point you actually carry out a substitution in game.

Edited by rp1966
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14 minutes ago, Luke1988 said:

Hi Jack

Maybe you could check the same 3 random managers and see how often they use/switch to their second formation during a match? The answer will be zero as the second formation for AI managers is pretty much redundant.

It was advertised that AI manager were more likely to react better to shifting scenario's which would surely mean AI managers were clever enough to revert to their second formation if needed.

This simply isn't true is it?

To add something to this, the issue seems to be mainly with second formation which appears on the managers's profile.  I've noticed they have a Defensive and attacking pref formation which some managers use from time to time ( at least in Italy Serie C/B where i play currently ).

However, the second formation which shows on the managers profile is never used at startup.. i checked all the games in a round and no manager started it's second pref.

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29 minutes ago, Luke1988 said:

Hi Jack

Maybe you could check the same 3 random managers and see how often they use/switch to their second formation during a match? The answer will be zero as the second formation for AI managers is pretty much redundant.

It was advertised that AI manager were more likely to react better to shifting scenario's which would surely mean AI managers were clever enough to revert to their second formation if needed.

This simply isn't true is it?

The managers react to situations/scenarios much better in terms of how they use roles, team instructions and mentalities.

In terms of formations, the 2nd formation is generally only really used when their team doesn't fit the 1st preferred formation. Whereas the attacking/defensive formations tend to be used a lot more depending on the situation.

Our main focus this year was roles, TIs and mentalities - we do have plans to improve how managers use formations but it forms part of larger thinking for the future, and that's all I can say on that for now.

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14 minutes ago, jacob_m_mack said:

The "make the most of set pieces" board objective has it's expectations set much too high. I'm currently top of the league in set piece goals with 16 while the next best team has 9 - yet the board is "dissapointed" in my progress with this objective. Recall this being a problem in FM22.

Best to report this in the bug tracker, ideally with a copy of your save so that SI can investigate. :thup:

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1 hour ago, Jack Joyce said:

The managers react to situations/scenarios much better in terms of how they use roles, team instructions and mentalities.

In terms of formations, the 2nd formation is generally only really used when their team doesn't fit the 1st preferred formation. Whereas the attacking/defensive formations tend to be used a lot more depending on the situation.

Our main focus this year was roles, TIs and mentalities - we do have plans to improve how managers use formations but it forms part of larger thinking for the future, and that's all I can say on that for now.

Because theres a huuuuge tactical overhaul coming next year, with more control over shape and attack/defence formations ;)

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I've been avoiding the site as i wanted to avoid any bias or start looking for things that other people see. My main complaint is about the frequency of set-piece goals being scored by either team in a match. For the last 14 matches at least 12 of those games have had a set-piece scored at least once. Am I the only one that thinks that is a bit high? It might not be the greatest sample taken, but to see it nearly every game is frustrating.

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2 hours ago, Jack Joyce said:

The managers react to situations/scenarios much better in terms of how they use roles, team instructions and mentalities.

In terms of formations, the 2nd formation is generally only really used when their team doesn't fit the 1st preferred formation. Whereas the attacking/defensive formations tend to be used a lot more depending on the situation.

Our main focus this year was roles, TIs and mentalities - we do have plans to improve how managers use formations but it forms part of larger thinking for the future, and that's all I can say on that for now.

Do you believe this is working as intended? Have you tested this to see if AI managers shift to their 2nd formation in this scenario? My tests would suggest that they do not. 

The in-game information suggests that the AI managers are using their second formation every single game which is being reflected in analyst reports and is giving users totally incorrect information. Are you aware of this issue?

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Does the game feel really RNG this year compared to previous years to anybody else?

I went into a 2 leg qualifier, won the first leg 4-0, and ended up losing the second leg 6-0 playing the exact same formation & players a week later.

I am just finding this years game so difficult to get any kind of rhythm going at all.  

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22 hours ago, Jack Joyce said:

When there's no data available for a manager's preferred formation, we randomise through the most popular formations in football. 4231, 433, 442 and I believe 523DM tend to have the highest chances of being picked. However 532 isn't even a possible formation for the AI managers anymore in FM23, so I'm not sure where this comment is coming from that it hasn't changed at all? Especially when FM23 doesn't have an editor out yet.

There's the 5122DM in FM23, which is absolutely a valid formation and isn't necessary defensive - but it's not one of the most popular choices and as far as I'm aware, hasn't been for a long while. For reference I just checked 3 random managers with no data in game - and none of them get 5122DM/523 as a preferred formation.

Apologies - it is the 5122DM which seems to be very popular in the Danish Superliga - seem to be coming up against it frequently as FB Kobenhavn so think there's a chance it's defaulting as the 'defensive formation' for a fair few where there's not any data?

image.png.121c8b28d9148c1beb8ea2b4d34105f0.png

Genuinely surprised that formations are randomised where there's no data - it really did seem like the 5-3-2 was omnipresent in FM22 (I ended up going into the editor and randomly assigning formations myself in the leagues I was going to manage in owing to the repetition and negativity) so probably jumped to conclusions a little. Hope that i've just been unlucky in the beta and that there will be more variety of formation on my future saves.

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1 minute ago, fidelitywars said:

Apologies - it is the 5122DM which seems to be very popular in the Danish Superliga - seem to be coming up against it frequently as FB Kobenhavn so think there's a chance it's defaulting as the 'defensive formation' for a fair few where there's not any data?

Genuinely surprised that formations are randomised where there's no data - it really did seem like the 5-3-2 was omnipresent in FM22 (I ended up going into the editor and randomly assigning formations myself in the leagues I was going to manage in owing to the repetition and negativity) so probably jumped to conclusions a little. Hope that i've just been unlucky in the beta and that there will be more variety of formation on my future saves.

See how it looks in the full release and if you're still seeing issues, start a bug thread with one/two save game examples we can dig in to as we may need some more information. But as far as I can see managers are getting random formations based on the hierarchy we set up.

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4 hours ago, Jack Joyce said:

In short, the player instruction text is an adjustment on top of the team level instruction.

e.g. when it says 'more direct passing' on the player, it means 'more direct than the team level', which can still be fairly short/medium passing if your team is told to play short.

it's something we want to clear up and improve in the future, but the team-wide instructions do have an effect on the player, the PIs are just an adjustment on top of it. Hopefully that makes sense

Hi Jack, 

I cannot express due to the limitations of vernacular language how frustrating it is to have to go through forums to find out what the core components of the game ACTUALLY do. 

Whatever plans you have for FM24, bench them. Put this to the top of the agenda so the understanding of the tactical system and its relationship with the match engine is fully grasped. 

I am absolutely tired and fatigued - for over a DECADE - having to go through forums, posts, comments, blogs etc. to find out what the BASIC elements of the game actually do. And each one of those being completely contrary to one another. 

Mentality: I still do not understand what that is even after having the game for a decade. One week I hear a post its about risk level. Another blog post by SI comes out contradicts that notion completely. 

I'd urge you to shift the focus from "want to clear up" to "NEED" to clear up more because we're getting to parody levels quite frankly. 

 

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17 minutes ago, Jack Joyce said:

See how it looks in the full release and if you're still seeing issues, start a bug thread with one/two save game examples we can dig in to as we may need some more information. But as far as I can see managers are getting random formations based on the hierarchy we set up.

Shall do - thank you.

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Going to start my last save of 1 season in Beta 

Already made 3 . Portugal, Françe, Italy and now i am going to England

I dont know if it is a bug or not, or just a coincidence but in those 3 saves of 1 season, England was always the winner of the World Cup in Qatar

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23 minutes ago, FmTuga said:

Going to start my last save of 1 season in Beta 

Already made 3 . Portugal, Françe, Italy and now i am going to England

I dont know if it is a bug or not, or just a coincidence but in those 3 saves of 1 season, England was always the winner of the World Cup in Qatar

That’s not a bug! That’s a hopeful prediction 😉

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Anyone elses laptop absolutely screaming at 100% GPU use during matches (and some processing but mainly matches) with fans blasting? Am on commentary only, half time and full time screens always cause a weird surge on all version but its now throughout the whole match. 

On a new laptop but its the same basic setup as before, just newer and more powerful. And yes my drivers are up to date and no my fans are not full of human hair.

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29 minutes ago, GOODNAME said:

End of 1st season with Chelsea

All the players is around 150-250M its not possible to buy a good player!

..

The players whom a casual football fan/FM player is familiar with (top 5 EU level and I am being really generuous with assuming an average casual fan knows any players from a bottom Bundes or Serie A teams) are usually starting from 20M on the market at the moment. Any decent player who is a PL target is more overpriced (PL tax, rightly so with the overfloated income) starts at 50+ M this year when there is no covid-hit on the market any more. If Chelse is inquiring, I would also say double that, because if Cucurella is 50+M IRL, then everybody is 100+M starting :D . 

Jokes aside, I would report that as a bug, since there should be no sane person saying Jorginho at 31year old worth 240M or Zinchenko 183M.  

 

Edited by marioNOW
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1 ora fa, Purple Bane ha scritto:

Anyone elses laptop absolutely screaming at 100% GPU use during matches (and some processing but mainly matches) with fans blasting? Am on commentary only, half time and full time screens always cause a weird surge on all version but its now throughout the whole match. 

On a new laptop but its the same basic setup as before, just newer and more powerful. And yes my drivers are up to date and no my fans are not full of human hair.

I have the same constantly on mac m1

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6 hours ago, Jack Joyce said:

The managers react to situations/scenarios much better in terms of how they use roles, team instructions and mentalities.

In terms of formations, the 2nd formation is generally only really used when their team doesn't fit the 1st preferred formation. Whereas the attacking/defensive formations tend to be used a lot more depending on the situation.

Our main focus this year was roles, TIs and mentalities - we do have plans to improve how managers use formations but it forms part of larger thinking for the future, and that's all I can say on that for now.

They don't quite use second it to it's full extent.. Even if they have players that can't fit their pref formation they will use them in other positions instead of using their second pref.


That said, i have just played a game in which an AI manager changed from his starting pref 5-2-1-2 to second 4-3-3 at around 50 min mark. so maybe they are using it during games. Good to know how some AI mechanisms are working though :thup:

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9 hours ago, rp1966 said:

The classic kits changing to black on substitution is still there - vintage FM20 bug.

 

Just had the same issue, but on mine Joelinton wasnt a sub (but Jonjo was) - in fact, theres now 4 different strips on the pitch as some of the black tops have red numbers and some have the numbers in white image.thumb.png.8661c37e24f7a6e54ebc2b9225cd30e3.png

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There is a data difference for dribbles / 90mins between scouting data, form data, stats data.

Djed Spence for example.

Scouting data :

spacer.png

Form data:

spacer.png

Stats data:

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I've reported this as bug.

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4 hours ago, marioNOW said:

The players whom a casual football fan/FM player is familiar with (top 5 EU level and I am being really generuous with assuming an average casual fan knows any players from a bottom Bundes or Serie A teams) are usually starting from 20M on the market at the moment. Any decent player who is a PL target is more overpriced (PL tax, rightly so with the overfloated income) starts at 50+ M this year when there is no covid-hit on the market any more. If Chelse is inquiring, I would also say double that, because if Cucurella is 50+M IRL, then everybody is 100+M starting :D . 

Jokes aside, I would report that as a bug, since there should be no sane person saying Jorginho at 31year old worth 240M or Zinchenko 183M.  

 

Yea i opened this

 

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