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rp1966

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About rp1966

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    West Ham

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    Rangers

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  1. From a game POV what is true is that the starting conditions are the same each time. So anything coming from the man-management side will be fixed. However, decisions within the ME should be probabilistic, so in that sense it isn't the same game over and over as each game will develop differently. In games with a clear favourite you would expect the same outcome most times. In a game of close odds it should be much more random. That is unless the pre-game factors carry too much weight compared to the action within the ME. An interesting experiment might be for someone with the in-game editor to take a lost game with a middling side and replay it, gradually upping the attributes of players on the losing side.
  2. They seem to live by the motto 'Never look back' (Certainly never roll back!) I get where you're coming from - a perfectly coded feature that is just poor conceptually is not a bug. Any change to it would technically be a feature request. A bug is something that is not working to specification. The original specification to the coders being wrong is different category. However SI may treat reports of both as 'bug' reports for simplicity's sake.
  3. I may be wrong but I think the game probably passes parameters related to the teams playing from the management part of the game to the match engine as 'team a vs team b'; this generates the match narrative and result, which is then passed into the graphical match representation - with the ability for the UI in the match representation to feed back into the ME from minute x to replay with in-game changes to tactics or substitutions. The fact that you can instant result and the way highlights for AI vs AI matches are generated together with the speed of processing for all matches in a given day seem to suggest something like this approach. Would be nice for someone with inside knowledge to confirm or correct that assessment.
  4. I think the reason it look that way is that the man management aspects that are set in stone before kick-off have too much weight. So, if you think about some factors that are in play before team/tactic selection: Reputation of teams and players Form Morale Team cohesion Player condition Once you get to the set-up screen for a game you can choose: Players that are included Tactics So in any game, if they are not in your favour, you need to overcome all the first set of conditions via those parameters available to you during the game. If the game weighs too heavily in favour of those pre-game factors (which is subjective - I think it does) then you are likely to see the same outcome more often than not. If the game weighs more heavily towards players and tactics then you should be able to effect dramatically different outcomes by changing personnel or tactics.
  5. You don't get it.. do you. It's not a binary situation bug/no bug Design brief : Do something really stupid and obnoxious that annoys the user Coder : Perfectly implements design brief User: this is crap - it's a really stupid and obnoxious feature that annoys me Coder : Not a bug; I implemented the brief Designer: Not a bug I wanted it that way
  6. I actually think there are a lot of players who only ever play the team they support and would love the (free) option to just play that team through good times and bad. (I'm not one of them - I go journeyman after the database update)
  7. For me the frustration is more that the play and the results of that play seem disconnected, and it kills the enjoyment of watching a match play out. When you watch a game IRL the excitement builds with the quality of the attack. In most cases you know whether the chance is going to come to something or not - so in many cases you know the goal is coming. You hear it in the crowd noise; feel it in the atmosphere if you're physically at a game. As any filmmaker or musician knows excitement is a function of tension and release, The drama of football comes in the same way, but the current ME too often fails to deliver on chances that are 'definite goals' and scores more often out of nothing situations that don't have any build-up to generate the pre-goal tension. This screws with our perception of how football normally acts creating a very dull experience as after playing a fairly small number of games you are conditioned to stop expecting your good chances to result in anything. This, more than anything, is why I think people find recent editions of FM so unsatisfying. And it all started with the nerfing of strikers several iterations back to get the stats back in line without solving the underlying defensive and midfield play that was allowing too many good chances to occur.
  8. Does the create manager dialogue allow future birth dates? If it's not that then I suspect a database edit on the manager birthdate. The manager's playing history is obviously generated relative to the birth date and uses place of birth and favourite club. Manager history starts in 2019 because the game (annoyingly) won't do anything else (annoying as it prevents edited databases being set in another time period).
  9. Sometimes it would be nice to just play a one-club game where you go wherever the club goes. Maybe it could just force you create a new manager character each time you get sacked to keep histories and achievements separate. I don't like the current 'unsackable' reward in FMT - doesn't feel right to just continue with a failing manager. Call it 'club mode' as opposed to current 'manager mode' I've had death spirals like that in the past. I've never identified what conditions trigger it, but sometimes it seems the game generates a perfect storm of negative outcomes (maybe created by the rate of change in confidence and morale in relation to performance on the pitch?) and it is extremely difficult to turn around - normally you scrape a draw or two and then get a win an things pick up; sometimes you get the boot before that happens. In that situation I normally jump before I'm pushed, but if you are playing the club you support and have put a lot of time into the save being able to continue even through relegations would be good.
  10. Thankfully, I was wrong about Mou to Liverpool. Will have to see where he ends up, or if he end up on @Novem9's managerial scrapheap.
  11. Have just been asked on the feedback thread to add this info to this topic: Well, here's a fun (logic-defying) managerial move: It's the 2021/22 season, just before the Xmas fixtures, and Jurgen Klopp is (well, was) managing Liverpool sat 2nd in the League behind a Luis Enrique managed Chelsea. In the previous seasons he's won the league twice, league cup twice, FA cup twice, World Club Championship - you get the picture. So he's now moved on - "Where to?" I hear you say ... "Barcelona?", "Bayern?", "Paris SG?". No, none of those. Klopp has just left all-conquering Liverpool to join Spurs. Spurs are currently 20 points behind Liverpool in 10th. Note about Man Utd being (mis-)managed by me as well as West Ham - done to force Mourinho out. Temp manager to retire as soon as Mou get another club. Save file uploaded to cloud site as - KloppIllogicalMove.fmt
  12. At least with a change of league you can rationalise it as 'wanting a new challenge'. but to drop from a CL team to mid-table nobodies (as Spurs currently are in my game) reveals something odd going on in the logic governing managerial appointments. I have a feeling Mou will get appointed to Liverpool now, which would feel like things being shuffled to get top reputation manager at top achieving club. Note Klopp left voluntarily; he wan't sacked. Makes no sense whatsoever.
  13. Well, here's a fun (logic-defying) managerial move: It's the 2021/22 season, just before the Xmas fixtures, and Jurgen Klopp is (well, was) managing Liverpool sat 2nd in the League behind a Luis Enrique managed Chelsea. In the previous seasons he's won the league twice, league cup twice, FA cup twice, World Club Championship - you get the picture. So he's now moved on - "Where to?" I hear you say ... "Barcelona?", "Bayern?", "Paris SG?". No, none of those. Klopp has just left all-conquering Liverpool to join Spurs. Spurs are currently 20 points behind Liverpool in 10th. Note about Man Utd being (mis-)managed by me as well as West Ham - done to force Mourinho out. Temp manager to retire as soon as Mou get another club.
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