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rp1966

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440 "They call it a Royale with cheese"

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    West Ham

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    West Ham (FM21)

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  1. Probably related to the invisible kits bug - some of my players have acquired black kits ...
  2. Using the winter update database, so started with Tuchel at Chelsea. I'm in the 2024/25 season and Chelsea have been burning through managers: Tuchel, Roger Schmidt, Espirito Santo. Matias Almeyda and now Luis Castro. Spurs also burning their way through managers: After Mourinho, Ancelotti, Chris Hughton and currently Gareth Southgate. Frank Lampard got a job at relegated Burnley job in Nov 2021 where he got them promoted back to the EPL and is still there. Other clubs have been pretty stable - Klopp, Arteta and Solskjaer all still at current clubs. At Man City Pep left for the Spain job and Zidane is now in charge, As seems to be a consistent feature of this year's FM Ancelotti was sacked in the first season, went to Spurs for half a season and was sacked again and is now at AC Milan
  3. Looks like something is a bit out of balance, probably too many overrated players in the EPL allowing Scotland and Wales to get that far. Semi final line-up for 2024 Euros:
  4. Yes. Because a set piece or goal kick is the logical place to start a highlight. (That's not to say that the game isn't generating too many corners and throw ins, but from the perspective of presenting a highlights package, starting each highlight at a set piece works better from a continuity perspective).
  5. Yes, but the point is that often the simple pass is not the short pass; it is the (safety first) hoof.
  6. You've reversed what is safe and risky - there's a reason playing out from the back is something adopted by better teams. Short passes around the box are deemed risky for defenders - especially if the other team is pressing. Losing the ball on the edge of the area is a very high risk. So for defenders kicking it long is deemed less risky because even if possession turns over there is less risk of an immediate threat on goal. I think the game is a little over-sensitive to the opposition playing a high press, especially when top flight BPDs are involved, but as far as FM goes defender+short pass around the box = high risk. Defender with short pass instruction + opposition high press or prevent short GK = hoof it long.
  7. Often you are left with no choice but to let them go. One of the best options can be to negotiate to let them go at the end of the season - sometimes the approaching club will want someone immediately and withdraw; if not, you'll have a pot of money at the start of the inter-season transfer window and pretty much any player is replaceable.
  8. Even if the board does decide to build a new stadium, the decision-making routine is badly flawed as it takes a pessimistic view of the future of the club and often makes the new ground capacity too small. By the time it is built, you've already outgrown it. This is particularly problematic if you are being promoted through divisions with increasing minimum stadium capacities.
  9. Obviously the game needs to be recalibrated in how it handles older players - just suggesting a possible workaround until they do.
  10. Does the in-game editor's 'Freeze Attributes' work? Then unfreeze at, say, 35.
  11. The only facepack that makes sense if you are using fake players is Zealand's GAN images. In theory that should be possible, but I haven't tried it yet.
  12. The player is more than happy to do a leg-breaking tackle, but would apologise to the opponent as they are stretchered off
  13. Is dirtiness just about fouls or does it cover other 'dark arts' like diving to get a penalty?
  14. Nothing wrong with 'Instant result' - no different to playing the match on any other highlight level, but not making any changes throughout the game. Comes in useful for skipping through the friendlies at the start of the season or 'dead rubber' games in Europe or two-legged games where you've already done enough to win. As someone who has a save going in both versions - other than dealing with tons of talky interludes in full fat - there's really not much difference if you are concentrating on the first team. FM comes into its own when you want to get involved in the other squads to develop players rather than rely on transfers for squad-building. The biggest disadvantage for FMT is lack of editor - a wonderfully ironic thing as the faster play of FMT makes it much more suitable for running longer-term saves in experimental league structures than the full game.
  15. That's a practice feedback loop to my mind - game experience at a higher level improves CA more than game experience at the same or lower level. The calculation may use performance ratings as part of generating the level of CA increase, but that's just the mathematical equivalent of "The only way to get smarter is by playing a smarter opponent". In any case it still doesn't relate to changes in PA only CA increasing towards PA.
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