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Official Football Manager 2015 Pre Release Beta Feedback Thread - Update 15.0.3


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Looking at the comments and screenshots so far, I have to say that Football Manager 2015 looks very tempting...especially for someone who has sworn off Football Manager recently :D

Might give it a go if the current issues are sorted out, e.g. loads of high-scoring matches.

Does anyone encounter the following issue(s)? The FM version in parentheses were what I had encountered in past FMs:

- Defenders standing like lemons/not tackling as the attackers streak through unchallenged? (FM14)

- Is it much more difficult to win away from home? (FM12)

- Pass completion rate of computer-generated matches extremely low (e.g. Xavi completing only about 70% of his passes consistently) (FM11, FM12)

- Other teams not buying or loaning your transfer-listed players, or players made available for loan? (FM11, FM12, FM14)

- Players 'skating' on the surface of the pitch, instead of realistic running/stopping/turning? (FM13)

- Players appearing lethargic when they play the game (i.e. seems to playing the game in slow-motion)? (FM14)

- Players finding it difficult to increase match fitness, despite a high focus in training for match fitness? (FM12, FM14)

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i did read the first post kriss, maybe next time ill lower SI expectations so i dont get so disappointed after all the game will be released in two weeks and i doubt half of the problems listed in the 1st post will actually get fixed.

You'll always be disappointed it's in your nature :D give it a fair crack though and I'm certain you'll find this turns out to be the best FM so far by quite a long way.

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Played with Arsenal for a season to try things out. Some weird things happend:

As mentioned before, players complaining on lack of coaching in training and you can't do anything about it.

Players who hasn't fully recovered from injuries complain about lack of playing time. The "Inj" icon is gone but they have very low fitness and naturally cant start games...

I knocked out Napoli in first round of CL, a couple of weeks later a reporter asked me how I felt about being knocked out of CL despite winning???? Checked the schedule and ofc I was still in the competition...

And something that maybe isn't a bug still odd: Did great in all competitions but in february Szczesny says he wants to talk to Roma because he want's a more important role??? He hadn't complained about anything before, played about 90% of all games and we were about to win the league. Why leave for a lesser team instead of asking for a new contract? Especially him who has been at Arsenal for so long and has Arsenal listed as his favourite team. Won the league and he was still pissed and so was Wilshere for not leting Szczesny leave...

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Looking at the comments and screenshots so far, I have to say that Football Manager 2015 looks very tempting...especially for someone who has sworn off Football Manager recently :D

Might give it a go if the current issues are sorted out, e.g. loads of high-scoring matches.

Does anyone encounter the following issue(s)? The FM version in parentheses were what I had encountered in past FMs:

- Defenders standing like lemons/not tackling as the attackers streak through unchallenged? (FM14)

- Is it much more difficult to win away from home? (FM12)

- Pass completion rate of computer-generated matches extremely low (e.g. Xavi completing only about 70% of his passes consistently) (FM11, FM12)

- Other teams not buying or loaning your transfer-listed players, or players made available for loan? (FM11, FM12, FM14)

- Players 'skating' on the surface of the pitch, instead of realistic running/stopping/turning? (FM13)

- Players appearing lethargic when they play the game (i.e. seems to playing the game in slow-motion)? (FM14)

- Players finding it difficult to increase match fitness, despite a high focus in training for match fitness? (FM12, FM14)

- Defenders do a fine job most of the time, but they are plagued by bugs right now, there are many instances reported where the ball is behind the defensive line and neither the GK nor the CD picks it up although they have more than enough time, so the striker skyrockets past them and picks up a loose ball. Now stuff like that can happen in real life, but not every second game. Also CD seem to struggle a bit with long balls.

- No, it's pretty accurate

- no, it's fine as far as i checked

- I don't know, the time i wanted to get rid of a player, it worked, but I don't have enough data

- skating is an issue yes

- no slow motion for me

- I don't had that problem, but I don't think that was a problem in fm 14 at all tbh.

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Honestly this isn't my experience at all. There are more oddities than you'd find after the final patch each year (unsurprisingly, since we're not even past the release date yet), but by and large matches play quite well. I'm very impressed with some of the attacking movement/passing, especially, this year.

I'm not even convinced some of the issues that are being mentioned with the match engine are as big an issue as people seem to think. Backpasses leading to goals and over-accurate freekicks are the only major issues that crop up in my save so far; sometimes goalkeepers deflect shots into their own net but this is due to shot power and poor handling (on that particular occasion). It happens in real life very, very, very often, so I'm not seeing it as at all unrealistic that sometimes a goalkeeper gets a touch but doesn't prevent a goal.

There don't even seem to be too many goals. The entire league I'm playing in (EPL) has a range of about 3 goals or less per game, just like real life. Only one team (mine, top of the league) has a goals-per-game ratio over 3; only one team has 2 goals conceded per game (Sunderland, currently bottom of the league). It's a realistic spread.

I can agree with some of this but not on the goals front. In my game I’m playing as Bristol Rovers in the conference, I’m top of the league its 25th of October. In my competitive games 62 goals have been scored with only 3 clean sheets achieved by either my team or opponents. In the real word Barnet are top of the conference, in competitive games this season and at almost the same point in October, 51 goals and 11 clean sheets. Clean sheets wise 2nd in the league its 6 in game, 10 in real life. 3rd place 3 in game, 7 in real life. While I know this is not how game works (least I hope not) it nevertheless appears that the ME cannot abide a clean sheet and if a match appears to be heading for a side achieving one then it needs to contrive a goal.

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Played with Arsenal for a season to try things out. Some weird things happend:

As mentioned before, players complaining on lack of coaching in training and you can't do anything about it.

Players who hasn't fully recovered from injuries complain about lack of playing time. The "Inj" icon is gone but they have very low fitness and naturally cant start games...

I knocked out Napoli in first round of CL, a couple of weeks later a reporter asked me how I felt about being knocked out of CL despite winning???? Checked the schedule and ofc I was still in the competition...

And something that maybe isn't a bug still odd: Did great in all competitions but in february Szczesny says he wants to talk to Roma because he want's a more important role??? He hadn't complained about anything before, played about 90% of all games and we were about to win the league. Why leave for a lesser team instead of asking for a new contract? Especially him who has been at Arsenal for so long and has Arsenal listed as his favourite team. Won the league and he was still pissed and so was Wilshere for not leting Szczesny leave...

Do you have a save or saves from just before you get these messages? It would be incredibly useful if you do so that you could report the issues.

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Sorry if any of these have been mentioned. Tactics screen is difficult to see a players position/condition etc at a glance. Can't modigy the columns here. Also don't like the new way of picking squad from here.

In the individual training screen, I can no longer view recent attribute changes at a glance as with previous versions. If i want to see how my players have trained I have to view each individually or wait for training report.

Aside from these the game is beautiful this year, the ME looks especially promising. Good work SI.

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Has anyone else noticed some weird sackings occur yet? Guardiola and Ancelotti have both been sacked on my save after not even 10 games in their leagues and they weren't even doing too bad. Does the game take into account what the manager's did in their previous season or at least give them time? I'm sure Real Madrid would have been more considerate as he just one them the Champions League and Guardiola the league/

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I wouldn’t say that games were high scoring at least not in my save, the highest score being a 4-2. Its more of a case of 0-0 matches being as rare as hens teeth and an *-0 or 0-* score not that much better. The ME certainly produces some entertaining games, realistic somewhat less so. In my view I want realism, if I wanted entertainment cartoon style football I’d buy something else.

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The Defensive Winger option in the AM strata seems to have been omitted in FM15 (still available in ML and MR). Hoping this is oversight and will become option again in FM15 patch.

This has been changed intentionally.

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Jonny evans wants to go to Arsenal to play CL football..he comes to me with this in January, while we sit on top of PL by 12 points. I say, we'll play CL next season,no need to go. He says..it's unrealistic that we'll be in CL next season..lol. Yeah, Jonny..we're only 18 points ahead from the 5th place with 18 games to go..CL qualification is really unrealistic.

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Jonny evans wants to go to Arsenal to play CL football..he comes to me with this in January, while we sit on top of PL by 12 points. I say, we'll play CL next season,no need to go. He says..it's unrealistic that we'll be in CL next season..lol. Yeah, Jonny..we're only 18 points ahead from the 5th place with 18 games to go..CL qualification is really unrealistic.

Can you post the details in the bug forum for this please: http://community.sigames.com/forumdisplay.php/422-Interaction-Conversations-Team-Meetings

You will be asked for a save game from just before the conversation if possible.

Thanks

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I noticed some good football in the game, was quite impressed. But one thing i kept noticing which stuck out was players not recognizing the ball.

Say the opposition punts the ball up and it goes no where near there players into the mid. My furthest away player on the pitch the DC will run to it, yet the MC and MR will just jog past it. Also one of there players will run to the ball.

There maybe 4 or 5 players so much closer, but they just job up the pitch thinking we will get the ball

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sometimes goalkeepers deflect shots into their own net but this is due to shot power and poor handling (on that particular occasion). It happens in real life very, very, very often, so I'm not seeing it as at all unrealistic that sometimes a goalkeeper gets a touch but doesn't prevent a goal.

There don't even seem to be too many goals. The entire league I'm playing in (EPL) has a range of about 3 goals or less per game, just like real life. Only one team (mine, top of the league) has a goals-per-game ratio over 3; only one team has 2 goals conceded per game (Sunderland, currently bottom of the league). It's a realistic spread.

People are mainly complaining about keepers deflecting easy saves for their level of quality away from goal for an easy opposition striker tap in, instead of grabbing hold of the ball.

Also if you don't think there are too many goals then maybe you've just gotten lucky or something. Plenty of extensive evidence to prove people are getting tons of ridiculous results.

Looking at the comments and screenshots so far, I have to say that Football Manager 2015 looks very tempting...especially for someone who has sworn off Football Manager recently :D

Might give it a go if the current issues are sorted out, e.g. loads of high-scoring matches.

Does anyone encounter the following issue(s)? The FM version in parentheses were what I had encountered in past FMs:

- Defenders standing like lemons/not tackling as the attackers streak through unchallenged? (FM14)

- Is it much more difficult to win away from home? (FM12)

- Pass completion rate of computer-generated matches extremely low (e.g. Xavi completing only about 70% of his passes consistently) (FM11, FM12)

- Other teams not buying or loaning your transfer-listed players, or players made available for loan? (FM11, FM12, FM14)

- Players 'skating' on the surface of the pitch, instead of realistic running/stopping/turning? (FM13)

- Players appearing lethargic when they play the game (i.e. seems to playing the game in slow-motion)? (FM14)

- Players finding it difficult to increase match fitness, despite a high focus in training for match fitness? (FM12, FM14)

Yes.

Hard to tell when you can't defend in the first place.

No.

No.

Yes.

Providing I think I know what you mean, No.

Not that I've found.

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Out with the hugely annoying ridiculous attempted back passes that go for corners every game, the ME seems pretty stable. Decent enough spread of goals for me so far, not really seeing any issues with the keepers. Attacking is a bit over powered, but thats already in the works. Notch the goal count down a bit, stop the back passes and things will look good. Not found many issues with the rest of it so far.

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After first season I have only had 2 major issues:

1) Too many goals (which is already been taken care of)

2) Tactic UI (but managed to live with it when I got used to it)

Minor issues:

1) Cannot get preferred moves to player profile

2) Some animations look funny

3) ManU won Premier League first season

So. Really satisfied with the game and finding it best FM so far. Animations and ME engine is huge improvement from the last version. Scouting is much more realistic and awesome.

Thank you.

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why am I losing so much money? Doesn't seem right.

http://i61.tinypic.com/21kbhv9.jpg

<a href="http://tinypic.com?ref=21kbhv9" target="_blank"><img src="http://i61.tinypic.com/21kbhv9.jpg" border="0" alt="Image and video hosting by TinyPic"></a>

<a href="http://tinypic.com?ref=2ajdeva" target="_blank"><img src="http://i59.tinypic.com/2ajdeva.jpg" border="0" alt="Image and video hosting by TinyPic"></a>

Why have I paid back so much money so quickly? Where does it say how much I owe in total.

Also cut off on that is "other" £255,000.

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It's Monday morning, they mostly don't start before 1000, give it a while?

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Bug Reporting Reminder

We're seeing some really excellent Bug Reports being raised in the various Bugs Forums, but also a large number which unfortunately don't contain the level of required detail to enable SI to investigate.

Please keep logging reports, as that is what this Beta phase is all about, but please read the stickied Bug Reporting Guidelines before creating a thread.

If the reports logged don't contain sufficient detail (i.e. .pkm or save files and details of what the incident is and when it occurs), then a member of the moderating team or SI will have to request it. The more detail you log in the first instance, the faster the report can be reviewed, and the faster SI can try to resolve the bug :thup:

http://community.sigames.com/showthread.php/399625

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the pic never showed up. It is now.

Sorry! I think your expenses screen would be key though, it seems a high loss per month but a lot of teams do lose some month by month and rely on cup runs/player sales and end of season bonuses/sponsors.

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Looks like you are repaying a lot in loan repayments each month. No idea if that's true for the club IRL, but you have repaid more debt than your total wage bill.

This is the thing, it's doesn't show this debt anywhere so I have no idea if this is right or not. According to that i'm gonna be 4 mil in debt at the end of the season despite starting with £600,000.

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So far, not bad.

Don't like the staff / player searches have been hidden away - much preferred the old version.

Also, would like the option to ditch the sidebar and revert to the old top bar which was much better.

The new club badges are awful - bring back the shields.

Player values are hugely over-inflated. Marc Wilson of Stoke £8m? Never in a million years.

Finally, far to many injuries. I don't think this is par for the course, but an error. I have twelve first team players out injured in the first two weeks of the season. Other players have raised this issue too, so think it maybe an error.

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Is anyone else having trouble getting players to reach 100% fitness? Even with 3 days between games, or in some cases, bot even coming off the bench, 3 days later they'll still be sitting at 92% or similar.

These players are doing normal training, nothing heavier than the rest.

Can someone from SI confirm whether this is intentional, or your players should be reaching 100% after a few days without a game?

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Here are my thoughts on FM15 beta. I haven't read any bug reports from other players nor their thoughts on the game. I always want to play myself first and not be affected by other peoples comments because I usually do and thinkinkg about existing bugs overwhelms me and ruins the game for me until the next patch. This way I might not even see the bugs if I don't read about them :)

After a short time of playing the game with my favourite club Red Star Belgrade (btw the name is Crvena Zvezda, I don't know why you changed it back to Red Star, maybe you did it for English market who knows the club by translated name), I have noticed some positives and some negatives. Certainly after more play I will be able to tell more, but this is for now.

+ Positives

- The match looks better than before because of motion capture. You can now clearly see some real football-like moves by the players, the movement of their bodies is more realistic than before. The ball movement physics also looks much more realistic and because of all this I have the feeling that there are less stupid moves made by players on the pitch.

- The game looks a bit more balanced and so to say "easier" than before but that's a compliment since FM14 was really hard for me to crack open up until the very end.

- The new scouting system with ranged attributes is more realistic and adds difficulty which I really like, because in real life you cannot get a report card in 1 day and know everything about the player, like it was the case before.

- Negatives

- Although its a good idea, the scouting system has 1 big flaw in my opinion. If I manage Red Star Belgrade and I want to check out Branislav Ivanovic eg. I have his attributes both masked and ranged which is something that is really wrong!! First of all, Branislav Ivanovic and players like him are world class players known to almost everyone who follow football even on a minimum level. People have watched hundreds of his games, and even my grandfather knows his positives, negatives, his style of play, what he can and cannot do. So even if I wasn't a Serbian ex professional player who took over a Serbian club in the game, with maximum scouting knowledge of Serbian football, I should see the attributes of such players. Maybe I should not know every aspect of his mental state, but I MUST KNOW the level of Ivanovic's tackling or heading!! That must not be masked or ranged, especially if I selected that Im Serbian ex-professional player taking over the best Serbian club. So I hope you will put some "layers" into this system because it's ridiculous that I, as a manager of any club, shoouldnt see Leo Messi's attributes that every little kid really knows, let alone a manager or a scout in one's selected club.

- The results in the game must be better, and I still have the feeling that many bad things in this area were carried over from last 2 versions of the game. Results just seem too random and again there are many games with waterpolo results like 7-2, 5-3 and etc. in Serbian league where the must commong result is 0-0. This might be the worst aspect of the game for me, when I see some total idiot scoring 5 goals in 1 game playing for total outsiders. I think the distinction between a strong club with strong players and a weak club isn't done properly because the favourites are always somehow handicapped. For example, last year in Serbian league Red Star won the league and had 3 draws and 4 lost games, while Partizan had 5 draws and 4 lost games. After about 8 rounds playing FM with Red Star, I already have about 2 lost games and 4 draws, while Partizan is much worse, somewhere in the middle of the table. In Serbian football this happens once in 10 years that the favourites dont win the title or have so many slips. Look at all the other leagues except the TOP 5. You always have a few teams that rotate in wininnig the championship and rarely do you have such surprises. This distinction between strong teams and weak thing MUST be done properly! Im saying this because I remember what definitely put the nail into the coffin of FM14 when I stopped playing it. It was when I won the title with Fiorentina in Italy and had about 9 draws and 6 losses. Look at the stats and you will rarely see a team with such poor results winning the title. The conclusion, just like last year, is too many random results probably caused by player attributes not being set as the biggest factor of one team's success. I agree that winning might not always depend on quality of one's team, but in the end IT MOSTLY DOES, especially in low reputation league where difference between Red Star and Mladost is much much bigger than Chelsea and Sunderland. The surprises should happen less in smaller leagues and if they dont then we weill have absurd situations where total idiot CPU teams will win EURO promotions and titles

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Here are my thoughts on FM15 beta. I haven't read any bug reports from other players nor their thoughts on the game. I always want to play myself first and not be affected by other peoples comments because I usually do and thinkinkg about existing bugs overwhelms me and ruins the game for me until the next patch. This way I might not even see the bugs if I don't read about them :)

That's a pretty good summation and a wise way to appraise the game :) you can safely read the very first post in this thread which will help explain the high scores you're seeing :thup:

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The more in-detail descriptions of roles, and the further explanations as to how support/attack etc affects those roles are HUGELY, HUGELY welcome. Thanks for that. I hope that's something that's ALWAYS in the game for future versions. Great to have a more comprehensive understanding of what you're asking your player to do and remove the guess work. Brilliant move. Thanks. Having said that, I personally find the new way of selecting a role for a player to be much more awkward and fiddly than the previous games. It' was nice and easy to select their roles just under their names on the tactics board. Not quite sure what the thinking was behind moving it to something more akin to a "list" format. Just a bit more fiddly and a bit of a step back is all.

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The more in-detail descriptions of roles, and the further explanations as to how support/attack etc affects those roles are HUGELY, HUGELY welcome. Thanks for that. I hope that's something that's ALWAYS in the game for future versions. Great to have a more comprehensive understanding of what you're asking your player to do and remove the guess work. Brilliant move. Thanks. Having said that, I personally find the new way of selecting a role for a player to be much more awkward and fiddly than the previous games. It' was nice and easy to select their roles just under their names on the tactics board. Not quite sure what the thinking was behind moving it to something more akin to a "list" format. Just a bit more fiddly and a bit of a step back is all.

Although I do agree that selecting roles is more fiddly, I can see why it was done this way. The new way of doing it, has the descriptions that pop up as well. The old way didn't and a lot of people didn't even realise that you need to hove your mouse cursor on the role to get a tooltip description. This meant people had to guess what the roles did, which is obviously not nice.

So from an information point of view, it's a plus, but a negative on efficiency. :)

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Not seen anything mentioned, I'm playing as Oxford City, in the Vanarama Conference North. The issue (and a minor one at that) is that I've only been asked to confirm the club captain and vice captain after the first game of the season, instead of beforehand.

This is something that is known to us. Cheers.

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