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Official Football Manager 2015 Feedback Thread 15.2.1


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My 3 d kits disappeared from the match engine after the update. I reloaded the skin and checked the files but the kits are not shown still. How can i solve this problem?

We're looking into this problem now. In the meantime, apologies, but rest assured that we're working hard to find a solution.

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Well , With no changes in tactic and players, shots and CCC significantly increased while finsihing is impressively poor. This game ended up with 2-0, but take a look at the shot on target. Before the patch, with same tactic same players, I have never had this kinda unrealistic number of shots . And also, i have had two penalties in last game,but i missed both in a row with player with very good mental and finishing stats, i can clearly feel that keeprs are very very strong now.

My point:

CONS:

-Passing is more accrurate so chances created are more.But....

-Finishing is extremely poor now, watching the star player with good mental and finsihing stats do unrealitic finishing is funny. Sometimes they shoot like 70 degrees off the bar.

-Goalkeeping is a lot stronger, maybe a bit too much?

PROS:

-Defending is better, AMRL position players track back and defend a lot more. I can tell that by watching the avg position , that is why the defence is now a lot better.

-Complete wing back now has support duty, But i dont know why its not included in the update lists, maybe SI forget? Or i missed it .

-Dribbling has been tweaked, it is very clear to see more reasonable dirbbles.

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Reaction times still need work; just quit my game after scoring from a corner. The ball came in at the GK saved a shot at the near post then stood up ignored the ball and waited with the defender marking the near post until my striker ran up and popped it in the net, neither GK or defender made any attempt to clear or in the GKs case just pick the ball up. However on replay the ME was good with no over abundance of CCCs.

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Well , With no changes in tactic and players, shots and CCC significantly increased while finsihing is impressively poor. This game ended up with 2-0, but take a look at the shot on target. Before the patch, with same tactic same players, I have never had this kinda unrealistic number of shots . And also, i have had two penalties in last game,but i missed both in a row with player with very good mental and finishing stats, i can clearly feel that keeprs are very very strong now.

Could you detail the specific set up please. Anything taking more than 20 shots per game on a regular basis is simply far too attacking.

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Reaction times still need work; just quit my game after scoring from a corner. The ball came in at the GK saved a shot at the near post then stood up ignored the ball and waited with the defender marking the near post until my striker ran up and popped it in the net, neither GK or defender made any attempt to clear or in the GKs case just pick the ball up. However on replay the ME was good with no over abundance of CCCs.

Could you upload that examples please? SI have greatly improved this area, but some residual issues may persist. They should be far less frequent now, so getting examples may allow them to further refine reactions.

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I've seen issues reported with other distribution types, but that's the one that works best for me.

You possibly need to remove Play Less Risky Passes, as it will make him less willing to make some passes if he has any doubt about them reaching the intended target.

Yeah that was my other thought, thanks. Only posted because I hadn't noticed any issues before with those instructions set... The full-backs weren't particularly close to him either, which generally seems to indicate that distribution option isn't switched on.

I'll keep fiddling with it and see what happens...

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Hi Neil and other SI folks,

Is there a reason why the Supplemental Draft still exists in FM's version of MLS? As I've mentioned in the Data Issues thread (most recently here), the final Supplemental Draft was in 2013. As of 2014 (that is, the start of FM15's playable MLS campaign), there is now only a single college draft: the new four-round SuperDraft. From my layman's viewpoint, it seems like a simple thing to just nix the dead draft from the code and expand the SuperDraft from 2 to 4 rounds. Since that hasn't happened, is there some greater hiccup that prevents this change from being made?

Alternatively, is this in the works for the winter transfer window patch?

Anything to do with structural change to MLS has to be approved as it is a licensed league. We are looking at improving this for a future patch however.

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Well, judging from the mach engine changes and improvements, i hope there will be less goals in low/lower division matches now, since so far the average for my team were 7-8 goals per match. (created an additional, weakest club for English Conference South)

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I can see an improvement in the ME, altough my first game last night with the new patch wasn't the ideal way to see improvements as it was a 3rd round FA Cup tie at Goodison Park with my Conference Hereford side. Lost 6-2 but got around £700K for the tie which more then makes up for the heavy loss.

The league games went well and my tactics barely needed any adjustment bar those that I usually do depending on the opponent and what is happening in the match. My skipper even scored direct from a couple of free kicks, which is very rare at this level as I don't really have a set piece specialist.

In one game one of my strikers had a shot on goal that even Geoff Thomas would have been ashamed of, it went out for a throw in :D

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Could you detail the specific set up please. Anything taking more than 20 shots per game on a regular basis is simply far too attacking.

The thing is it was normal before the patch, my setup was farily attacking yes, but its been there since the beta . 4231 Attacking and flexible. 2 FBs are one support n attack, mids are one BWD AND DLP, AMRL one support and on attack with AMC AP. ST is CF.I bascially is creating a dortmund gengepressing tactic. But no matter waht tactic there is, there shouldnt be this number of shots, i think if in real life there is this number of shots, it is gona be on newspapaer worldwide and ppl are gona talk about it for months, especially this is happening in premeir league .

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I can see an improvement in the ME, altough my first game last night with the new patch wasn't the ideal way to see improvements as it was a 3rd round FA Cup tie at Goodison Park with my Conference Hereford side. Lost 6-2 but got around £700K for the tie which more then makes up for the heavy loss.

The league games went well and my tactics barely needed any adjustment bar those that I usually do depending on the opponent and what is happening in the match. My skipper even scored direct from a couple of free kicks, which is very rare at this level as I don't really have a set piece specialist.

In one game one of my strikers had a shot on goal that even Geoff Thomas would have been ashamed of, it went out for a throw in :D

Yes i see very very funny finishing that ended up way way off the bar....

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The thing is it was normal before the patch, my setup was farily attacking yes, but its been there since the beta . 4231 Attacking and flexible. 2 FBs are one support n attack, mids are one BWD AND DLP, AMRL one support and on attack with AMC AP. ST is CF.I bascially is creating a dortmund gengepressing tactic. But no matter waht tactic there is, there shouldnt be this number of shots, i think if in real life there is this number of shots, it is gona be on newspapaer worldwide and ppl are gona talk about it for months, especially this is happening in premeir league .

I haven't had more than 35 shots in just short of five seasons on FM15, though I only play on Standard or Control. The Roles of the AML/R will be a factor too. Essentially, if you are taking 50+ shots on a regular basis and only scoring twice, you need to change something!

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Since the game has updated there seems to be a problem with the in-game editor in that any of the "boxes" to be icked/unticked don't work. You can edit figures etc but trying to remove a tick removes the associated info (i.e. number of games and value for that number of games) but leaves it as a 0 and the box ticked. Untucked boxes cannot be ticked

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I haven't had more than 35 shots in just short of five seasons on FM15, though I only play on Standard or Control. The Roles of the AML/R will be a factor too. Essentially, if you are taking 50+ shots on a regular basis and only scoring twice, you need to change something!

Can I say it, please? :p

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New patch:

Chances which will never missed irl are missed on regular basis.

e6c17a3fa0fda3a19b80e7218ec811d1.png

And those shots haha. Even in a away match in the CL

c784dc1a119cb565f13b8a3274f2f163.png

b894e50255e242f360e4255d7c0f621b.png

a80c06051be557890c381f6fce506848.png

After the patch I see more GK errors when attempting to stop easy shots. And why should I scout my OWN players in order to see there morale...? And I see defending and GK are tweaked. Why? U guys always tells us thats is our tactics..

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Dennis_Ajax - please upload examples of one on ones missed like that - static images on a feedback thread just serve to stir up a hornets nest.

As with superfi, it seems you have an overly aggressive tactic which you are not adjusting accordingly. If you feel it is a bug, then please upload your save and SI will be able to appraise your tactical settings and their influence on the shot count.

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So just gone through the transfer window and I had three or four players who were not getting in the first team and wanted to leave. I put them all up for sale weeks ago at sell at any price but nobody came in for them. Now the window has passed and they are complaining that I haven’t kept my promise. Suggest next year we have the option to say it’s because nobody wants you it’s not through want of trying so shut up.

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Since I updated I don't think I've had a single press conference. Previously they were before and after almost every game.
What's the deal with no press conferences now?

Due to many requests on the forums, we have changed the way press conferences work in the lower leagues to reflect that they're rarely undertaken there to the same extent.

They will still occur, but will do so for rarer/more important questions, rather than the majority of the time like you'd see in the top leagues.

Obviously, if you feel you haven't been generated a press conference when you would really expect to see one, please log it in the bugs forums and we can take a look.

Cheers :thup:

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There are still to many free kicks near penalty area. Each game my team is taking at least 6-7 free kicks (mostly over the bar), sometimes even more. Never seen anything like that in previous versions of FM. 6-7 free kicks are possible in real life of course, but not in EVERY game.

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Still having an issue with new emails in my inbox not showing up

Could you give us some more information on this one please?

Are you using any third party skins or graphics?

Have you cleared your cache and tried again?

If the problem is still persisting for you using the official skins and with a freshly cleared cache, please post in the bugs forums. :thup:

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I guess this is due the difference between the game and the editor version, and hope the developers will either update the editors too, or make new ones for the 15.2 game version.

Remember, it says in the description of the current editor, that is meant for FM v15.1.4......so incompatibilities are very possible, even very likely.

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I guess this is due the difference between the game and the editor version, and hope the developers will either update the editors too, or make new ones for the 15.2 game version.

Remember, it says in the description of the current editor, that is meant for FM v15.1.4......so incompatibilities are very possible, even very likely.

That's highly likely just to be a string label referring to the "latest" version of the app, nothing more. All it's telling you is that the editor is meant to be used with the latest version of FM, and that string hasn't been updated.

The editor bugs are just bugs, nothing directly to do with the FM update.

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Another one suffering from poor finishing since the update. I've played three games and collected two points despite absolutely dominating each one. The last game I lost 1-0: I had 23 shots including 3 CCCs, the opposition had 3 shots and 0 CCCs. The other games were 0-0 and 1-1 respectively, the shot stats 18-6 and 16-4 in my favour.

Given that my striker is an on-loan striker rated at two divisions too high who already has 30-odd goals this season, and that if I don't get at least another point in my last game I could miss out on top spot in the league (promotion is fortunately already assured), this is rather frustrating!

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There are still to many free kicks near penalty area. Each game my team is taking at least 6-7 free kicks (mostly over the bar), sometimes even more. Never seen anything like that in previous versions of FM. 6-7 free kicks are possible in real life of course, but not in EVERY game.

How many free kicks do you think happen per game in real life?

http://www.bbc.co.uk/sport/0/football/22253531

That link shows a range of fouls (ergo free kicks) per match ranging from 23-32 in major European leagues. I'm not sure what proportion will have been around the penalty area, but it's probably reasonable to assume that more free kicks occur closer to goal.

Might be useful for SI to confirm any soak test results from a few leagues to clarify their findings.

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Due to many requests on the forums, we have changed the way press conferences work in the lower leagues to reflect that they're rarely undertaken there to the same extent.

They will still occur, but will do so for rarer/more important questions, rather than the majority of the time like you'd see in the top leagues.

Obviously, if you feel you haven't been generated a press conference when you would really expect to see one, please log it in the bugs forums and we can take a look.

Cheers :thup:

I was Hartlepool in League One so your explanation makes sense. Thanks Glenn :thup:

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How many free kicks do you think happen per game in real life?

http://www.bbc.co.uk/sport/0/football/22253531

That link shows a range of fouls (ergo free kicks) per match ranging from 23-32 in major European leagues. I'm not sure what proportion will have been around the penalty area, but it's probably reasonable to assume that more free kicks occur closer to goal.

Might be useful for SI to confirm any soak test results from a few leagues to clarify their findings.

We do have slightly too many fouls currently (there are roughly 22 per match in real life, we have roughly 25 per match). It is possible that our spread of free kicks is slightly off, if you believe that is the case then a bug report here would be appreciated: http://community.sigames.com/forumdisplay.php/447-Match-Engine-3D-and-Team-Talks

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How many free kicks do you think happen per game in real life?

http://www.bbc.co.uk/sport/0/football/22253531

That link shows a range of fouls (ergo free kicks) per match ranging from 23-32 in major European leagues. I'm not sure what proportion will have been around the penalty area, but it's probably reasonable to assume that more free kicks occur closer to goal.

Might be useful for SI to confirm any soak test results from a few leagues to clarify their findings.

I think that if there are around 30 fouls per game, most of them happen in the middle of the pitch. There are also some offensive fouls. If I take AT LEAST 6-7 direct free kicks from 16-25 meters and my rivals also do it (let's say 4-5 times) it's definitely unrealistic.

We do have slightly too many fouls currently (there are roughly 22 per match in real life, we have roughly 25 per match). It is possible that our spread of free kicks is slightly off, if you believe that is the case then a bug report here would be appreciated: http://community.sigames.com/forumdi...and-Team-Talks

Thanks. I'll post there.

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New patch:

Chances which will never missed irl are missed on regular basis.

e6c17a3fa0fda3a19b80e7218ec811d1.png

And those shots haha. Even in a away match in the CL

c784dc1a119cb565f13b8a3274f2f163.png

b894e50255e242f360e4255d7c0f621b.png

a80c06051be557890c381f6fce506848.png

After the patch I see more GK errors when attempting to stop easy shots. And why should I scout my OWN players in order to see there morale...? And I see defending and GK are tweaked. Why? U guys always tells us thats is our tactics..

I feel exactly the same:"finishing is very poor"

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Yet another one is passing, technique, and creativity/vision. Even if I use my attacker with the lowest passing, technique, vision, in the advanced playmaker role, if the ME calculates a win for my team, that player in the advanced playmaker role ends up finishing matches with 3-4 key passes. If he has low attributes for that role, I want to see him still trying those key passes, since that's the instruction that I gave him, but fail in his attempts, instead of finishing the match with 90% pass accuracy and 4 key passes. This is another example of ME match representation not taking some attributes into account at all.

The ME doesn't calculate a win a draw or a loss. It goes through a match move by move from kick-off, basically, and whatever is the result at the end of the actions is the outcome. I.e. in the match you won, the playmaker you picked might have not have had the best of abilities for that role, but since he was picked to be the playmaker, he ended up being in a Position and was involved in a way that - in this particular mach - he ended up making a lot of key passes anyway. Attributes are weighted into it all, in particular outfield players don't stop being footballers outright just by giving them a role not completely suited to their individual attributes, that's how FM is set up (from experience, good luck expecting a goalie to become your maing scoring threat, though, or expecting Messi do be a reliable centre back even when given a natural CB ability via the editor). Also, in the long-term league statistics over the course of a season, there's probably a reason why it's either wingers using their ability to unlock and utlize spaces or players with good Vision who tend to be the best key passers/assist makers on average.

In essence thouhg, you'll never know whether fielding Özil instead of Bender up there would have resulted in significantly more key passes in this particular match. I did some tests in recent version myself. At least on FM 2012, putting passing, technique and decision making to comically low values didn't hurt a team's passing ability much, but then in particular more technical attributes might have been more heavily weighted into long balls and their success/failure. As for Aggression and similar not making a difference, this was Bayern Munich told to press and each of those attributes being manually nerf'd to "1"s (notice how the Team accordingly to the aggressive defensive instructions doesn't drop back in this oft recurring sequence of Play that would follow, but closing down "failed" coically frequently:

) There's a reason why it's very easy to outright dominate lesser teams and lower league teams with ease, and that's one of it. It's not all pace and dribbling and heading at all that makes the difference.
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Just to weigh in from someone who's happy, the ME is in a great place right now, probably the best it's been. Most games I play end in very realistic scorelines and the attacking play is varied. Goals come from anywhere and it's a joy to watch.

Just a couple of points: Would like the IWB role to be more pronounced, he seems to act like a WB(s) when in possession. In my mind they should act more like B2B or DM(s), shuttling the ball when in possession.

In general, I would like the option to create more pronounced and varied off the ball movements in attack and between transitions.

Barring this, I would like a couple more roles added to next years edition (not sure if these are in the pipeline already):

Central Winger - starts central then runs wide with ball. A playmaking option could also be welcome to recreate Ozil's play at Real Madrid. Basically the opposite of the WP who I use effectively as Interiores.

A real ball playing Defender who steps out into the DM position in attack (opposite of a Half Back). Something like a Libero(s) who plays in the CB position. Bayern are using this role effectively as part of a back 3 at the moment but since the CD roles are quite limited I can't seem to recreate it.

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Finishing is poorer but what are we to expect when there are a lot of grumbles that there are too many goals?! Happened in FM12 when the patch was decent but grumbles of too many goals basically meant that through balls got nuked!!

I guess the problem is that there are two types of gamers. Those who want the "realism" and those who want an "alternative reality". Like the posts above about WBA doing well first season. As an alternative reality type of guy I like to see that. I like to see someone who has managed to find a working tactic and managed well do well early on and have success with the real life players WBA have rather than have to wait a few gaming years before you can bring in better players or regens. I actually feel for the guy when people suggest that the game is too easy because he is achieving that. Rather than applaud him for doing well, the game is too easy?!?!?!

Again I hate it when the game gets crammed of regens and prefer the real life players, but that's just me. But being a Hammer I have suffered too many seasons of a financially poorer Club struggling to stay in the top flight and I don't really want to experience that playing FM unless I have too. If I have success early on and beat Man City 5-1 at home it may be unrealistic but that's what I prefer and alternative reality. If I am not doing well, then fine I'll have to work at it but let's not have a line drawn where you shouldn't be doing well purely on the basis that your players are worse than the oppositions. If the game threw up just the usual real life suspects winning all the time it would be one boring game so the Hammers 4th at Christmas? Why not..... Oops that's real life albeit I feel like they are playing in an alternative reality right now!!!

Anyway. Finishing. It does seem to have gone a tad awry since the last patch. Same as crossing which now seems like every cross ends up being cleared by a defender or goes straight into the keepers hands.

The two examples below are hardly conclusive but I am starting to see a pattern. The first screenshot (alt-F9 works!!) shows my last match pre update v Man City,. As you see shots are fairly central which they have been regularly for me and Podolski (finishing 20, composure 19) has been hitting the target and scoring regularly, from crosses as well I hasten to add with good movement and finishing.

The second example is against Arsenal post update so a similar type of opposition. It shows that a great many chances close in have missed the net or been saved by the improved keepers.

As I say far from conclusive but from what I have seen since the patch is :

***More close range chances missing the net or being saved, sometimes double saved when the keeper is on the ground.

***More long range shots although not noticeable in the examples given. This may be more to do with some teams dropping deeper though.

***Crosses not as accurate and when they are players now seem to head free headers over the bar.

I wasn't scoring loads of goals pre update but easy chances were being finished off. Now it seems I have the same amount of chances but whereas Podolski for instance was curling some lovely efforts in or the pace of the shot was too hot to handle but he is now blasting over the bar or straight at the keeper. I hope we haven't nuked wide play just because apparently too many crosses were resulting in goals which I didn't see personally. If we are not careful we will have a one dimensional ME when only a certain type of goals will be scored just to keep the score down!!

PRE PATCH

WestHamvManCity_AnalysisPrePatch.png

POST PATCH

WestHamvArsenal_AnalysisPostPatch.png

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What I found after this new update is that my tactics, which had given me a good postition (1st after 19 rounds and the runner-up chasing me 6p behind) can not produce me any chances of scoring ( now 3 games with no good effort). But it's my tactics.. Not a single goal for me after patch, but against me - yes!

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