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Mr U Rosler

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About Mr U Rosler

  • Rank
    Semi Pro


  • Biography
    I dont play games, I play FM exclusively and have done for 15 years.

    I support Manchester City but usually pick a team in Skrill North or South and give myself 20 season to win the English Premier League.

    I enjoy creating, testing and releasing tactics. All I ask for is a stable ME...... from day 1 ideally !!

About Me

  • About Me
    I ain't new to this. Ain't never been new to this.


  • Interests
    Football & Golf

Favourite Team

  • Favourite Team
    Manchester City

Currently Managing

  • Currently Managing
    Stockport County

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  1. Interesting point this, when Stadia have been giving it the 'biggun' its always been Tflop related (10.7), that's not gonna help when your pushing through an international break with all the leagues running. I guess we're hoping for optimization, parallel processing, 2.7 GHz across 8 cores would make a massive difference although i wouldn't expect anywhere near that initially. Interestingly it looks like Stadia, Xbox 2 and Playstation 5 will all operate on 8 core CPU's, the hope is with this 'unofficial standard' being established developers can work to this and start using the latent power of our CPU's.
  2. This. This is how the game should work by default, much more realistic than an absolute numerical value. The range of 5 points per colour looks spot on, just enough uncertainty to keep things interesting i.e. is Foden's passing 16 or 20? Great work wkdsoul, SI please take note!
  3. Correct, you don't have to use the controller. On PC, your only using the Chrome Browser after all. Not too concerned about mods, but hoping the editor will be available as its an official SI product (which they charge for).
  4. A lot of talk here about dissapointing new 'Features', I for one don't want any new features, and the yearly clamour for them is probably not very helpful. Will new features still be added in FM2050 or will we be done by then? Is there a finite number of features that could be included in a football sim or is it infite, at what point does adding features yearly become detrimental to the gaming experience? Whilst I'm sure I'm in a small minority, I'd like SI to ring fence the game, THIS is our game, Tactics, Training, AI, Squad Building, a Transfer Market simulation, Graphical Representation, Me, UI etc, etc. Stating we're not adding new features, but by God, we are going to polish the hell out of what we already have. Instead, we seem to be in a yearly race to the bottom, marketing to the bottom feeders on YouTube, Reddit and Instagram in the hope that we can somehow please them. I long for the days, through rose tinted glasses no doubt, when FM was a niche product and they were not preoccupied with try to please the widest audience possible.
  5. You are basically correct. You are dependent on what games are on Stadia and of course no real world reviews exist yet plus you need to buy each game AND pay a monthly subscription. (it's not Netflix for games) But if it performs as advertised and you are happy with the range of games they have you might be able to save £1k.
  6. Looking good. Evolution not revolution. Just need to decide the platform, Steam and my crappy Laptop or Stadia's shiny big computers and the perils of being an early adopter.
  7. There is talk of some mod compatability with Stadia. If I get it I'll run the benchmarks. Think the latest rumours are AMD gpu, Intel CPU but either way the hope is the game will be optimised for it which will hopefully trickle down and see better multicore optimisation for all. It's an extra option, good to have options.
  8. I'd be very interested to see where Stadia fits into the FM2020 version of this thread. Need an upgrade but not gonna throw £1k+ at a new system if Stadia is returning processing results inline with an i7 8700/9700. The anticipated downsides of Stadia, a small amount of lag etc are not particularly relevant to FM and i'm hopeful FM could be one of the stronger offerings on the platform.
  9. You can argue that having 20+ attributes definitively rated between 1 and 20 is not very realistic and leaves an already easy game open to being exploited. Whilst it may be necessary to have this exist under the hood, in terms of the UI you could replace specific aspects of a players ability with a more general and deliberately slightly vague opinion based rating, i.e. 'World Class Finisher' for someone who has very high finishing, composure, technique, off the ball etc, or competent dribbler for someone with average dribbling, agility, balance etc, 'Poor in the Air' etc, etc, etc. You are resolving a couple of issues here's, it more realistic and leaves enough uncertainty to wonder if a different player might do a better job here, it also stops people looking at 'finishing', for example, as the be all and end all stat in relation to Strikers as the 'finishing' rating is comprised of ALL of the attributes that contribute to goal scoring ability. The less in your face numbers and stats you have, the further the game moves away from being a 'spreadsheet' game which can only be a good thing. 'Fosse' beat me to it in the post above!
  10. Done 50+ seasons as Academy Challenges, see plenty of high PA players but i don't think i've seen any arrive with 120+ CA, 115 is the highest i've had. I can get most players pretty close to PA as long as they are in the first team at 17 years old at the latest, maybe 1 in 8 plateaus and never gets to there potential.
  11. Think I'll try it subject to decent reviews. Don't play FPS so a bit of input lag on FM and Strategy games won't matter. My Internet never dips below 50mps so should be fine for 1080p. My i5 7300hq CPU struggles with processing in long saves, assuming Stadia uses a beefy CPU which FM will hopefully be optimised for the performance upgrade should be good. Might save me from buying a new laptop.
  12. Interesting. I trialed 'Shadow' and FM was one of the better experiences as that Xeon CPU crunched through processing much better than my crappy i5 7300hq. As FM isn't about graphics, the video compression didn't bother me. Will likely check this out on release.
  13. Greetings Thought I’d pop this one up. My Academy Challenge has been going well enough, but after 4 promotions in 6 years I was stalling in the Championship albeit unluckily losing the last 2 playoff finals after missing automatic promotion by 3 points. All of this was using my gung-ho 442, whilst effective, after 9 seasons I was getting a bit sick of the high scoring games and ridiculous shot counts, sometimes a combined 50 shots a game. Typically, Premier League games average out at about 24 shots per games. Mid-level teams like Wolves tend to average 12 for, 12 against. Top Teams like City average an 18/6 split. It was also in the back of my mind that I would get caned in the Premier League playing like that with an Academy Team with no time to adjust/improve to that level of football. So I set out with the following objectives, create a more realistic match experience with a combined shot count of generally around the 24 mark (hopefully skewed in my favour), yet still scoring 2 goals a game whilst conceding close to 0.5 goals a game if I can (with a mid-level team for my division). Thereby hopefully delivering a realistic match day experience whilst still achieving success along the way. This turns out to be quite a satisfying way to play, in particular those thoroughly professional 0-2 away wins when we just turn up, shut down the opposition, craft 2 good goals and are out of there with the 3 points. Games are over quickly, with far fewer, but more meaningful highlights as opposed the endless succession of long shots and goals mouth scrambles I’d become accustomed to, which sounds exciting but actually becomes tiresome. Tactically I’ve already put up a 4141 which whilst closer to delivering my ideal than the 442 still generated ‘wasteful football’, with high shot counts and poor chance conversion rates so it was back to the drawing board. I was committed to a 1 Striker formation as I need the extra defender or midfielder to be defensively sound, I had established that ML/MR were very effective this year as either traditional or inverted wingers so these would be in. This narrowed down the possible formations to 4141, 451, 541. The 4141 I had tried and was not convinced, the 451 was good but a back 4 was just not solid enough defensively, even with toned down full back behavior. It had to be the 541, but it has a really defensive look, how could I get enough goals? I tried inverting the Pyramid first with Inverted Wingbacks playing out to Wingers who hugged the touchline, (Playing IN to OUT) this works great with 2 striker formations but whilst there was a steady delivery of crosses we could not get support to our lone Striker quickly enough for this to be a consistent way to score goals. So we flip the Pyramid back round, with a wide base playing to a narrow point with our Wingers Inverted and encouraged to get forward quickly, moving centrally to support our Striker whilst our Wingbacks play high and wide delivering crosses to a penalty area where we now have numbers. Whilst we maintain a positive mentality, high line and press, we remove any means of forcing play (i.e. overlaps/underlaps, directing play thru the middle or flanks etc) and allow play to develop naturally as our players see fit. We also avoid hard tackling so play is not broken up and we avoid picking up cards. Voila! I’m seeing the football I’d hoped for, rock solid defensively whilst still offering an effective attacking threat. We absolutely crushed the Championship, 28 points clear at the top with a team predicted to finish 18th. Defence Having 3 Central Defenders stay back at all times means we are well equipped to snuff out counter attacks, in fact they were near impossible to penetrate at times. Far better than going with a DM. Our possession stats were one of the lowest in the leagues at 44%, but our opponents were faced with breaking down two banks of 5, they would pass across the pitch and often backwards before eventually giving the ball away for us to Counter Attack. My main striker has 14 acceleration and pace, not slow but his understudy, although not possessing a great all-round game, has 17 acceleration and pace and he could crucify teams on his day. We only conceded 29 goals all season. 16 from set pieces so only 13 from open play. A great result. Attack Whilst nominally only having 1 Striker, our Wide Midfielders are effectively auxiliary Strikers as illustrated by their goal returns below. A combined 57 league goals between my front 3, evenly spread with 31 assists as well. Essentially, our Striker can run in behind or play with his back to goals as required, our Wide Midfielders attack the ‘channels’ whilst our Wing Backs overlap on the flanks. Normally a recipe for defensive disaster, but not with our 3 Centre Backs in covering positions. Our central midfielders are true ‘box to box’ building and linking play, breaking up attacks and chipping in with some longshots. Corners are not ‘gamey’, just lumped into a big bloke at the near post (still pretty effective), I set up throw in’s the 1st week the game came out, there is a structured routine but again, nothing tricky going on. Summary I have broadly met all of my objectives. Scoring 2.1 goals a game, conceding 0.6 with average shot counts across the season of 23. The football on display is fairly realistic, chance conversion rates are high providing entertaining games whilst avoiding inefficient boring games with excessive long shots and penalty box scrambles. To give some wider context I holidayed a season with the weakest and strongest teams in the division, results below. These were holidays test, literally loading up a new save, putting the tactic in and holidaying the season. Would expect better results with actual user management. NOTES Left Wingback takes left corners & throw in's Right Wingback takes right corners & throw in's My training thread is here Looking forward my first season in the Premier League! Rosler 451.fmf
  14. Building a PC is fun and if its a hobby thing then why not. But if this is literally just for FM i'd take a moment to think about it. You build your shiny new PC, load up FM and.............. its the same game. Just processing between fixtures a bit faster. Its gonna be an anti climax. Maybe upgrading your Ram and GPU would be the way to go. You should be able to get a nice upgrade for £250. In any event i'd wait for independent tests on the new Ryzen CPU's before you blow a load on the i9 9000k. But its your money!
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