Jump to content
Sports Interactive Community

Mr U Rosler

  • Content Count

  • Joined

  • Last visited

About Mr U Rosler

  • Rank
    Semi Pro


  • Biography
    I dont play games, I play FM exclusively and have done for 15 years.

    I support Manchester City but usually pick a team in Skrill North or South and give myself 20 season to win the English Premier League.

    I enjoy creating, testing and releasing tactics. All I ask for is a stable ME...... from day 1 ideally !!

About Me

  • About Me
    I ain't new to this. Ain't never been new to this.


  • Interests
    Football & Golf

Favourite Team

  • Favourite Team
    Manchester City

Currently Managing

  • Currently Managing
    Stockport County

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Greetings Thought I’d pop this one up. My Academy Challenge has been going well enough, but after 4 promotions in 6 years I was stalling in the Championship albeit unluckily losing the last 2 playoff finals after missing automatic promotion by 3 points. All of this was using my gung-ho 442, whilst effective, after 9 seasons I was getting a bit sick of the high scoring games and ridiculous shot counts, sometimes a combined 50 shots a game. Typically, Premier League games average out at about 24 shots per games. Mid-level teams like Wolves tend to average 12 for, 12 against. Top Teams like City average an 18/6 split. It was also in the back of my mind that I would get caned in the Premier League playing like that with an Academy Team with no time to adjust/improve to that level of football. So I set out with the following objectives, create a more realistic match experience with a combined shot count of generally around the 24 mark (hopefully skewed in my favour), yet still scoring 2 goals a game whilst conceding close to 0.5 goals a game if I can (with a mid-level team for my division). Thereby hopefully delivering a realistic match day experience whilst still achieving success along the way. This turns out to be quite a satisfying way to play, in particular those thoroughly professional 0-2 away wins when we just turn up, shut down the opposition, craft 2 good goals and are out of there with the 3 points. Games are over quickly, with far fewer, but more meaningful highlights as opposed the endless succession of long shots and goals mouth scrambles I’d become accustomed to, which sounds exciting but actually becomes tiresome. Tactically I’ve already put up a 4141 which whilst closer to delivering my ideal than the 442 still generated ‘wasteful football’, with high shot counts and poor chance conversion rates so it was back to the drawing board. I was committed to a 1 Striker formation as I need the extra defender or midfielder to be defensively sound, I had established that ML/MR were very effective this year as either traditional or inverted wingers so these would be in. This narrowed down the possible formations to 4141, 451, 541. The 4141 I had tried and was not convinced, the 451 was good but a back 4 was just not solid enough defensively, even with toned down full back behavior. It had to be the 541, but it has a really defensive look, how could I get enough goals? I tried inverting the Pyramid first with Inverted Wingbacks playing out to Wingers who hugged the touchline, (Playing IN to OUT) this works great with 2 striker formations but whilst there was a steady delivery of crosses we could not get support to our lone Striker quickly enough for this to be a consistent way to score goals. So we flip the Pyramid back round, with a wide base playing to a narrow point with our Wingers Inverted and encouraged to get forward quickly, moving centrally to support our Striker whilst our Wingbacks play high and wide delivering crosses to a penalty area where we now have numbers. Whilst we maintain a positive mentality, high line and press, we remove any means of forcing play (i.e. overlaps/underlaps, directing play thru the middle or flanks etc) and allow play to develop naturally as our players see fit. We also avoid hard tackling so play is not broken up and we avoid picking up cards. Voila! I’m seeing the football I’d hoped for, rock solid defensively whilst still offering an effective attacking threat. We absolutely crushed the Championship, 28 points clear at the top with a team predicted to finish 18th. Defence Having 3 Central Defenders stay back at all times means we are well equipped to snuff out counter attacks, in fact they were near impossible to penetrate at times. Far better than going with a DM. Our possession stats were one of the lowest in the leagues at 44%, but our opponents were faced with breaking down two banks of 5, they would pass across the pitch and often backwards before eventually giving the ball away for us to Counter Attack. My main striker has 14 acceleration and pace, not slow but his understudy, although not possessing a great all-round game, has 17 acceleration and pace and he could crucify teams on his day. We only conceded 29 goals all season. 16 from set pieces so only 13 from open play. A great result. Attack Whilst nominally only having 1 Striker, our Wide Midfielders are effectively auxiliary Strikers as illustrated by their goal returns below. A combined 57 league goals between my front 3, evenly spread with 31 assists as well. Essentially, our Striker can run in behind or play with his back to goals as required, our Wide Midfielders attack the ‘channels’ whilst our Wing Backs overlap on the flanks. Normally a recipe for defensive disaster, but not with our 3 Centre Backs in covering positions. Our central midfielders are true ‘box to box’ building and linking play, breaking up attacks and chipping in with some longshots. Corners are not ‘gamey’, just lumped into a big bloke at the near post (still pretty effective), I set up throw in’s the 1st week the game came out, there is a structured routine but again, nothing tricky going on. Summary I have broadly met all of my objectives. Scoring 2.1 goals a game, conceding 0.6 with average shot counts across the season of 23. The football on display is fairly realistic, chance conversion rates are high providing entertaining games whilst avoiding inefficient boring games with excessive long shots and penalty box scrambles. To give some wider context I holidayed a season with the weakest and strongest teams in the division, results below. These were holidays test, literally loading up a new save, putting the tactic in and holidaying the season. Would expect better results with actual user management. NOTES Left Wingback takes left corners & throw in's Right Wingback takes right corners & throw in's My training thread is here Looking forward my first season in the Premier League! Rosler 451.fmf
  2. Building a PC is fun and if its a hobby thing then why not. But if this is literally just for FM i'd take a moment to think about it. You build your shiny new PC, load up FM and.............. its the same game. Just processing between fixtures a bit faster. Its gonna be an anti climax. Maybe upgrading your Ram and GPU would be the way to go. You should be able to get a nice upgrade for £250. In any event i'd wait for independent tests on the new Ryzen CPU's before you blow a load on the i9 9000k. But its your money!
  3. Moving through the leagues in my academy challenge, the intake generally keeps pace with the division i'm in. I.E. i'll get 4 or 5 with the potential to be good players for my current division. The rest will be dross, i'll get a 'gem' every couple of years with potential to be good in a league above where i am. I max out my Junior Coaching & Youth Recruitment early. Club Reputation is a major consideration as is your catchment area. Some challenges are harder than others.
  4. Test seasons are done on 'holiday' mode with the AM in charge. Same Match Engine without the nuances of team talks, substitutions etc so performance is similar with the scope for improved results when you take charge properly. AM won't hand out new contracts or rotate much so at end of test half of squad is upset!
  5. Prefer left on left, right on right. But not a big deal in this set up and being 'wrong footed' has its advantages. I'll always train the weaker foot on wide midfielders, should be able to get weaker foot to at least 'reasonable'.
  6. I don't recall doing a SUS tactic, must have been someone else's. The 4141 should do the job, but unless you're visibly under pressure i'd leave it on the 442 if that's what you're running with. See above, best form of defence is attack!
  7. Yes, a lot worse. Finished 2nd behind Liverpool. Understandably scored considerably less goals, but also conceded more. Most likely a case of the best form of defence being attack, for top teams at least.
  8. Key Player Attributes False 9 – Off the ball, Technique, Flair, Finishing Wide Midfielder – Dribbling, Passing, Off the Ball, Finishing Box to Box – Passing, Work Rate, Tackling, Long Shots Wingbacks – Work Rate, Stamina, Crossing, Tackling Centre Backs – Jumping Reach, Acceleration, Marking, Tackling Goal Keeper – Aerial Ability, Handling, One on One’s, Reflexes Half Back (in 4141) – Marking, Tackling, Positioning, Passing
  9. Greetings, Now the final ME update is out I thought I’d wrap up this year’s tactics into one tidy thread with final versions of both the 4141 and 442 which I have been using this year. 19.3 seems favourable to the 442 with very little downside from playing without a holding midfielder (which is a shame), using a DM and the 4141 remains the more effective option only for relegation candidates as illustrated below. ‘Attacking’ mentality seems to yield superior results and performances for all teams at all levels. Cardiff attacking Home & Away, week in week out, should see them relegated yet even the 442 saw them finish comfortably mid-table. That’s a bit disappointing, I hope the lower mentalities become more relevant next year, with perhaps a Defensive approach yielding better results for weak teams. Anyway, onto the 442. Here we see our two wide midfielders sitting narrow on attacking mentality, they interact heavily with our forwards who are encourage to operate fairly deep often running beyond our strikers for a shot or a reverse across the 6 yard box. Our Wing backs overlap, but we don’t force play into them via over lapping instructions, but allow it happen when they are in plenty of space and a pass to them is the best option. They influence play by pulling defenders out of the central areas which is where most of our attacks are focused. Our Central Midfielders are encouraged to join attacks which in theory should leave us exposed centrally but due to the limitations of the match engine it doesn’t as long as we have a fairly strong team. Goalscoring is spread nicely across the front 6. Behaviours across the team can be classified as follows. Strikers – Creator, Goal Scorer, Disrupter Wide Midfielders – Runner, Creator, Goal Scorer Box to Box – Tackler, Passer, Marker Wingbacks – Runner, Disrupter, Creator Central Defenders – Marker, Tackler, Header Half Back (in 4141) – Marker, Tackler, Passer Whilst the above doesn’t relate directly to the match engine it helps me visualize how a tactic will play out and ensure duties are balanced. Employ the 442 with a top team and you steamroll the opposition, Home and Away. My City test saw us average 3.07 goals a game whilst conceding at 0.44. Something has to go terribly wrong for that to be overturned in a 1 off game. (it happened once). Whilst I cannot recommend the 442 for the weakest of teams, Cardiff still stayed comfortably in the division, scored a good number of goals, but conceded too many. However, using the 4141 for Cardiff saw a very solid 8th place finish and a nice positive goal difference and only 10 league defeats, a strong improvement over the 442. I would recommend the 442 for teams predicted to finish 12th or above. The 4141 for teams 13th and below. (Using Premier League as an example). It becomes tricky to judge this in lower leagues, especially when you’ve been promoted. I’ve often won the league when predicted to finish bottom at 1000-1 odds. My advice is to move to the 442 as soon as you can get away with it. If in doubt, start the season with the 4141 and if you find you are challenging for top 6 move to the 442. Patterns of Play (442) I would say the play is ‘mixed’ with a 65/35% split between Central and Wide play. With 2 Strikers Counter Attacking is an option with approximately 25% of goals coming via this route. You will see some high shot tallies, 30 or 40+ fairly often. Often 50% of these might be long shots for various reasons namely tendencies in the Match Engine, Direct Free kicks and our focus on central play. Its all good, 20 long shots out of 40 still leaves 20 shots from inside the penalty area. Long shots themselves are effective, deflections can lead to goals and corners. The basic premise is just to build up pressure, pepper the goal with shots, get lots of corners and attacking throw in’s and just pin opponents in their own penalty area. Mixing and Matching Whilst I tend not to do this much, situationally I will do so. Perhaps to break a poor run of form, if I’m 3 nil up at half time with the 4141 I might switch to the 442 to turn the screw, i might switch to the 4141 for a tricky away Champions League tie etc. You can use your judgement of course. But generally, one formation or the other will be optimal for your team at a given time and I’d need a compelling reason to change from it. Beyond that, have fun, feedback welcome! My approach to training is here; No OI’s Left Back to take left corners and thrown ins Right Back to take right corners and thrown ins Rosler 442 19.3.fmf Rosler 451 19.3.fmf
  10. Although it's working well enough as is, there will likely be an update for 19.3, discovered a few things whilst working on the 442 which will likely translate well to the 4141.
  11. Having seen the beta versions of 19.3 i was a bit worried, but this version looks excellent so far. Some good movement, nice first touches, good through balls with the ball being zipped about quite nicely. Set pieces remain strong, but they are in real life. Processing between matches seems quicker which is always welcome. Looking forward to a massive save until FM20!
  • Create New...