

Tony Fallows
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Everything posted by Tony Fallows
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In the 15.3.0 DB (the latest one from the update) we had already changed the Cardiff home kit to blue. However, there has been a problem with the 3D Match Engine picking up the wrong kits. A solution can be found here in the 2nd post: http://community.sigames.com/showthread.php/421707-Fix-for-Cardiff-kits-in-15.3
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Thanks Keyzer, my knowledge of Argentinian football is not the best, so it's interesting to hear the developments at Banfield and that they have since turned away from a flat 3-4-3. It's never easy to balance research with the match engine. It's something that always has the potential to throw up strange situations and it's by no means the only factor in some of these matches with high numbers of shots on goal. We'll continue to look at any examples of these anomalous matches that you guys want to throw our way and that will help shape how we approach development of AI tactics in future. I do
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Please continue the debate in the link posted by Andu1 if you have any examples to provide of high-scoring matches. I have never, ever, seen an 8-8 match, so I'd be particularly interested in seeing that! On the Argentina issue, Banfield are an anomaly we're aware of. In particular, formations utilising three at the back with no DM or WB cover are asking for trouble. The match engine is playing out as expected. I may be mistaken, but I'd be surprised if any manager in real life would ever play in this way. Yet Banfield possess an attacking formation (3-4-1-2) and a secondary formation (3-4-3)
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As RTHerringbone has mentioned in previous posts, the way we calculate a tackle is different to real life. In FM we generate a tackle every time a player loses the ball as a result of a physical challenge and these physical challenges are the primary way for possession to turn over. In real football, possession is more frequently turned over without an actual challenge ever being made, but instead the player in possession is eased off the ball, or the defender gets his body in between the man and the ball. In this case, comparing tackles to real life statistics is not very useful.
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Thanks George, we have been looking into high shot count matches and we've actually managed to find and fix a number of issus over the FM15 cycle thanks to reports from Users such as yourself. If you're still witnessing these types of matches a PKM upload would be very much appreciated. We can then look into how this has happened and further refine the AI's tactical approach to games.
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Anyone experiencing the problem mentioned above, of players sliding around the pitch with their arms outstretched, please try the following and let us know how you get on: First delete your cache folder as shown here (please use the second option and delete your cache from outside the game) - https://support.sega.co.uk/hc/en-gb/articles/201580562-How-to-Do#delete-cache Then delete your preferences files as shown here - https://support.sega.co.uk/hc/en-gb/articles/201580562-How-to-Do#delete-preferences Then finally reverify your cache as shown here - https://support.sega.co.uk/hc/en-gb/artic
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Anyone who feels they are either struggling to generate shots on goal, or seeing too many shots on goal, please feel free to report it here and we will look into it: http://community.sigames.com/forumdisplay.php/447-Match-Engine-3D-and-Team-Talks Extensive soak testing shows that the numbers of shots on goal we have in the latest ME matches very closely with real life levels, with discrepancies of roughly 1-2 shots per game either way.