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Everything posted by imabearlol

  1. Hi mate, thanks for the comment. Everyone has their own way of doing things and I think you can be successful using different methods. I myself do sometimes change things in-game but only if I feel I need to. For example, if I feel play is rushed, then I might drop tempo down, or if my wide players are not getting enough space I might play wider. Defensively, I might drop the D-line and press if I feel the opposition is getting a lot of balls in behind and creating good chances. You mentioned being overwhelmed - in that case I would probably drop the press and make sure we are defending narrow. I would also remove play out of defence and have an outlet to aim to which would be a fast winger or attacker to counter quickly. However, it would all depend on what exactly I am seeing and how I feel might work at the time. I don't have any set rules or presets to go to myself. In general, I find the better my team gets the less tweaking I need to do because they become good enough to impose our own playstyle. In lower divisions I do find myself making changes more often.
  2. I've tweaked the tactic a little since we're winning everything, the AI is basically sitting back with 10 men for 90 minutes. The tweaks help to open them up by lowering mentality to Positive and taking more time to find the right chances. I've added the new link to the OP.
  3. Do you mean PPMs? I've added PIs to the OP, take a look. I'll add suggested PPMs as well shortly.
  4. Hi all, I'd like to introduce the tactic I've been using to dominate in my current save with Arsenal. With this tactic I'm currently at 0 losses in 28 games in 2021, and still on track to win every competition I am in (won Club World Cup, European Super Cup, Community Shield and Carabao so far). I'll update the thread with my progress this season as I play through it. I first started this tactic with Charlton, winning back-to-back promotions and winning the Prem + CL by 2023. Since then, it's gone through several evolutions to make it into what it is today. The key principle I used when creating this tactic was to play attacking football with a high press. If the ball gets past my press, I want to fall back to two narrow banks of four to compress space. Once I win the ball back, I want to transition quickly with short passes from back to front. When the break is not on, I want the team to probe the opposition defence until a chance opens up. In order to get this working, I had to encourage forward passing by keeping the spacing between players consistent while providing diagonal passing options wherever possible. Here is the basic shape to achieve this: Team Instructions: Mentality Attacking - Since I want attacking football, I will use attacking mentality. Slightly Shorter Passing and Slightly Lower Tempo - I use these to offset the natural directness of the Attacking mentality to get the probing effect when the break fails to materialise. Play Out Of Defence - I want quick short passing rather than route one, so I want to play out from the back. However, I still want my Defenders to play killer balls when they are on, hence the BPDs. Overlap Left - Encourages the IWB to overlap and go wide when we are passing the ball in the opposition half. Overlap Right - Encourages the WB on the right side to get further forward than the IW for width. Counter and Counter Press - I want to win the ball back and transition quickly. High Press - I want to press high and contain the opposition. However, I don't increase pressing intensity here and instead use PIs to achieve this because I don't want my central players to press as much as my forwards/wide players. Defend Narrower - If press is broken, defend with two narrow banks of four in a low block. Player Instructions: SK(s/a): none I like ball-playing keepers who help to retain possession if needed, especially as we are pressing high. Required Attributes: Shot stopping (Aerial Reach, Command of Area, Reflexes, One on Ones, Handling), Passing, Rushing out, Vision Desired Attrributes: First touch, Kicking, Throwing, Anticipation, Composure, Decisions, Positioning, Speed, Agility, Balance, Technique Ideal Players: ter Stegen, Ederson, Alisson, Manuel Neuer Realistic Players: Geronimo Rulli, Alban Lafont, Pau Lopez, David Raya IWB(d): Close Down More My left back helps the build-up by coming inside and providing a passing option for my DLP. Both my full backs have Close Down More to press opposing wingers and prevent crosses into the box. Required Attributes: First Touch, Passing, Tackling, Decisions, Positioning Desired Attributes: Dribbling, Marking, Technique, Anticipation, Composure, Concentration, Teamwork, Vision, Balance Ideal Players: David Alaba, Lucas Hernandez, Joshua Kimmich Realistic Players: There aren't many. You could go for Benjamin Henrichs/Pavard or convert a BPD/DM. I've used Tierney/Chilwell in this role and they can do a very good job. BPDs: none These can also be CDs if you don't have the right Centre Backs for the tactic. It doesn't change that much, but BPDs will sometimes pick out the CF with a long pass from the back. You won't see this as much with CDs. Required Attributes: Marking, Passing, Tackling, Positioning, Speed, Balance, Jumping Reach, Strength Desired Attributes: First Touch, Heading, Technique, Anticipation, Bravery, Composure, Concentration, Teamwork, Vision, Agility Ideal Players: Matthijs De Ligt, VVD, Marquinhos, John Stones, Aymeric Laporte Realistic Players: Ruben Dias, Marin Pongracic, Declan Rice, Lissandro Martinez, Nathan Ake, Kristoffer Ajer, Inigo Martinez, Jason Denayer WB(s): Close Down More My right back keeps the width on the right side as my IW(s) tucks inside. Required Attributes: Crossing, Tackling, Off The Ball, Work Rate, Speed, Stamina Desired Attributes: Dribbling, First Touch, Marking, Technique, Flair, Positioning, Balance, Natural Fitness Ideal Players: Trent Alexander-Arnold, Joao Cancelo, Hector Bellerin, Dani Carvajal Realistic Players: Achraf Hakimi, Alvaro Odriozola, Ricardo Pereira, Max Aarons, Elseid Hysaj, Davide Calabria, Joao Pedro IW(a): Close Down More, Mark Tighter, Stay Wider Stay Wider to stretch the play. A direct player who likes to get high up the pitch to stretch play and create space for my half space player. My tactic naturally tends to create down the right side, so is often isolated and can take on dribbles 1-on-1 or is available at the far post for a simple tap in from a cross. Can create chances through dribbling before finishing or assisting. You can use a Winger here too, if you feel they are better crossing from the flank. Required Attributes: Dribbling, Finishing, First Touch, Technique, Flair, Off The Ball, Speed, Agility Desired Attributes: Long Shots, Passing, Aggression, Anticipation, Work Rate, Balance, Stamina Ideal Players: Neymar, Eden Hazard, Ousmane Dembele, Sadio Mane, Vinicius Junior, Leon Bailey, Leroy Sane, Jadon Sancho, Gelson Martins etc. Realistic Players: Federico Chiesa, Cengiz Under, Willem Geubbels, Lee Kangin, Florian Thauvin, Shoya Nakajima, Justin Kluivert, Miguel Almiron Mez(s): Mark Tighter Move into the half space for optimal spacing. Can lean towards either a Creator or BBM type, but needs to be a complete midfielder for better balance. Required Attributes: First Touch, Passing, Tackling, Decisions, Determination, Positioning, Off The Ball, Work Rate, Stamina, Strength Desired Attributes: Dribbling, Finishing, Long Shots, Marking, Technique, Aggression, Anticipation, Bravery, Composure, Decisions, Flair, Teamwork, Balance, Natural Fitness Ideal Players: Sergej Milinkovic-Savic, Arthur, Paul Pogba, Lorenzo Pellegrini, Rodrigo Bentancur Realistic Players: Nicolo Barella, Gedson Fernandes, Tanguy Ndombele, Exequiel Palacios, Olivier Ntcham, Mikel Oyarzabal, Abdoulaye Doucoure, Matteo Guendouzi, Mikel Merino, Marcelo Brozovic DLP(d): Mark Tighter Bring the ball out from defence and form the base of attacks. Required Attributes: First Touch, Passing, Tackling, Technique, Composure, Decisions, Positioning, Teamwork, Vision, Balance Desired Attributes: Marking, Anticipation, Off The Ball, Work Rate, Agility, Stamina, Strength Ideal Players: Marco Veratti, Saul, Jorginho, Ruben Neves, Frenkie De Jong Realistic Players: Sandro Tonali, Sergi Darder, Florentino Luis, Arne Maier, Rolando Mandragora, Matheus Henrique, Stanislav Lobotka, Lewis Cook IW(s): Close Down More, Mark Tighter, Sit Narrower, Roam from Position Move into half space for optimal spacing. A creator of the side, basically a WP without attracting the ball as much. Required Attributes: Dribbling, First Touch, Long Shots, Technique, Flair, Off The Ball, Vision Desired Attributes: Anticipation, Composure, Decisions, Teamwork, Work Rate, Speed, Agility, Balance, Stamina Ideal Players: Isco, Bernardo Silva, Kai Havertz, Thomas Lemar Realistic Players: Suso, Matias Vargas, Giovanni Lo Celso, Bruno Fernandes, Mickael Cuissance, Agustin Almendra AM(a): Close Down More, Mark Tighter, Take More Risks, Dribble More, Move Into Channels Second Striker or Main Creator. I don't use SS(a) because I don't want them to roam from position too much, the IW(s) is responsible for that. You can move this role up into the ST strata and use a DLF(s) or F9(s) if you have a Striker with the right attributes. I just happened to have a AM for this role. With a striker, they will help slightly less with the build up but you may see more direct transitions. If you use a creator here then you should have a good finisher up front. Required Attributes: Dribbling, Finishing, First Touch, Technique, Flair, Off The Ball, Vision, Speed, Agility, Balance Desired Attributes: Long Shots, Aggression, Anticipation, Composure, Decisions, Teamwork, Work Rate, Stamina Ideal Players: Lionel Messi, Antoine Griezmann, Mohammed Salah, Paulo Dybala, Christian Eriksen, Philippe Coutinho, Dele Alli, Marco Asensio Realistic Players: Nabil Fekir, Joao Felix, Lucas Paqueta, Diogo Jota, Luis Alberto, Oliver, Dani Olmo CF(s): Close Down More, Mark Tighter This role is flexible. A CF(s) has to be able to score, assist and create space for my other players. If they are more limited, I've used other options depending on the players I have available. AF(a) is good for fast strikers who like to break the offside trap and PF(a) is good for hard workers like Belotti. Required Attributes: Finishing, First Touch, Anticipation, Composure, Flair, Off The Ball, Work Rate, Speed, Agility, Balance Desired Attributes: Dribbling, Passing, Technique, Aggression, Concentration, Teamwork, Vision Ideal Players: Cristiano Ronaldo, Kylian Mbappe, Robert Lewandowski, Roberto Firmino, Harry Kane Realistic Players: Krzysztof Piatek, Andrea Belotti, Luca Jovic, Lincoln, Pietro Pellegri, Kasper Dolberg Hopefully the tactic works just as well for you as it does for me. I would love to hear any feedback from you guys. Downloads links: https://steamcommunity.com/sharedfiles/filedetails/?id=1756349159 Attack2.fmf
  5. Sassuolo's Duncan I trained Thiago Maia as a B2B and that worked well too.
  6. Really? Got him with Celta, he was transfer listed by request. Maybe depnds on your save then.
  7. Mauricio Lemos became world class for me on my save.
  8. This thread is very interesting and I will play as Darmstadt in my next save.
  9. I use this in possession systems which emphasise a slow, patient buildup. As you are not taking advantage of transitions, extra creativity helps to unlock an entrenched defence. I don't like to use it personally in fast attacking systems as I like to setup my runners from deep and I don't want them trying risky moves before they have a chance to get up the pitch.
  10. Got a 4312 working very well in FM2016, I talked about it in this thread further down. With the Daggers as well, no less.
  11. I usually preoder the FM series every year, but without knowing what possible new features there would be for 2017 I won't be doing it this time around. I just don't like buying things without knowing what they are first. If the new features aren't worthwhile then I will save my money and play 2016 with an updated database, particularly as finances have become tighter over the last few years. Once I know what new features will be in I will be able to make an informed decision on whether to purchase or not. Until then, it would just be guesswork. As far as I remember they have announced the new features at the same time as the preorder, so I don't understand why they needed to change this approach? It turned a perfectly good process into an unknown.
  12. Why do I understand it or why is this the case? If you want to know why this is, you need to know how they originated. The philosophies are based on the Tactical Theorems and Frameworks: http://fmsweden.se/upload/filer/tactical_theorems_and_frameworks__09.pdf Up until this years edition the way mentalities and philosophies interacted was different. If you look at the PDF you can see what mentalities each player has in each strata. The CFs and mentalities are linked in a way to give context to the managerial type they were based on. For example Very Fluid is based on Global Mentality, with everyone on the same mentality (11) but with high CF to emulate the style described. Now in this years version the philosophies have increasingly compact vertical length as you go up in Fluidity. I don't know the official reason behind this but I imagine it was done to make things easier. Not only that but as mentalities become closer together, you tend to require higher CF for attacking action to take place, particularly on more defensive systems. If everyone has a low mentality for example, attacks would be few and far between as everyone wants to play low risk football. This is because you can't dictate the movements of players as in Juego de Posicion, you can only rely on their creativity to break away from their set mentality to attack. This means more Fluid structures tend towards Collectivist systems, while more Structured systems tend toward Individualist systems. For example, take this analysis on Crystal Palace: http://spielverlagerung.com/2015/10/25/crystal-palace-analysis-overachieving-with-individuality-and-wing-focus/ If you want to play with Individual focus like this, you need to give space to your most potent attackers. You want them to do most of the heavy lifting, and you don't want your less creative players to have any CF. This is why if you wanted to emulate this team you might opt for a Highly Structured approach. My concern is the other spectrum - that collectivist systems don't necessarily need to have high CF if you can dictate and model player movement better in real life. But as you can't do so, if you try and emulate certain football systems from their descriptions (as people commonly do when trying to translate a tactic from real life to in-game), then you will find it hard to succeed in some cases.
  13. I really think the concept of philosophy makes it difficult to emulate certain modern styles from the fact that Creative Freedom and compactness are still tied together. This means it is problematic when trying to assign philosophies to real-life styles as you have in section 8. Let's take Juego de Posicion, a concept quite popular in Spain and the Netherlands (http://spielverlagerung.com/2014/11/26/juego-de-posicion-a-short-explanation/). Initially, the creative freedom you would think to assign to emulate this would be Highly Structured right? But there is no way to get the sort of movements required in this philosophy to work using such a mentality as the low CF prevents players from making any such movements in the first place. Therefore you need to start from a much more Fluid system than you would like. Another area I find problematic is the concept of "compactness" (http://spielverlagerung.com/2015/05/08/tactical-theory-compactness/). The only way to achieve this is to set a more Fluid philosophy even though you may not necessarily want high CF. I do understand why CF is tied to vertical compactness and mentality but it does make it difficult to emulate certain styles directly. You almost have to implement a totally different system that works in a completely different way but somewhat behaves like the one you want. I apologise if this is not coming across well as it's a difficult concept to try and explain. Really what I'm trying to say is that I feel it's much more difficult to emulate a certain style of football than how you have done it in section 8. My intention isn't to take away from the rest of your post but to try and create some discussion around philosophy and how to successfully emulate certain styles with it.
  14. You should really explain the reason if you suggest something. Myself I would not play with these roles in the DM slot in a 3-1-4-2 as the entire point of the system is to get an extra man higher up the pitch to help dominate the midfield. Otherwise you may as well play a 4-4-2.
  15. My approach is to identify the strengths and weaknesses of my team and players first of all. Then you try and create a tactic that plays to your strengths and hides your weaknesses. Once you have got some stability and are able to make some of your own signings you can then transition to more of your desired style. TLDR: First tailor the tactic to suit your team, and over time tailor the team to suit the tactic. It's hard to be any more specific than that because you haven't shown us the team you have.
  16. I've got a 3-4-1-2 and a 3-1-4-2 working but it requires world class defenders, particularly the middle CD needs to be able to win the vast majority of clearances/balls played over the top to the opposition striker. It works decently well with a possession system that pushes high up the pitch as your back 3 will spread out and cover the width of the pitch well. As long as they can win most of the passes played to the opposition forwards then the extra man in Midfield you gain really lets you dominate the game. If I was to run this system on any team other than a world class one I would use wingbacks instead of wingers in the ML/R slots.
  17. Apologies, I couldn't find the article yet, but I did manage to find uncle sam's old post on this. I took some of his images (hope this is ok) to see if I could understand it better myself. Here you can see how the formation works how I described where it morphs into a 3-4-3 lopsided diamond. Here is how he described the diamond part of the formation: You can see the way it morphs into a 3-4-3/4-4-2 diamond shape anyway in the image above. So the way it attacks and defends is actually very similar but the diamond has the advantage in the passing lane aspect when the box formation is actually a box and not a diamond. I think that is the principle anyway.
  18. I think it's a counter shape because the natural positions of the midfield diamond cut out the natural passing lanes of the magic box, while the opposite is not true - the diamond passing lanes in midfield are diagonal and free unless the box is broken, at which point it is no longer a box. I also think it's easier for the diamond to form an offensive or defensive 3 man unit (offensive with the 2 CMs and AM, defensive with DM and 2 CMs) depending on the phase of the game, while the magic box would have to morph into a lopsided diamond to get the same effect. Otherwise, you require a fullback to provide that extra man in midfield if you want to keep the box in offense (which is how I understand the box formation to work - it morphed into a lopsided diamond and had one fullback push up to form a sort of 3-4-3). Without staggering the box the only passing lanes you have are horizontal or vertical which I see as a huge disadvantage of the tactic. I think this article explains how important diagonal passing is to advance play http://spielverlagerung.com/2014/09/16/the-half-spaces/ I think I read somewhere that explained it more comprehensively though I can't find the article at the moment. I'll try and dig it up.
  19. Have you considered what you are going to do against counter formations like the 4-4-2 Diamond?
  20. I think the first step in creating a tactic is finding out exactly what you want to get out of each player, and ensuring it makes sense. You've done that for two of your players so far. Giroud: Remain a goal threat and be in the box Ozil: Link midfield and attack, play through balls, get goals Sanchez: ? Walcott: ? Personally, I think you are trying to get Ozil to do too much from the beginning. I would concentrate on getting his primary role down first and then tweaking from there. Do you want him to mainly to be a creator/link or goalscorer? In real life, Ozil does play as a creator/link so starting from there would be a good bet. What is wrong with him finding pockets of space as a Treq if his role is playing as a link? If you are worried about him getting disjointed then there are various tweaks you can make elsewhere, so figure out what you want him to do first. As for Giroud, the description you give above seems to fit an Advanced Forward/Poacher more than a Complete Forward, have you tried these roles and seen what happens? What do you want Sanchez/Walcott to do? Will what you want them to do fit in with the rest of the system? Asking yourself these questions can help to organise your tactic. This sounds like a Fluid or Very Fluid system to me, have you tried this? It will also help to keep the team more compact if you are playing with roaming players, giving each player more connections with their teammates and promoting a more collective approach.
  21. If you are interested in using the first shape, then I wrote some stuff on the 4-3-1-2 in this thread (scroll down a bit): http://community.sigames.com/showthread.php/443428-Advice-on-how-to-improve-4312-Narrow
  22. As far as I know all Play Wider does is make the wide players play wider in possession. I don't think it has any effect on the central players unless something has changed in this version. As a result of this your central players might have more space though if your wide players can draw markers onto them. At the very least they will be much more likely to be free so I think playing more direct is better in this case (though playing wider does already increase passing directness a little bit, tweak around and see if you need it).
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