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Max Clayton-Robb

*Official* Editor Feature Requests

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Hi guys

I am a huge FM fan and I really like the game.

Like many fans, I also like to make some changes on the game and "try" to use the editor to reach my goals.

And the editor is maybe one point which should get a huge change to make it easier, more straight away and therefore more user friendly.

I really hope that this comes to the FM R+D team and I really hope that the editor could improve because it is really not straight away and it currently needs hours of work and tests. Even the editors concept is not straight away.

For example: Can I change all national rules etc. on the same database or do I need to make a database for every single nation I would like to change? The intercontinental cups like Champions League? How can I affect the number of teams per nation which qualifies and on which stages? Where can I change the national league points (England first position, Spain 2nd, Germany 3rd with 5 years points etc.)?

I mean; just to change the number of foreigners or home growth players etc. requires a huge effort going to national rules than advanced settings than going to the fixture rules and there you can change the rules.

Does it really need to be like that? Do we really need to change every single rule for every single league? How can I put all rules for every nation and league on one time? I mean, I really like to change the game but I would like also to start a game without the need to use the editor for ages before. I mean, before I change the whole FM2015 you are going to develope FM 2020.

EA sports had also an editor for their games and I think that editor could bring some new ideas.

Thanks a lot for your great game that you provide every year and for your great effort.

TRPietro

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Hello,

I only registered here to beg please please please include the abilty to create New Playable Nations (+ Languages & Currencies) that can be added to existing (club & national) continental competitions. Without the need to overwrite existing "extinct" nations or remove current e.g. UEFA members from competition.

Ever Since I first played CM4 back in the day, I've wanted to be able to include Cornwall as an independent, playable Footballing nation, with entry into UEFA club & country competitions, but not at the expense of an existing nation.

Or even, maybe just include a few "spare" Nations etc. in the database/code for that purpose.

Or Just add Cornwall & Cornish to it so I can finally make the dream come true.

Thanks For otherwise perfect games & great editors year after year.

Tomaz Ordovic

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Have the option whereby clubs are less likely to appoint a foreign manager and staff, even if the club has a high reputation

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Please, add Loan contract to In-game editor! Many people wait for this feature past years!

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I really want FM to support multi-nation pyramids

Its getting really old seeing the Whitecaps as a top team in the United States, that's just not fair to us in North America, we share leagues. IE the NHL is the top league in the pyramid of Canadian + American ice hockey, and the MLS is the top Canadian, and top American league for soccer.

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1) Send a player on loan

2) Set the transfer fees while moving players

3) Preventing the manager to sell a player from another club! (for chairman mode game)

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Definitely some kind of .csv import tool to save the creation inside the Editor itself, which can be quite meaty when producing mass leagues/players.

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For the official In-game editor: I'd like to be able to edit the leauge table to change the order of the teams. IE add and remove points as explained in this thread: 

 

Edited by Viking

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Please allow us to adjust Euro Coefficients for each year to a number above 20. I'm editing Spain's as part of a Catalonia update, but you can't make them above 20 despite the fact two of Spain's are above that to start with! 

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On 7/26/2016 at 03:22, gibbo11 said:

Definitely some kind of .csv import tool to save the creation inside the Editor itself, which can be quite meaty when producing mass leagues/players.

+1

The current editor isn't a particularly good tool for creating large fantasy projects from scratch.

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I'd like to see the ability to not reset the date joined/contract signed to default when moving players and staff between B Teams and their parent clubs.

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Hope there will be improvement on regional leagues so that teams from one region did not go to other region. 

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Hi

R+D team, please make it possible for editor users to edit the structure of leagues without changing their rules. For example, I want to expand the A-League to 20 teams with two conferences but it's impossible to do so without removing all the leagues rules including the salary cap and contract specifications.

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There`s a thread for this? Nice, new editor features are the main thing I want for new FM games. Anyways, the things I want...

Ability to actually edit competitions. It`s kind of annoying having to completely recreate competitions rather than being able to just edit what`s already there. I think that can be circumvented to some extent by switching to advanced rules, but I don`t think that works for international competitions which are also the hardest to recreate from scratch.

Able to edit/create competitions in game. Competition rules change as time goes on and they also come and go. Would be great to be able to use the in game editor to make those changes as the game world advances. Would especially be useful for leagues such as the MLS to be able to expand the league and add new teams.

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maybe not an super important option but searching players by continent would be perfectly good for me :D

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Let me toggle it so I can call up naturalized players to the Home Nations.

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I know there is a feature in the create new club in FM17 during the  pre game to create/add a player to DB set up but in a limited way,as it is only for the club you are creating

can the option to add/create new players/people during a game as per the add manager tab this would allow us to add players as they come through the academies to run alongside the generated regens etc

could be an option in real time editor+

the option to add future transfers/loans/injuries with transfer fees taking place not just swapping players between clubs

setting up a transfer to mirror real life if you want to using the pre game editor

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One simple change to the editor would my life make a lot easier.

Whenever you add a say city to a club via search, it will be the last item on your list of used cities. Putting the last one on top makes more sense.

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I would like to see the simple ability to +1 or -1 notch on all or individual player abilities within the editor. Presently if you want to increase by 1 (or decrease) you need to type in the new number in full. 

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On 9/28/2016 at 11:51, rusty217 said:

Able to edit/create competitions in game. Competition rules change as time goes on and they also come and go. Would be great to be able to use the in game editor to make those changes as the game world advances. Would especially be useful for leagues such as the MLS to be able to expand the league and add new teams.

This is a big one, as far as I'm concerned. I adore the editor, probably to the point where it's my favourite part of playing FM - editing a league or whatever and watching it come to life - but the ability to expand leagues over a period of seasons would be fantastic!

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On 10/21/2016 at 07:26, Luke Cro said:

has anyone seen fm17 editor or is released on november 4th??

It will be only available on November 4th and we are likely to see on that day the list of features of FM17 editor.

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Any one can help me?

How I created a B team in fm 2016?

Edited by mbpb2013

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You'll see a lot of the suggestions from this thread in the Editor this year. Keep them coming and see for yourself how much your input is valued by experimenting with the FM17 editor. Thanks all!

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I would love to have an option to set regional divisions for youth teams (where you can set their regional youth league).

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I haven't bought FM17 yet, but can someone tell me is there anything new in editor this year??

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Actually I found 

that

In order to search players/club or other... NOW there is the filter-auto... (not as in the past) that's very slow.. You should remove this as default... in order to let the search more simply

 

 

 

 

 

 

 

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2 hours ago, van helmut said:

 

Actually I found 

that

In order to search players/club or other... NOW there is the filter-auto... (not as in the past) that's very slow.. You should remove this as default... in order to let the search more simply

Oh yes, it is really really annoying! Please redo it!

Edited by Kruj

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Hi Max, I'd love to see a stadium editor for the 3d-match engine as especially in lower leagues they often don't look like the real thing (way too big mostly). Preferably in the in-game editor, as I'd like to 'correctify' all the stadiums in the league I play in at that moment (not knowing where my lower league journeyman save takes me beforehand).

I imagine some sort of block-structure from which one can choose different kinds of stand-blocks for each side of the pitch, all bounded by the total capacity of the ground. So shape, width, capacity, seating, terracing, roofing, tiers, that sort of stuff, can be arranged by the editor (which would be us). 

And very important for the lower-league experience:  sides without stands, just spectators standing behind boarding. I'm not sure they exist in FM at the moment. Not in the custom Welsh lower league I play in at the moment at least. 

In addition to the stadiums I guess the surroundings (probably some easy to pick standard scenes) could be easily incorporated in this editor.

Thanx!

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You added "Most Goals in a Season" to club records in the game, but didn't add this record to the editor.

Hopefully this will be added in later patch.

EDIT: Also missing, is the option to edit which season for "Top League Goalscorer" under club records.

Edited by Jilech

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I wonder ... why in all FM version... there is all times between a file of old version and new version...

In the past there weren't fmf... but now that the files are all fmf ... why for example if you load a fm16 file with fm17 editor... and after save it... a lot of failed...

And not all ok...

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5 hours ago, van helmut said:

I wonder ... why in all FM version... there is all times between a file of old version and new version...

In the past there weren't fmf... but now that the files are all fmf ... why for example if you load a fm16 file with fm17 editor... and after save it... a lot of failed...

And not all ok...

Because they made changes to the editor and to the game. 

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Not quite a feature request, but something about a feature that was introduced.  I see there's now an option to randomly assign home and away kits and colours to teams.  This has made me unreasonably happy when doing large scale editing.

Aside from that, the absolute must from my perspective is one others have mentioned.  Some kind of tool to bulk edit.  Doesn't matter if it's using CSV or by making the existing XML a bit less opaque, it would allow people to mass create huge editing projects.  For three versions now I've had a spreadsheet mapping out changes to every single nation in every single confederation around the world, along with clubs, cities, stadiums etc to effectively make a total conversion of the game.  But entering it into the editor is incredibly tedious.  If I could bulk add the less exciting parts, it would give me more time to actually edit the finer details, and mean I can actually play it, rather than get some way into it, get bored, then abandon it while telling myself "next year"...

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On 9/11/2016 at 19:41, KUBI said:

Because they made changes to the editor and to the game. 

I think it's bored for any editers to re-make all year the same files.... When with perhaps a fix.. You can satisfy all of them...

For example..  many problems there are when you create players/staff...  because of different version of the DB....  so the new players overwrite for example a retired player with the same ID 139463----

WHy not changes for example ID for new players created?

So We shouldn't create massive db all years....

(example Japanese db... or wonderkids db..... )

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3 minutes ago, van helmut said:

I think it's bored for any editers to re-make all year the same files.... When with perhaps a fix.. You can satisfy all of them...

For example..  many problems there are when you create players/staff...  because of different version of the DB....  so the new players overwrite for example a retired player with the same ID 139463----

WHy not changes for example ID for new players created?

So We shouldn't create massive db all years....

(example Japanese db... or wonderkids db..... )

create all data in excel and i will help you to transfer it into editor.  i create 1500 new clubs for 2 hours

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Id love to be able to extract info from one database into the other via a paste of ids only.

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4 hours ago, wkdsoul said:

Id love to be able to extract info from one database into the other via a paste of ids only.

cant see why this can be done in game too, even for something as simple as a player search copy his details and paste in search bar of game

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Another item to add... in the editor

ADD the position of the player as default... (there are nation, club, wage.... but not the real position... AS GK)

It's easy because you can do it manually with a file in the editor..  but it should be as default

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6 hours ago, kingrobbo said:

cant see why this can be done in game too, even for something as simple as a player search copy his details and paste in search bar of game

I have a database with a oad of errors from previous attempts, i'd like to be able to just extract the now known working teams/comps/awards and stuff into cleaner file.

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i keep everything in excel and transfer it in editor with script. 

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3 minutes ago, krlenjushka said:

i keep everything in excel and transfer it in editor with script. 

Wish i'd thoguht that far ahead.  pity you cant list the errors is givens you in the vaildation section so you can go in a fix them line by line.

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2 minutes ago, krlenjushka said:

you mean "failed changes" ?

yeah, can they be identified and fixed easily? 

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yeah but you need first to understan what cause failed change. i can explain but dont think this is good thread for that.

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28 minutes ago, krlenjushka said:

yeah but you need first to understan what cause failed change. i can explain but dont think this is good thread for that.

 

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3 hours ago, krlenjushka said:

i keep everything in excel and transfer it in editor with script. 

Any chance of sharing said script?  I dabbled in looking at the XML for FM16 but found too much extra stuff, then had to look at other things.  

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