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Kruj

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Everything posted by Kruj

  1. I just tested without custom league file, I just set a Past transfer of a player from Germanys 3. Liga and tested ingame with only this file but no league files. Same result: Crash dump. So it doesn't have to do anything with league files. I attached the Crash dump and the player file. test.fmf 77689117-107f-4f20-af1c-617d866340ed.dmp
  2. @Zachary Whyte How am I supposed to attach a save game when the Crash Dump happens while creating a save game? But I attached the custom league file that I used along with the "Playerfile with changes.fmf" which I already attached in the 1st post. Just use those two files while creating a save, use "Real World" game mode, and observe. I guarantee that there will be a crash dump for you. I just reproduced it once again, just to make sure. Fussball-Ligasystem Deutschland.fmf
  3. I repeat my question because it is very important for me: HOW to verify non-leagne files? And why is it necessary and since when?
  4. But how am I supposed to verify files where I haven't done any changes to league rules? I cannot find anything in the editor to verify a file where I only set a past transfer. And since when is this necessary at all to verify non-league files? @Zachary Whyte
  5. The issue has already been described pretty well in this thread, so please also have a look at it: I have tried this with only one player and 7 DB changes in total (see the attached .fmf file). There is no work-around that works for me. For one player, I changed club, Date Joined and Date Last Contract Signed, and then set the Past Transfer. I only added one (!) single line to "Past Transfer" and set the "From" and "To" clubs correctly. Then I saved this as .fmf file (see attachments) and tried to set up a game with this file in "Real World" game mode, and it led to Crash Dump (which I also attached). I also attached the .xml file of the 7 DB changes, and I'm not an expert, but all those "null" lines in the DB change records of "Past Transfer" aren't looking good at all. The game does NOT crash in "Original" mode with this file! Playerfile with Changes.fmf bc8b86cf-34eb-4266-8bf4-384fc42d97c5.dmp Playerfile with Changes.xml
  6. And what if you already have Advanced Rules? My file is from FM23 (where it worked like a charm) but after importing it into the FM24 editor, I got this issue.
  7. Unfortunately, this hasn't been fixed with the latest Editor update... I hope we don't have to wait too long for this, since this effects lots of files of several creators.
  8. I tried this workaround and it doesn't work for me. Hopefully this gets fixed asap.
  9. Same issue here! (File is attached) Munich + Zugspitze 2024.fmf
  10. Well, there are 1420 teams at the moment in "Amateurliga", but the highest number you can set in "Required Teams" in the Nation Rules is 1000. Which leads to the following error message:
  11. I'm facing the exact same issue and I would consider this a bug - a huge bug indeed, because I've got this issue with cups. And for cups, you are not setting the number of required teams in the Nation Rules. Example: I have a cup with 32 teams, the editor has a pool of 40 teams to pick (I use "Get All Teams From Division", so it's assured that there are always enough teams to pick from), but verification will fail, saying that only 19 of 32 teams can be found. Digging deeper into finding the solution, it turns out that lots of teams are being set to Extinct during the verification process. It's a FM23 file which I wanted to make run in FM24. In FM23, everything worked absolutely fine. This IS a bug, 100%. EDIT: I decided to attach a Screenshot. There you can see German clubs from Schleswig-Holstein, after trying to verify the rules, all the clubs that don't have a country anymore have been extinct. But they weren't extinct before, it happens during the verification process, that's why too few teams are being picked.
  12. I'm curious of what we can expect of the new engine. Everyone is talking about the match engine and graphics here, but I'm personally waiting for better multicore support for years now, so that it's possible to run all countries on full detail and still have a quick simulation. It's one topic that had been requested a lot here in the community, to enhance the performance with many countries activated. I hope there will be a massive improvement concerning this in FM25!
  13. Maybe I should add the information that if a club only has two teams, everything works fine, and players of all ages are being sorted into the II. team and the 1st and the II team are being separated by the player's CA's. The described issue only emerges when a club has 3 teams. Looks to me like a club which is affiliated as a "3 Club" is automatically a U21 team, so it gets all U21 players which are too weak for the first team, and the rest (which is older than 22) then gets sorted into the "II Club". But this shouldn't be the case, a "3 Club" should be treated like a normal club, not a U21.
  14. What I just realize is the age of the players. The "white" players in the II. team are all older than 22 and in the III. team they are all younger. Looks like the game is sorting the teams after age, and not after CA. I see this pattern also with all other II. and III. teams squads that I created in my file.
  15. Situation: A club has at three teams (one main team and two reserve teams). In Germany, we have, for example, Hamburger SV who does not only have a II. team but also a III. team which plays in Oberliga (5th division). If you create all the missing players with the Pre-Game Editor, it is well-known that it makes no difference in which of the three teams you create the players in because the game makes the classification automatically after setting up a savegame. However, especially if you have three teams for a club, the correct classification fails heavily. It should be the case that the game sorts the players into the respective squads according to their CA. But what I observe ingame: Most of the players who should play in the II. team are being sorted into the III. team, and vice-versa. To make matters worse: The II. team also has some grey players then and only 15 white players while the squad of the III. team has way too much players (up to 30). So not only is the sorting incorrect; the two reserve teams are also not balanced at all. I attached two screenshots of the TSV Dachau squad of the II. and III. team that I created in the Editor. In II. team, you can clearly see the grey players, while the III. team has way too many players (see the scrollbar on the right side). And unfortunately, most of the players you see in the II. squad should actually be in the III. team while most of the players in the III. team should be in II. team according to their CA. While the season is running, the AI sticks to the classification most of the time, a couple of players from the III. team might sometimes play in II. team but not all of them and not every week, so it remains unrealistic. That's how the club affiliations are set in the editor: TSV Dachau II --> II CLUB of TSV Dachau (with TSV Dachau as the "main club") TSV Dachau III --> 3 CLUB of TSV Dachau (with TSV Dachau as the "main club") I already experimented with other affiliations (e.g. TSV Dachau III as "Normal Affiliated Club" with TSV Dachau II and ticked box "Players move freely", but that made it even worse and the III. team only consisted of grey players then).
  16. I'm facing the exact same issue and lots of other people that I know who make league files as well. For us, there is no doubt that there is a bug in the editor, because of three reasons: 1. The issue doesn't come up in every verification. If you try it several times, the editor will eventually verify the file, even though the specified rules are EXACTLY the same! 2. When the file finally verifies and you test the rules ingame, everything works as intended, so the error message in the editor MUST be wrong. There is no other possibility. 3. I'm making league files for 8 years now and I'm facing such verification issues only for 2-3 years now, so it seems like a bug that appeared back then (and has never been fixed ever since). It's definitely a matter it should be looked into, because it's a critical bug which makes it difficult to verify even simple Advanced Rules.
  17. Quick example: I have two Groups, the two winners and the best 2nd placed club should get promoted/qualified for next stage/whatever. How and where do I set this in the Advanced Rules? I tried to look it up in the WM qualy rules of Europe (where this quotient rule is in place) but the hidden stage doesn't show anything, appears to be hardcoded and thus not being located in the Advanced Rules... Thanks!
  18. Hi guys, I'm creating a league system with numerous Playoffs on all levels of the pyramid. Most of the playoffs combine clubs from different division levels (e.g. clubs fight against getting relegated with teams from one division lower who can get promoted by winning this match). The problem now is that during verification, only the qualified teams of the division level I put the playoff on are recognized. Example: I want to make a playoff with 28 Teams on division level 6 who play two rounds, the 7 winners qualify themselves for level 6. 13 of the 18 teams are from level 6 and fight for staying in the league, the other 15 teams are from level 7 and fight for getting promoted to level 6. Verifying the file in the editor, it says: "13 teams found, 28 needed". So it picks all the level 5 clubs but misses the level 6 clubs. I can't see any mistakes as I set it all up identically. Here are some screenshots from my Advanced Rules: Screen 1: Stage 0 of the Parent Competition of Level 6 (Number of teams: 28) Screen 2: Requirements (all leagues from both division levels) Screen 3: All teams are set up equally ("Get qualified teams from stage"): Screen 4: Some more details from that screen: Screen 5: Bottom Playoff rules on level 6: Screen 6: Top Playoff rules on level 7: Screen 7: Verification error I hope that anyone can help me out with this, would be much appreciated!
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