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ommerson

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About ommerson

  • Rank
    Amateur

Favourite Team

  • Favourite Team
    FC Groningen

Currently Managing

  • Currently Managing
    Reggina (Serie C/C)

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  1. Sorry for a late reply, but I meant the in-game editor. There's an 'allow licenced kits' option.
  2. I had same problem. Solved it by accident ticking 'allow licenced kits' in preferences. Somehow there is a link between that and the small logo's in general it appears. Didn't expect that.
  3. Furthermore I found out that the small logo's in league table and on the kits only appeuar when you tick 'allow licenced kits' in preferences.. Odd though..
  4. I use Timo's database but also made one of my own to rename 'Real San Sebastian' to 'Real Sociedad' and such in the Spanish competitions. I think you're tip is the correct one. I started a new game without that spain-data and it seems to work. The screens I've come across until now have the right logo in the right place. Thank you prot651!
  5. Hi, I'm encountering al puzzling problem. I use the DivX logo pack and manage a lower league team in Timo's custom data-file. The logo pack includes my club's logo's in all various sizes, linked to the correct id in the xml ('logo' and 'icon'). Somehow my clubs (and many other clubs at this level) logo doesn't show in all the spots it should be. Is some places it is replaced by the standard FM-crest/shield. The title bar big logo is fine, club screen big logo is fine but the smal kit logo on the same page is FM-standard, small league table logo also FM-standard. Logo behind player in news items, also standard FM. Top logo in schedule screen is also standard FM-crest. but te fixure against my u-19's does show the small logo. Then I started to examine that inter-squad friendly against my u-19's and things really got weird... The medium logo in fixture anouncement is standard-FM for my senior squad, but my u-19 squad does have the correct logo there, as does the kit of my u-19's. In the match engine both logo's are shown correctly in the top bar however. Then I checkd out the match stats, and there both kits show the correct small club logo. I check team-analysis, only the u-19 logo is shown correctly. This really got me confused. It seems almost at random where a logo is shown or replaced bij FM-standard, but I tried switching skins, clearing cashe, deleted the logo pack and later reloaded it, deleted skins and reloaded them. Still the logo's miss in the same places as described above, also in the standard FM-skin. I simply can't find an explination that makes sense to me. I can't find anything wrong in the logo pack and xml either.. Does anyone recognise this problem and know how to tackle it? Thanx!
  6. Any chance this will be possible in the IGE again like in previous FM's? Bit of a game breaker when using lower league custom databases made by others. Often kits and title bars are a default blue. I'm used to change that in IGE when I come across one of these clubs as an opponent, gradually getting most of the colours right. To do it al in PGE is a mammoth task when playing lots of pyramids down to the bottom leagues.. I actually bought the FM19-IGE exclusively for this purpose just to find that this functionality doesn't seem to work in FM19.... :-(
  7. Very nice skin opz, but somehow my top left logo's are very small. Any way I can fix this? Ah, found it out already. It was the side panels set to small that cropped the logo.
  8. Nice skin, but how do ik get the logo's in the top left corner as big as the ones in your preview pics?
  9. Silly thing SI brags about obtaining the licences for the Bundesliga (fantastic new feature), and simultaneously drops Liga.3 due to licencing issues (without any anouncements in that area before beta-release). Furthermore I still think that stadiums in lower leagues are way too big. Only Denmarks lowest league has some standless sides as far as I have tried. For example Northern Ireland bottom division, Swedish lowest league, pretty much as low as you can go, all have 4 side covered stands. Check out a club like Bolnäss GIF in Sweden and compare the stadium FM invented for them and then check their accomodation in real life. It doesn't have to look exactly like the real thing off course, but I think you can see my point. A capacity 1000 accomaodation, hardly a stand to be seen, resulting in a 4-side covered stadium in FM that looks like it can hold at least 8000 spectators. Same goes for FM18 by the way, every release I hope it gets better, and every release the dissapointment. Takes the fun out of lower league management for me. Hope this get fixed before release or editable in in-game editor. Would rather manage somewhere else than in Danish lower leagues (for realisms sake) for a change... Thanx!
  10. I must say this addition seems pretty useless. We have a digital game here, so VAR or goal line technology is standard, it has been in the game since the CM days, just not in the form that you notice it. The pc doesn't make mistakes, so a goal is counted only when the ball has passed the goal line, and offside is offside. Apart from the time it seems to consume, pretty annoying when you have seen it happen a couple of times I think, somehow SI has to have made the ref, a digital entity unable to make mistakes, error from time to time to be able to let VAR overrule him. Fluff in my modest opinion and hardly something to brag about as a fantastic new feature. I really don't see the point. And if you still want to add VAR for 'realisms sake', make it quick (drop the animation or make it easily droppable in preferences). The match animation posted seems pretty lame, no improvement in stadium and supporters that sit and stand simultaniously while the ref checks the VAR seems rather silly...
  11. Nice skin with good tranparency for a custom background pic, Many thanks!
  12. Hmm, keeps getting stranger, Kubi. Now I have your one stand stadiums, but the landscape is missing.. I suppose your file has nothing to do with the surrounding landscape, does it? EDIT: Your older files V1 and V3 do work, with landscape. Sad thing the deleted stands make barren concrete, with fences or walls abrubtly being cut off. Also the player-tunnel is a grey square without terracing. V2 gives the same landscapeless result as your most recent file but with two stands. Much better than 4 big stands though!
  13. I tried two and they were the same. Its not grey like pavement, and not just behind the goals. There's grey everywhere as if no background/stadium was generated. Just sky and grey all over the surface around the pitch as far as the eye can see. I do still have a packed and unpacked simatchviewer on my desktop, maybe something is clashing? I'll try again after removing those. EDIT: Didn't work. Still a pitch floating in grey, also with your newest file. I tried switching between your 0-1000 folder and the original one (all inside the data/stadium-folder). And all your versions result in a pitch with nothing but dark grey. I switch back to the original and I get the ridiculously large stadium I started with, including landscape, again. That seems to point to something in your 0-10000 folders I guess. Apart from your brave attempt to solve this problem it's a silly thing SI never thought of small stadiums. One category for stadiums below 10000 capacity, which is quite big imo, is very little variety. Should have been separated in many more capacities (like 0-500, 500-1000, 1000-2500, 2500-5000, 5000-10000). Sad thing which is a possible game breaker for lower league managers.
  14. Thanks but I still can't seem to get it right, still grey where surroundins should be. I think I followed your steps correctly but must have missed something: - I copied simatchviewer to my desktop and unpacked it (also to my desktop) with the archiver. I renamed the fmf 'simatchviewer original' to be safe. - I replaced the 0-10000 in stadium-folder with yours. - I copied the simatchviewer folder (unpacked and with your 0-10000) in the game directory and deleted simatchviewer.fmf. - started FM18 and deleted cashe in preferences. What did I miss?
  15. Thanks, do I need to start a new career for it to be effective? For my savegame it results in pitches with no surroundings or stands at all, just grey matter..
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